001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 import org.lwjgl.opengl.GL12; 007 008 @SideOnly(Side.CLIENT) 009 public class RenderWitherSkull extends Render 010 { 011 ModelSkeletonHead field_82401_a = new ModelSkeletonHead(); 012 013 private float func_82400_a(float par1, float par2, float par3) 014 { 015 float var4; 016 017 for (var4 = par2 - par1; var4 < -180.0F; var4 += 360.0F) 018 { 019 ; 020 } 021 022 while (var4 >= 180.0F) 023 { 024 var4 -= 360.0F; 025 } 026 027 return par1 + par3 * var4; 028 } 029 030 public void func_82399_a(EntityWitherSkull par1EntityWitherSkull, double par2, double par4, double par6, float par8, float par9) 031 { 032 GL11.glPushMatrix(); 033 GL11.glDisable(GL11.GL_CULL_FACE); 034 float var10 = this.func_82400_a(par1EntityWitherSkull.prevRotationYaw, par1EntityWitherSkull.rotationYaw, par9); 035 float var11 = par1EntityWitherSkull.prevRotationPitch + (par1EntityWitherSkull.rotationPitch - par1EntityWitherSkull.prevRotationPitch) * par9; 036 GL11.glTranslatef((float)par2, (float)par4, (float)par6); 037 float var12 = 0.0625F; 038 GL11.glEnable(GL12.GL_RESCALE_NORMAL); 039 GL11.glScalef(-1.0F, -1.0F, 1.0F); 040 GL11.glEnable(GL11.GL_ALPHA_TEST); 041 042 if (par1EntityWitherSkull.func_82342_d()) 043 { 044 this.loadDownloadableImageTexture((String)null, "/mob/wither_invul.png"); 045 } 046 else 047 { 048 this.loadDownloadableImageTexture((String)null, "/mob/wither.png"); 049 } 050 051 this.field_82401_a.render(par1EntityWitherSkull, 0.0F, 0.0F, 0.0F, var10, var11, var12); 052 GL11.glPopMatrix(); 053 } 054 055 /** 056 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 057 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 058 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 059 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 060 */ 061 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 062 { 063 this.func_82399_a((EntityWitherSkull)par1Entity, par2, par4, par6, par8, par9); 064 } 065 }