001 package net.minecraft.src; 002 003 import java.util.Random; 004 005 public class ComponentScatteredFeatureSwampHut extends ComponentScatteredFeature 006 { 007 private boolean field_82682_h; 008 009 public ComponentScatteredFeatureSwampHut(Random par1Random, int par2, int par3) 010 { 011 super(par1Random, par2, 64, par3, 7, 5, 9); 012 } 013 014 /** 015 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 016 * the end, it adds Fences... 017 */ 018 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 019 { 020 if (!this.func_74935_a(par1World, par3StructureBoundingBox, 0)) 021 { 022 return false; 023 } 024 else 025 { 026 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 5, 1, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 027 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 4, 2, 5, 4, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 028 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 1, 0, 4, 1, 0, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 029 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 2, 3, 3, 2, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 030 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 2, 3, 1, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 031 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 5, 2, 3, 5, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 032 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 7, 4, 3, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 033 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 2, 1, 3, 2, Block.wood.blockID, Block.wood.blockID, false); 034 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 2, 5, 3, 2, Block.wood.blockID, Block.wood.blockID, false); 035 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 7, 1, 3, 7, Block.wood.blockID, Block.wood.blockID, false); 036 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 7, 5, 3, 7, Block.wood.blockID, Block.wood.blockID, false); 037 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 2, 3, 2, par3StructureBoundingBox); 038 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 3, 3, 7, par3StructureBoundingBox); 039 this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 3, 4, par3StructureBoundingBox); 040 this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 4, par3StructureBoundingBox); 041 this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 5, par3StructureBoundingBox); 042 this.placeBlockAtCurrentPosition(par1World, Block.field_82516_cf.blockID, 7, 1, 3, 5, par3StructureBoundingBox); 043 this.placeBlockAtCurrentPosition(par1World, Block.workbench.blockID, 0, 3, 2, 6, par3StructureBoundingBox); 044 this.placeBlockAtCurrentPosition(par1World, Block.cauldron.blockID, 0, 4, 2, 6, par3StructureBoundingBox); 045 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 2, 1, par3StructureBoundingBox); 046 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 5, 2, 1, par3StructureBoundingBox); 047 int var4 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 3); 048 int var5 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 1); 049 int var6 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 0); 050 int var7 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 2); 051 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 1, 6, 4, 1, Block.stairsWoodSpruce.blockID, var4, Block.stairsWoodSpruce.blockID, var4, false); 052 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 2, 0, 4, 7, Block.stairsWoodSpruce.blockID, var6, Block.stairsWoodSpruce.blockID, var6, false); 053 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 6, 4, 2, 6, 4, 7, Block.stairsWoodSpruce.blockID, var5, Block.stairsWoodSpruce.blockID, var5, false); 054 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 8, 6, 4, 8, Block.stairsWoodSpruce.blockID, var7, Block.stairsWoodSpruce.blockID, var7, false); 055 int var8; 056 int var9; 057 058 for (var8 = 2; var8 <= 7; var8 += 5) 059 { 060 for (var9 = 1; var9 <= 5; var9 += 4) 061 { 062 this.fillCurrentPositionBlocksDownwards(par1World, Block.wood.blockID, 0, var9, -1, var8, par3StructureBoundingBox); 063 } 064 } 065 066 if (!this.field_82682_h) 067 { 068 var8 = this.getXWithOffset(2, 5); 069 var9 = this.getYWithOffset(2); 070 int var10 = this.getZWithOffset(2, 5); 071 072 if (par3StructureBoundingBox.isVecInside(var8, var9, var10)) 073 { 074 this.field_82682_h = true; 075 EntityWitch var11 = new EntityWitch(par1World); 076 var11.setLocationAndAngles((double)var8 + 0.5D, (double)var9, (double)var10 + 0.5D, 0.0F, 0.0F); 077 var11.func_82163_bD(); 078 par1World.spawnEntityInWorld(var11); 079 } 080 } 081 082 return true; 083 } 084 } 085 }