001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import net.minecraft.client.Minecraft;
006    import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*;
007    import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*;
008    import net.minecraftforge.client.IItemRenderer;
009    import net.minecraftforge.client.MinecraftForgeClient;
010    import net.minecraftforge.client.ForgeHooksClient;
011    
012    import org.lwjgl.opengl.GL11;
013    
014    @SideOnly(Side.CLIENT)
015    public class RenderPlayer extends RenderLiving
016    {
017        private ModelBiped modelBipedMain;
018        private ModelBiped modelArmorChestplate;
019        private ModelBiped modelArmor;
020        public static String[] armorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
021        public static float NAME_TAG_RANGE = 64.0f;
022        public static float NAME_TAG_RANGE_SNEAK = 32.0f;
023    
024        public RenderPlayer()
025        {
026            super(new ModelBiped(0.0F), 0.5F);
027            this.modelBipedMain = (ModelBiped)this.mainModel;
028            this.modelArmorChestplate = new ModelBiped(1.0F);
029            this.modelArmor = new ModelBiped(0.5F);
030        }
031    
032        /**
033         * Set the specified armor model as the player model. Args: player, armorSlot, partialTick
034         */
035        protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3)
036        {
037            ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
038    
039            if (var4 != null)
040            {
041                Item var5 = var4.getItem();
042    
043                if (var5 instanceof ItemArmor)
044                {
045                    ItemArmor var6 = (ItemArmor)var5;
046                    this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png"));
047                    ModelBiped var7 = par2 == 2 ? this.modelArmor : this.modelArmorChestplate;
048                    var7.bipedHead.showModel = par2 == 0;
049                    var7.bipedHeadwear.showModel = par2 == 0;
050                    var7.bipedBody.showModel = par2 == 1 || par2 == 2;
051                    var7.bipedRightArm.showModel = par2 == 1;
052                    var7.bipedLeftArm.showModel = par2 == 1;
053                    var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
054                    var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
055                    this.setRenderPassModel(var7);
056    
057                    if (var7 != null)
058                    {
059                        var7.onGround = this.mainModel.onGround;
060                    }
061    
062                    if (var7 != null)
063                    {
064                        var7.isRiding = this.mainModel.isRiding;
065                    }
066    
067                    if (var7 != null)
068                    {
069                        var7.isChild = this.mainModel.isChild;
070                    }
071    
072                    float var8 = 1.0F;
073    
074                    if (var6.func_82812_d() == EnumArmorMaterial.CLOTH)
075                    {
076                        int var9 = var6.func_82814_b(var4);
077                        float var10 = (float)(var9 >> 16 & 255) / 255.0F;
078                        float var11 = (float)(var9 >> 8 & 255) / 255.0F;
079                        float var12 = (float)(var9 & 255) / 255.0F;
080                        GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12);
081    
082                        if (var4.isItemEnchanted())
083                        {
084                            return 31;
085                        }
086    
087                        return 16;
088                    }
089    
090                    GL11.glColor3f(var8, var8, var8);
091    
092                    if (var4.isItemEnchanted())
093                    {
094                        return 15;
095                    }
096    
097                    return 1;
098                }
099            }
100    
101            return -1;
102        }
103    
104        protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3)
105        {
106            ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
107    
108            if (var4 != null)
109            {
110                Item var5 = var4.getItem();
111    
112                if (var5 instanceof ItemArmor)
113                {
114                    ItemArmor var6 = (ItemArmor)var5;
115                    this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png"));
116                    float var7 = 1.0F;
117                    GL11.glColor3f(var7, var7, var7);
118                }
119            }
120        }
121    
122        public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)
123        {
124            float var10 = 1.0F;
125            GL11.glColor3f(var10, var10, var10);
126            ItemStack var11 = par1EntityPlayer.inventory.getCurrentItem();
127            this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = var11 != null ? 1 : 0;
128    
129            if (var11 != null && par1EntityPlayer.getItemInUseCount() > 0)
130            {
131                EnumAction var12 = var11.getItemUseAction();
132    
133                if (var12 == EnumAction.block)
134                {
135                    this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3;
136                }
137                else if (var12 == EnumAction.bow)
138                {
139                    this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true;
140                }
141            }
142    
143            this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking();
144            double var14 = par4 - (double)par1EntityPlayer.yOffset;
145    
146            if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP))
147            {
148                var14 -= 0.125D;
149            }
150    
151            super.doRenderLiving(par1EntityPlayer, par2, var14, par6, par8, par9);
152            this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false;
153            this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false;
