001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class ModelZombie extends ModelBiped 008 { 009 public ModelZombie() 010 { 011 this(0.0F, false); 012 } 013 014 protected ModelZombie(float par1, float par2, int par3, int par4) 015 { 016 super(par1, par2, par3, par4); 017 } 018 019 public ModelZombie(float par1, boolean par2) 020 { 021 super(par1, 0.0F, 64, par2 ? 32 : 64); 022 } 023 024 /** 025 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms 026 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how 027 * "far" arms and legs can swing at most. 028 */ 029 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) 030 { 031 super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity); 032 float var8 = MathHelper.sin(this.onGround * (float)Math.PI); 033 float var9 = MathHelper.sin((1.0F - (1.0F - this.onGround) * (1.0F - this.onGround)) * (float)Math.PI); 034 this.bipedRightArm.rotateAngleZ = 0.0F; 035 this.bipedLeftArm.rotateAngleZ = 0.0F; 036 this.bipedRightArm.rotateAngleY = -(0.1F - var8 * 0.6F); 037 this.bipedLeftArm.rotateAngleY = 0.1F - var8 * 0.6F; 038 this.bipedRightArm.rotateAngleX = -((float)Math.PI / 2F); 039 this.bipedLeftArm.rotateAngleX = -((float)Math.PI / 2F); 040 this.bipedRightArm.rotateAngleX -= var8 * 1.2F - var9 * 0.4F; 041 this.bipedLeftArm.rotateAngleX -= var8 * 1.2F - var9 * 0.4F; 042 this.bipedRightArm.rotateAngleZ += MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F; 043 this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F; 044 this.bipedRightArm.rotateAngleX += MathHelper.sin(par3 * 0.067F) * 0.05F; 045 this.bipedLeftArm.rotateAngleX -= MathHelper.sin(par3 * 0.067F) * 0.05F; 046 } 047 }