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public interface IWorldAccess
Method Summary | |
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void |
destroyBlockPartially(int var1,
int var2,
int var3,
int var4,
int var5)
Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed value |
void |
func_82746_a(int var1,
int var2,
int var3,
int var4,
int var5)
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void |
func_85102_a(EntityPlayer var1,
String var2,
double var3,
double var5,
double var7,
float var9,
float var10)
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void |
markBlockNeedsUpdate(int var1,
int var2,
int var3)
Will mark the block and neighbors that their renderers need an update (could be all the same renderer potentially) Args: x, y, z |
void |
markBlockNeedsUpdate2(int var1,
int var2,
int var3)
As of mc 1.2.3 this method has exactly the same signature and does exactly the same as markBlockNeedsUpdate |
void |
markBlockRangeNeedsUpdate(int var1,
int var2,
int var3,
int var4,
int var5,
int var6)
Called across all registered IWorldAccess instances when a block range is invalidated. |
void |
obtainEntitySkin(Entity var1)
Start the skin for this entity downloading, if necessary, and increment its reference counter |
void |
playAuxSFX(EntityPlayer var1,
int var2,
int var3,
int var4,
int var5,
int var6)
Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc). |
void |
playRecord(String var1,
int var2,
int var3,
int var4)
Plays the specified record. |
void |
playSound(String var1,
double var2,
double var4,
double var6,
float var8,
float var9)
Plays the specified sound. |
void |
releaseEntitySkin(Entity var1)
Decrement the reference counter for this entity's skin image data |
void |
spawnParticle(String var1,
double var2,
double var4,
double var6,
double var8,
double var10,
double var12)
Spawns a particle. |
Method Detail |
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void markBlockNeedsUpdate(int var1, int var2, int var3)
void markBlockNeedsUpdate2(int var1, int var2, int var3)
void markBlockRangeNeedsUpdate(int var1, int var2, int var3, int var4, int var5, int var6)
void playSound(String var1, double var2, double var4, double var6, float var8, float var9)
void func_85102_a(EntityPlayer var1, String var2, double var3, double var5, double var7, float var9, float var10)
void spawnParticle(String var1, double var2, double var4, double var6, double var8, double var10, double var12)
void obtainEntitySkin(Entity var1)
void releaseEntitySkin(Entity var1)
void playRecord(String var1, int var2, int var3, int var4)
void func_82746_a(int var1, int var2, int var3, int var4, int var5)
void playAuxSFX(EntityPlayer var1, int var2, int var3, int var4, int var5, int var6)
void destroyBlockPartially(int var1, int var2, int var3, int var4, int var5)
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