001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import java.util.ArrayList;
006    import java.util.Calendar;
007    import java.util.Collection;
008    import java.util.HashSet;
009    import java.util.Iterator;
010    import java.util.List;
011    import java.util.Random;
012    import java.util.Set;
013    
014    import com.google.common.collect.ImmutableList;
015    
016    import com.google.common.collect.ImmutableSetMultimap;
017    
018    import net.minecraftforge.common.ForgeChunkManager;
019    import net.minecraftforge.common.ForgeChunkManager.Ticket;
020    import net.minecraftforge.common.ForgeHooks;
021    import net.minecraftforge.common.MinecraftForge;
022    import net.minecraftforge.common.ForgeDirection;
023    import net.minecraftforge.common.WorldSpecificSaveHandler;
024    import net.minecraftforge.event.entity.EntityEvent;
025    import net.minecraftforge.event.entity.EntityJoinWorldEvent;
026    import net.minecraftforge.event.world.WorldEvent;
027    import net.minecraftforge.event.entity.PlaySoundAtEntityEvent;
028    
029    public abstract class World implements IBlockAccess
030    {
031        /**
032         * Used in the getEntitiesWithinAABB functions to expand the search area for entities.
033         * Modders should change this variable to a higher value if it is less then the radius
034         * of one of there entities.
035         */
036        public static double MAX_ENTITY_RADIUS = 2.0D;
037    
038        public final MapStorage perWorldStorage;
039    
040        /**
041         * boolean; if true updates scheduled by scheduleBlockUpdate happen immediately
042         */
043        public boolean scheduledUpdatesAreImmediate = false;
044    
045        /** A list of all Entities in all currently-loaded chunks */
046        public List loadedEntityList = new ArrayList();
047        protected List unloadedEntityList = new ArrayList();
048    
049        /** A list of all TileEntities in all currently-loaded chunks */
050        public List loadedTileEntityList = new ArrayList();
051        private List addedTileEntityList = new ArrayList();
052    
053        /** Entities marked for removal. */
054        private List entityRemoval = new ArrayList();
055    
056        /** Array list of players in the world. */
057        public List playerEntities = new ArrayList();
058    
059        /** a list of all the lightning entities */
060        public List weatherEffects = new ArrayList();
061        private long cloudColour = 16777215L;
062    
063        /** How much light is subtracted from full daylight */
064        public int skylightSubtracted = 0;
065    
066        /**
067         * Contains the current Linear Congruential Generator seed for block updates. Used with an A value of 3 and a C
068         * value of 0x3c6ef35f, producing a highly planar series of values ill-suited for choosing random blocks in a
069         * 16x128x16 field.
070         */
071        protected int updateLCG = (new Random()).nextInt();
072    
073        /**
074         * magic number used to generate fast random numbers for 3d distribution within a chunk
075         */
076        protected final int DIST_HASH_MAGIC = 1013904223;
077        protected float prevRainingStrength;
078        protected float rainingStrength;
079        protected float prevThunderingStrength;
080        protected float thunderingStrength;
081    
082        /**
083         * Set to 2 whenever a lightning bolt is generated in SSP. Decrements if > 0 in updateWeather(). Value appears to be
084         * unused.
085         */
086        protected int lastLightningBolt = 0;
087    
088        /**
089         * If > 0, the sky and skylight colors are illuminated by a lightning flash
090         */
091        public int lightningFlash = 0;
092    
093        /** true while the world is editing blocks */
094        public boolean editingBlocks = false;
095    
096        /** Option > Difficulty setting (0 - 3) */
097        public int difficultySetting;
098    
099        /** RNG for World. */
100        public Random rand = new Random();
101    
102        /** The WorldProvider instance that World uses. */
103        public final WorldProvider provider;
104        protected List worldAccesses = new ArrayList();
105    
106        /** Handles chunk operations and caching */
107        protected IChunkProvider chunkProvider;
108        protected final ISaveHandler saveHandler;
109    
110        /**
111         * holds information about a world (size on disk, time, spawn point, seed, ...)
112         */
113        protected WorldInfo worldInfo;
114    
115        /** Boolean that is set to true when trying to find a spawn point */
116        public boolean findingSpawnPoint;
117        public MapStorage mapStorage;
118        public VillageCollection villageCollectionObj;
119        protected final VillageSiege villageSiegeObj = new VillageSiege(this);
120        public final Profiler theProfiler;
121    
122        /** The world-local pool of vectors */
123        private final Vec3Pool vecPool = new Vec3Pool(300, 2000);
124        private final Calendar theCalendar = Calendar.getInstance();
125        private ArrayList collidingBoundingBoxes = new ArrayList();
126        private boolean scanningTileEntities;
127    
128        /** indicates if enemies are spawned or not */
129        protected boolean spawnHostileMobs = true;
130    
131        /** A flag indicating whether we should spawn peaceful mobs. */
132        protected boolean spawnPeacefulMobs = true;
133    
134        /** Positions to update */
135        public Set activeChunkSet = new HashSet();
136    
137        /** number of ticks until the next random ambients play */
138        private int ambientTickCountdown;
139    
140        /**
141         * is a temporary list of blocks and light values used when updating light levels. Holds up to 32x32x32 blocks (the
142         * maximum influence of a light source.) Every element is a packed bit value: 0000000000LLLLzzzzzzyyyyyyxxxxxx. The
143         * 4-bit L is a light level used when darkening blocks. 6-bit numbers x, y and z represent the block's offset from
144         * the original block, plus 32 (i.e. value of 31 would mean a -1 offset
145         */
146        int[] lightUpdateBlockList;
147    
148        /**
149         * entities within AxisAlignedBB excluding one, set and returned in getEntitiesWithinAABBExcludingEntity(Entity
150         * var1, AxisAlignedBB var2)
151         */
152        private List entitiesWithinAABBExcludingEntity;
153    
154        /**
155         * This is set to true when you are a client connected to a multiplayer world, false otherwise. As of Minecraft 1.3
156         * and the integrated server, this will always return true.
157         */
158        public boolean isRemote;
159    
160        /**
161         * Gets the biome for a given set of x/z coordinates
162         */
163        public BiomeGenBase getBiomeGenForCoords(int par1, int par2)
164        {
165            return provider.getBiomeGenForCoords(par1, par2);
166        }
167    
168        public BiomeGenBase getBiomeGenForCoordsBody(int par1, int par2)
169        {
170            if (this.blockExists(par1, 0, par2))
171            {
172                Chunk var3 = this.getChunkFromBlockCoords(par1, par2);
173    
174                if (var3 != null)
175                {
176                    return var3.getBiomeGenForWorldCoords(par1 & 15, par2 & 15, this.provider.worldChunkMgr);
177                }
178            }
179    
180            return this.provider.worldChunkMgr.getBiomeGenAt(par1, par2);
181        }
182    
183        public WorldChunkManager getWorldChunkManager()
184        {
185            return this.provider.worldChunkMgr;
186        }
187    
188        @SideOnly(Side.CLIENT)
189        public World(ISaveHandler par1ISaveHandler, String par2Str, WorldProvider par3WorldProvider, WorldSettings par4WorldSettings, Profiler par5Profiler)
190        {
191            this.ambientTickCountdown = this.rand.nextInt(12000);
192            this.lightUpdateBlockList = new int[32768];
193            this.entitiesWithinAABBExcludingEntity = new ArrayList();
194            this.isRemote = false;
195            this.saveHandler = par1ISaveHandler;
196            this.theProfiler = par5Profiler;
197            this.worldInfo = new WorldInfo(par4WorldSettings, par2Str);
198            this.provider = par3WorldProvider;
199            perWorldStorage = new MapStorage((ISaveHandler)null);
200        }
201    
202        // Broken up so that the WorldClient gets the chance to set the mapstorage object before the dimension initializes
203        @SideOnly(Side.CLIENT)
204        protected void finishSetup()
205        {
206            VillageCollection var6 = (VillageCollection)this.mapStorage.loadData(VillageCollection.class, "villages");
207    
208            if (var6 == null)
209            {
210                this.villageCollectionObj = new VillageCollection(this);
211                this.mapStorage.setData("villages", this.villageCollectionObj);
212            }
213            else
214            {
215                this.villageCollectionObj = var6;
216                this.villageCollectionObj.func_82566_a(this);
217            }
218    
219            this.provider.registerWorld(this);
220            this.chunkProvider = this.createChunkProvider();
221            this.calculateInitialSkylight();
222            this.calculateInitialWeather();
223        }
224    
225        public World(ISaveHandler par1ISaveHandler, String par2Str, WorldSettings par3WorldSettings, WorldProvider par4WorldProvider, Profiler par5Profiler)
226        {
227            this.ambientTickCountdown = this.rand.nextInt(12000);
228            this.lightUpdateBlockList = new int[32768];
229            this.entitiesWithinAABBExcludingEntity = new ArrayList();
230            this.isRemote = false;
231            this.saveHandler = par1ISaveHandler;
232            this.theProfiler = par5Profiler;
233            this.mapStorage = getMapStorage(par1ISaveHandler);
234            this.worldInfo = par1ISaveHandler.loadWorldInfo();
235    
236            if (par4WorldProvider != null)
237            {
238                this.provider = par4WorldProvider;
239            }
240            else if (this.worldInfo != null && this.worldInfo.getDimension() != 0)
241            {
242                this.provider = WorldProvider.getProviderForDimension(this.worldInfo.getDimension());
243            }
244            else
245            {
246                this.provider = WorldProvider.getProviderForDimension(0);
247            }
248    
249            if (this.worldInfo == null)
250            {
251                this.worldInfo = new WorldInfo(par3WorldSettings, par2Str);
252            }
253            else
254            {
255                this.worldInfo.setWorldName(par2Str);
256            }
257    
258            this.provider.registerWorld(this);
259            this.chunkProvider = this.createChunkProvider();
260    
261            if (!this.worldInfo.isInitialized())
262            {
263                try
264                {
265                    this.initialize(par3WorldSettings);
266                }
267                catch (Throwable var10)
268                {
269                    CrashReport var7 = CrashReport.func_85055_a(var10, "Exception initializing level");
270    
271                    try
272                    {
273                        this.addWorldInfoToCrashReport(var7);
274                    }
275                    catch (Throwable var9)
276                    {
277                        ;
278                    }
279    
280                    throw new ReportedException(var7);
281                }
282    
283                this.worldInfo.setServerInitialized(true);
284            }
285    
286            if (this instanceof WorldServer)
287            {
288                this.perWorldStorage = new MapStorage(new WorldSpecificSaveHandler((WorldServer)this, par1ISaveHandler));
289            }
290            else
291            {
292                this.perWorldStorage = new MapStorage((ISaveHandler)null);
293            }
294            VillageCollection var6 = (VillageCollection)perWorldStorage.loadData(VillageCollection.class, "villages");
295    
296            if (var6 == null)
297            {
298                this.villageCollectionObj = new VillageCollection(this);
299                this.perWorldStorage.setData("villages", this.villageCollectionObj);
300            }
301            else
302            {
303                this.villageCollectionObj = var6;
304                this.villageCollectionObj.func_82566_a(this);
305            }
306    
307            this.calculateInitialSkylight();
308            this.calculateInitialWeather();
309        }
310    
311        private static MapStorage s_mapStorage;
312        private static ISaveHandler s_savehandler;
313        //Provides a solution for different worlds getting different copies of the same data, potentially rewriting the data or causing race conditions/stale data
314        //Buildcraft has suffered from the issue this fixes.  If you load the same data from two different worlds they can get two different copies of the same object, thus the last saved gets final say.
315        private MapStorage getMapStorage(ISaveHandler savehandler)
316        {
317            if (s_savehandler != savehandler || s_mapStorage == null) {
318                s_mapStorage = new MapStorage(savehandler);
319                s_savehandler = savehandler;
320            }
321            return s_mapStorage;
322        }
323    
324        /**
325         * Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
326         */
327        protected abstract IChunkProvider createChunkProvider();
328    
329        protected void initialize(WorldSettings par1WorldSettings)
330        {
331            this.worldInfo.setServerInitialized(true);
332        }
333    
334        @SideOnly(Side.CLIENT)
335    
336        /**
337         * Sets a new spawn location by finding an uncovered block at a random (x,z) location in the chunk.
338         */
339        public void setSpawnLocation()
340        {
341            this.setSpawnLocation(8, 64, 8);
342        }
343    
344        /**
345         * Returns the block ID of the first block at this (x,z) location with air above it, searching from sea level
346         * upwards.
347         */
348        public int getFirstUncoveredBlock(int par1, int par2)
349        {
350            int var3;
351    
352            for (var3 = 63; !this.isAirBlock(par1, var3 + 1, par2); ++var3)
353            {
354                ;
355            }
356    
357            return this.getBlockId(par1, var3, par2);
358        }
359    
360        /**
361         * Returns the block ID at coords x,y,z
362         */
363        public int getBlockId(int par1, int par2, int par3)
364        {
365            if (par1 >= -30000000 && par3 >= -30000000 && par1 < 30000000 && par3 < 30000000)
366            {
367                if (par2 < 0)
368                {
369                    return 0;
370                }
371                else if (par2 >= 256)
372                {
373                    return 0;
374                }
375                else
376                {
377                    Chunk var4 = null;
378    
379                    try
380                    {
381                        var4 = this.getChunkFromChunkCoords(par1 >> 4, par3 >> 4);
382                        return var4.getBlockID(par1 & 15, par2, par3 & 15);
383                    }
384                    catch (Throwable var8)
385                    {
386                        CrashReport var6 = CrashReport.func_85055_a(var8, "Exception getting block type in world");
387                        CrashReportCategory var7 = var6.func_85058_a("Requested block coordinates");
388                        var7.addCrashSection("Found chunk", Boolean.valueOf(var4 == null));
389                        var7.addCrashSection("Location", CrashReportCategory.func_85071_a(par1, par2, par3));
390                        throw new ReportedException(var6);
391                    }
392                }
393            }
394            else
395            {
396                return 0;
397            }
398        }
399    
400        public int getBlockLightOpacity(int par1, int par2, int par3)
401        {
402            return par1 >= -30000000 && par3 >= -30000000 && par1 < 30000000 && par3 < 30000000 ? (par2 < 0 ? 0 : (par2 >= 256 ? 0 : this.getChunkFromChunkCoords(par1 >> 4, par3 >> 4).getBlockLightOpacity(par1 & 15, par2, par3 & 15))) : 0;
403        }
404    
405        /**
406         * Returns true if the block at the specified coordinates is empty
407         */
408        public boolean isAirBlock(int par1, int par2, int par3)
409        {
410            int id = getBlockId(par1, par2, par3);
411            return id == 0 || Block.blocksList[id] == null || Block.blocksList[id].isAirBlock(this, par1, par2, par3);
412        }
413    
414        /**
415         * Checks if a block at a given position should have a tile entity.
