001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED; 007 import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D; 008 import net.minecraftforge.client.ForgeHooksClient; 009 import net.minecraftforge.client.IItemRenderer; 010 import net.minecraftforge.client.MinecraftForgeClient; 011 012 @SideOnly(Side.CLIENT) 013 public class RenderBiped extends RenderLiving 014 { 015 protected ModelBiped modelBipedMain; 016 protected float field_77070_b; 017 protected ModelBiped field_82423_g; 018 protected ModelBiped field_82425_h; 019 public static String[] field_82424_k = new String[] {"cloth", "chain", "iron", "diamond", "gold"}; 020 021 public RenderBiped(ModelBiped par1ModelBiped, float par2) 022 { 023 this(par1ModelBiped, par2, 1.0F); 024 } 025 026 public RenderBiped(ModelBiped par1ModelBiped, float par2, float par3) 027 { 028 super(par1ModelBiped, par2); 029 this.modelBipedMain = par1ModelBiped; 030 this.field_77070_b = par3; 031 this.func_82421_b(); 032 } 033 034 protected void func_82421_b() 035 { 036 this.field_82423_g = new ModelBiped(1.0F); 037 this.field_82425_h = new ModelBiped(0.5F); 038 } 039 040 /** 041 * Queries whether should render the specified pass or not. 042 */ 043 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3) 044 { 045 ItemStack var4 = par1EntityLiving.func_82169_q(3 - par2); 046 047 if (var4 != null) 048 { 049 Item var5 = var4.getItem(); 050 051 if (var5 instanceof ItemArmor) 052 { 053 ItemArmor var6 = (ItemArmor)var5; 054 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + field_82424_k[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png")); 055 ModelBiped var7 = par2 == 2 ? this.field_82425_h : this.field_82423_g; 056 var7.bipedHead.showModel = par2 == 0; 057 var7.bipedHeadwear.showModel = par2 == 0; 058 var7.bipedBody.showModel = par2 == 1 || par2 == 2; 059 var7.bipedRightArm.showModel = par2 == 1; 060 var7.bipedLeftArm.showModel = par2 == 1; 061 var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3; 062 var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3; 063 this.setRenderPassModel(var7); 064 065 if (var7 != null) 066 { 067 var7.onGround = this.mainModel.onGround; 068 } 069 070 if (var7 != null) 071 { 072 var7.isRiding = this.mainModel.isRiding; 073 } 074 075 if (var7 != null) 076 { 077 var7.isChild = this.mainModel.isChild; 078 } 079 080 float var8 = 1.0F; 081 082 if (var6.func_82812_d() == EnumArmorMaterial.CLOTH) 083 { 084 int var9 = var6.func_82814_b(var4); 085 float var10 = (float)(var9 >> 16 & 255) / 255.0F; 086 float var11 = (float)(var9 >> 8 & 255) / 255.0F; 087 float var12 = (float)(var9 & 255) / 255.0F; 088 GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12); 089 090 if (var4.isItemEnchanted()) 091 { 092 return 31; 093 } 094 095 return 16; 096 } 097 098 GL11.glColor3f(var8, var8, var8); 099 100 if (var4.isItemEnchanted()) 101 { 102 return 15; 103 } 104 105 return 1; 106 } 107 } 108 109 return -1; 110 } 111 112 protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3) 113 { 114 ItemStack var4 = par1EntityLiving.func_82169_q(3 - par2); 115 116 if (var4 != null) 117 { 118 Item var5 = var4.getItem(); 119 120 if (var5 instanceof ItemArmor) 121 { 122 ItemArmor var6 = (ItemArmor)var5; 123 this.loadTexture("/armor/" + field_82424_k[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png"); 124 float var7 = 1.0F; 125 GL11.glColor3f(var7, var7, var7); 126 } 127 } 128 } 129 130 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 131 { 132 float var10 = 1.0F; 133 GL11.glColor3f(var10, var10, var10); 134 ItemStack var11 = par1EntityLiving.getHeldItem(); 135 this.func_82420_a(par1EntityLiving, var11); 136 double var12 = par4 - (double)par1EntityLiving.yOffset; 137 138 if (par1EntityLiving.isSneaking() && !(par1EntityLiving instanceof EntityPlayerSP)) 139 { 140 var12 -= 0.125D; 141 } 142 143 super.doRenderLiving(par1EntityLiving, par2, var12, par6, par8, par9); 144 this.field_82423_g.aimedBow = this.field_82425_h.aimedBow = this.modelBipedMain.aimedBow = false; 145 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = false; 146 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = 0; 147 } 148 149 protected void func_82420_a(EntityLiving par1EntityLiving, ItemStack par2ItemStack) 150 { 151 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = par2ItemStack != null ? 