001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    
007    @SideOnly(Side.CLIENT)
008    public class RenderGhast extends RenderLiving
009    {
010        public RenderGhast()
011        {
012            super(new ModelGhast(), 0.5F);
013        }
014    
015        /**
016         * Pre-Renders the Ghast.
017         */
018        protected void preRenderGhast(EntityGhast par1EntityGhast, float par2)
019        {
020            float var4 = ((float)par1EntityGhast.prevAttackCounter + (float)(par1EntityGhast.attackCounter - par1EntityGhast.prevAttackCounter) * par2) / 20.0F;
021    
022            if (var4 < 0.0F)
023            {
024                var4 = 0.0F;
025            }
026    
027            var4 = 1.0F / (var4 * var4 * var4 * var4 * var4 * 2.0F + 1.0F);
028            float var5 = (8.0F + var4) / 2.0F;
029            float var6 = (8.0F + 1.0F / var4) / 2.0F;
030            GL11.glScalef(var6, var5, var6);
031            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
032        }
033    
034        /**
035         * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
036         * entityLiving, partialTickTime
037         */
038        protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
039        {
040            this.preRenderGhast((EntityGhast)par1EntityLiving, par2);
041        }
042    }