001 package net.minecraft.src; 002 003 public class ContainerChest extends Container 004 { 005 private IInventory lowerChestInventory; 006 private int numRows; 007 008 public ContainerChest(IInventory par1IInventory, IInventory par2IInventory) 009 { 010 this.lowerChestInventory = par2IInventory; 011 this.numRows = par2IInventory.getSizeInventory() / 9; 012 par2IInventory.openChest(); 013 int var3 = (this.numRows - 4) * 18; 014 int var4; 015 int var5; 016 017 for (var4 = 0; var4 < this.numRows; ++var4) 018 { 019 for (var5 = 0; var5 < 9; ++var5) 020 { 021 this.addSlotToContainer(new Slot(par2IInventory, var5 + var4 * 9, 8 + var5 * 18, 18 + var4 * 18)); 022 } 023 } 024 025 for (var4 = 0; var4 < 3; ++var4) 026 { 027 for (var5 = 0; var5 < 9; ++var5) 028 { 029 this.addSlotToContainer(new Slot(par1IInventory, var5 + var4 * 9 + 9, 8 + var5 * 18, 103 + var4 * 18 + var3)); 030 } 031 } 032 033 for (var4 = 0; var4 < 9; ++var4) 034 { 035 this.addSlotToContainer(new Slot(par1IInventory, var4, 8 + var4 * 18, 161 + var3)); 036 } 037 } 038 039 public boolean canInteractWith(EntityPlayer par1EntityPlayer) 040 { 041 return this.lowerChestInventory.isUseableByPlayer(par1EntityPlayer); 042 } 043 044 public ItemStack func_82846_b(EntityPlayer par1EntityPlayer, int par2) 045 { 046 ItemStack var3 = null; 047 Slot var4 = (Slot)this.inventorySlots.get(par2); 048 049 if (var4 != null && var4.getHasStack()) 050 { 051 ItemStack var5 = var4.getStack(); 052 var3 = var5.copy(); 053 054 if (par2 < this.numRows * 9) 055 { 056 if (!this.mergeItemStack(var5, this.numRows * 9, this.inventorySlots.size(), true)) 057 { 058 return null; 059 } 060 } 061 else if (!this.mergeItemStack(var5, 0, this.numRows * 9, false)) 062 { 063 return null; 064 } 065 066 if (var5.stackSize == 0) 067 { 068 var4.putStack((ItemStack)null); 069 } 070 else 071 { 072 var4.onSlotChanged(); 073 } 074 } 075 076 return var3; 077 } 078 079 /** 080 * Callback for when the crafting gui is closed. 081 */ 082 public void onCraftGuiClosed(EntityPlayer par1EntityPlayer) 083 { 084 super.onCraftGuiClosed(par1EntityPlayer); 085 this.lowerChestInventory.closeChest(); 086 } 087 }