416         */
417        public boolean blockHasTileEntity(int par1, int par2, int par3)
418        {
419            int var4 = this.getBlockId(par1, par2, par3);
420            int meta = this.getBlockMetadata(par1, par2, par3);
421            return Block.blocksList[var4] != null && Block.blocksList[var4].hasTileEntity(meta);
422        }
423    
424        public int func_85175_e(int par1, int par2, int par3)
425        {
426            int var4 = this.getBlockId(par1, par2, par3);
427            return Block.blocksList[var4] != null ? Block.blocksList[var4].getRenderType() : -1;
428        }
429    
430        /**
431         * Returns whether a block exists at world coordinates x, y, z
432         */
433        public boolean blockExists(int par1, int par2, int par3)
434        {
435            return par2 >= 0 && par2 < 256 ? this.chunkExists(par1 >> 4, par3 >> 4) : false;
436        }
437    
438        /**
439         * Checks if any of the chunks within distance (argument 4) blocks of the given block exist
440         */
441        public boolean doChunksNearChunkExist(int par1, int par2, int par3, int par4)
442        {
443            return this.checkChunksExist(par1 - par4, par2 - par4, par3 - par4, par1 + par4, par2 + par4, par3 + par4);
444        }
445    
446        /**
447         * Checks between a min and max all the chunks inbetween actually exist. Args: minX, minY, minZ, maxX, maxY, maxZ
448         */
449        public boolean checkChunksExist(int par1, int par2, int par3, int par4, int par5, int par6)
450        {
451            if (par5 >= 0 && par2 < 256)
452            {
453                par1 >>= 4;
454                par3 >>= 4;
455                par4 >>= 4;
456                par6 >>= 4;
457    
458                for (int var7 = par1; var7 <= par4; ++var7)
459                {
460                    for (int var8 = par3; var8 <= par6; ++var8)
461                    {
462                        if (!this.chunkExists(var7, var8))
463                        {
464                            return false;
465                        }
466                    }
467                }
468    
469                return true;
470            }
471            else
472            {
473                return false;
474            }
475        }
476    
477        /**
478         * Returns whether a chunk exists at chunk coordinates x, y
479         */
480        protected boolean chunkExists(int par1, int par2)
481        {
482            return this.chunkProvider.chunkExists(par1, par2);
483        }
484    
485        /**
486         * Returns a chunk looked up by block coordinates. Args: x, z
487         */
488        public Chunk getChunkFromBlockCoords(int par1, int par2)
489        {
490            return this.getChunkFromChunkCoords(par1 >> 4, par2 >> 4);
491        }
492    
493        /**
494         * Returns back a chunk looked up by chunk coordinates Args: x, y
495         */
496        public Chunk getChunkFromChunkCoords(int par1, int par2)
497        {
498            return this.chunkProvider.provideChunk(par1, par2);
499        }
500    
501        /**
502         * Sets the block ID and metadata of a block in global coordinates
503         */
504        public boolean setBlockAndMetadata(int par1, int par2, int par3, int par4, int par5)
505        {
506            return this.setBlockAndMetadataWithUpdate(par1, par2, par3, par4, par5, true);
507        }
508    
509        /**
510         * Sets the block ID and metadata of a block, optionally marking it as needing update. Args: X,Y,Z, blockID,
511         * metadata, needsUpdate
512         */
513        public boolean setBlockAndMetadataWithUpdate(int par1, int par2, int par3, int par4, int par5, boolean par6)
514        {
515            if (par1 >= -30000000 && par3 >= -30000000 && par1 < 30000000 && par3 < 30000000)
516            {
517                if (par2 < 0)
518                {
519                    return false;
520                }
521                else if (par2 >= 256)
522                {
523                    return false;
524                }
525                else
526                {
527                    Chunk var7 = this.getChunkFromChunkCoords(par1 >> 4, par3 >> 4);
528                    boolean var8 = var7.setBlockIDWithMetadata(par1 & 15, par2, par3 & 15, par4, par5);
529                    this.theProfiler.startSection("checkLight");
530                    this.updateAllLightTypes(par1, par2, par3);
531                    this.theProfiler.endSection();
532    
533                    if (par6 && var8 && (this.isRemote || var7.deferRender))
534                    {
535                        this.markBlockNeedsUpdate(par1, par2, par3);
536                    }
537    
538                    return var8;
539                }
540            }
541            else
542            {
543                return false;
544            }
545        }
546    
547        /**
548         * Sets the block to the specified blockID at the block coordinates Args x, y, z, blockID
549         */
550        public boolean setBlock(int par1, int par2, int par3, int par4)
551        {
552            if (par1 >= -30000000 && par3 >= -30000000 && par1 < 30000000 && par3 < 30000000)
553            {
554                if (par2 < 0)
555                {
556                    return false;
557                }
558                else if (par2 >= 256)
559                {
560                    return false;
561                }
562                else
563                {
564                    Chunk var5 = this.getChunkFromChunkCoords(par1 >> 4, par3 >> 4);
565                    boolean var6 = var5.setBlockID(par1 & 15, par2, par3 & 15, par4);
566                    this.theProfiler.startSection("checkLight");
567                    this.updateAllLightTypes(par1, par2, par3);
568                    this.theProfiler.endSection();
569    
570                    if (var6 && (this.isRemote || var5.deferRender))
571                    {
572                        this.markBlockNeedsUpdate(par1, par2, par3);
573                    }
574    
575                    return var6;
576                }
577            }
578            else
579            {
580                return false;
581            }
582        }
583    
584        /**
585         * Returns the block's material.
586         */
587        public Material getBlockMaterial(int par1, int par2, int par3)
588        {
589            int var4 = this.getBlockId(par1, par2, par3);
590            return var4 == 0 ? Material.air : Block.blocksList[var4].blockMaterial;
591        }
592    
593        /**
594         * Returns the block metadata at coords x,y,z
595         */
596        public int getBlockMetadata(int par1, int par2, int par3)
597        {
598            if (par1 >= -30000000 && par3 >= -30000000 && par1 < 30000000 && par3 < 30000000)
599            {
600                if (par2 < 0)
601                {
602                    return 0;
603                }
604                else if (par2 >= 256)
605                {
606                    return 0;
607                }
608                else
609                {
610                    Chunk var4 = this.getChunkFromChunkCoords(par1 >> 4, par3 >> 4);
611                    par1 &= 15;
612                    par3 &= 15;
613                    return var4.getBlockMetadata(par1, par2, par3);
614                }
615            }
616            else
617            {
618                return 0;
619            }
620        }
621    
622        /**
623         * Sets the blocks metadata and if set will then notify blocks that this block changed. Args: x, y, z, metadata
624         */
625        public void setBlockMetadataWithNotify(int par1, int par2, int par3, int par4)
626        {
627            if (this.setBlockMetadata(par1, par2, par3, par4))
628            {
629                this.notifyBlockChange(par1, par2, par3, this.getBlockId(par1, par2, par3));
630            }
631        }
632    
633        /**
634         * Set the metadata of a block in global coordinates
635         */
636        public boolean setBlockMetadata(int par1, int par2, int par3, int par4)
637        {
638            if (par1 >= -30000000 && par3 >= -30000000 && par1 < 30000000 && par3 < 30000000)
639            {
640                if (par2 < 0)
641                {
642                    return false;
643                }
644                else if (par2 >= 256)
645                {
646                    return false;
647                }
648                else
649                {
650                    Chunk var5 = this.getChunkFromChunkCoords(par1 >> 4, par3 >> 4);
651                    int var6 = par1 & 15;
652                    int var7 = par3 & 15;
653                    boolean var8 = var5.setBlockMetadata(var6, par2, var7, par4);
654    
655                    if (var8 && (this.isRemote || var5.deferRender && Block.requiresSelfNotify[var5.getBlockID(var6, par2, var7) & 4095]))
656                    {
657                        this.markBlockNeedsUpdate(par1, par2, par3);
658                    }
659    
660                    return var8;
661                }
662            }
663            else
664            {
665                return false;
666            }
667        }
668    
669        /**
670         * Sets a block and notifies relevant systems with the block change  Args: x, y, z, blockID
671         */
672        public boolean setBlockWithNotify(int par1, int par2, int par3, int par4)
673        {
674            if (this.setBlock(par1, par2, par3, par4))
675            {
676                this.notifyBlockChange(par1, par2, par3, par4);
677                return true;
678            }
679            else
680            {
681                return false;
682            }
683        }
684    
685        /**
686         * Sets the block ID and metadata, then notifies neighboring blocks of the change Params: x, y, z, BlockID, Metadata
687         */
688        public boolean setBlockAndMetadataWithNotify(int par1, int par2, int par3, int par4, int par5)
689        {
690            if (this.setBlockAndMetadata(par1, par2, par3, par4, par5))
691            {
692                this.notifyBlockChange(par1, par2, par3, par4);
693                return true;
694            }
695            else
696            {
697                return false;
698            }
699        }
700    
701        /**
702         * Marks the block as needing an update with the renderer. Args: x, y, z
703         */
704        public void markBlockNeedsUpdate(int par1, int par2, int par3)
705        {
706            for (int var4 = 0; var4 < this.worldAccesses.size(); ++var4)
707            {
708                ((IWorldAccess)this.worldAccesses.get(var4)).markBlockNeedsUpdate(par1, par2, par3);
709            }
710        }
711    
712        /**
713         * The block type change and need to notify other systems  Args: x, y, z, blockID
714         */
715        public void notifyBlockChange(int par1, int par2, int par3, int par4)
716        {
717            this.notifyBlocksOfNeighborChange(par1, par2, par3, par4);
718        }
719    
720        /**
721         * marks a vertical line of blocks as dirty
722         */
723        public void markBlocksDirtyVertical(int par1, int par2, int par3, int par4)
724        {
725            int var5;
726    
727            if (par3 > par4)
728            {
729                var5 = par4;
730                par4 = par3;
731                par3 = var5;
732            }
733    
734            if (!this.provider.hasNoSky)
735            {
736                for (var5 = par3; var5 <= par4; ++var5)
737                {
738                    this.updateLightByType(EnumSkyBlock.Sky, par1, var5, par2);
739                }
740            }
741    
742            this.markBlocksDirty(par1, par3, par2, par1, par4, par2);
743        }
744    
745        /**
746         * calls the 'MarkBlockAsNeedsUpdate' in all block accesses in this world
747         */
748        public void markBlockAsNeedsUpdate(int par1, int par2, int par3)
749        {
750            for (int var4 = 0; var4 < this.worldAccesses.size(); ++var4)
751            {
752                ((IWorldAccess)this.worldAccesses.get(var4)).markBlockRangeNeedsUpdate(par1, par2, par3, par1, par2, par3);
753            }
754        }
755    
756        public void markBlocksDirty(int par1, int par2, int par3, int par4, int par5, int par6)
757        {
758            for (int var7 = 0; var7 < this.worldAccesses.size(); ++var7)
759            {
760                ((IWorldAccess)this.worldAccesses.get(var7)).markBlockRangeNeedsUpdate(par1, par2, par3, par4, par5, par6);
761            }
762        }
763    
764        /**
765         * Notifies neighboring blocks that this specified block changed  Args: x, y, z, blockID
766         */
767        public void notifyBlocksOfNeighborChange(int par1, int par2, int par3, int par4)
768        {
769            this.notifyBlockOfNeighborChange(par1 - 1, par2, par3, par4);
770            this.notifyBlockOfNeighborChange(par1 + 1, par2, par3, par4);
771            this.notifyBlockOfNeighborChange(par1, par2 - 1, par3, par4);
772            this.notifyBlockOfNeighborChange(par1, par2 + 1, par3, par4);
773            this.notifyBlockOfNeighborChange(par1, par2, par3 - 1, par4);
774            this.notifyBlockOfNeighborChange(par1, par2, par3 + 1, par4);
775        }
776    
777        /**
778         * Notifies a block that one of its neighbor change to the specified type Args: x, y, z, blockID
779         */
780        private void notifyBlockOfNeighborChange(int par1, int par2, int par3, int par4)
781        {
782            if (!this.editingBlocks && !this.isRemote)
783            {
784                int var5 = this.getBlockId(par1, par2, par3);
785                Block var6 = Block.blocksList[var5];
786    
787                if (var6 != null)
788                {
789                    try
790                    {
791                        var6.onNeighborBlockChange(this, par1, par2, par3, par4);
792                    }
793                    catch (Throwable var13)
794                    {
795                        CrashReport var8 = CrashReport.func_85055_a(var13, "Exception while updating neighbours");
796                        CrashReportCategory var9 = var8.func_85058_a("Block being updated");
797                        int var10;
798    
799                        try
800                        {
801                            var10 = this.getBlockMetadata(par1, par2, par3);
802                        }
803                        catch (Throwable var12)
804                        {
805                            var10 = -1;
806                        }
807    
808                        var9.addCrashSectionCallable("Source block type", new CallableLvl1(this, par4));
809                        CrashReportCategory.func_85068_a(var9, par1, par2, par3, var5, var10);
810                        throw new ReportedException(var8);
811                    }
812                }
813            }
814        }
815    
816        /**
817         * Checks if the specified block is able to see the sky
818         */
819        public boolean canBlockSeeTheSky(int par1, int par2, int par3)
820        {
821            return this.getChunkFromChunkCoords(par1 >> 4, par3 >> 4).canBlockSeeTheSky(par1 & 15, par2, par3 & 15);
822        }
823    
824        /**
825         * Does the same as getBlockLightValue_do but without checking if its not a normal block
826         */
827        public int getFullBlockLightValue(int par1, int par2, int par3)
828        {
829            if (par2 < 0)
830            {
831                return 0;
832            }
833            else
834            {
835                if (par2 >= 256)
836                {
837                    par2 = 255;
838                }
839    
840                return this.getChunkFromChunkCoords(par1 >> 4, par3 >> 4).getBlockLightValue(par1 & 15, par2, par3 & 15, 0);
841            }
842        }
843    
844        /**
845         * Gets the light value of a block location
846         */
847        public int getBlockLightValue(int par1, int par2, int par3)
848        {
849            return this.getBlockLightValue_do(par1, par2, par3, true);
850        }
851    
852        /**
853         * Gets the light value of a block location. This is the actual function that gets the value and has a bool flag
854         * that indicates if its a half step block to get the maximum light value of a direct neighboring block (left,
855         * right, forward, back, and up)
856         */
857        public int getBlockLightValue_do(int par1, int par2, int par3, boolean par4)
858        {
859            if (par1 >= -30000000 && par3 >= -30000000 && par1 < 30000000 && par3 < 30000000)
860            {
861                if (par4)
862                {
863                    int var5 = this.getBlockId(par1, par2, par3);
864    
865                    if (var5 == Block.stoneSingleSlab.blockID || var5 == Block.woodSingleSlab.blockID || var5 == Block.tilledField.blockID || var5 == Block.stairCompactCobblestone.blockID || var5 == Block.stairCompactPlanks.blockID)
866                    {
867                        int var6 = this.getBlockLightValue_do(par1, par2 + 1, par3, false);
868                        int var7 = this.getBlockLightValue_do(par1 + 1, par2, par3, false);
869                        int var8 = this.getBlockLightValue_do(par1 - 1, par2, par3, false);
870                        int var9 = this.getBlockLightValue_do(par1, par2, par3 + 1, false);
871                        int var10 = this.getBlockLightValue_do(par1, par2, par3 - 1, false);
872    
873                        if (var7 > var6)
874                        {
875                            var6 = var7;
876                        }
877    
878                        if (var8 > var6)
879                        {
880                            var6 = var8;
881                        }
882    
883                        if (var9 > var6)
884                        {
885                            var6 = var9;
886                        }
887    
888                        if (var10 > var6)
889                        {
890                            var6 = var10;
891                        }
892    
893                        return var6;
894                    }
895                }
896    
897                if (par2 < 0)
898                {
899                    return 0;
900                }
901                else
902                {
903                    if (par2 >= 256)
904                    {
905                        par2 = 255;
906                    }
907    
908                    Chunk var11 = this.getChunkFromChunkCoords(par1 >> 4, par3 >> 4);
909                    par1 &= 15;
910                    par3 &= 15;
911                    return var11.getBlockLightValue(par1, par2, par3, this.skylightSubtracted);
912                }
913            }
914            else
915            {
916                return 15;
917            }
918        }
919    
920        /**
921         * Returns the y coordinate with a block in it at this x, z coordinate
922         */
923        public int getHeightValue(int par1, int par2)
924        {
925            if (par1 >= -30000000 && par2 >= -30000000 && par1 < 30000000 && par2 < 30000000)
926            {
927                if (!this.chunkExists(par1 >> 4, par2 >> 4))
928                {
929                    return 0;
930                }
931                else
932                {
933                    Chunk var3 = this.getChunkFromChunkCoords(par1 >> 4, par2 >> 4);
934                    return var3.getHeightValue(par1 & 15, par2 & 15);
935                }
936            }
937            else
938            {
939                return 0;
940            }
941        }
942    
943        public int func_82734_g(int par1, int par2)
944        {
945            if (par1 >= -30000000 && par2 >= -30000000 && par1 < 30000000 && par2 < 30000000)
946            {
947                if (!this.chunkExists(par1 >> 4, par2 >> 4))
948                {
949                    return 0;
950                }
951                else
952                {
953                    Chunk var3 = this.getChunkFromChunkCoords(par1 >> 4, par2 >> 4);
954                    return var3.field_82912_p;
955                }
956            }
957            else
958            {
959                return 0;
960            }
961        }
962    
963        @SideOnly(Side.CLIENT)
964    
965        /**
966         * Brightness for SkyBlock.Sky is clear white and (through color computing it is assumed) DEPENDENT ON DAYTIME.
