001    package net.minecraft.src;
002    
003    public class ItemFlintAndSteel extends Item
004    {
005        public ItemFlintAndSteel(int par1)
006        {
007            super(par1);
008            this.maxStackSize = 1;
009            this.setMaxDamage(64);
010            this.setCreativeTab(CreativeTabs.tabTools);
011        }
012    
013        /**
014         * Callback for item usage. If the item does something special on right clicking, he will have one of those. Return
015         * True if something happen and false if it don't. This is for ITEMS, not BLOCKS
016         */
017        public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
018        {
019            if (par7 == 0)
020            {
021                --par5;
022            }
023    
024            if (par7 == 1)
025            {
026                ++par5;
027            }
028    
029            if (par7 == 2)
030            {
031                --par6;
032            }
033    
034            if (par7 == 3)
035            {
036                ++par6;
037            }
038    
039            if (par7 == 4)
040            {
041                --par4;
042            }
043    
044            if (par7 == 5)
045            {
046                ++par4;
047            }
048    
049            if (!par2EntityPlayer.func_82247_a(par4, par5, par6, par7, par1ItemStack))
050            {
051                return false;
052            }
053            else
054            {
055                int var11 = par3World.getBlockId(par4, par5, par6);
056    
057                if (var11 == 0)
058                {
059                    par3World.playSoundEffect((double)par4 + 0.5D, (double)par5 + 0.5D, (double)par6 + 0.5D, "fire.ignite", 1.0F, itemRand.nextFloat() * 0.4F + 0.8F);
060                    par3World.setBlockWithNotify(par4, par5, par6, Block.fire.blockID);
061                }
062    
063                par1ItemStack.damageItem(1, par2EntityPlayer);
064                return true;
065            }
066        }
067    }