001 package net.minecraft.src; 002 003 import java.util.ArrayList; 004 import java.util.Iterator; 005 import java.util.List; 006 import java.util.TreeMap; 007 008 public class Village 009 { 010 private World worldObj; 011 012 /** list of VillageDoorInfo objects */ 013 private final List villageDoorInfoList = new ArrayList(); 014 015 /** 016 * This is the sum of all door coordinates and used to calculate the actual village center by dividing by the number 017 * of doors. 018 */ 019 private final ChunkCoordinates centerHelper = new ChunkCoordinates(0, 0, 0); 020 021 /** This is the actual village center. */ 022 private final ChunkCoordinates center = new ChunkCoordinates(0, 0, 0); 023 private int villageRadius = 0; 024 private int lastAddDoorTimestamp = 0; 025 private int tickCounter = 0; 026 private int numVillagers = 0; 027 private int field_82694_i; 028 private TreeMap field_82693_j = new TreeMap(); 029 private List villageAgressors = new ArrayList(); 030 private int numIronGolems = 0; 031 032 public Village() {} 033 034 public Village(World par1World) 035 { 036 this.worldObj = par1World; 037 } 038 039 public void func_82691_a(World par1World) 040 { 041 this.worldObj = par1World; 042 } 043 044 /** 045 * Called periodically by VillageCollection 046 */ 047 public void tick(int par1) 048 { 049 this.tickCounter = par1; 050 this.removeDeadAndOutOfRangeDoors(); 051 this.removeDeadAndOldAgressors(); 052 053 if (par1 % 20 == 0) 054 { 055 this.updateNumVillagers(); 056 } 057 058 if (par1 % 30 == 0) 059 { 060 this.updateNumIronGolems(); 061 } 062 063 int var2 = this.numVillagers / 10; 064 065 if (this.numIronGolems < var2 && this.villageDoorInfoList.size() > 20 && this.worldObj.rand.nextInt(7000) == 0) 066 { 067 Vec3 var3 = this.tryGetIronGolemSpawningLocation(MathHelper.floor_float((float)this.center.posX), MathHelper.floor_float((float)this.center.posY), MathHelper.floor_float((float)this.center.posZ), 2, 4, 2); 068 069 if (var3 != null) 070 { 071 EntityIronGolem var4 = new EntityIronGolem(this.worldObj); 072 var4.setPosition(var3.xCoord, var3.yCoord, var3.zCoord); 073 this.worldObj.spawnEntityInWorld(var4); 074 ++this.numIronGolems; 075 } 076 } 077 } 078 079 /** 080 * Tries up to 10 times to get a valid spawning location before eventually failing and returning null. 081 */ 082 private Vec3 tryGetIronGolemSpawningLocation(int par1, int par2, int par3, int par4, int par5, int par6) 083 { 084 for (int var7 = 0; var7 < 10; ++var7) 085 { 086 int var8 = par1 + this.worldObj.rand.nextInt(16) - 8; 087 int var9 = par2 + this.worldObj.rand.nextInt(6) - 3; 088 int var10 = par3 + this.worldObj.rand.nextInt(16) - 8; 089 090 if (this.isInRange(var8, var9, var10) && this.isValidIronGolemSpawningLocation(var8, var9, var10, par4, par5, par6)) 091 { 092 return this.worldObj.func_82732_R().getVecFromPool((double)var8, (double)var9, (double)var10); 093 } 094 } 095 096 return null; 097 } 098 099 private boolean isValidIronGolemSpawningLocation(int par1, int par2, int par3, int par4, int par5, int par6) 100 { 101 if (!this.worldObj.doesBlockHaveSolidTopSurface(par1, par2 - 1, par3)) 102 { 103 return false; 104 } 105 else 106 { 107 int var7 = par1 - par4 / 2; 108 int var8 = par3 - par6 / 2; 109 110 for (int var9 = var7; var9 < var7 + par4; ++var9) 111 { 112 for (int var10 = par2; var10 < par2 + par5; ++var10) 113 { 114 for (int var11 = var8; var11 < var8 + par6; ++var11) 115 { 116 if (this.worldObj.isBlockNormalCube(var9, var10, var11)) 117 { 118 return false; 119 } 120 } 121 } 122 } 123 124 return true; 125 } 126 } 127 128 private void updateNumIronGolems() 129 { 130 List var1 = this.worldObj.getEntitiesWithinAABB(EntityIronGolem.