967         * Brightness for SkyBlock.Block is yellowish and independent.
968         */
969        public int getSkyBlockTypeBrightness(EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4)
970        {
971            if (this.provider.hasNoSky && par1EnumSkyBlock == EnumSkyBlock.Sky)
972            {
973                return 0;
974            }
975            else
976            {
977                if (par3 < 0)
978                {
979                    par3 = 0;
980                }
981    
982                if (par3 >= 256)
983                {
984                    return par1EnumSkyBlock.defaultLightValue;
985                }
986                else if (par2 >= -30000000 && par4 >= -30000000 && par2 < 30000000 && par4 < 30000000)
987                {
988                    int var5 = par2 >> 4;
989                    int var6 = par4 >> 4;
990    
991                    if (!this.chunkExists(var5, var6))
992                    {
993                        return par1EnumSkyBlock.defaultLightValue;
994                    }
995                    else if (Block.useNeighborBrightness[this.getBlockId(par2, par3, par4)])
996                    {
997                        int var12 = this.getSavedLightValue(par1EnumSkyBlock, par2, par3 + 1, par4);
998                        int var8 = this.getSavedLightValue(par1EnumSkyBlock, par2 + 1, par3, par4);
999                        int var9 = this.getSavedLightValue(par1EnumSkyBlock, par2 - 1, par3, par4);
1000                        int var10 = this.getSavedLightValue(par1EnumSkyBlock, par2, par3, par4 + 1);
1001                        int var11 = this.getSavedLightValue(par1EnumSkyBlock, par2, par3, par4 - 1);
1002    
1003                        if (var8 > var12)
1004                        {
1005                            var12 = var8;
1006                        }
1007    
1008                        if (var9 > var12)
1009                        {
1010                            var12 = var9;
1011                        }
1012    
1013                        if (var10 > var12)
1014                        {
1015                            var12 = var10;
1016                        }
1017    
1018                        if (var11 > var12)
1019                        {
1020                            var12 = var11;
1021                        }
1022    
1023                        return var12;
1024                    }
1025                    else
1026                    {
1027                        Chunk var7 = this.getChunkFromChunkCoords(var5, var6);
1028                        return var7.getSavedLightValue(par1EnumSkyBlock, par2 & 15, par3, par4 & 15);
1029                    }
1030                }
1031                else
1032                {
1033                    return par1EnumSkyBlock.defaultLightValue;
1034                }
1035            }
1036        }
1037    
1038        /**
1039         * Returns saved light value without taking into account the time of day.  Either looks in the sky light map or
1040         * block light map based on the enumSkyBlock arg.
1041         */
1042        public int getSavedLightValue(EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4)
1043        {
1044            if (par3 < 0)
1045            {
1046                par3 = 0;
1047            }
1048    
1049            if (par3 >= 256)
1050            {
1051                par3 = 255;
1052            }
1053    
1054            if (par2 >= -30000000 && par4 >= -30000000 && par2 < 30000000 && par4 < 30000000)
1055            {
1056                int var5 = par2 >> 4;
1057                int var6 = par4 >> 4;
1058    
1059                if (!this.chunkExists(var5, var6))
1060                {
1061                    return par1EnumSkyBlock.defaultLightValue;
1062                }
1063                else
1064                {
1065                    Chunk var7 = this.getChunkFromChunkCoords(var5, var6);
1066                    return var7.getSavedLightValue(par1EnumSkyBlock, par2 & 15, par3, par4 & 15);
1067                }
1068            }
1069            else
1070            {
1071                return par1EnumSkyBlock.defaultLightValue;
1072            }
1073        }
1074    
1075        /**
1076         * Sets the light value either into the sky map or block map depending on if enumSkyBlock is set to sky or block.
1077         * Args: enumSkyBlock, x, y, z, lightValue
1078         */
1079        public void setLightValue(EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4, int par5)
1080        {
1081            if (par2 >= -30000000 && par4 >= -30000000 && par2 < 30000000 && par4 < 30000000)
1082            {
1083                if (par3 >= 0)
1084                {
1085                    if (par3 < 256)
1086                    {
1087                        if (this.chunkExists(par2 >> 4, par4 >> 4))
1088                        {
1089                            Chunk var6 = this.getChunkFromChunkCoords(par2 >> 4, par4 >> 4);
1090                            var6.setLightValue(par1EnumSkyBlock, par2 & 15, par3, par4 & 15, par5);
1091    
1092                            for (int var7 = 0; var7 < this.worldAccesses.size(); ++var7)
1093                            {
1094                                ((IWorldAccess)this.worldAccesses.get(var7)).markBlockNeedsUpdate2(par2, par3, par4);
1095                            }
1096                        }
1097                    }
1098                }
1099            }
1100        }
1101    
1102        /**
1103         * all WorldAcceses mark this block as dirty
1104         */
1105        public void markBlockNeedsUpdateForAll(int par1, int par2, int par3)
1106        {
1107            for (int var4 = 0; var4 < this.worldAccesses.size(); ++var4)
1108            {
1109                ((IWorldAccess)this.worldAccesses.get(var4)).markBlockNeedsUpdate2(par1, par2, par3);
1110            }
1111        }
1112    
1113        @SideOnly(Side.CLIENT)
1114    
1115        /**
1116         * Any Light rendered on a 1.8 Block goes through here
1117         */
1118        public int getLightBrightnessForSkyBlocks(int par1, int par2, int par3, int par4)
1119        {
1120            int var5 = this.getSkyBlockTypeBrightness(EnumSkyBlock.Sky, par1, par2, par3);
1121            int var6 = this.getSkyBlockTypeBrightness(EnumSkyBlock.Block, par1, par2, par3);
1122    
1123            if (var6 < par4)
1124            {
1125                var6 = par4;
1126            }
1127    
1128            return var5 << 20 | var6 << 4;
1129        }
1130    
1131        @SideOnly(Side.CLIENT)
1132        public float getBrightness(int par1, int par2, int par3, int par4)
1133        {
1134            int var5 = this.getBlockLightValue(par1, par2, par3);
1135    
1136            if (var5 < par4)
1137            {
1138                var5 = par4;
1139            }
1140    
1141            return this.provider.lightBrightnessTable[var5];
1142        }
1143    
1144        /**
1145         * Returns how bright the block is shown as which is the block's light value looked up in a lookup table (light
1146         * values aren't linear for brightness). Args: x, y, z
1147         */
1148        public float getLightBrightness(int par1, int par2, int par3)
1149        {
1150            return this.provider.lightBrightnessTable[this.getBlockLightValue(par1, par2, par3)];
1151        }
1152    
1153        /**
1154         * Checks whether its daytime by seeing if the light subtracted from the skylight is less than 4
1155         */
1156        public boolean isDaytime()
1157        {
1158            return provider.isDaytime();
1159        }
1160    
1161        /**
1162         * ray traces all blocks, including non-collideable ones
1163         */
1164        public MovingObjectPosition rayTraceBlocks(Vec3 par1Vec3, Vec3 par2Vec3)
1165        {
1166            return this.rayTraceBlocks_do_do(par1Vec3, par2Vec3, false, false);
1167        }
1168    
1169        public MovingObjectPosition rayTraceBlocks_do(Vec3 par1Vec3, Vec3 par2Vec3, boolean par3)
1170        {
1171            return this.rayTraceBlocks_do_do(par1Vec3, par2Vec3, par3, false);
1172        }
1173    
1174        public MovingObjectPosition rayTraceBlocks_do_do(Vec3 par1Vec3, Vec3 par2Vec3, boolean par3, boolean par4)
1175        {
1176            if (!Double.isNaN(par1Vec3.xCoord) && !Double.isNaN(par1Vec3.yCoord) && !Double.isNaN(par1Vec3.zCoord))
1177            {
1178                if (!Double.isNaN(par2Vec3.xCoord) && !Double.isNaN(par2Vec3.yCoord) && !Double.isNaN(par2Vec3.zCoord))
1179                {
1180                    int var5 = MathHelper.floor_double(par2Vec3.xCoord);
1181                    int var6 = MathHelper.floor_double(par2Vec3.yCoord);
1182                    int var7 = MathHelper.floor_double(par2Vec3.zCoord);
1183                    int var8 = MathHelper.floor_double(par1Vec3.xCoord);
1184                    int var9 = MathHelper.floor_double(par1Vec3.yCoord);
1185                    int var10 = MathHelper.floor_double(par1Vec3.zCoord);
1186                    int var11 = this.getBlockId(var8, var9, var10);
1187                    int var12 = this.getBlockMetadata(var8, var9, var10);
1188                    Block var13 = Block.blocksList[var11];
1189    
1190                    if (var13 != null && (!par4 || var13 == null || var13.getCollisionBoundingBoxFromPool(this, var8, var9, var10) != null) && var11 > 0 && var13.canCollideCheck(var12, par3))
1191                    {
1192                        MovingObjectPosition var14 = var13.collisionRayTrace(this, var8, var9, var10, par1Vec3, par2Vec3);
1193    
1194                        if (var14 != null)
1195                        {
1196                            return var14;
1197                        }
1198                    }
1199    
1200                    var11 = 200;
1201    
1202                    while (var11-- >= 0)
1203                    {
1204                        if (Double.isNaN(par1Vec3.xCoord) || Double.isNaN(par1Vec3.yCoord) || Double.isNaN(par1Vec3.zCoord))
1205                        {
1206                            return null;
1207                        }
1208    
1209                        if (var8 == var5 && var9 == var6 && var10 == var7)
1210                        {
1211                            return null;
1212                        }
1213    
1214                        boolean var39 = true;
1215                        boolean var40 = true;
1216                        boolean var41 = true;
1217                        double var15 = 999.0D;
1218                        double var17 = 999.0D;
1219                        double var19 = 999.0D;
1220    
1221                        if (var5 > var8)
1222                        {
1223                            var15 = (double)var8 + 1.0D;
1224                        }
1225                        else if (var5 < var8)
1226                        {
1227                            var15 = (double)var8 + 0.0D;
1228                        }
1229                        else
1230                        {
1231                            var39 = false;
1232                        }
1233    
1234                        if (var6 > var9)
1235                        {
1236                            var17 = (double)var9 + 1.0D;
1237                        }
1238                        else if (var6 < var9)
1239                        {
1240                            var17 = (double)var9 + 0.0D;
1241                        }
1242                        else
1243                        {
1244                            var40 = false;
1245                        }
1246    
1247                        if (var7 > var10)
1248                        {
1249                            var19 = (double)var10 + 1.0D;
1250                        }
1251                        else if (var7 < var10)
1252                        {
1253                            var19 = (double)var10 + 0.0D;
1254                        }
1255                        else
1256                        {
1257                            var41 = false;
1258                        }
1259    
1260                        double var21 = 999.0D;
1261                        double var23 = 999.0D;
1262                        double var25 = 999.0D;
1263                        double var27 = par2Vec3.xCoord - par1Vec3.xCoord;
1264                        double var29 = par2Vec3.yCoord - par1Vec3.yCoord;
1265                        double var31 = par2Vec3.zCoord - par1Vec3.zCoord;
1266    
1267                        if (var39)
1268                        {
1269                            var21 = (var15 - par1Vec3.xCoord) / var27;
1270                        }
1271    
1272                        if (var40)
1273                        {
1274                            var23 = (var17 - par1Vec3.yCoord) / var29;
1275                        }
1276    
1277                        if (var41)
1278                        {
1279                            var25 = (var19 - par1Vec3.zCoord) / var31;
1280                        }
1281    
1282                        boolean var33 = false;
1283                        byte var42;
1284    
1285                        if (var21 < var23 && var21 < var25)
1286                        {
1287                            if (var5 > var8)
1288                            {
1289                                var42 = 4;
1290                            }
1291                            else
1292                            {
1293                                var42 = 5;
1294                            }
1295    
1296                            par1Vec3.xCoord = var15;
1297                            par1Vec3.yCoord += var29 * var21;
1298                            par1Vec3.zCoord += var31 * var21;
1299                        }
1300                        else if (var23 < var25)
1301                        {
1302                            if (var6 > var9)
1303                            {
1304                                var42 = 0;
1305                            }
1306                            else
1307                            {
1308                                var42 = 1;
1309                            }
1310    
1311                            par1Vec3.xCoord += var27 * var23;
1312                            par1Vec3.yCoord = var17;
1313                            par1Vec3.zCoord += var31 * var23;
1314                        }
1315                        else
1316                        {
1317                            if (var7 > var10)
1318                            {
1319                                var42 = 2;
1320                            }
1321                            else
1322                            {
1323                                var42 = 3;
1324                            }
1325    
1326                            par1Vec3.xCoord += var27 * var25;
1327                            par1Vec3.yCoord += var29 * var25;
1328                            par1Vec3.zCoord = var19;
1329                        }
1330    
1331                        Vec3 var34 = this.getWorldVec3Pool().getVecFromPool(par1Vec3.xCoord, par1Vec3.yCoord, par1Vec3.zCoord);
1332                        var8 = (int)(var34.xCoord = (double)MathHelper.floor_double(par1Vec3.xCoord));
1333    
1334                        if (var42 == 5)
1335                        {
1336                            --var8;
1337                            ++var34.xCoord;
1338                        }
1339    
1340                        var9 = (int)(var34.yCoord = (double)MathHelper.floor_double(par1Vec3.yCoord));
1341    
1342                        if (var42 == 1)
1343                        {
1344                            --var9;
1345                            ++var34.yCoord;
1346                        }
1347    
1348                        var10 = (int)(var34.zCoord = (double)MathHelper.floor_double(par1Vec3.zCoord));
1349    
1350                        if (var42 == 3)
1351                        {
1352                            --var10;
1353                            ++var34.zCoord;
1354                        }
1355    
1356                        int var35 = this.getBlockId(var8, var9, var10);
1357                        int var36 = this.getBlockMetadata(var8, var9, var10);
1358                        Block var37 = Block.blocksList[var35];
1359    
1360                        if ((!par4 || var37 == null || var37.getCollisionBoundingBoxFromPool(this, var8, var9, var10) != null) && var35 > 0 && var37.canCollideCheck(var36, par3))
1361                        {
1362                            MovingObjectPosition var38 = var37.collisionRayTrace(this, var8, var9, var10, par1Vec3, par2Vec3);
1363    
1364                            if (var38 != null)
1365                            {
1366                                return var38;
1367                            }
1368                        }
1369                    }
1370    
1371                    return null;
1372                }
1373                else
1374                {
1375                    return null;
1376                }
1377            }
1378            else
1379            {
1380                return null;
1381            }
1382        }
1383    
1384        /**
1385         * Plays a sound at the entity's position. Args: entity, sound, volume (relative to 1.0), and frequency (or pitch,
1386         * also relative to 1.0).