1 : 0; 152 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = par1EntityLiving.isSneaking(); 153 } 154 155 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2) 156 { 157 float var3 = 1.0F; 158 GL11.glColor3f(var3, var3, var3); 159 super.renderEquippedItems(par1EntityLiving, par2); 160 ItemStack var4 = par1EntityLiving.getHeldItem(); 161 ItemStack var5 = par1EntityLiving.func_82169_q(3); 162 float var6; 163 164 if (var5 != null) 165 { 166 GL11.glPushMatrix(); 167 this.modelBipedMain.bipedHead.postRender(0.0625F); 168 169 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var5, EQUIPPED); 170 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var5, BLOCK_3D)); 171 172 if (var5.getItem() instanceof ItemBlock) 173 { 174 if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var5.itemID].getRenderType())) 175 { 176 var6 = 0.625F; 177 GL11.glTranslatef(0.0F, -0.25F, 0.0F); 178 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); 179 GL11.glScalef(var6, -var6, -var6); 180 } 181 182 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var5, 0); 183 } 184 else if (var5.getItem().shiftedIndex == Item.field_82799_bQ.shiftedIndex) 185 { 186 var6 = 1.0625F; 187 GL11.glScalef(var6, -var6, -var6); 188 String var7 = ""; 189 190 if (var5.hasTagCompound() && var5.getTagCompound().hasKey("SkullOwner")) 191 { 192 var7 = var5.getTagCompound().getString("SkullOwner"); 193 } 194 195 TileEntitySkullRenderer.field_82397_a.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var5.getItemDamage(), var7); 196 } 197 198 GL11.glPopMatrix(); 199 } 200 201 if (var4 != null) 202 { 203 GL11.glPushMatrix(); 204 205 if (this.mainModel.isChild) 206 { 207 var6 = 0.5F; 208 GL11.glTranslatef(0.0F, 0.625F, 0.0F); 209 GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F); 210 GL11.glScalef(var6, var6, var6); 211 } 212 213 this.modelBipedMain.bipedRightArm.postRender(0.0625F); 214 GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F); 215 216 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED); 217 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D)); 218 219 if (var4.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType()))) 220 { 221 var6 = 0.5F; 222 GL11.glTranslatef(0.0F, 0.1875F, -0.3125F); 223 var6 *= 0.75F; 224 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); 225 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 226 GL11.glScalef(var6, -var6, var6); 227 } 228 else if (var4.itemID == Item.bow.shiftedIndex) 229 { 230 var6 = 0.625F; 231 GL11.glTranslatef(0.0F, 0.125F, 0.3125F); 232 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F); 233 GL11.glScalef(var6, -var6, var6); 234 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 235 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 236 } 237 else if (Item.itemsList[var4.itemID].isFull3D()) 238 { 239 var6 = 0.625F; 240 241 if (Item.itemsList[var4.itemID].shouldRotateAroundWhenRendering()) 242 { 243 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); 244 GL11.glTranslatef(0.0F, -0.125F, 0.0F); 245 } 246 247 this.func_82422_c(); 248 GL11.glScalef(var6, -var6, var6); 249 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 250 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 251 } 252 else 253 { 254 var6 = 0.375F; 255 GL11.glTranslatef(0.25F, 0.1875F, -0.1875F); 256 GL11.glScalef(var6, var6, var6); 257 GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F); 258 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); 259 GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F); 260 } 261 262 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, 0); 263 264 if (var4.getItem().requiresMultipleRenderPasses()) 265 { 266 for (int x = 1; x < var4.getItem().getRenderPasses(var4.getItemDamage()); x++) 267 { 268 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, x); 269 } 270 } 271 272 GL11.glPopMatrix(); 273 } 274 } 275 276 protected void func_82422_c() 277 { 278 GL11.glTranslatef(0.0F, 0.1875F, 0.0F); 279 } 280 281 /** 282 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 283 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 284 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 285 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 286 */ 287 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 288 { 289 this.doRenderLiving((EntityLiving)par1Entity, par2, par4, par6, par8, par9); 290 } 291 }