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)(this.center.posX - this.villageRadius), (double)(this.center.posY - 4), (double)(this.center.posZ - this.villageRadius), (double)(this.center.posX + this.villageRadius), (double)(this.center.posY + 4), (double)(this.center.posZ + this.villageRadius))); 131 this.numIronGolems = var1.size(); 132 } 133 134 private void updateNumVillagers() 135 { 136 List var1 = this.worldObj.getEntitiesWithinAABB(EntityVillager.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)(this.center.posX - this.villageRadius), (double)(this.center.posY - 4), (double)(this.center.posZ - this.villageRadius), (double)(this.center.posX + this.villageRadius), (double)(this.center.posY + 4), (double)(this.center.posZ + this.villageRadius))); 137 this.numVillagers = var1.size(); 138 139 if (this.numVillagers == 0) 140 { 141 this.field_82693_j.clear(); 142 } 143 } 144 145 public ChunkCoordinates getCenter() 146 { 147 return this.center; 148 } 149 150 public int getVillageRadius() 151 { 152 return this.villageRadius; 153 } 154 155 /** 156 * Actually get num village door info entries, but that boils down to number of doors. Called by 157 * EntityAIVillagerMate and VillageSiege 158 */ 159 public int getNumVillageDoors() 160 { 161 return this.villageDoorInfoList.size(); 162 } 163 164 public int getTicksSinceLastDoorAdding() 165 { 166 return this.tickCounter - this.lastAddDoorTimestamp; 167 } 168 169 public int getNumVillagers() 170 { 171 return this.numVillagers; 172 } 173 174 /** 175 * Returns true, if the given coordinates are within the bounding box of the village. 176 */ 177 public boolean isInRange(int par1, int par2, int par3) 178 { 179 return this.center.getDistanceSquared(par1, par2, par3) < (float)(this.villageRadius * this.villageRadius); 180 } 181 182 /** 183 * called only by class EntityAIMoveThroughVillage 184 */ 185 public List getVillageDoorInfoList() 186 { 187 return this.villageDoorInfoList; 188 } 189 190 public VillageDoorInfo findNearestDoor(int par1, int par2, int par3) 191 { 192 VillageDoorInfo var4 = null; 193 int var5 = Integer.MAX_VALUE; 194 Iterator var6 = this.villageDoorInfoList.iterator(); 195 196 while (var6.hasNext()) 197 { 198 VillageDoorInfo var7 = (VillageDoorInfo)var6.next(); 199 int var8 = var7.getDistanceSquared(par1, par2, par3); 200 201 if (var8 < var5) 202 { 203 var4 = var7; 204 var5 = var8; 205 } 206 } 207 208 return var4; 209 } 210 211 /** 212 * Find a door suitable for shelter. If there are more doors in a distance of 16 blocks, then the least restricted 213 * one (i.e. the one protecting the lowest number of villagers) of them is chosen, else the nearest one regardless 214 * of restriction. 