1387         */
1388        public void playSoundAtEntity(Entity par1Entity, String par2Str, float par3, float par4)
1389        {
1390            PlaySoundAtEntityEvent event = new PlaySoundAtEntityEvent(par1Entity, par2Str, par3, par4);
1391            if (MinecraftForge.EVENT_BUS.post(event))
1392            {
1393                return;
1394            }
1395            par2Str = event.name;
1396            if (par1Entity != null && par2Str != null)
1397            {
1398                for (int var5 = 0; var5 < this.worldAccesses.size(); ++var5)
1399                {
1400                    ((IWorldAccess)this.worldAccesses.get(var5)).playSound(par2Str, par1Entity.posX, par1Entity.posY - (double)par1Entity.yOffset, par1Entity.posZ, par3, par4);
1401                }
1402            }
1403        }
1404    
1405        public void func_85173_a(EntityPlayer par1EntityPlayer, String par2Str, float par3, float par4)
1406        {
1407            if (par1EntityPlayer != null && par2Str != null)
1408            {
1409                for (int var5 = 0; var5 < this.worldAccesses.size(); ++var5)
1410                {
1411                    ((IWorldAccess)this.worldAccesses.get(var5)).func_85102_a(par1EntityPlayer, par2Str, par1EntityPlayer.posX, par1EntityPlayer.posY - (double)par1EntityPlayer.yOffset, par1EntityPlayer.posZ, par3, par4);
1412                }
1413            }
1414        }
1415    
1416        /**
1417         * Play a sound effect. Many many parameters for this function. Not sure what they do, but a classic call is :
1418         * (double)i + 0.5D, (double)j + 0.5D, (double)k + 0.5D, 'random.door_open', 1.0F, world.rand.nextFloat() * 0.1F +
1419         * 0.9F with i,j,k position of the block.
1420         */
1421        public void playSoundEffect(double par1, double par3, double par5, String par7Str, float par8, float par9)
1422        {
1423            if (par7Str != null)
1424            {
1425                for (int var10 = 0; var10 < this.worldAccesses.size(); ++var10)
1426                {
1427                    ((IWorldAccess)this.worldAccesses.get(var10)).playSound(par7Str, par1, par3, par5, par8, par9);
1428                }
1429            }
1430        }
1431    
1432        /**
1433         * par8 is loudness, all pars passed to minecraftInstance.sndManager.playSound
1434         */
1435        public void playSound(double par1, double par3, double par5, String par7Str, float par8, float par9) {}
1436    
1437        /**
1438         * Plays a record at the specified coordinates of the specified name. Args: recordName, x, y, z
1439         */
1440        public void playRecord(String par1Str, int par2, int par3, int par4)
1441        {
1442            for (int var5 = 0; var5 < this.worldAccesses.size(); ++var5)
1443            {
1444                ((IWorldAccess)this.worldAccesses.get(var5)).playRecord(par1Str, par2, par3, par4);
1445            }
1446        }
1447    
1448        /**
1449         * Spawns a particle.  Args particleName, x, y, z, velX, velY, velZ
1450         */
1451        public void spawnParticle(String par1Str, double par2, double par4, double par6, double par8, double par10, double par12)
1452        {
1453            for (int var14 = 0; var14 < this.worldAccesses.size(); ++var14)
1454            {
1455                ((IWorldAccess)this.worldAccesses.get(var14)).spawnParticle(par1Str, par2, par4, par6, par8, par10, par12);
1456            }
1457        }
1458    
1459        /**
1460         * adds a lightning bolt to the list of lightning bolts in this world.
1461         */
1462        public boolean addWeatherEffect(Entity par1Entity)
1463        {
1464            this.weatherEffects.add(par1Entity);
1465            return true;
1466        }
1467    
1468        /**
1469         * Called to place all entities as part of a world
1470         */
1471        public boolean spawnEntityInWorld(Entity par1Entity)
1472        {
1473            int var2 = MathHelper.floor_double(par1Entity.posX / 16.0D);
1474            int var3 = MathHelper.floor_double(par1Entity.posZ / 16.0D);
1475            boolean var4 = false;
1476    
1477            if (par1Entity instanceof EntityPlayer)
1478            {
1479                var4 = true;
1480            }
1481    
1482            if (!var4 && !this.chunkExists(var2, var3))
1483            {
1484                return false;
1485            }
1486            else
1487            {
1488                if (par1Entity instanceof EntityPlayer)
1489                {
1490                    EntityPlayer var5 = (EntityPlayer)par1Entity;
1491                    this.playerEntities.add(var5);
1492                    this.updateAllPlayersSleepingFlag();
1493                }
1494    
1495                if (!var4 && MinecraftForge.EVENT_BUS.post(new EntityJoinWorldEvent(par1Entity, this)))
1496                {
1497                    return false;
1498                }
1499    
1500                this.getChunkFromChunkCoords(var2, var3).addEntity(par1Entity);
1501                this.loadedEntityList.add(par1Entity);
1502                this.obtainEntitySkin(par1Entity);
1503                return true;
1504            }
1505        }
1506    
1507        /**
1508         * Start the skin for this entity downloading, if necessary, and increment its reference counter
1509         */
1510        protected void obtainEntitySkin(Entity par1Entity)
1511        {
1512            for (int var2 = 0; var2 < this.worldAccesses.size(); ++var2)
1513            {
1514                ((IWorldAccess)this.worldAccesses.get(var2)).obtainEntitySkin(par1Entity);
1515            }
1516        }
1517    
1518        /**
1519         * Decrement the reference counter for this entity's skin image data
1520         */
1521        protected void releaseEntitySkin(Entity par1Entity)
1522        {
1523            for (int var2 = 0; var2 < this.worldAccesses.size(); ++var2)
1524            {
1525                ((IWorldAccess)this.worldAccesses.get(var2)).releaseEntitySkin(par1Entity);
1526            }
1527        }
1528    
1529        /**
1530         * Dismounts the entity (and anything riding the entity), sets the dead flag, and removes the player entity from the
1531         * player entity list. Called by the playerLoggedOut function.
1532         */
1533        public void setEntityDead(Entity par1Entity)
1534        {
1535            if (par1Entity.riddenByEntity != null)
1536            {
1537                par1Entity.riddenByEntity.mountEntity((Entity)null);
1538            }
1539    
1540            if (par1Entity.ridingEntity != null)
1541            {
1542                par1Entity.mountEntity((Entity)null);
1543            }
1544    
1545            par1Entity.setDead();
1546    
1547            if (par1Entity instanceof EntityPlayer)
1548            {
1549                this.playerEntities.remove(par1Entity);
1550                this.updateAllPlayersSleepingFlag();
1551            }
1552        }
1553    
1554        /**
1555         * remove dat player from dem servers
1556         */
1557        public void removeEntity(Entity par1Entity)
1558        {
1559            par1Entity.setDead();
1560    
1561            if (par1Entity instanceof EntityPlayer)
1562            {
1563                this.playerEntities.remove(par1Entity);
1564                this.updateAllPlayersSleepingFlag();
1565            }
1566    
1567            int var2 = par1Entity.chunkCoordX;
1568            int var3 = par1Entity.chunkCoordZ;
1569    
1570            if (par1Entity.addedToChunk && this.chunkExists(var2, var3))
1571            {
1572                this.getChunkFromChunkCoords(var2, var3).removeEntity(par1Entity);
1573            }
1574    
1575            this.loadedEntityList.remove(par1Entity);
1576            this.releaseEntitySkin(par1Entity);
1577        }
1578    
1579        /**
1580         * Adds a IWorldAccess to the list of worldAccesses
1581         */
1582        public void addWorldAccess(IWorldAccess par1IWorldAccess)
1583        {
1584            this.worldAccesses.add(par1IWorldAccess);
1585        }
1586    
1587        /**
1588         * Returns a list of bounding boxes that collide with aabb excluding the passed in entity's collision. Args: entity,
1589         * aabb
1590         */
1591        public List getCollidingBoundingBoxes(Entity par1Entity, AxisAlignedBB par2AxisAlignedBB)
1592        {
1593            this.collidingBoundingBoxes.clear();
1594            int var3 = MathHelper.floor_double(par2AxisAlignedBB.minX);
1595            int var4 = MathHelper.floor_double(par2AxisAlignedBB.maxX + 1.0D);
1596            int var5 = MathHelper.floor_double(par2AxisAlignedBB.minY);
1597            int var6 = MathHelper.floor_double(par2AxisAlignedBB.maxY + 1.0D);
1598            int var7 = MathHelper.floor_double(par2AxisAlignedBB.minZ);
1599            int var8 = MathHelper.floor_double(par2AxisAlignedBB.maxZ + 1.0D);
1600    
1601            for (int var9 = var3; var9 < var4; ++var9)
1602            {
1603                for (int var10 = var7; var10 < var8; ++var10)
1604                {
1605                    if (this.blockExists(var9, 64, var10))
1606                    {
1607                        for (int var11 = var5 - 1; var11 < var6; ++var11)
1608                        {
1609                            Block var12 = Block.blocksList[this.getBlockId(var9, var11, var10)];
1610    
1611                            if (var12 != null)
1612                            {
1613                                var12.addCollidingBlockToList(this, var9, var11, var10, par2AxisAlignedBB, this.collidingBoundingBoxes, par1Entity);
1614                            }
1615                        }
1616                    }
1617                }
1618            }
1619    
1620            double var14 = 0.25D;
1621            List var16 = this.getEntitiesWithinAABBExcludingEntity(par1Entity, par2AxisAlignedBB.expand(var14, var14, var14));
1622    
1623            for (int var15 = 0; var15 < var16.size(); ++var15)
1624            {
1625                AxisAlignedBB var13 = ((Entity)var16.get(var15)).getBoundingBox();
1626    
1627                if (var13 != null && var13.intersectsWith(par2AxisAlignedBB))
1628                {
1629                    this.collidingBoundingBoxes.add(var13);
1630                }
1631    
1632                var13 = par1Entity.getCollisionBox((Entity)var16.get(var15));
1633    
1634                if (var13 != null && var13.intersectsWith(par2AxisAlignedBB))
1635                {
1636                    this.collidingBoundingBoxes.add(var13);
1637                }
1638            }
1639    
1640            return this.collidingBoundingBoxes;
1641        }
1642    
1643        /**
1644         * calculates and returns a list of colliding bounding boxes within a given AABB
1645         */
1646        public List getAllCollidingBoundingBoxes(AxisAlignedBB par1AxisAlignedBB)
1647        {
1648            this.collidingBoundingBoxes.clear();
1649            int var2 = MathHelper.floor_double(par1AxisAlignedBB.minX);
1650            int var3 = MathHelper.floor_double(par1AxisAlignedBB.maxX + 1.0D);
1651            int var4 = MathHelper.floor_double(par1AxisAlignedBB.minY);
1652            int var5 = MathHelper.floor_double(par1AxisAlignedBB.maxY + 1.0D);
1653            int var6 = MathHelper.floor_double(par1AxisAlignedBB.minZ);
1654            int var7 = MathHelper.floor_double(par1AxisAlignedBB.maxZ + 1.0D);
1655    
1656            for (int var8 = var2; var8 < var3; ++var8)
1657            {
1658                for (int var9 = var6; var9 < var7; ++var9)
1659                {
1660                    if (this.blockExists(var8, 64, var9))
1661                    {
1662                        for (int var10 = var4 - 1; var10 < var5; ++var10)
1663                        {
1664                            Block var11 = Block.blocksList[this.getBlockId(var8, var10, var9)];
1665    
1666                            if (var11 != null)
1667                            {
1668                                var11.addCollidingBlockToList(this, var8, var10, var9, par1AxisAlignedBB, this.collidingBoundingBoxes, (Entity)null);
1669                            }
1670                        }
1671                    }
1672                }
1673            }
1674    
1675            return this.collidingBoundingBoxes;
1676        }
1677    
1678        /**
1679         * Returns the amount of skylight subtracted for the current time
1680         */
1681        public int calculateSkylightSubtracted(float par1)
1682        {
1683            float var2 = this.getCelestialAngle(par1);
1684            float var3 = 1.0F - (MathHelper.cos(var2 * (float)Math.PI * 2.0F) * 2.0F + 0.5F);
1685    
1686            if (var3 < 0.0F)
1687            {
1688                var3 = 0.0F;
1689            }
1690    
1691            if (var3 > 1.0F)
1692            {
1693                var3 = 1.0F;
1694            }
1695    
1696            var3 = 1.0F - var3;
1697            var3 = (float)((double)var3 * (1.0D - (double)(this.getRainStrength(par1) * 5.0F) / 16.0D));
1698            var3 = (float)((double)var3 * (1.0D - (double)(this.getWeightedThunderStrength(par1) * 5.0F) / 16.0D));
1699            var3 = 1.0F - var3;
1700            return (int)(var3 * 11.0F);
1701        }
1702    
1703        @SideOnly(Side.CLIENT)
1704    
1705        /**
1706         * Removes a worldAccess from the worldAccesses object
1707         */
1708        public void removeWorldAccess(IWorldAccess par1IWorldAccess)
1709        {
1710            this.worldAccesses.remove(par1IWorldAccess);
1711        }
1712    
1713        @SideOnly(Side.CLIENT)
1714        public float func_72971_b(float par1)
1715        {
1716            float var2 = this.getCelestialAngle(par1);
1717            float var3 = 1.0F - (MathHelper.cos(var2 * (float)Math.PI * 2.0F) * 2.0F + 0.2F);
1718    
1719            if (var3 < 0.0F)
1720            {
1721                var3 = 0.0F;
1722            }
1723    
1724            if (var3 > 1.0F)
1725            {
1726                var3 = 1.0F;
1727            }
1728    
1729            var3 = 1.0F - var3;
1730            var3 = (float)((double)var3 * (1.0D - (double)(this.getRainStrength(par1) * 5.0F) / 16.0D));
1731            var3 = (float)((double)var3 * (1.0D - (double)(this.getWeightedThunderStrength(par1) * 5.0F) / 16.0D));
1732            return var3 * 0.8F + 0.2F;
1733        }
1734    
1735        @SideOnly(Side.CLIENT)
1736    
1737        /**
1738         * Calculates the color for the skybox
1739         */
1740        public Vec3 getSkyColor(Entity par1Entity, float par2)
1741        {
1742            return provider.getSkyColor(par1Entity, par2);
1743        }
1744    
1745        @SideOnly(Side.CLIENT)
1746        public Vec3 getSkyColorBody(Entity par1Entity, float par2)
1747        {
1748            float var3 = this.getCelestialAngle(par2);
1749            float var4 = MathHelper.cos(var3 * (float)Math.PI * 2.0F) * 2.0F + 0.5F;
1750    
1751            if (var4 < 0.0F)
1752            {
1753                var4 = 0.0F;
1754            }
1755    
1756            if (var4 > 1.0F)
1757            {
1758                var4 = 1.0F;
1759            }
1760    
1761            int var5 = MathHelper.floor_double(par1Entity.posX);
1762            int var6 = MathHelper.floor_double(par1Entity.posZ);
1763            BiomeGenBase var7 = this.getBiomeGenForCoords(var5, var6);
1764            float var8 = var7.getFloatTemperature();
1765            int var9 = var7.getSkyColorByTemp(var8);
1766            float var10 = (float)(var9 >> 16 & 255) / 255.0F;
1767            float var11 = (float)(var9 >> 8 & 255) / 255.0F;
1768            float var12 = (float)(var9 & 255) / 255.0F;
1769            var10 *= var4;
1770            var11 *= var4;
1771            var12 *= var4;
1772            float var13 = this.getRainStrength(par2);
1773            float var14;
1774            float var15;
1775    
1776            if (var13 > 0.0F)
1777            {
1778                var14 = (var10 * 0.3F + var11 * 0.59F + var12 * 0.11F) * 0.6F;
1779                var15 = 1.0F - var13 * 0.75F;
1780                var10 = var10 * var15 + var14 * (1.0F - var15);
1781                var11 = var11 * var15 + var14 * (1.0F - var15);
1782                var12 = var12 * var15 + var14 * (1.0F - var15);
1783            }
1784    
1785            var14 = this.getWeightedThunderStrength(par2);
1786    
