001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 import org.lwjgl.opengl.GL12; 007 008 @SideOnly(Side.CLIENT) 009 public class RenderFireball extends Render 010 { 011 private float field_77002_a; 012 013 public RenderFireball(float par1) 014 { 015 this.field_77002_a = par1; 016 } 017 018 public void doRenderFireball(EntityFireball par1EntityFireball, double par2, double par4, double par6, float par8, float par9) 019 { 020 GL11.glPushMatrix(); 021 GL11.glTranslatef((float)par2, (float)par4, (float)par6); 022 GL11.glEnable(GL12.GL_RESCALE_NORMAL); 023 float var10 = this.field_77002_a; 024 GL11.glScalef(var10 / 1.0F, var10 / 1.0F, var10 / 1.0F); 025 byte var11 = 46; 026 this.loadTexture("/gui/items.png"); 027 Tessellator var12 = Tessellator.instance; 028 float var13 = (float)(var11 % 16 * 16 + 0) / 256.0F; 029 float var14 = (float)(var11 % 16 * 16 + 16) / 256.0F; 030 float var15 = (float)(var11 / 16 * 16 + 0) / 256.0F; 031 float var16 = (float)(var11 / 16 * 16 + 16) / 256.0F; 032 float var17 = 1.0F; 033 float var18 = 0.5F; 034 float var19 = 0.25F; 035 GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); 036 GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); 037 var12.startDrawingQuads(); 038 var12.setNormal(0.0F, 1.0F, 0.0F); 039 var12.addVertexWithUV((double)(0.0F - var18), (double)(0.0F - var19), 0.0D, (double)var13, (double)var16); 040 var12.addVertexWithUV((double)(var17 - var18), (double)(0.0F - var19), 0.0D, (double)var14, (double)var16); 041 var12.addVertexWithUV((double)(var17 - var18), (double)(1.0F - var19), 0.0D, (double)var14, (double)var15); 042 var12.addVertexWithUV((double)(0.0F - var18), (double)(1.0F - var19), 0.0D, (double)var13, (double)var15); 043 var12.draw(); 044 GL11.glDisable(GL12.GL_RESCALE_NORMAL); 045 GL11.glPopMatrix(); 046 } 047 048 /** 049 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 050 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 051 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 052 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 053 */ 054 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 055 { 056 this.doRenderFireball((EntityFireball)par1Entity, par2, par4, par6, par8, par9); 057 } 058 }