001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    @SideOnly(Side.CLIENT)
007    public class ModelSquid extends ModelBase
008    {
009        /** The squid's body */
010        ModelRenderer squidBody;
011    
012        /** The squid's tentacles */
013        ModelRenderer[] squidTentacles = new ModelRenderer[8];
014    
015        public ModelSquid()
016        {
017            byte var1 = -16;
018            this.squidBody = new ModelRenderer(this, 0, 0);
019            this.squidBody.addBox(-6.0F, -8.0F, -6.0F, 12, 16, 12);
020            this.squidBody.rotationPointY += (float)(24 + var1);
021    
022            for (int var2 = 0; var2 < this.squidTentacles.length; ++var2)
023            {
024                this.squidTentacles[var2] = new ModelRenderer(this, 48, 0);
025                double var3 = (double)var2 * Math.PI * 2.0D / (double)this.squidTentacles.length;
026                float var5 = (float)Math.cos(var3) * 5.0F;
027                float var6 = (float)Math.sin(var3) * 5.0F;
028                this.squidTentacles[var2].addBox(-1.0F, 0.0F, -1.0F, 2, 18, 2);
029                this.squidTentacles[var2].rotationPointX = var5;
030                this.squidTentacles[var2].rotationPointZ = var6;
031                this.squidTentacles[var2].rotationPointY = (float)(31 + var1);
032                var3 = (double)var2 * Math.PI * -2.0D / (double)this.squidTentacles.length + (Math.PI / 2D);
033                this.squidTentacles[var2].rotateAngleY = (float)var3;
034            }
035        }
036    
037        /**
038         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
039         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
040         * "far" arms and legs can swing at most.
041         */
042        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
043        {
044            ModelRenderer[] var8 = this.squidTentacles;
045            int var9 = var8.length;
046    
047            for (int var10 = 0; var10 < var9; ++var10)
048            {
049                ModelRenderer var11 = var8[var10];
050                var11.rotateAngleX = par3;
051            }
052        }
053    
054        /**
055         * Sets the models various rotation angles then renders the model.
056         */
057        public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
058        {
059            this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
060            this.squidBody.render(par7);
061    
062            for (int var8 = 0; var8 < this.squidTentacles.length; ++var8)
063            {
064                this.squidTentacles[var8].render(par7);
065            }
066        }
067    }