1787            if (var14 > 0.0F)
1788            {
1789                var15 = (var10 * 0.3F + var11 * 0.59F + var12 * 0.11F) * 0.2F;
1790                float var16 = 1.0F - var14 * 0.75F;
1791                var10 = var10 * var16 + var15 * (1.0F - var16);
1792                var11 = var11 * var16 + var15 * (1.0F - var16);
1793                var12 = var12 * var16 + var15 * (1.0F - var16);
1794            }
1795    
1796            if (this.lightningFlash > 0)
1797            {
1798                var15 = (float)this.lightningFlash - par2;
1799    
1800                if (var15 > 1.0F)
1801                {
1802                    var15 = 1.0F;
1803                }
1804    
1805                var15 *= 0.45F;
1806                var10 = var10 * (1.0F - var15) + 0.8F * var15;
1807                var11 = var11 * (1.0F - var15) + 0.8F * var15;
1808                var12 = var12 * (1.0F - var15) + 1.0F * var15;
1809            }
1810    
1811            return this.getWorldVec3Pool().getVecFromPool((double)var10, (double)var11, (double)var12);
1812        }
1813    
1814        /**
1815         * calls calculateCelestialAngle
1816         */
1817        public float getCelestialAngle(float par1)
1818        {
1819            return this.provider.calculateCelestialAngle(this.worldInfo.getWorldTime(), par1);
1820        }
1821    
1822        @SideOnly(Side.CLIENT)
1823        public int getMoonPhase(float par1)
1824        {
1825            return this.provider.getMoonPhase(this.worldInfo.getWorldTime(), par1);
1826        }
1827    
1828        @SideOnly(Side.CLIENT)
1829    
1830        /**
1831         * Return getCelestialAngle()*2*PI
1832         */
1833        public float getCelestialAngleRadians(float par1)
1834        {
1835            float var2 = this.getCelestialAngle(par1);
1836            return var2 * (float)Math.PI * 2.0F;
1837        }
1838    
1839        @SideOnly(Side.CLIENT)
1840        public Vec3 drawClouds(float par1)
1841        {
1842            return provider.drawClouds(par1);
1843        }
1844    
1845        @SideOnly(Side.CLIENT)
1846        public Vec3 drawCloudsBody(float par1)
1847        {
1848            float var2 = this.getCelestialAngle(par1);
1849            float var3 = MathHelper.cos(var2 * (float)Math.PI * 2.0F) * 2.0F + 0.5F;
1850    
1851            if (var3 < 0.0F)
1852            {
1853                var3 = 0.0F;
1854            }
1855    
1856            if (var3 > 1.0F)
1857            {
1858                var3 = 1.0F;
1859            }
1860    
1861            float var4 = (float)(this.cloudColour >> 16 & 255L) / 255.0F;
1862            float var5 = (float)(this.cloudColour >> 8 & 255L) / 255.0F;
1863            float var6 = (float)(this.cloudColour & 255L) / 255.0F;
1864            float var7 = this.getRainStrength(par1);
1865            float var8;
1866            float var9;
1867    
1868            if (var7 > 0.0F)
1869            {
1870                var8 = (var4 * 0.3F + var5 * 0.59F + var6 * 0.11F) * 0.6F;
1871                var9 = 1.0F - var7 * 0.95F;
1872                var4 = var4 * var9 + var8 * (1.0F - var9);
1873                var5 = var5 * var9 + var8 * (1.0F - var9);
1874                var6 = var6 * var9 + var8 * (1.0F - var9);
1875            }
1876    
1877            var4 *= var3 * 0.9F + 0.1F;
1878            var5 *= var3 * 0.9F + 0.1F;
1879            var6 *= var3 * 0.85F + 0.15F;
1880            var8 = this.getWeightedThunderStrength(par1);
1881    
1882            if (var8 > 0.0F)
1883            {
1884                var9 = (var4 * 0.3F + var5 * 0.59F + var6 * 0.11F) * 0.2F;
1885                float var10 = 1.0F - var8 * 0.95F;
1886                var4 = var4 * var10 + var9 * (1.0F - var10);
1887                var5 = var5 * var10 + var9 * (1.0F - var10);
1888                var6 = var6 * var10 + var9 * (1.0F - var10);
1889            }
1890    
1891            return this.getWorldVec3Pool().getVecFromPool((double)var4, (double)var5, (double)var6);
1892        }
1893    
1894        @SideOnly(Side.CLIENT)
1895    
1896        /**
1897         * Returns vector(ish) with R/G/B for fog
1898         */
1899        public Vec3 getFogColor(float par1)
1900        {
1901            float var2 = this.getCelestialAngle(par1);
1902            return this.provider.getFogColor(var2, par1);
1903        }
1904    
1905        /**
1906         * Gets the height to which rain/snow will fall. Calculates it if not already stored.
1907         */
1908        public int getPrecipitationHeight(int par1, int par2)
1909        {
1910            return this.getChunkFromBlockCoords(par1, par2).getPrecipitationHeight(par1 & 15, par2 & 15);
1911        }
1912    
1913        /**
1914         * Finds the highest block on the x, z coordinate that is solid and returns its y coord. Args x, z
1915         */
1916        public int getTopSolidOrLiquidBlock(int par1, int par2)
1917        {
1918            Chunk var3 = this.getChunkFromBlockCoords(par1, par2);
1919            int var4 = var3.getTopFilledSegment() + 15;
1920            par1 &= 15;
1921    
1922            for (par2 &= 15; var4 > 0; --var4)
1923            {
1924                int var5 = var3.getBlockID(par1, var4, par2);
1925    
1926                if (var5 != 0 && Block.blocksList[var5].blockMaterial.blocksMovement() && Block.blocksList[var5].blockMaterial != Material.leaves && !Block.blocksList[var5].isBlockFoliage(this, par1, var4, par2))
1927                {
1928                    return var4 + 1;
1929                }
1930            }
1931    
1932            return -1;
1933        }
1934    
1935        @SideOnly(Side.CLIENT)
1936    
1937        /**
1938         * How bright are stars in the sky
1939         */
1940        public float getStarBrightness(float par1)
1941        {
1942            return provider.getStarBrightness(par1);
1943        }
1944    
1945        @SideOnly(Side.CLIENT)
1946        public float getStarBrightnessBody(float par1)
1947        {
1948            float var2 = this.getCelestialAngle(par1);
1949            float var3 = 1.0F - (MathHelper.cos(var2 * (float)Math.PI * 2.0F) * 2.0F + 0.25F);
1950    
1951            if (var3 < 0.0F)
1952            {
1953                var3 = 0.0F;
1954            }
1955    
1956            if (var3 > 1.0F)
1957            {
1958                var3 = 1.0F;
1959            }
1960    
1961            return var3 * var3 * 0.5F;
1962        }
1963    
1964        /**
1965         * Schedules a tick to a block with a delay (Most commonly the tick rate)
1966         */
1967        public void scheduleBlockUpdate(int par1, int par2, int par3, int par4, int par5) {}
1968    
1969        public void func_82740_a(int par1, int par2, int par3, int par4, int par5, int par6) {}
1970    
1971        /**
1972         * Schedules a block update from the saved information in a chunk. Called when the chunk is loaded.
1973         */
1974        public void scheduleBlockUpdateFromLoad(int par1, int par2, int par3, int par4, int par5) {}
1975    
1976        /**
1977         * Updates (and cleans up) entities and tile entities
1978         */
1979        public void updateEntities()
1980        {
1981            this.theProfiler.startSection("entities");
1982            this.theProfiler.startSection("global");
1983            int var1;
1984            Entity var2;
1985            CrashReport var4;
1986            CrashReportCategory var5;
1987    
1988            for (var1 = 0; var1 < this.weatherEffects.size(); ++var1)
1989            {
1990                var2 = (Entity)this.weatherEffects.get(var1);
1991    
1992                try
1993                {
1994                    var2.onUpdate();
1995                }
1996                catch (Throwable var7)
1997                {
1998                    var4 = CrashReport.func_85055_a(var7, "Ticking entity");
1999                    var5 = var4.func_85058_a("Entity being ticked");
2000    
2001                    if (var2 == null)
2002                    {
2003                        var5.addCrashSection("Entity", "~~NULL~~");
2004                    }
2005                    else
2006                    {
2007                        var2.func_85029_a(var5);
2008                    }
2009    
2010                    throw new ReportedException(var4);
2011                }
2012    
2013                if (var2.isDead)
2014                {
2015                    this.weatherEffects.remove(var1--);
2016                }
2017            }
2018    
2019            this.theProfiler.endStartSection("remove");
2020            this.loadedEntityList.removeAll(this.unloadedEntityList);
2021            int var3;
2022            int var13;
2023    
2024            for (var1 = 0; var1 < this.unloadedEntityList.size(); ++var1)
2025            {
2026                var2 = (Entity)this.unloadedEntityList.get(var1);
2027                var3 = var2.chunkCoordX;
2028                var13 = var2.chunkCoordZ;
2029    
2030                if (var2.addedToChunk && this.chunkExists(var3, var13))
2031                {
2032                    this.getChunkFromChunkCoords(var3, var13).removeEntity(var2);
2033                }
2034            }
2035    
2036            for (var1 = 0; var1 < this.unloadedEntityList.size(); ++var1)
2037            {
2038                this.releaseEntitySkin((Entity)this.unloadedEntityList.get(var1));
2039            }
2040    
2041            this.theProfiler.endStartSection("regular");
2042    
2043            for (var1 = 0; var1 < this.loadedEntityList.size(); ++var1)
2044            {
2045                var2 = (Entity)this.loadedEntityList.get(var1);
2046    
2047                if (var2.ridingEntity != null)
2048                {
2049                    if (!var2.ridingEntity.isDead && var2.ridingEntity.riddenByEntity == var2)
2050                    {
2051                        continue;
2052                    }
2053    
2054                    var2.ridingEntity.riddenByEntity = null;
2055                    var2.ridingEntity = null;
2056                }
2057    
2058                this.theProfiler.startSection("tick");
2059    
2060                if (!var2.isDead)
2061                {
2062                    try
2063                    {
2064                        this.updateEntity(var2);
2065                    }
2066                    catch (Throwable var8)
2067                    {
2068                        var4 = CrashReport.func_85055_a(var8, "Ticking entity");
2069                        var5 = var4.func_85058_a("Entity being ticked");
2070    
2071                        if (var2 == null)
2072                        {
2073                            var5.addCrashSection("Entity", "~~NULL~~");
2074                        }
2075                        else
2076                        {
2077                            var2.func_85029_a(var5);
2078                        }
2079    
2080                        throw new ReportedException(var4);
2081                    }
2082                }
2083    
2084                this.theProfiler.endSection();
2085                this.theProfiler.startSection("remove");
2086    
2087                if (var2.isDead)
2088                {
2089                    var3 = var2.chunkCoordX;
2090                    var13 = var2.chunkCoordZ;
2091    
2092                    if (var2.addedToChunk && this.chunkExists(var3, var13))
2093                    {
2094                        this.getChunkFromChunkCoords(var3, var13).removeEntity(var2);
2095                    }
2096    
2097                    this.loadedEntityList.remove(var1--);
2098                    this.releaseEntitySkin(var2);
2099                }
2100    
2101                this.theProfiler.endSection();
2102            }
2103    
2104            this.theProfiler.endStartSection("tileEntities");
2105            this.scanningTileEntities = true;
2106            Iterator var14 = this.loadedTileEntityList.iterator();
2107    
2108            while (var14.hasNext())
2109            {
2110                TileEntity var9 = (TileEntity)var14.next();
2111    
2112                if (!var9.isInvalid() && var9.func_70309_m() && this.blockExists(var9.xCoord, var9.yCoord, var9.zCoord))
2113                {
2114                    try
2115                    {
2116                        var9.updateEntity();
2117                    }
2118                    catch (Throwable var6)
2119                    {
2120                        var4 = CrashReport.func_85055_a(var6, "Ticking tile entity");
2121                        var5 = var4.func_85058_a("Tile entity being ticked");
2122    
2123                        if (var9 == null)
2124                        {
2125                            var5.addCrashSection("Tile entity", "~~NULL~~");
2126                        }
2127                        else
2128                        {
2129                            var9.func_85027_a(var5);
2130                        }
2131    
2132                        throw new ReportedException(var4);
2133                    }
2134                }
2135    
2136                if (var9.isInvalid())
2137                {
2138                    var14.remove();
2139    
2140                    if (this.chunkExists(var9.xCoord >> 4, var9.zCoord >> 4))
2141                    {
2142                        Chunk var11 = this.getChunkFromChunkCoords(var9.xCoord >> 4, var9.zCoord >> 4);
2143    
2144                        if (var11 != null)
2145                        {
2146                            var11.cleanChunkBlockTileEntity(var9.xCoord & 15, var9.yCoord, var9.zCoord & 15);
2147                        }
2148                    }
2149                }
2150            }
2151    
2152            this.scanningTileEntities = false;
2153    
2154            if (!this.entityRemoval.isEmpty())
2155            {
2156                for (Object tile : entityRemoval)
2157                {
2158                   ((TileEntity)tile).onChunkUnload();
2159                }
2160                this.loadedTileEntityList.removeAll(this.entityRemoval);
2161                this.entityRemoval.clear();
2162            }
2163    
2164            this.theProfiler.endStartSection("pendingTileEntities");
2165    
2166            if (!this.addedTileEntityList.isEmpty())
2167            {
2168                for (int var10 = 0; var10 < this.addedTileEntityList.size(); ++var10)
2169                {
2170                    TileEntity var12 = (TileEntity)this.addedTileEntityList.get(var10);
2171    
2172                    if (!var12.isInvalid())
2173                    {
2174                        if (!this.loadedTileEntityList.contains(var12))
2175                        {
2176                            this.loadedTileEntityList.add(var12);
2177                        }
2178                    }
2179                    else
2180                    {
2181                        if (this.chunkExists(var12.xCoord >> 4, var12.zCoord >> 4))
2182                        {
2183                            Chunk var15 = this.getChunkFromChunkCoords(var12.xCoord >> 4, var12.zCoord >> 4);
2184    
2185                            if (var15 != null)
2186                            {
2187                                var15.setChunkBlockTileEntity(var12.xCoord & 15, var12.yCoord, var12.zCoord & 15, var12);
2188                            }
2189                        }
2190                    }
2191                }
2192    
2193                this.addedTileEntityList.clear();
2194            }
2195    
2196            this.theProfiler.endSection();
2197            this.theProfiler.endSection();
2198        }
2199    
2200        public void addTileEntity(Collection par1Collection)
2201        {
2202            List dest = scanningTileEntities ? addedTileEntityList : loadedTileEntityList;
2203            for(Object entity : par1Collection)
2204            {
2205                if(((TileEntity)entity).canUpdate())
2206                {
2207                    dest.add(entity);
2208                }
2209            }
2210        }
2211    
2212        /**
2213         * Will update the entity in the world if the chunk the entity is in is currently loaded. Args: entity
2214         */
2215        public void updateEntity(Entity par1Entity)
2216        {
2217            this.updateEntityWithOptionalForce(par1Entity, true);
2218        }
2219    
2220        /**
2221         * Will update the entity in the world if the chunk the entity is in is currently loaded or its forced to update.
