001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 007 @SideOnly(Side.CLIENT) 008 public class RenderItemFrame extends Render 009 { 010 private final RenderBlocks field_82405_a = new RenderBlocks(); 011 012 public void func_82404_a(EntityItemFrame par1EntityItemFrame, double par2, double par4, double par6, float par8, float par9) 013 { 014 GL11.glPushMatrix(); 015 float var10 = (float)(par1EntityItemFrame.posX - par2) - 0.5F; 016 float var11 = (float)(par1EntityItemFrame.posY - par4) - 0.5F; 017 float var12 = (float)(par1EntityItemFrame.posZ - par6) - 0.5F; 018 int var13 = par1EntityItemFrame.xPosition + Direction.offsetX[par1EntityItemFrame.field_82332_a]; 019 int var14 = par1EntityItemFrame.yPosition; 020 int var15 = par1EntityItemFrame.zPosition + Direction.offsetZ[par1EntityItemFrame.field_82332_a]; 021 GL11.glTranslatef((float)var13 - var10, (float)var14 - var11, (float)var15 - var12); 022 this.renderFrameItemAsBlock(par1EntityItemFrame); 023 this.func_82402_b(par1EntityItemFrame); 024 GL11.glPopMatrix(); 025 } 026 027 /** 028 * Render the item frame's item as a block. 029 */ 030 private void renderFrameItemAsBlock(EntityItemFrame par1EntityItemFrame) 031 { 032 GL11.glPushMatrix(); 033 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderManager.renderEngine.getTexture("/terrain.png")); 034 GL11.glRotatef(par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F); 035 Block var2 = Block.planks; 036 float var3 = 0.0625F; 037 float var4 = 0.75F; 038 float var5 = var4 / 2.0F; 039 GL11.glPushMatrix(); 040 this.field_82405_a.func_83019_b(0.0D, (double)(0.5F - var5 + 0.0625F), (double)(0.5F - var5 + 0.0625F), (double)(var3 * 0.5F), (double)(0.5F + var5 - 0.0625F), (double)(0.5F + var5 - 0.0625F)); 041 this.field_82405_a.func_82774_a(185); 042 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F); 043 this.field_82405_a.clearOverrideBlockTexture(); 044 this.field_82405_a.func_83017_b(); 045 GL11.glPopMatrix(); 046 this.field_82405_a.func_82774_a(214); 047 GL11.glPushMatrix(); 048 this.field_82405_a.func_83019_b(0.0D, (double)(0.5F - var5), (double)(0.5F - var5), (double)(var3 + 1.0E-4F), (double)(var3 + 0.5F - var5), (double)(0.5F + var5)); 049 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F); 050 GL11.glPopMatrix(); 051 GL11.glPushMatrix(); 052 this.field_82405_a.func_83019_b(0.0D, (double)(0.5F + var5 - var3), (double)(0.5F - var5), (double)(var3 + 1.0E-4F), (double)(0.5F + var5), (double)(0.5F + var5)); 053 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F); 054 GL11.glPopMatrix(); 055 GL11.glPushMatrix(); 056 this.field_82405_a.func_83019_b(0.0D, (double)(0.5F - var5), (double)(0.5F - var5), (double)var3, (double)(0.5F + var5), (double)(var3 + 0.5F - var5)); 057 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F); 058 GL11.glPopMatrix(); 059 GL11.glPushMatrix(); 060 this.field_82405_a.func_83019_b(0.0D, (double)(0.5F - var5), (double)(0.5F + var5 - var3), (double)var3, (double)(0.5F + var5), (double)(0.5F + var5)); 061 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F); 062 GL11.glPopMatrix(); 063 this.field_82405_a.func_83017_b(); 064 this.field_82405_a.clearOverrideBlockTexture(); 065 GL11.glPopMatrix(); 066 } 067 068 private void func_82402_b(EntityItemFrame par1EntityItemFrame) 069 { 070 ItemStack var2 = par1EntityItemFrame.func_82335_i(); 071 072 if (var2 != null) 073 { 074 EntityItem var3 = new EntityItem(par1EntityItemFrame.worldObj, 0.0D, 0.0D, 0.0D, var2); 075 var3.item.stackSize = 1; 076 