001    package net.minecraft.src;
002    
003    public class EntitySnowman extends EntityGolem implements IRangedAttackMob
004    {
005        public EntitySnowman(World par1World)
006        {
007            super(par1World);
008            this.texture = "/mob/snowman.png";
009            this.setSize(0.4F, 1.8F);
010            this.getNavigator().setAvoidsWater(true);
011            this.tasks.addTask(1, new EntityAIArrowAttack(this, 0.25F, 20, 10.0F));
012            this.tasks.addTask(2, new EntityAIWander(this, 0.2F));
013            this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
014            this.tasks.addTask(4, new EntityAILookIdle(this));
015            this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLiving.class, 16.0F, 0, true, false, IMob.field_82192_a));
016        }
017    
018        /**
019         * Returns true if the newer Entity AI code should be run
020         */
021        public boolean isAIEnabled()
022        {
023            return true;
024        }
025    
026        public int getMaxHealth()
027        {
028            return 4;
029        }
030    
031        /**
032         * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
033         * use this to react to sunlight and start to burn.
034         */
035        public void onLivingUpdate()
036        {
037            super.onLivingUpdate();
038    
039            if (this.isWet())
040            {
041                this.attackEntityFrom(DamageSource.drown, 1);
042            }
043    
044            int var1 = MathHelper.floor_double(this.posX);
045            int var2 = MathHelper.floor_double(this.posZ);
046    
047            if (this.worldObj.getBiomeGenForCoords(var1, var2).getFloatTemperature() > 1.0F)
048            {
049                this.attackEntityFrom(DamageSource.onFire, 1);
050            }
051    
052            for (var1 = 0; var1 < 4; ++var1)
053            {
054                var2 = MathHelper.floor_double(this.posX + (double)((float)(var1 % 2 * 2 - 1) * 0.25F));
055                int var3 = MathHelper.floor_double(this.posY);
056                int var4 = MathHelper.floor_double(this.posZ + (double)((float)(var1 / 2 % 2 * 2 - 1) * 0.25F));
057    
058                if (this.worldObj.getBlockId(var2, var3, var4) == 0 && this.worldObj.getBiomeGenForCoords(var2, var4).getFloatTemperature() < 0.8F && Block.snow.canPlaceBlockAt(this.worldObj, var2, var3, var4))
059                {
060                    this.worldObj.setBlockWithNotify(var2, var3, var4, Block.snow.blockID);
061                }
062            }
063        }
064    
065        /**
066         * Returns the item ID for the item the mob drops on death.
067         */
068        protected int getDropItemId()
069        {
070            return Item.snowball.shiftedIndex;
071        }
072    
073        /**
074         * Drop 0-2 items of this living's type
075         */
076        protected void dropFewItems(boolean par1, int par2)
077        {
078            int var3 = this.rand.nextInt(16);
079    
080            for (int var4 = 0; var4 < var3; ++var4)
081            {
082                this.dropItem(Item.snowball.shiftedIndex, 1);
083            }
084        }
085    
086        public void func_82196_d(EntityLiving par1EntityLiving)
087        {
088            EntitySnowball var2 = new EntitySnowball(this.worldObj, this);
089            double var3 = par1EntityLiving.posX - this.posX;
090            double var5 = par1EntityLiving.posY + (double)par1EntityLiving.getEyeHeight() - 1.100000023841858D - var2.posY;
091            double var7 = par1EntityLiving.posZ - this.posZ;
092            float var9 = MathHelper.sqrt_double(var3 * var3 + var7 * var7) * 0.2F;
093            var2.setThrowableHeading(var3, var5 + (double)var9, var7, 1.6F, 12.0F);
094            this.worldObj.playSoundAtEntity(this, "random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
095            this.worldObj.spawnEntityInWorld(var2);
096        }
097    }