2222         * Args: entity, forceUpdate
2223         */
2224        public void updateEntityWithOptionalForce(Entity par1Entity, boolean par2)
2225        {
2226            int var3 = MathHelper.floor_double(par1Entity.posX);
2227            int var4 = MathHelper.floor_double(par1Entity.posZ);
2228    
2229            boolean isForced = getPersistentChunks().containsKey(new ChunkCoordIntPair(var3 >> 4, var4 >> 4));
2230            byte var5 = isForced ? (byte)0 : 32;
2231            boolean canUpdate = !par2 || this.checkChunksExist(var3 - var5, 0, var4 - var5, var3 + var5, 0, var4 + var5);
2232            if (!canUpdate)
2233            {
2234                EntityEvent.CanUpdate event = new EntityEvent.CanUpdate(par1Entity);
2235                MinecraftForge.EVENT_BUS.post(event);
2236                canUpdate = event.canUpdate;
2237            }
2238            if (canUpdate)
2239            {
2240                par1Entity.lastTickPosX = par1Entity.posX;
2241                par1Entity.lastTickPosY = par1Entity.posY;
2242                par1Entity.lastTickPosZ = par1Entity.posZ;
2243                par1Entity.prevRotationYaw = par1Entity.rotationYaw;
2244                par1Entity.prevRotationPitch = par1Entity.rotationPitch;
2245    
2246                if (par2 && par1Entity.addedToChunk)
2247                {
2248                    if (par1Entity.ridingEntity != null)
2249                    {
2250                        par1Entity.updateRidden();
2251                    }
2252                    else
2253                    {
2254                        par1Entity.onUpdate();
2255                    }
2256                }
2257    
2258                this.theProfiler.startSection("chunkCheck");
2259    
2260                if (Double.isNaN(par1Entity.posX) || Double.isInfinite(par1Entity.posX))
2261                {
2262                    par1Entity.posX = par1Entity.lastTickPosX;
2263                }
2264    
2265                if (Double.isNaN(par1Entity.posY) || Double.isInfinite(par1Entity.posY))
2266                {
2267                    par1Entity.posY = par1Entity.lastTickPosY;
2268                }
2269    
2270                if (Double.isNaN(par1Entity.posZ) || Double.isInfinite(par1Entity.posZ))
2271                {
2272                    par1Entity.posZ = par1Entity.lastTickPosZ;
2273                }
2274    
2275                if (Double.isNaN((double)par1Entity.rotationPitch) || Double.isInfinite((double)par1Entity.rotationPitch))
2276                {
2277                    par1Entity.rotationPitch = par1Entity.prevRotationPitch;
2278                }
2279    
2280                if (Double.isNaN((double)par1Entity.rotationYaw) || Double.isInfinite((double)par1Entity.rotationYaw))
2281                {
2282                    par1Entity.rotationYaw = par1Entity.prevRotationYaw;
2283                }
2284    
2285                int var6 = MathHelper.floor_double(par1Entity.posX / 16.0D);
2286                int var7 = MathHelper.floor_double(par1Entity.posY / 16.0D);
2287                int var8 = MathHelper.floor_double(par1Entity.posZ / 16.0D);
2288    
2289                if (!par1Entity.addedToChunk || par1Entity.chunkCoordX != var6 || par1Entity.chunkCoordY != var7 || par1Entity.chunkCoordZ != var8)
2290                {
2291                    if (par1Entity.addedToChunk && this.chunkExists(par1Entity.chunkCoordX, par1Entity.chunkCoordZ))
2292                    {
2293                        this.getChunkFromChunkCoords(par1Entity.chunkCoordX, par1Entity.chunkCoordZ).removeEntityAtIndex(par1Entity, par1Entity.chunkCoordY);
2294                    }
2295    
2296                    if (this.chunkExists(var6, var8))
2297                    {
2298                        par1Entity.addedToChunk = true;
2299                        this.getChunkFromChunkCoords(var6, var8).addEntity(par1Entity);
2300                    }
2301                    else
2302                    {
2303                        par1Entity.addedToChunk = false;
2304                    }
2305                }
2306    
2307                this.theProfiler.endSection();
2308    
2309                if (par2 && par1Entity.addedToChunk && par1Entity.riddenByEntity != null)
2310                {
2311                    if (!par1Entity.riddenByEntity.isDead && par1Entity.riddenByEntity.ridingEntity == par1Entity)
2312                    {
2313                        this.updateEntity(par1Entity.riddenByEntity);
2314                    }
2315                    else
2316                    {
2317                        par1Entity.riddenByEntity.ridingEntity = null;
2318                        par1Entity.riddenByEntity = null;
2319                    }
2320                }
2321            }
2322        }
2323    
2324        /**
2325         * Returns true if there are no solid, live entities in the specified AxisAlignedBB
2326         */
2327        public boolean checkIfAABBIsClear(AxisAlignedBB par1AxisAlignedBB)
2328        {
2329            return this.checkIfAABBIsClearExcludingEntity(par1AxisAlignedBB, (Entity)null);
2330        }
2331    
2332        /**
2333         * Returns true if there are no solid, live entities in the specified AxisAlignedBB, excluding the given entity
2334         */
2335        public boolean checkIfAABBIsClearExcludingEntity(AxisAlignedBB par1AxisAlignedBB, Entity par2Entity)
2336        {
2337            List var3 = this.getEntitiesWithinAABBExcludingEntity((Entity)null, par1AxisAlignedBB);
2338    
2339            for (int var4 = 0; var4 < var3.size(); ++var4)
2340            {
2341                Entity var5 = (Entity)var3.get(var4);
2342    
2343                if (!var5.isDead && var5.preventEntitySpawning && var5 != par2Entity)
2344                {
2345                    return false;
2346                }
2347            }
2348    
2349            return true;
2350        }
2351    
2352        /**
2353         * Returns true if there are any blocks in the region constrained by an AxisAlignedBB
2354         */
2355        public boolean isAABBNonEmpty(AxisAlignedBB par1AxisAlignedBB)
2356        {
2357            int var2 = MathHelper.floor_double(par1AxisAlignedBB.minX);
2358            int var3 = MathHelper.floor_double(par1AxisAlignedBB.maxX + 1.0D);
2359            int var4 = MathHelper.floor_double(par1AxisAlignedBB.minY);
2360            int var5 = MathHelper.floor_double(par1AxisAlignedBB.maxY + 1.0D);
2361            int var6 = MathHelper.floor_double(par1AxisAlignedBB.minZ);
2362            int var7 = MathHelper.floor_double(par1AxisAlignedBB.maxZ + 1.0D);
2363    
2364            if (par1AxisAlignedBB.minX < 0.0D)
2365            {
2366                --var2;
2367            }
2368    
2369            if (par1AxisAlignedBB.minY < 0.0D)
2370            {
2371                --var4;
2372            }
2373    
2374            if (par1AxisAlignedBB.minZ < 0.0D)
2375            {
2376                --var6;
2377            }
2378    
2379            for (int var8 = var2; var8 < var3; ++var8)
2380            {
2381                for (int var9 = var4; var9 < var5; ++var9)
2382                {
2383                    for (int var10 = var6; var10 < var7; ++var10)
2384                    {
2385                        Block var11 = Block.blocksList[this.getBlockId(var8, var9, var10)];
2386    
2387                        if (var11 != null)
2388                        {
2389                            return true;
2390                        }
2391                    }
2392                }
2393            }
2394    
2395            return false;
2396        }
2397    
2398        /**
2399         * Returns if any of the blocks within the aabb are liquids. Args: aabb
2400         */
2401        public boolean isAnyLiquid(AxisAlignedBB par1AxisAlignedBB)
2402        {
2403            int var2 = MathHelper.floor_double(par1AxisAlignedBB.minX);
2404            int var3 = MathHelper.floor_double(par1AxisAlignedBB.maxX + 1.0D);
2405            int var4 = MathHelper.floor_double(par1AxisAlignedBB.minY);
2406            int var5 = MathHelper.floor_double(par1AxisAlignedBB.maxY + 1.0D);
2407            int var6 = MathHelper.floor_double(par1AxisAlignedBB.minZ);
2408            int var7 = MathHelper.floor_double(par1AxisAlignedBB.maxZ + 1.0D);
2409    
2410            if (par1AxisAlignedBB.minX < 0.0D)
2411            {
2412                --var2;
2413            }
2414    
2415            if (par1AxisAlignedBB.minY < 0.0D)
2416            {
2417                --var4;
2418            }
2419    
2420            if (par1AxisAlignedBB.minZ < 0.0D)
2421            {
2422                --var6;
2423            }
2424    
2425            for (int var8 = var2; var8 < var3; ++var8)
2426            {
2427                for (int var9 = var4; var9 < var5; ++var9)
2428                {
2429                    for (int var10 = var6; var10 < var7; ++var10)
2430                    {
2431                        Block var11 = Block.blocksList[this.getBlockId(var8, var9, var10)];
2432    
2433                        if (var11 != null && var11.blockMaterial.isLiquid())
2434                        {
2435                            return true;
2436                        }
2437                    }
2438                }
2439            }
2440    
2441            return false;
2442        }
2443    
2444        /**
2445         * Returns whether or not the given bounding box is on fire or not
2446         */
2447        public boolean isBoundingBoxBurning(AxisAlignedBB par1AxisAlignedBB)
2448        {
2449            int var2 = MathHelper.floor_double(par1AxisAlignedBB.minX);
2450            int var3 = MathHelper.floor_double(par1AxisAlignedBB.maxX + 1.0D);
2451            int var4 = MathHelper.floor_double(par1AxisAlignedBB.minY);
2452            int var5 = MathHelper.floor_double(par1AxisAlignedBB.maxY + 1.0D);
2453            int var6 = MathHelper.floor_double(par1AxisAlignedBB.minZ);
2454            int var7 = MathHelper.floor_double(par1AxisAlignedBB.maxZ + 1.0D);
2455    
2456            if (this.checkChunksExist(var2, var4, var6, var3, var5, var7))
2457            {
2458                for (int var8 = var2; var8 < var3; ++var8)
2459                {
2460                    for (int var9 = var4; var9 < var5; ++var9)
2461                    {
2462                        for (int var10 = var6; var10 < var7; ++var10)
2463                        {
2464                            int var11 = this.getBlockId(var8, var9, var10);
2465    
2466                            if (var11 == Block.fire.blockID || var11 == Block.lavaMoving.blockID || var11 == Block.lavaStill.blockID)
2467                            {
2468                                return true;
2469                            }
2470                            else
2471                            {
2472                                Block block = Block.blocksList[var11];
2473                                if (block != null && block.isBlockBurning(this, var8, var9, var10))
2474                                {
2475                                    return true;
2476                                }
2477                            }
2478                        }
2479                    }
2480                }
2481            }
2482    
2483            return false;
2484        }
2485    
2486        /**
2487         * handles the acceleration of an object whilst in water. Not sure if it is used elsewhere.
