001    package net.minecraft.src;
002    
003    import java.util.List;
004    import java.util.Random;
005    
006    public class ComponentVillageChurch extends ComponentVillage
007    {
008        private int averageGroundLevel = -1;
009    
010        public ComponentVillageChurch(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
011        {
012            super(par1ComponentVillageStartPiece, par2);
013            this.coordBaseMode = par5;
014            this.boundingBox = par4StructureBoundingBox;
015        }
016    
017        public static ComponentVillageChurch func_74919_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
018        {
019            StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 5, 12, 9, par6);
020            return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageChurch(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
021        }
022    
023        /**
024         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
025         * the end, it adds Fences...
026         */
027        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
028        {
029            if (this.averageGroundLevel < 0)
030            {
031                this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
032    
033                if (this.averageGroundLevel < 0)
034                {
035                    return true;
036                }
037    
038                this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 12 - 1, 0);
039            }
040    
041            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 3, 3, 7, 0, 0, false);
042            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 1, 3, 9, 3, 0, 0, false);
043            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 3, 0, 8, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
044            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 0, 3, 10, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
045            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 10, 3, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
046            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 10, 3, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
047            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 4, 0, 4, 7, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
048            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 4, 4, 4, 7, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
049            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 8, 3, 4, 8, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
050            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 4, 3, 10, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
051            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 5, 3, 5, 7, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
052            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 9, 0, 4, 9, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
053            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 4, 0, 4, 4, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
054            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 0, 11, 2, par3StructureBoundingBox);
055            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 4, 11, 2, par3StructureBoundingBox);
056            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 2, 11, 0, par3StructureBoundingBox);
057            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 2, 11, 4, par3StructureBoundingBox);
058            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 1, 1, 6, par3StructureBoundingBox);
059            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 1, 1, 7, par3StructureBoundingBox);
060            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 2, 1, 7, par3StructureBoundingBox);
061            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 3, 1, 6, par3StructureBoundingBox);
062            this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 3, 1, 7, par3StructureBoundingBox);
063            this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 3), 1, 1, 5, par3StructureBoundingBox);
064            this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 3), 2, 1, 6, par3StructureBoundingBox);
065            this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 3), 3, 1, 5, par3StructureBoundingBox);
066            this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 1), 1, 2, 7, par3StructureBoundingBox);
067            this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 0), 3, 2, 7, par3StructureBoundingBox);
068            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 2, 2, par3StructureBoundingBox);
069            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 3, 2, par3StructureBoundingBox);
070            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 2, 2, par3StructureBoundingBox);
071            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 3, 2, par3StructureBoundingBox);
072            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 6, 2, par3StructureBoundingBox);
073            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 7, 2, par3StructureBoundingBox);
074            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 6, 2, par3StructureBoundingBox);
075            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 7, 2, par3StructureBoundingBox);
076            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 6, 0, par3StructureBoundingBox);
077            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 7, 0, par3StructureBoundingBox);
078            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 6, 4, par3StructureBoundingBox);
079            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 7, 4, par3StructureBoundingBox);
080            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 3, 6, par3StructureBoundingBox);
081            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 3, 6, par3StructureBoundingBox);
082            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 3, 8, par3StructureBoundingBox);
083            this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 2, 4, 7, par3StructureBoundingBox);
084            this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 1, 4, 6, par3StructureBoundingBox);
085            this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 3, 4, 6, par3StructureBoundingBox);
086            this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 2, 4, 5, par3StructureBoundingBox);
087            int var4 = this.getMetadataWithOffset(Block.ladder.blockID, 4);
088            int var5;
089    
090            for (var5 = 1; var5 <= 9; ++var5)
091            {
092                this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var4, 3, var5, 3, par3StructureBoundingBox);
093            }
094    
095            this.placeBlockAtCurrentPosition(par1World, 0, 0, 2, 1, 0, par3StructureBoundingBox);
096            this.placeBlockAtCurrentPosition(par1World, 0, 0, 2, 2, 0, par3StructureBoundingBox);
097            this.placeDoorAtCurrentPosition(par1World, par3StructureBoundingBox, par2Random, 2, 1, 0, this.getMetadataWithOffset(Block.doorWood.blockID, 1));
098    
099            if (this.getBlockIdAtCurrentPosition(par1World, 2, 0, -1, par3StructureBoundingBox) == 0 && this.getBlockIdAtCurrentPosition(par1World, 2, -1, -1, par3StructureBoundingBox) != 0)
100            {
101                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 3), 2, 0, -1, par3StructureBoundingBox);
102            }
103    
104            for (var5 = 0; var5 < 9; ++var5)
105            {
106                for (int var6 = 0; var6 < 5; ++var6)
107                {
108                    this.clearCurrentPositionBlocksUpwards(par1World, var6, 12, var5, par3StructureBoundingBox);
109                    this.fillCurrentPositionBlocksDownwards(par1World, Block.cobblestone.blockID, 0, var6, -1, var5, par3StructureBoundingBox);
110                }
111            }
112    
113            this.spawnVillagers(par1World, par3StructureBoundingBox, 2, 1, 2, 1);
114            return true;
115        }
116    
117        /**
118         * Returns the villager type to spawn in this component, based on the number of villagers already spawned.
119         */
120        protected int getVillagerType(int par1)
121        {
122            return 2;
123        }
124    }