001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class EntityCritFX extends EntityFX 008 { 009 float field_70561_a; 010 011 public EntityCritFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) 012 { 013 this(par1World, par2, par4, par6, par8, par10, par12, 1.0F); 014 } 015 016 public EntityCritFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14) 017 { 018 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); 019 this.motionX *= 0.10000000149011612D; 020 this.motionY *= 0.10000000149011612D; 021 this.motionZ *= 0.10000000149011612D; 022 this.motionX += par8 * 0.4D; 023 this.motionY += par10 * 0.4D; 024 this.motionZ += par12 * 0.4D; 025 this.particleRed = this.particleGreen = this.particleBlue = (float)(Math.random() * 0.30000001192092896D + 0.6000000238418579D); 026 this.particleScale *= 0.75F; 027 this.particleScale *= par14; 028 this.field_70561_a = this.particleScale; 029 this.particleMaxAge = (int)(6.0D / (Math.random() * 0.8D + 0.6D)); 030 this.particleMaxAge = (int)((float)this.particleMaxAge * par14); 031 this.noClip = false; 032 this.setParticleTextureIndex(65); 033 this.onUpdate(); 034 } 035 036 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 037 { 038 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; 039 040 if (var8 < 0.0F) 041 { 042 var8 = 0.0F; 043 } 044 045 if (var8 > 1.0F) 046 { 047 var8 = 1.0F; 048 } 049 050 this.particleScale = this.field_70561_a * var8; 051 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); 052 } 053 054 /** 055 * Called to update the entity's position/logic. 056 */ 057 public void onUpdate() 058 { 059 this.prevPosX = this.posX; 060 this.prevPosY = this.posY; 061 this.prevPosZ = this.posZ; 062 063 if (this.particleAge++ >= this.particleMaxAge) 064 { 065 this.setDead(); 066 } 067 068 this.moveEntity(this.motionX, this.motionY, this.motionZ); 069 this.particleGreen = (float)((double)this.particleGreen * 0.96D); 070 this.particleBlue = (float)((double)this.particleBlue * 0.9D); 071 this.motionX *= 0.699999988079071D; 072 this.motionY *= 0.699999988079071D; 073 this.motionZ *= 0.699999988079071D; 074 this.motionY -= 0.019999999552965164D; 075 076 if (this.onGround) 077 { 078 this.motionX *= 0.699999988079071D; 079 this.motionZ *= 0.699999988079071D; 080 } 081 } 082 }