2488         */
2489        public boolean handleMaterialAcceleration(AxisAlignedBB par1AxisAlignedBB, Material par2Material, Entity par3Entity)
2490        {
2491            int var4 = MathHelper.floor_double(par1AxisAlignedBB.minX);
2492            int var5 = MathHelper.floor_double(par1AxisAlignedBB.maxX + 1.0D);
2493            int var6 = MathHelper.floor_double(par1AxisAlignedBB.minY);
2494            int var7 = MathHelper.floor_double(par1AxisAlignedBB.maxY + 1.0D);
2495            int var8 = MathHelper.floor_double(par1AxisAlignedBB.minZ);
2496            int var9 = MathHelper.floor_double(par1AxisAlignedBB.maxZ + 1.0D);
2497    
2498            if (!this.checkChunksExist(var4, var6, var8, var5, var7, var9))
2499            {
2500                return false;
2501            }
2502            else
2503            {
2504                boolean var10 = false;
2505                Vec3 var11 = this.getWorldVec3Pool().getVecFromPool(0.0D, 0.0D, 0.0D);
2506    
2507                for (int var12 = var4; var12 < var5; ++var12)
2508                {
2509                    for (int var13 = var6; var13 < var7; ++var13)
2510                    {
2511                        for (int var14 = var8; var14 < var9; ++var14)
2512                        {
2513                            Block var15 = Block.blocksList[this.getBlockId(var12, var13, var14)];
2514    
2515                            if (var15 != null && var15.blockMaterial == par2Material)
2516                            {
2517                                double var16 = (double)((float)(var13 + 1) - BlockFluid.getFluidHeightPercent(this.getBlockMetadata(var12, var13, var14)));
2518    
2519                                if ((double)var7 >= var16)
2520                                {
2521                                    var10 = true;
2522                                    var15.velocityToAddToEntity(this, var12, var13, var14, par3Entity, var11);
2523                                }
2524                            }
2525                        }
2526                    }
2527                }
2528    
2529                if (var11.lengthVector() > 0.0D)
2530                {
2531                    var11 = var11.normalize();
2532                    double var18 = 0.014D;
2533                    par3Entity.motionX += var11.xCoord * var18;
2534                    par3Entity.motionY += var11.yCoord * var18;
2535                    par3Entity.motionZ += var11.zCoord * var18;
2536                }
2537    
2538                return var10;
2539            }
2540        }
2541    
2542        /**
2543         * Returns true if the given bounding box contains the given material
2544         */
2545        public boolean isMaterialInBB(AxisAlignedBB par1AxisAlignedBB, Material par2Material)
2546        {
2547            int var3 = MathHelper.floor_double(par1AxisAlignedBB.minX);
2548            int var4 = MathHelper.floor_double(par1AxisAlignedBB.maxX + 1.0D);
2549            int var5 = MathHelper.floor_double(par1AxisAlignedBB.minY);
2550            int var6 = MathHelper.floor_double(par1AxisAlignedBB.maxY + 1.0D);
2551            int var7 = MathHelper.floor_double(par1AxisAlignedBB.minZ);
2552            int var8 = MathHelper.floor_double(par1AxisAlignedBB.maxZ + 1.0D);
2553    
2554            for (int var9 = var3; var9 < var4; ++var9)
2555            {
2556                for (int var10 = var5; var10 < var6; ++var10)
2557                {
2558                    for (int var11 = var7; var11 < var8; ++var11)
2559                    {
2560                        Block var12 = Block.blocksList[this.getBlockId(var9, var10, var11)];
2561    
2562                        if (var12 != null && var12.blockMaterial == par2Material)
2563                        {
2564                            return true;
2565                        }
2566                    }
2567                }
2568            }
2569    
2570            return false;
2571        }
2572    
2573        /**
2574         * checks if the given AABB is in the material given. Used while swimming.
2575         */
2576        public boolean isAABBInMaterial(AxisAlignedBB par1AxisAlignedBB, Material par2Material)
2577        {
2578            int var3 = MathHelper.floor_double(par1AxisAlignedBB.minX);
2579            int var4 = MathHelper.floor_double(par1AxisAlignedBB.maxX + 1.0D);
2580            int var5 = MathHelper.floor_double(par1AxisAlignedBB.minY);
2581            int var6 = MathHelper.floor_double(par1AxisAlignedBB.maxY + 1.0D);
2582            int var7 = MathHelper.floor_double(par1AxisAlignedBB.minZ);
2583            int var8 = MathHelper.floor_double(par1AxisAlignedBB.maxZ + 1.0D);
2584    
2585            for (int var9 = var3; var9 < var4; ++var9)
2586            {
2587                for (int var10 = var5; var10 < var6; ++var10)
2588                {
2589                    for (int var11 = var7; var11 < var8; ++var11)
2590                    {
2591                        Block var12 = Block.blocksList[this.getBlockId(var9, var10, var11)];
2592    
2593                        if (var12 != null && var12.blockMaterial == par2Material)
2594                        {
2595                            int var13 = this.getBlockMetadata(var9, var10, var11);
2596                            double var14 = (double)(var10 + 1);
2597    
2598                            if (var13 < 8)
2599                            {
2600                                var14 = (double)(var10 + 1) - (double)var13 / 8.0D;
2601                            }
2602    
2603                            if (var14 >= par1AxisAlignedBB.minY)
2604                            {
2605                                return true;
2606                            }
2607                        }
2608                    }
2609                }
2610            }
2611    
2612            return false;
2613        }
2614    
2615        /**
2616         * Creates an explosion. Args: entity, x, y, z, strength
2617         */
2618        public Explosion createExplosion(Entity par1Entity, double par2, double par4, double par6, float par8, boolean par9)
2619        {
2620            return this.newExplosion(par1Entity, par2, par4, par6, par8, false, par9);
2621        }
2622    
2623        /**
2624         * returns a new explosion. Does initiation (at time of writing Explosion is not finished)
2625         */
2626        public Explosion newExplosion(Entity par1Entity, double par2, double par4, double par6, float par8, boolean par9, boolean par10)
2627        {
2628            Explosion var11 = new Explosion(this, par1Entity, par2, par4, par6, par8);
2629            var11.isFlaming = par9;
2630            var11.isSmoking = par10;
2631            var11.doExplosionA();
2632            var11.doExplosionB(true);
2633            return var11;
2634        }
2635    
2636        /**
2637         * Gets the percentage of real blocks within within a bounding box, along a specified vector.
2638         */
2639        public float getBlockDensity(Vec3 par1Vec3, AxisAlignedBB par2AxisAlignedBB)
2640        {
2641            double var3 = 1.0D / ((par2AxisAlignedBB.maxX - par2AxisAlignedBB.minX) * 2.0D + 1.0D);
2642            double var5 = 1.0D / ((par2AxisAlignedBB.maxY - par2AxisAlignedBB.minY) * 2.0D + 1.0D);
2643            double var7 = 1.0D / ((par2AxisAlignedBB.maxZ - par2AxisAlignedBB.minZ) * 2.0D + 1.0D);
2644            int var9 = 0;
2645            int var10 = 0;
2646    
2647            for (float var11 = 0.0F; var11 <= 1.0F; var11 = (float)((double)var11 + var3))
2648            {
2649                for (float var12 = 0.0F; var12 <= 1.0F; var12 = (float)((double)var12 + var5))
2650                {
2651                    for (float var13 = 0.0F; var13 <= 1.0F; var13 = (float)((double)var13 + var7))
2652                    {
2653                        double var14 = par2AxisAlignedBB.minX + (par2AxisAlignedBB.maxX - par2AxisAlignedBB.minX) * (double)var11;
2654                        double var16 = par2AxisAlignedBB.minY + (par2AxisAlignedBB.maxY - par2AxisAlignedBB.minY) * (double)var12;
2655                        double var18 = par2AxisAlignedBB.minZ + (par2AxisAlignedBB.maxZ - par2AxisAlignedBB.minZ) * (double)var13;
2656    
2657                        if (this.rayTraceBlocks(this.getWorldVec3Pool().getVecFromPool(var14, var16, var18), par1Vec3) == null)
2658                        {
2659                            ++var9;
2660                        }
2661    
2662                        ++var10;
2663                    }
2664                }
2665            }
2666    
2667            return (float)var9 / (float)var10;
2668        }
2669    
2670        /**
2671         * If the block in the given direction of the given coordinate is fire, extinguish it. Args: Player, X,Y,Z,
2672         * blockDirection
2673         */
2674        public boolean extinguishFire(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5)
2675        {
2676            if (par5 == 0)
2677            {
2678                --par3;
2679            }
2680    
2681            if (par5 == 1)
2682            {
2683                ++par3;
2684            }
2685    
2686            if (par5 == 2)
2687            {
2688                --par4;
2689            }
2690    
2691            if (par5 == 3)
2692            {
2693                ++par4;
2694            }
2695    
2696            if (par5 == 4)
2697            {
2698                --par2;
2699            }
2700    
2701            if (par5 == 5)
2702            {
2703                ++par2;
2704            }
2705    
2706            if (this.getBlockId(par2, par3, par4) == Block.fire.blockID)
2707            {
2708                this.playAuxSFXAtEntity(par1EntityPlayer, 1004, par2, par3, par4, 0);
2709                this.setBlockWithNotify(par2, par3, par4, 0);
2710                return true;
2711            }
2712            else
2713            {
2714                return false;
2715            }
2716        }
2717    
2718        @SideOnly(Side.CLIENT)
2719    
2720        /**
2721         * This string is 'All: (number of loaded entities)' Viewable by press ing F3
2722         */
2723        public String getDebugLoadedEntities()
2724        {
2725            return "All: " + this.loadedEntityList.size();
2726        }
2727    
2728        @SideOnly(Side.CLIENT)
2729    
2730        /**
2731         * Returns the name of the current chunk provider, by calling chunkprovider.makeString()
2732         */
2733        public String getProviderName()
2734        {
2735            return this.chunkProvider.makeString();
2736        }
2737    
2738        /**
2739         * Returns the TileEntity associated with a given block in X,Y,Z coordinates, or null if no TileEntity exists
2740         */
2741        public TileEntity getBlockTileEntity(int par1, int par2, int par3)
2742        {
2743            if (par2 >= 256)
2744            {
2745                return null;
2746            }
2747            else
2748            {
2749                Chunk var4 = this.getChunkFromChunkCoords(par1 >> 4, par3 >> 4);
2750    
2751                if (var4 == null)
2752                {
2753                    return null;
2754                }
2755                else
2756                {
2757                    TileEntity var5 = var4.getChunkBlockTileEntity(par1 & 15, par2, par3 & 15);
2758    
2759                    if (var5 == null)
2760                    {
2761                        for (int var6 = 0; var6 < this.addedTileEntityList.size(); ++var6)
2762                        {
2763                            TileEntity var7 = (TileEntity)this.addedTileEntityList.get(var6);
2764    
2765                            if (!var7.isInvalid() && var7.xCoord == par1 && var7.yCoord == par2 && var7.zCoord == par3)
2766                            {
2767                                var5 = var7;
2768                                break;
2769                            }
2770                        }
2771                    }
2772    
2773                    return var5;
2774                }
2775            }
2776        }
2777    
2778        /**
2779         * Sets the TileEntity for a given block in X, Y, Z coordinates
2780         */
2781        public void setBlockTileEntity(int par1, int par2, int par3, TileEntity par4TileEntity)
2782        {
2783            if (par4TileEntity == null || par4TileEntity.isInvalid())
2784            {
2785                return;
2786            }
2787    
2788            if (par4TileEntity.canUpdate())
2789            {
2790                List dest = scanningTileEntities ? addedTileEntityList : loadedTileEntityList;
2791                dest.add(par4TileEntity);
2792            }
2793    
2794            Chunk chunk = getChunkFromChunkCoords(par1 >> 4, par3 >> 4);
2795            if (chunk != null)
2796            {
2797                chunk.setChunkBlockTileEntity(par1 & 15, par2, par3 & 15, par4TileEntity);
2798            }
2799        }
2800    
2801        /**
2802         * Removes the TileEntity for a given block in X,Y,Z coordinates
2803         */
2804        public void removeBlockTileEntity(int par1, int par2, int par3)
2805        {
2806            Chunk chunk = getChunkFromChunkCoords(par1 >> 4, par3 >> 4);
2807            if (chunk != null)
2808            {
2809                chunk.removeChunkBlockTileEntity(par1 & 15, par2, par3 & 15);
2810            }
2811        }
2812    
2813        /**
2814         * adds tile entity to despawn list (renamed from markEntityForDespawn)
2815         */
2816        public void markTileEntityForDespawn(TileEntity par1TileEntity)
2817        {
2818            this.entityRemoval.add(par1TileEntity);
2819        }
2820    
2821        /**
2822         * Returns true if the block at the specified coordinates is an opaque cube. Args: x, y, z
2823         */
2824        public boolean isBlockOpaqueCube(int par1, int par2, int par3)
2825        {
2826            Block var4 = Block.blocksList[this.getBlockId(par1, par2, par3)];
2827            return var4 == null ? false : var4.isOpaqueCube();
2828        }
2829    
2830        /**
2831         * Indicate if a material is a normal solid opaque cube.
2832         */
2833        public boolean isBlockNormalCube(int par1, int par2, int par3)
2834        {
2835            Block block = Block.blocksList[getBlockId(par1, par2, par3)];
2836            return block != null && block.isBlockNormalCube(this, par1, par2, par3);
2837        }
2838    
2839        public boolean func_85174_u(int par1, int par2, int par3)
2840        {
2841            int var4 = this.getBlockId(par1, par2, par3);
2842    
2843            if (var4 != 0 && Block.blocksList[var4] != null)
2844            {
2845                AxisAlignedBB var5 = Block.blocksList[var4].getCollisionBoundingBoxFromPool(this, par1, par2, par3);
2846                return var5 != null && var5.getAverageEdgeLength() >= 1.0D;
2847            }
2848            else
2849            {
2850                return false;
2851            }
2852        }
2853    
2854        /**
2855         * Returns true if the block at the given coordinate has a solid (buildable) top surface.
2856         */
2857        public boolean doesBlockHaveSolidTopSurface(int par1, int par2, int par3)
2858        {
2859            return isBlockSolidOnSide(par1, par2, par3, ForgeDirection.UP);
2860        }
2861    
2862        /**
2863         * Checks if the block is a solid, normal cube. If the chunk does not exist, or is not loaded, it returns the
2864         * boolean parameter.
2865         */
2866        public boolean isBlockNormalCubeDefault(int par1, int par2, int par3, boolean par4)
2867        {
2868            if (par1 >= -30000000 && par3 >= -30000000 && par1 < 30000000 && par3 < 30000000)
2869            {
2870                Chunk var5 = this.chunkProvider.provideChunk(par1 >> 4, par3 >> 4);
2871    
2872                if (var5 != null && !var5.isEmpty())
2873                {
2874                    Block var6 = Block.blocksList[this.getBlockId(par1, par2, par3)];
2875                    return var6 == null ? false : isBlockNormalCube(par1, par2, par3);
2876                }
2877                else
2878                {
2879                    return par4;
2880                }
2881            }
2882            else
2883            {
2884                return par4;
2885            }
2886        }
2887    
2888        /**
2889         * Called on construction of the World class to setup the initial skylight values
2890         */
2891        public void calculateInitialSkylight()
2892        {
2893            int var1 = this.calculateSkylightSubtracted(1.0F);
2894    
2895            if (var1 != this.skylightSubtracted)
2896            {
2897                this.skylightSubtracted = var1;
2898            }
2899        }
2900    
2901        /**
2902         * Set which types of mobs are allowed to spawn (peaceful vs hostile).
2903         */
2904        public void setAllowedSpawnTypes(boolean par1, boolean par2)
2905        {
2906            provider.setAllowedSpawnTypes(par1, par2);
2907        }
2908    
2909        /**
2910         * Runs a single tick for the world
2911         */
2912        public void tick()
2913        {
2914            this.updateWeather();
2915        }
2916    
2917        /**
2918         * Called from World constructor to set rainingStrength and thunderingStrength
2919         */
2920        private void calculateInitialWeather()
2921        {
2922            provider.calculateInitialWeather();
2923        }
2924    
2925        public void calculateInitialWeatherBody()
2926        {
2927            if (this.worldInfo.isRaining())
2928            {
2929                this.rainingStrength = 1.0F;
2930    
2931                if (this.worldInfo.isThundering())
2932                {
2933                    this.thunderingStrength = 1.0F;
2934                }
2935            }
2936        }
2937    
2938        /**
2939         * Updates all weather states.