215 */ 216 public VillageDoorInfo findNearestDoorUnrestricted(int par1, int par2, int par3) 217 { 218 VillageDoorInfo var4 = null; 219 int var5 = Integer.MAX_VALUE; 220 Iterator var6 = this.villageDoorInfoList.iterator(); 221 222 while (var6.hasNext()) 223 { 224 VillageDoorInfo var7 = (VillageDoorInfo)var6.next(); 225 int var8 = var7.getDistanceSquared(par1, par2, par3); 226 227 if (var8 > 256) 228 { 229 var8 *= 1000; 230 } 231 else 232 { 233 var8 = var7.getDoorOpeningRestrictionCounter(); 234 } 235 236 if (var8 < var5) 237 { 238 var4 = var7; 239 var5 = var8; 240 } 241 } 242 243 return var4; 244 } 245 246 public VillageDoorInfo getVillageDoorAt(int par1, int par2, int par3) 247 { 248 if (this.center.getDistanceSquared(par1, par2, par3) > (float)(this.villageRadius * this.villageRadius)) 249 { 250 return null; 251 } 252 else 253 { 254 Iterator var4 = this.villageDoorInfoList.iterator(); 255 VillageDoorInfo var5; 256 257 do 258 { 259 if (!var4.hasNext()) 260 { 261 return null; 262 } 263 264 var5 = (VillageDoorInfo)var4.next(); 265 } 266 while (var5.posX != par1 || var5.posZ != par3 || Math.abs(var5.posY - par2) > 1); 267 268 return var5; 269 } 270 } 271 272 public void addVillageDoorInfo(VillageDoorInfo par1VillageDoorInfo) 273 { 274 this.villageDoorInfoList.add(par1VillageDoorInfo); 275 this.centerHelper.posX += par1VillageDoorInfo.posX; 276 this.centerHelper.posY += par1VillageDoorInfo.posY; 277 this.centerHelper.posZ += par1VillageDoorInfo.posZ; 278 this.updateVillageRadiusAndCenter(); 279 this.lastAddDoorTimestamp = par1VillageDoorInfo.lastActivityTimestamp; 280 } 281 282 /** 283 * Returns true, if there is not a single village door left. Called by VillageCollection 284 */ 285 public boolean isAnnihilated() 286 { 287 return this.villageDoorInfoList.isEmpty(); 288 } 289 290 public void addOrRenewAgressor(EntityLiving par1EntityLiving) 291 { 292 Iterator var2 = this.villageAgressors.iterator(); 293 VillageAgressor var3; 294 295 do 296 { 297 if (!var2.hasNext()) 298 { 299 this.villageAgressors.add(new VillageAgressor(this, par1EntityLiving, this.tickCounter)); 300 return; 301 } 302 303 var3 = (VillageAgressor)var2.next(); 304 } 305 while (var3.agressor != par1EntityLiving); 306 307 var3.agressionTime = this.tickCounter; 308 } 309 310 public EntityLiving findNearestVillageAggressor(EntityLiving par1EntityLiving) 311 { 312 double var2 = Double.MAX_VALUE; 313 VillageAgressor var4 = null; 314 Iterator var5 = this.villageAgressors.iterator(); 315 316 while (var5.hasNext()) 317 { 318 VillageAgressor var6 = (VillageAgressor)var5.next(); 319 double var7 = var6.agressor.getDistanceSqToEntity(par1EntityLiving); 320 321 if (var7 <= var2) 322 { 323 var4 = var6; 324 var2 = var7; 325 } 326 } 327 328 return var4 != null ? var4.agressor : null; 329 } 330 331 public EntityPlayer func_82685_c(EntityLiving par1EntityLiving) 332 { 333 double var2 = Double.MAX_VALUE; 334 EntityPlayer var4 = null; 335 Iterator var5 = this.field_82693_j.keySet().iterator(); 336 337 while (var5.hasNext()) 338 { 339 String var6 = (String)var5.next(); 340 341 if (this.func_82687_d(var6)) 342 { 343 EntityPlayer var7 = this.worldObj.getPlayerEntityByName(var6); 344 345 if (var7 != null) 346 { 347 double var8 = var7.getDistanceSqToEntity(par1EntityLiving); 348 349 if (var8 <= var2) 350 { 351 var4 = var7; 352 var2 = var8; 353 } 354 } 355 } 356 } 357 358 return