154            this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0;
155        }
156    
157        protected void func_82440_a(EntityPlayer par1EntityPlayer, float par2, float par3, float par4, float par5, float par6, float par7)
158        {
159            if (!par1EntityPlayer.func_82150_aj())
160            {
161                super.renderModel(par1EntityPlayer, par2, par3, par4, par5, par6, par7);
162            }
163        }
164    
165        /**
166         * Used to render a player's name above their head
167         */
168        protected void renderName(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
169        {
170            if (Minecraft.isGuiEnabled() && par1EntityPlayer != this.renderManager.livingPlayer && !par1EntityPlayer.func_82150_aj())
171            {
172                float var8 = 1.6F;
173                float var9 = 0.016666668F * var8;
174                double var10 = par1EntityPlayer.getDistanceSqToEntity(this.renderManager.livingPlayer);
175                float var12 = par1EntityPlayer.isSneaking() ? NAME_TAG_RANGE_SNEAK : NAME_TAG_RANGE;
176    
177                if (var10 < (double)(var12 * var12))
178                {
179                    String var13 = par1EntityPlayer.username;
180    
181                    if (par1EntityPlayer.isSneaking())
182                    {
183                        FontRenderer var14 = this.getFontRendererFromRenderManager();
184                        GL11.glPushMatrix();
185                        GL11.glTranslatef((float)par2 + 0.0F, (float)par4 + 2.3F, (float)par6);
186                        GL11.glNormal3f(0.0F, 1.0F, 0.0F);
187                        GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
188                        GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
189                        GL11.glScalef(-var9, -var9, var9);
190                        GL11.glDisable(GL11.GL_LIGHTING);
191                        GL11.glTranslatef(0.0F, 0.25F / var9, 0.0F);
192                        GL11.glDepthMask(false);
193                        GL11.glEnable(GL11.GL_BLEND);
194                        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
195                        Tessellator var15 = Tessellator.instance;
196                        GL11.glDisable(GL11.GL_TEXTURE_2D);
197                        var15.startDrawingQuads();
198                        int var16 = var14.getStringWidth(var13) / 2;
199                        var15.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
200                        var15.addVertex((double)(-var16 - 1), -1.0D, 0.0D);
201                        var15.addVertex((double)(-var16 - 1), 8.0D, 0.0D);
202                        var15.addVertex((double)(var16 + 1), 8.0D, 0.0D);
203                        var15.addVertex((double)(var16 + 1), -1.0D, 0.0D);
204                        var15.draw();
205                        GL11.glEnable(GL11.GL_TEXTURE_2D);
206                        GL11.glDepthMask(true);
207                        var14.drawString(var13, -var14.getStringWidth(var13) / 2, 0, 553648127);
208                        GL11.glEnable(GL11.GL_LIGHTING);
209                        GL11.glDisable(GL11.GL_BLEND);
210                        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
211                        GL11.glPopMatrix();
212                    }
213                    else if (par1EntityPlayer.isPlayerSleeping())
214                    {
215                        this.renderLivingLabel(par1EntityPlayer, var13, par2, par4 - 1.5D, par6, 64);
216                    }
217                    else
218                    {
219                        this.renderLivingLabel(par1EntityPlayer, var13, par2, par4, par6, 64);
220                    }
221                }
222            }
223        }
224    
225        /**
226         * Method for adding special render rules
227         */
228        protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2)
229        {
230            float var3 = 1.0F;
231            GL11.glColor3f(var3, var3, var3);
232            super.renderEquippedItems(par1EntityPlayer, par2);
233            ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3);
234    
235            if (var4 != null)
236            {
237                GL11.glPushMatrix();
238                this.modelBipedMain.bipedHead.postRender(0.0625F);
239                float var5;
240    
241                if (var4 != null && var4.getItem() instanceof ItemBlock)
242                {
243                    IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED);
244                    boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D));
245            
246                    if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType()))
247                    {
248                        var5 = 0.625F;
249                        GL11.glTranslatef(0.0F, -0.25F, 0.0F);
250                        GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
251                        GL11.glScalef(var5, -var5, -var5);
252                    }
253    
254                    this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var4, 0);
255                }
256                else if (var4.getItem().shiftedIndex == Item.field_82799_bQ.shiftedIndex)
257                {
258                    var5 = 1.0625F;
259                    GL11.glScalef(var5, -var5, -var5);
260                    String var6 = "";
261    
262                    if (var4.hasTagCompound() && var4.getTagCompound().hasKey("SkullOwner"))
263                    {
264                        var6 = var4.getTagCompound().getString("SkullOwner");
265                    }
266    
267                    TileEntitySkullRenderer.field_82397_a.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var4.getItemDamage(), var6);
268                }
269    
270                GL11.glPopMatrix();
271            }
272    
273            float var7;
274    
275            if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null))
276            {