var3.hoverStart = 0.0F; 077 GL11.glPushMatrix(); 078 GL11.glTranslatef(-0.453125F * (float)Direction.offsetX[par1EntityItemFrame.field_82332_a], -0.18F, -0.453125F * (float)Direction.offsetZ[par1EntityItemFrame.field_82332_a]); 079 GL11.glRotatef(180.0F + par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F); 080 GL11.glRotatef((float)(-90 * par1EntityItemFrame.getRotation()), 0.0F, 0.0F, 1.0F); 081 082 switch (par1EntityItemFrame.getRotation()) 083 { 084 case 1: 085 GL11.glTranslatef(-0.16F, -0.16F, 0.0F); 086 break; 087 case 2: 088 GL11.glTranslatef(0.0F, -0.32F, 0.0F); 089 break; 090 case 3: 091 GL11.glTranslatef(0.16F, -0.16F, 0.0F); 092 } 093 094 if (var3.item.getItem() == Item.map) 095 { 096 this.renderManager.renderEngine.bindTexture(this.renderManager.renderEngine.getTexture("/misc/mapbg.png")); 097 Tessellator var4 = Tessellator.instance; 098 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); 099 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); 100 GL11.glScalef(0.00390625F, 0.00390625F, 0.00390625F); 101 GL11.glTranslatef(-65.0F, -107.0F, -3.0F); 102 GL11.glNormal3f(0.0F, 0.0F, -1.0F); 103 var4.startDrawingQuads(); 104 byte var5 = 7; 105 var4.addVertexWithUV((double)(0 - var5), (double)(128 + var5), 0.0D, 0.0D, 1.0D); 106 var4.addVertexWithUV((double)(128 + var5), (double)(128 + var5), 0.0D, 1.0D, 1.0D); 107 var4.addVertexWithUV((double)(128 + var5), (double)(0 - var5), 0.0D, 1.0D, 0.0D); 108 var4.addVertexWithUV((double)(0 - var5), (double)(0 - var5), 0.0D, 0.0D, 0.0D); 109 var4.draw(); 110 MapData var6 = Item.map.getMapData(var3.item, par1EntityItemFrame.worldObj); 111 112 if (var6 != null) 113 { 114 this.renderManager.itemRenderer.mapItemRenderer.renderMap((EntityPlayer)null, this.renderManager.renderEngine, var6); 115 } 116 } 117 else 118 { 119 if (var3.item.getItem() == Item.compass) 120 { 121 double var8 = TextureCompassFX.field_82391_c.field_76868_i; 122 double var10 = TextureCompassFX.field_82391_c.field_76866_j; 123 TextureCompassFX.field_82391_c.field_76868_i = 0.0D; 124 TextureCompassFX.field_82391_c.field_76866_j = 0.0D; 125 TextureCompassFX.func_82390_a(par1EntityItemFrame.posX, par1EntityItemFrame.posZ, (double)MathHelper.wrapAngleTo180_float((float)(180 + par1EntityItemFrame.field_82332_a * 90)), false, true); 126 TextureCompassFX.field_82391_c.field_76868_i = var8; 127 TextureCompassFX.field_82391_c.field_76866_j = var10; 128 this.renderManager.renderEngine.func_82772_a(TextureCompassFX.field_82391_c, -1); 129 } 130 131 float var9 = this.renderManager.playerViewY; 132 this.renderManager.playerViewY = 180.0F; 133 RenderItem.field_82407_g = true; 134 RenderManager.instance.renderEntityWithPosYaw(var3, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); 135 RenderItem.field_82407_g = false; 136 this.renderManager.playerViewY = var9; 137 GL11.glEnable(GL11.GL_LIGHTING); 138 139 if (var3.item.getItem() == Item.compass) 140 { 141 TextureCompassFX.field_82391_c.onTick(); 142 this.renderManager.renderEngine.func_82772_a(TextureCompassFX.field_82391_c, -1); 143 } 144 } 145 146 GL11.glPopMatrix(); 147 } 148 } 149 150 /** 151 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 152 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 153 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 154 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 155 */ 156 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 157 { 158 this.func_82404_a((EntityItemFrame)par1Entity, par2, par4, par6, par8, par9); 159 } 160 }