var4; 359 } 360 361 private void removeDeadAndOldAgressors() 362 { 363 Iterator var1 = this.villageAgressors.iterator(); 364 365 while (var1.hasNext()) 366 { 367 VillageAgressor var2 = (VillageAgressor)var1.next(); 368 369 if (!var2.agressor.isEntityAlive() || Math.abs(this.tickCounter - var2.agressionTime) > 300) 370 { 371 var1.remove(); 372 } 373 } 374 } 375 376 private void removeDeadAndOutOfRangeDoors() 377 { 378 boolean var1 = false; 379 boolean var2 = this.worldObj.rand.nextInt(50) == 0; 380 Iterator var3 = this.villageDoorInfoList.iterator(); 381 382 while (var3.hasNext()) 383 { 384 VillageDoorInfo var4 = (VillageDoorInfo)var3.next(); 385 386 if (var2) 387 { 388 var4.resetDoorOpeningRestrictionCounter(); 389 } 390 391 if (!this.isBlockDoor(var4.posX, var4.posY, var4.posZ) || Math.abs(this.tickCounter - var4.lastActivityTimestamp) > 1200) 392 { 393 this.centerHelper.posX -= var4.posX; 394 this.centerHelper.posY -= var4.posY; 395 this.centerHelper.posZ -= var4.posZ; 396 var1 = true; 397 var4.isDetachedFromVillageFlag = true; 398 var3.remove(); 399 } 400 } 401 402 if (var1) 403 { 404 this.updateVillageRadiusAndCenter(); 405 } 406 } 407 408 private boolean isBlockDoor(int par1, int par2, int par3) 409 { 410 int var4 = this.worldObj.getBlockId(par1, par2, par3); 411 return var4 <= 0 ? false : var4 == Block.doorWood.blockID; 412 } 413 414 private void updateVillageRadiusAndCenter() 415 { 416 int var1 = this.villageDoorInfoList.size(); 417 418 if (var1 == 0) 419 { 420 this.center.set(0, 0, 0); 421 this.villageRadius = 0; 422 } 423 else 424 { 425 this.center.set(this.centerHelper.posX / var1, this.centerHelper.posY / var1, this.centerHelper.posZ / var1); 426 int var2 = 0; 427 VillageDoorInfo var4; 428 429 for (Iterator var3 = this.villageDoorInfoList.iterator(); var3.hasNext(); var2 = Math.max(var4.getDistanceSquared(this.center.posX, this.center.posY, this.center.posZ), var2)) 430 { 431 var4 = (VillageDoorInfo)var3.next(); 432 } 433 434 this.villageRadius = Math.max(32, (int)Math.sqrt((double)var2) + 1); 435 } 436 } 437 438 public int func_82684_a(String par1Str) 439 { 440 Integer var2 = (Integer)this.field_82693_j.get(par1Str); 441 return var2 != null ? var2.intValue() : 0; 442 } 443 444 public int func_82688_a(String par1Str, int par2) 445 { 446 int var3 = this.func_82684_a(par1Str); 447 int var4 = MathHelper.clamp_int(var3 + par2, -30, 10); 448 this.field_82693_j.put(par1Str, Integer.valueOf(var4)); 449 return var4; 450 } 451 452 public boolean func_82687_d(String par1Str) 453 { 454 return this.func_82684_a(par1Str) <= -15; 455 } 456 457 public void func_82690_a(NBTTagCompound par1NBTTagCompound) 458 { 459 this.numVillagers = par1NBTTagCompound.getInteger("PopSize"); 460 this.villageRadius = par1NBTTagCompound.getInteger("Radius"); 461 this.numIronGolems = par1NBTTagCompound.getInteger("Golems"); 462 this.lastAddDoorTimestamp = par1NBTTagCompound.getInteger("Stable"); 463 this.tickCounter = par1NBTTagCompound.getInteger("Tick"); 464 this.field_82694_i = par1NBTTagCompound.getInteger("MTick"); 465 this.center.posX = par1NBTTagCompound.getInteger("CX"); 466 this.center.posY = par1NBTTagCompound.getInteger("CY"); 467 this.center.posZ = par1NBTTagCompound.getInteger("CZ"); 468 