001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    
007    @SideOnly(Side.CLIENT)
008    public class RenderWitch extends RenderLiving
009    {
010        private ModelWitch field_82414_a;
011        private int field_82413_f;
012    
013        public RenderWitch()
014        {
015            super(new ModelWitch(0.0F), 0.5F);
016            this.field_82414_a = (ModelWitch)this.mainModel;
017            this.field_82413_f = this.field_82414_a.func_82899_a();
018        }
019    
020        public void func_82412_a(EntityWitch par1EntityWitch, double par2, double par4, double par6, float par8, float par9)
021        {
022            ItemStack var10 = par1EntityWitch.getHeldItem();
023    
024            if (this.field_82414_a.func_82899_a() != this.field_82413_f)
025            {
026                System.out.println("Updating witch model");
027                this.mainModel = this.field_82414_a = new ModelWitch(0.0F);
028                this.field_82413_f = this.field_82414_a.func_82899_a();
029            }
030    
031            this.field_82414_a.field_82900_g = var10 != null;
032            super.doRenderLiving(par1EntityWitch, par2, par4, par6, par8, par9);
033        }
034    
035        protected void func_82411_a(EntityWitch par1EntityWitch, float par2)
036        {
037            float var3 = 1.0F;
038            GL11.glColor3f(var3, var3, var3);
039            super.renderEquippedItems(par1EntityWitch, par2);
040            ItemStack var4 = par1EntityWitch.getHeldItem();
041    
042            if (var4 != null)
043            {
044                GL11.glPushMatrix();
045                float var5;
046    
047                if (this.mainModel.isChild)
048                {
049                    var5 = 0.5F;
050                    GL11.glTranslatef(0.0F, 0.625F, 0.0F);
051                    GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F);
052                    GL11.glScalef(var5, var5, var5);
053                }
054    
055                this.field_82414_a.field_82898_f.postRender(0.0625F);
056                GL11.glTranslatef(-0.0625F, 0.53125F, 0.21875F);
057    
058                if (var4.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType()))
059                {
060                    var5 = 0.5F;
061                    GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
062                    var5 *= 0.75F;
063                    GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
064                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
065                    GL11.glScalef(var5, -var5, var5);
066                }
067                else if (var4.itemID == Item.bow.shiftedIndex)
068                {
069                    var5 = 0.625F;
070                    GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
071                    GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
072                    GL11.glScalef(var5, -var5, var5);
073                    GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
074                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
075                }
076                else if (Item.itemsList[var4.itemID].isFull3D())
077                {
078                    var5 = 0.625F;
079    
080                    if (Item.itemsList[var4.itemID].shouldRotateAroundWhenRendering())
081                    {
082                        GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
083                        GL11.glTranslatef(0.0F, -0.125F, 0.0F);
084                    }
085    
086                    this.func_82410_b();
087                    GL11.glScalef(var5, -var5, var5);
088                    GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
089                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
090                }
091                else
092                {
093                    var5 = 0.375F;
094                    GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
095                    GL11.glScalef(var5, var5, var5);
096                    GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
097                    GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
098                    GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
099                }
100    
101                GL11.glRotatef(-15.0F, 1.0F, 0.0F, 0.0F);
102                GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F);
103                this.renderManager.itemRenderer.renderItem(par1EntityWitch, var4, 0);
104    
105                if (var4.getItem().requiresMultipleRenderPasses())
106                {
107                    this.renderManager.itemRenderer.renderItem(par1EntityWitch, var4, 1);
108                }
109    
110                GL11.glPopMatrix();
111            }
112        }
113    
114        protected void func_82410_b()
115        {
116            GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
117        }
118    
119        protected void func_82409_b(EntityWitch par1EntityWitch, float par2)
120        {
121            float var3 = 0.9375F;
122            GL11.glScalef(var3, var3, var3);
123        }
124    
125        /**
126         * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
127         * entityLiving, partialTickTime
128         */
129        protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
130        {
131            this.func_82409_b((EntityWitch)par1EntityLiving, par2);
132        }
133    
134        protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
135        {
136            this.func_82411_a((EntityWitch)par1EntityLiving, par2);
137        }
138    
139        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
140        {
141            this.func_82412_a((EntityWitch)par1EntityLiving, par2, par4, par6, par8, par9);
142        }
143    
144        /**
145         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
146         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
147         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
148         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
149         */
150        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
151        {
152            this.func_82412_a((EntityWitch)par1Entity, par2, par4, par6, par8, par9);
153        }
154    }