277                for (int var20 = 0; var20 < 2; ++var20)
278                {
279                    float var25 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2);
280                    var7 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2;
281                    GL11.glPushMatrix();
282                    GL11.glRotatef(var25, 0.0F, 1.0F, 0.0F);
283                    GL11.glRotatef(var7, 1.0F, 0.0F, 0.0F);
284                    GL11.glTranslatef(0.375F * (float)(var20 * 2 - 1), 0.0F, 0.0F);
285                    GL11.glTranslatef(0.0F, -0.375F, 0.0F);
286                    GL11.glRotatef(-var7, 1.0F, 0.0F, 0.0F);
287                    GL11.glRotatef(-var25, 0.0F, 1.0F, 0.0F);
288                    float var8 = 1.3333334F;
289                    GL11.glScalef(var8, var8, var8);
290                    this.modelBipedMain.renderEars(0.0625F);
291                    GL11.glPopMatrix();
292                }
293            }
294    
295            float var11;
296    
297            if (this.loadDownloadableImageTexture(par1EntityPlayer.playerCloakUrl, (String)null) && !par1EntityPlayer.func_82150_aj() && !par1EntityPlayer.func_82238_cc())
298            {
299                GL11.glPushMatrix();
300                GL11.glTranslatef(0.0F, 0.0F, 0.125F);
301                double var22 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2);
302                double var24 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2);
303                double var9 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2);
304                var11 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2;
305                double var12 = (double)MathHelper.sin(var11 * (float)Math.PI / 180.0F);
306                double var14 = (double)(-MathHelper.cos(var11 * (float)Math.PI / 180.0F));
307                float var16 = (float)var24 * 10.0F;
308    
309                if (var16 < -6.0F)
310                {
311                    var16 = -6.0F;
312                }
313    
314                if (var16 > 32.0F)
315                {
316                    var16 = 32.0F;
317                }
318    
319                float var17 = (float)(var22 * var12 + var9 * var14) * 100.0F;
320                float var18 = (float)(var22 * var14 - var9 * var12) * 100.0F;
321    
322                if (var17 < 0.0F)
323                {
324                    var17 = 0.0F;
325                }
326    
327                float var19 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2;
328                var16 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * var19;
329    
330                if (par1EntityPlayer.isSneaking())
331                {
332                    var16 += 25.0F;
333                }
334    
335                GL11.glRotatef(6.0F + var17 / 2.0F + var16, 1.0F, 0.0F, 0.0F);
336                GL11.glRotatef(var18 / 2.0F, 0.0F, 0.0F, 1.0F);
337                GL11.glRotatef(-var18 / 2.0F, 0.0F, 1.0F, 0.0F);
338                GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
339                this.modelBipedMain.renderCloak(0.0625F);
340                GL11.glPopMatrix();
341            }
342    
343            ItemStack var21 = par1EntityPlayer.inventory.getCurrentItem();
344    
345            if (var21 != null)
346            {
347                GL11.glPushMatrix();
348                this.modelBipedMain.bipedRightArm.postRender(0.0625F);
349                GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
350    
351                if (par1EntityPlayer.fishEntity != null)
352                {
353                    var21 = new ItemStack(Item.stick);
354                }
355    
356                EnumAction var23 = null;
357    
358                if (par1EntityPlayer.getItemInUseCount() > 0)
359                {
360                    var23 = var21.getItemUseAction();
361                }
362    
363                IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var21, EQUIPPED);
364                boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var21, BLOCK_3D));
365                
366                if (var21.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var21.itemID].getRenderType())))
367                {
368                    var7 = 0.5F;
369                    GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
370                    var7 *= 0.75F;
371                    GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
372                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
373                    GL11.glScalef(var7, -var7, var7);
374                }
375                else if (var21.itemID == Item.bow.shiftedIndex)
376                {
377                    var7 = 0.625F;
378                    GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
379                    GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
380                    GL11.glScalef(var7, -var7, var7);
381                    GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
382                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
383                }
384                else if (Item.itemsList[var21.itemID].isFull3D())
385                {
386                    var7 = 0.625F;
387    
388                    if (Item.itemsList[var21.itemID].shouldRotateAroundWhenRendering())
389                    {
390                        GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
391                        GL11.glTranslatef(0.0F, -0.125F, 0.0F);
392                    }
393    
394                    if (par1EntityPlayer.getItemInUseCount() > 0 && var23 == EnumAction.block)
395                    {
396                        GL11.glTranslatef(0.05F, 0.0F, -0.1F);
397                        GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
398                        GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F);
399                        GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
400                    }
401    
402                    GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
403                    GL11.glScalef(var7, -var7, var7);
