001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    @SideOnly(Side.CLIENT)
007    public class ModelZombie extends ModelBiped
008    {
009        public ModelZombie()
010        {
011            this(0.0F, false);
012        }
013    
014        protected ModelZombie(float par1, float par2, int par3, int par4)
015        {
016            super(par1, par2, par3, par4);
017        }
018    
019        public ModelZombie(float par1, boolean par2)
020        {
021            super(par1, 0.0F, 64, par2 ? 32 : 64);
022        }
023    
024        /**
025         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
026         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
027         * "far" arms and legs can swing at most.
028         */
029        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
030        {
031            super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity);
032            float var8 = MathHelper.sin(this.onGround * (float)Math.PI);
033            float var9 = MathHelper.sin((1.0F - (1.0F - this.onGround) * (1.0F - this.onGround)) * (float)Math.PI);
034            this.bipedRightArm.rotateAngleZ = 0.0F;
035            this.bipedLeftArm.rotateAngleZ = 0.0F;
036            this.bipedRightArm.rotateAngleY = -(0.1F - var8 * 0.6F);
037            this.bipedLeftArm.rotateAngleY = 0.1F - var8 * 0.6F;
038            this.bipedRightArm.rotateAngleX = -((float)Math.PI / 2F);
039            this.bipedLeftArm.rotateAngleX = -((float)Math.PI / 2F);
040            this.bipedRightArm.rotateAngleX -= var8 * 1.2F - var9 * 0.4F;
041            this.bipedLeftArm.rotateAngleX -= var8 * 1.2F - var9 * 0.4F;
042            this.bipedRightArm.rotateAngleZ += MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F;
043            this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F;
044            this.bipedRightArm.rotateAngleX += MathHelper.sin(par3 * 0.067F) * 0.05F;
045            this.bipedLeftArm.rotateAngleX -= MathHelper.sin(par3 * 0.067F) * 0.05F;
046        }
047    }