this.centerHelper.posX = par1NBTTagCompound.getInteger("ACX"); 469 this.centerHelper.posY = par1NBTTagCompound.getInteger("ACY"); 470 this.centerHelper.posZ = par1NBTTagCompound.getInteger("ACZ"); 471 NBTTagList var2 = par1NBTTagCompound.getTagList("Doors"); 472 473 for (int var3 = 0; var3 < var2.tagCount(); ++var3) 474 { 475 NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3); 476 VillageDoorInfo var5 = new VillageDoorInfo(var4.getInteger("X"), var4.getInteger("Y"), var4.getInteger("Z"), var4.getInteger("IDX"), var4.getInteger("IDZ"), var4.getInteger("TS")); 477 this.villageDoorInfoList.add(var5); 478 } 479 480 NBTTagList var6 = par1NBTTagCompound.getTagList("Players"); 481 482 for (int var7 = 0; var7 < var6.tagCount(); ++var7) 483 { 484 NBTTagCompound var8 = (NBTTagCompound)var6.tagAt(var7); 485 this.field_82693_j.put(var8.getString("Name"), Integer.valueOf(var8.getInteger("S"))); 486 } 487 } 488 489 public void func_82689_b(NBTTagCompound par1NBTTagCompound) 490 { 491 par1NBTTagCompound.setInteger("PopSize", this.numVillagers); 492 par1NBTTagCompound.setInteger("Radius", this.villageRadius); 493 par1NBTTagCompound.setInteger("Golems", this.numIronGolems); 494 par1NBTTagCompound.setInteger("Stable", this.lastAddDoorTimestamp); 495 par1NBTTagCompound.setInteger("Tick", this.tickCounter); 496 par1NBTTagCompound.setInteger("MTick", this.field_82694_i); 497 par1NBTTagCompound.setInteger("CX", this.center.posX); 498 par1NBTTagCompound.setInteger("CY", this.center.posY); 499 par1NBTTagCompound.setInteger("CZ", this.center.posZ); 500 par1NBTTagCompound.setInteger("ACX", this.centerHelper.posX); 501 par1NBTTagCompound.setInteger("ACY", this.centerHelper.posY); 502 par1NBTTagCompound.setInteger("ACZ", this.centerHelper.posZ); 503 NBTTagList var2 = new NBTTagList("Doors"); 504 Iterator var3 = this.villageDoorInfoList.iterator(); 505 506 while (var3.hasNext()) 507 { 508 VillageDoorInfo var4 = (VillageDoorInfo)var3.next(); 509 NBTTagCompound var5 = new NBTTagCompound("Door"); 510 var5.setInteger("X", var4.posX); 511 var5.setInteger("Y", var4.posY); 512 var5.setInteger("Z", var4.posZ); 513 var5.setInteger("IDX", var4.insideDirectionX); 514 var5.setInteger("IDZ", var4.insideDirectionZ); 515 var5.setInteger("TS", var4.lastActivityTimestamp); 516 var2.appendTag(var5); 517 } 518 519 par1NBTTagCompound.setTag("Doors", var2); 520 NBTTagList var7 = new NBTTagList("Players"); 521 Iterator var8 = this.field_82693_j.keySet().iterator(); 522 523 while (var8.hasNext()) 524 { 525 String var9 = (String)var8.next(); 526 NBTTagCompound var6 = new NBTTagCompound(var9); 527 var6.setString("Name", var9); 528 var6.setInteger("S", ((Integer)this.field_82693_j.get(var9)).intValue()); 529 var7.appendTag(var6); 530 } 531 532 par1NBTTagCompound.setTag("Players", var7); 533 } 534 535 public void func_82692_h() 536 { 537 this.field_82694_i = this.tickCounter; 538 } 539 540 public boolean func_82686_i() 541 { 542 return this.field_82694_i == 0 || this.tickCounter - this.field_82694_i >= 3600; 543 } 544 545 public void func_82683_b(int par1) 546 { 547 Iterator var2 = this.field_82693_j.keySet().iterator(); 548 549 while (var2.hasNext()) 550 { 551 String var3 = (String)var2.next(); 552 this.func_82688_a(var3, par1); 553 } 554 } 555 }