404                    GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
405                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
406                }
407                else
408                {
409                    var7 = 0.375F;
410                    GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
411                    GL11.glScalef(var7, var7, var7);
412                    GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
413                    GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
414                    GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
415                }
416    
417                if (var21.getItem().requiresMultipleRenderPasses())
418                {
419                    for (int var27 = 0; var27 < var21.getItem().getRenderPasses(var21.getItemDamage()); ++var27)
420                    {
421                        int var26 = var21.getItem().func_82790_a(var21, var27);
422                        float var28 = (float)(var26 >> 16 & 255) / 255.0F;
423                        float var10 = (float)(var26 >> 8 & 255) / 255.0F;
424                        var11 = (float)(var26 & 255) / 255.0F;
425                        GL11.glColor4f(var28, var10, var11, 1.0F);
426                        this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, var27);
427                    }
428                }
429                else
430                {
431                    this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, 0);
432                }
433    
434                GL11.glPopMatrix();
435            }
436        }
437    
438        protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2)
439        {
440            float var3 = 0.9375F;
441            GL11.glScalef(var3, var3, var3);
442        }
443    
444        public void func_82441_a(EntityPlayer par1EntityPlayer)
445        {
446            float var2 = 1.0F;
447            GL11.glColor3f(var2, var2, var2);
448            this.modelBipedMain.onGround = 0.0F;
449            this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer);
450            this.modelBipedMain.bipedRightArm.render(0.0625F);
451        }
452    
453        /**
454         * Renders player with sleeping offset if sleeping
455         */
456        protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
457        {
458            if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
459            {
460                super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV);
461            }
462            else
463            {
464                super.renderLivingAt(par1EntityPlayer, par2, par4, par6);
465            }
466        }
467    
468        /**
469         * Rotates the player if the player is sleeping. This method is called in rotateCorpse.
470         */
471        protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4)
472        {
473            if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
474            {
475                GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
476                GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F);
477                GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F);
478            }
479            else
480            {
481                super.rotateCorpse(par1EntityPlayer, par2, par3, par4);
482            }
483        }
484    
485        /**
486         * Passes the specialRender and renders it
487         */
488        protected void passSpecialRender(EntityLiving par1EntityLiving, double par2, double par4, double par6)
489        {
490            this.renderName((EntityPlayer)par1EntityLiving, par2, par4, par6);
491        }
492    
493        /**
494         * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
495         * entityLiving, partialTickTime
496         */
497        protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
498        {
499            this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2);
500        }
501    
502        protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
503        {
504            this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3);
505        }
506    
507        /**
508         * Queries whether should render the specified pass or not.
509         */
510        protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
511        {
512            return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3);
513        }
514    
515        protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
516        {
517            this.renderSpecials((EntityPlayer)par1EntityLiving, par2);
518        }
519    
520        protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
521        {
522            this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4);
523        }
524    
525        /**
526         * Sets a simple glTranslate on a LivingEntity.
527         */
528        protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6)
529        {
530            this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6);
531        }
532    
533        /**
534         * Renders the model in RenderLiving
535         */
536        protected void renderModel(EntityLiving par1EntityLiving, float par2, float par3, float par4, float par5, float par6, float par7)
537        {
538            this.func_82440_a((EntityPlayer)par1EntityLiving, par2, par3, par4, par5, par6, par7);
539        }
540    
541        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
542        {
543            this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9);
544        }
545    
546        /**
547         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
548         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
549         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
550         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
551         */
552        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
553        {
554            this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9);
555        }
556    }