2940         */
2941        protected void updateWeather()
2942        {
2943            provider.updateWeather();
2944        }
2945    
2946        public void updateWeatherBody()
2947        {
2948            if (!this.provider.hasNoSky)
2949            {
2950                if (this.lastLightningBolt > 0)
2951                {
2952                    --this.lastLightningBolt;
2953                }
2954    
2955                int var1 = this.worldInfo.getThunderTime();
2956    
2957                if (var1 <= 0)
2958                {
2959                    if (this.worldInfo.isThundering())
2960                    {
2961                        this.worldInfo.setThunderTime(this.rand.nextInt(12000) + 3600);
2962                    }
2963                    else
2964                    {
2965                        this.worldInfo.setThunderTime(this.rand.nextInt(168000) + 12000);
2966                    }
2967                }
2968                else
2969                {
2970                    --var1;
2971                    this.worldInfo.setThunderTime(var1);
2972    
2973                    if (var1 <= 0)
2974                    {
2975                        this.worldInfo.setThundering(!this.worldInfo.isThundering());
2976                    }
2977                }
2978    
2979                int var2 = this.worldInfo.getRainTime();
2980    
2981                if (var2 <= 0)
2982                {
2983                    if (this.worldInfo.isRaining())
2984                    {
2985                        this.worldInfo.setRainTime(this.rand.nextInt(12000) + 12000);
2986                    }
2987                    else
2988                    {
2989                        this.worldInfo.setRainTime(this.rand.nextInt(168000) + 12000);
2990                    }
2991                }
2992                else
2993                {
2994                    --var2;
2995                    this.worldInfo.setRainTime(var2);
2996    
2997                    if (var2 <= 0)
2998                    {
2999                        this.worldInfo.setRaining(!this.worldInfo.isRaining());
3000                    }
3001                }
3002    
3003                this.prevRainingStrength = this.rainingStrength;
3004    
3005                if (this.worldInfo.isRaining())
3006                {
3007                    this.rainingStrength = (float)((double)this.rainingStrength + 0.01D);
3008                }
3009                else
3010                {
3011                    this.rainingStrength = (float)((double)this.rainingStrength - 0.01D);
3012                }
3013    
3014                if (this.rainingStrength < 0.0F)
3015                {
3016                    this.rainingStrength = 0.0F;
3017                }
3018    
3019                if (this.rainingStrength > 1.0F)
3020                {
3021                    this.rainingStrength = 1.0F;
3022                }
3023    
3024                this.prevThunderingStrength = this.thunderingStrength;
3025    
3026                if (this.worldInfo.isThundering())
3027                {
3028                    this.thunderingStrength = (float)((double)this.thunderingStrength + 0.01D);
3029                }
3030                else
3031                {
3032                    this.thunderingStrength = (float)((double)this.thunderingStrength - 0.01D);
3033                }
3034    
3035                if (this.thunderingStrength < 0.0F)
3036                {
3037                    this.thunderingStrength = 0.0F;
3038                }
3039    
3040                if (this.thunderingStrength > 1.0F)
3041                {
3042                    this.thunderingStrength = 1.0F;
3043                }
3044            }
3045        }
3046    
3047        public void toggleRain()
3048        {
3049            provider.toggleRain();
3050        }
3051    
3052        protected void setActivePlayerChunksAndCheckLight()
3053        {
3054            this.activeChunkSet.clear();
3055            this.activeChunkSet.addAll(getPersistentChunks().keySet());
3056    
3057            this.theProfiler.startSection("buildList");
3058            int var1;
3059            EntityPlayer var2;
3060            int var3;
3061            int var4;
3062    
3063            for (var1 = 0; var1 < this.playerEntities.size(); ++var1)
3064            {
3065                var2 = (EntityPlayer)this.playerEntities.get(var1);
3066                var3 = MathHelper.floor_double(var2.posX / 16.0D);
3067                var4 = MathHelper.floor_double(var2.posZ / 16.0D);
3068                byte var5 = 7;
3069    
3070                for (int var6 = -var5; var6 <= var5; ++var6)
3071                {
3072                    for (int var7 = -var5; var7 <= var5; ++var7)
3073                    {
3074                        this.activeChunkSet.add(new ChunkCoordIntPair(var6 + var3, var7 + var4));
3075                    }
3076                }
3077            }
3078    
3079            this.theProfiler.endSection();
3080    
3081            if (this.ambientTickCountdown > 0)
3082            {
3083                --this.ambientTickCountdown;
3084            }
3085    
3086            this.theProfiler.startSection("playerCheckLight");
3087    
3088            if (!this.playerEntities.isEmpty())
3089            {
3090                var1 = this.rand.nextInt(this.playerEntities.size());
3091                var2 = (EntityPlayer)this.playerEntities.get(var1);
3092                var3 = MathHelper.floor_double(var2.posX) + this.rand.nextInt(11) - 5;
3093                var4 = MathHelper.floor_double(var2.posY) + this.rand.nextInt(11) - 5;
3094                int var8 = MathHelper.floor_double(var2.posZ) + this.rand.nextInt(11) - 5;
3095                this.updateAllLightTypes(var3, var4, var8);
3096            }
3097    
3098            this.theProfiler.endSection();
3099        }
3100    
3101        protected void moodSoundAndLightCheck(int par1, int par2, Chunk par3Chunk)
3102        {
3103            this.theProfiler.endStartSection("moodSound");
3104    
3105            if (this.ambientTickCountdown == 0 && !this.isRemote)
3106            {
3107                this.updateLCG = this.updateLCG * 3 + 1013904223;
3108                int var4 = this.updateLCG >> 2;
3109                int var5 = var4 & 15;
3110                int var6 = var4 >> 8 & 15;
3111                int var7 = var4 >> 16 & 127;
3112                int var8 = par3Chunk.getBlockID(var5, var7, var6);
3113                var5 += par1;
3114                var6 += par2;
3115    
3116                if (var8 == 0 && this.getFullBlockLightValue(var5, var7, var6) <= this.rand.nextInt(8) && this.getSavedLightValue(EnumSkyBlock.Sky, var5, var7, var6) <= 0)
3117                {
3118                    EntityPlayer var9 = this.getClosestPlayer((double)var5 + 0.5D, (double)var7 + 0.5D, (double)var6 + 0.5D, 8.0D);
3119    
3120                    if (var9 != null && var9.getDistanceSq((double)var5 + 0.5D, (double)var7 + 0.5D, (double)var6 + 0.5D) > 4.0D)
3121                    {
3122                        this.playSoundEffect((double)var5 + 0.5D, (double)var7 + 0.5D, (double)var6 + 0.5D, "ambient.cave.cave", 0.7F, 0.8F + this.rand.nextFloat() * 0.2F);
3123                        this.ambientTickCountdown = this.rand.nextInt(12000) + 6000;
3124                    }
3125                }
3126            }
3127    
3128            this.theProfiler.endStartSection("checkLight");
3129            par3Chunk.enqueueRelightChecks();
3130        }
3131    
3132        /**
3133         * plays random cave ambient sounds and runs updateTick on random blocks within each chunk in the vacinity of a
3134         * player
3135         */
3136        protected void tickBlocksAndAmbiance()
3137        {
3138            this.setActivePlayerChunksAndCheckLight();
3139        }
3140    
3141        /**
3142         * checks to see if a given block is both water and is cold enough to freeze
3143         */
3144        public boolean isBlockFreezable(int par1, int par2, int par3)
3145        {
3146            return this.canBlockFreeze(par1, par2, par3, false);
3147        }
3148    
3149        /**
3150         * checks to see if a given block is both water and has at least one immediately adjacent non-water block
3151         */
3152        public boolean isBlockFreezableNaturally(int par1, int par2, int par3)
3153        {
3154            return this.canBlockFreeze(par1, par2, par3, true);
3155        }
3156    
3157        /**
3158         * checks to see if a given block is both water, and cold enough to freeze - if the par4 boolean is set, this will
3159         * only return true if there is a non-water block immediately adjacent to the specified block
3160         */
3161        public boolean canBlockFreeze(int par1, int par2, int par3, boolean par4)
3162        {
3163            return provider.canBlockFreeze(par1, par2, par3, par4);
3164        }
3165    
3166        public boolean canBlockFreezeBody(int par1, int par2, int par3, boolean par4)
3167        {
3168            BiomeGenBase var5 = this.getBiomeGenForCoords(par1, par3);
3169            float var6 = var5.getFloatTemperature();
3170    
3171            if (var6 > 0.15F)
3172            {
3173                return false;
3174            }
3175            else
3176            {
3177                if (par2 >= 0 && par2 < 256 && this.getSavedLightValue(EnumSkyBlock.Block, par1, par2, par3) < 10)
3178                {
3179                    int var7 = this.getBlockId(par1, par2, par3);
3180    
3181                    if ((var7 == Block.waterStill.blockID || var7 == Block.waterMoving.blockID) && this.getBlockMetadata(par1, par2, par3) == 0)
3182                    {
3183                        if (!par4)
3184                        {
3185                            return true;
3186                        }
3187    
3188                        boolean var8 = true;
3189    
3190                        if (var8 && this.getBlockMaterial(par1 - 1, par2, par3) != Material.water)
3191                        {
3192                            var8 = false;
3193                        }
3194    
3195                        if (var8 && this.getBlockMaterial(par1 + 1, par2, par3) != Material.water)
3196                        {
3197                            var8 = false;
3198                        }
3199    
3200                        if (var8 && this.getBlockMaterial(par1, par2, par3 - 1) != Material.water)
3201                        {
3202                            var8 = false;
3203                        }
3204    
3205                        if (var8 && this.getBlockMaterial(par1, par2, par3 + 1) != Material.water)
3206                        {
3207                            var8 = false;
3208                        }
3209    
3210                        if (!var8)
3211                        {
3212                            return true;
3213                        }
3214                    }
3215                }
3216    
3217                return false;
3218            }
3219        }
3220    
3221        /**
3222         * Tests whether or not snow can be placed at a given location
3223         */
3224        public boolean canSnowAt(int par1, int par2, int par3)
3225        {
3226            return provider.canSnowAt(par1, par2, par3);
3227        }
3228    
3229        public boolean canSnowAtBody(int par1, int par2, int par3)
3230        {
3231            BiomeGenBase var4 = this.getBiomeGenForCoords(par1, par3);
3232            float var5 = var4.getFloatTemperature();
3233    
3234            if (var5 > 0.15F)
3235            {
3236                return false;
3237            }
3238            else
3239            {
3240                if (par2 >= 0 && par2 < 256 && this.getSavedLightValue(EnumSkyBlock.Block, par1, par2, par3) < 10)
3241                {
3242                    int var6 = this.getBlockId(par1, par2 - 1, par3);
3243                    int var7 = this.getBlockId(par1, par2, par3);
3244    
3245                    if (var7 == 0 && Block.snow.canPlaceBlockAt(this, par1, par2, par3) && var6 != 0 && var6 != Block.ice.blockID && Block.blocksList[var6].blockMaterial.blocksMovement())
3246                    {
3247                        return true;
3248                    }
3249                }
3250    
3251                return false;
3252            }
3253        }
3254    
3255        public void updateAllLightTypes(int par1, int par2, int par3)
3256        {
3257            if (!this.provider.hasNoSky)
3258            {
3259                this.updateLightByType(EnumSkyBlock.Sky, par1, par2, par3);
3260            }
3261    
3262            this.updateLightByType(EnumSkyBlock.Block, par1, par2, par3);
3263        }
3264    
3265        private int computeSkyLightValue(int par1, int par2, int par3, int par4, int par5, int par6)
3266        {
3267            int var7 = 0;
3268    
3269            if (this.canBlockSeeTheSky(par2, par3, par4))
3270            {
3271                var7 = 15;
3272            }
3273            else
3274            {
3275                if (par6 == 0)
3276                {
3277                    par6 = 1;
3278                }
3279    
3280                int var8 = this.getSavedLightValue(EnumSkyBlock.Sky, par2 - 1, par3, par4) - par6;
3281                int var9 = this.getSavedLightValue(EnumSkyBlock.Sky, par2 + 1, par3, par4) - par6;
3282                int var10 = this.getSavedLightValue(EnumSkyBlock.Sky, par2, par3 - 1, par4) - par6;
3283                int var11 = this.getSavedLightValue(EnumSkyBlock.Sky, par2, par3 + 1, par4) - par6;
3284                int var12 = this.getSavedLightValue(EnumSkyBlock.Sky, par2, par3, par4 - 1) - par6;
3285                int var13 = this.getSavedLightValue(EnumSkyBlock.Sky, par2, par3, par4 + 1) - par6;
3286    
3287                if (var8 > var7)
3288                {
3289                    var7 = var8;
3290                }
3291    
3292                if (var9 > var7)
3293                {
3294                    var7 = var9;
3295                }
3296    
3297                if (var10 > var7)
3298                {
3299                    var7 = var10;
3300                }
3301    
3302                if (var11 > var7)
3303                {
3304                    var7 = var11;
3305                }
3306    
3307                if (var12 > var7)
3308                {
3309                    var7 = var12;
3310                }
3311    
3312                if (var13 > var7)
3313                {
3314                    var7 = var13;
3315                }
3316            }
3317    
3318            return var7;
3319        }
3320    
3321        private int computeBlockLightValue(int par1, int par2, int par3, int par4, int par5, int par6)
3322        {
3323            int var7 = (par5 == 0 || Block.blocksList[par5] == null ? 0 : Block.blocksList[par5].getLightValue(this, par2, par3, par4));
3324            int var8 = this.getSavedLightValue(EnumSkyBlock.Block, par2 - 1, par3, par4) - par6;
3325            int var9 = this.getSavedLightValue(EnumSkyBlock.Block, par2 + 1, par3, par4) - par6;
3326            int var10 = this.getSavedLightValue(EnumSkyBlock.Block, par2, par3 - 1, par4) - par6;
3327            int var11 = this.getSavedLightValue(EnumSkyBlock.Block, par2, par3 + 1, par4) - par6;
3328            int var12 = this.getSavedLightValue(EnumSkyBlock.Block, par2, par3, par4 - 1) - par6;
3329            int var13 = this.getSavedLightValue(EnumSkyBlock.Block, par2, par3, par4 + 1) - par6;
3330    
3331            if (var8 > var7)
3332            {
3333                var7 = var8;
3334            }
3335    
3336            if (var9 > var7)
3337            {
3338                var7 = var9;
3339            }
3340    
3341            if (var10 > var7)
3342            {
3343                var7 = var10;
3344            }
3345    
3346            if (var11 > var7)
3347            {
3348                var7 = var11;
3349            }
3350    
3351            if (var12 > var7)
3352            {
3353                var7 = var12;
3354            }
3355    
3356            if (var13 > var7)
3357            {
3358                var7 = var13;
3359            }
3360    
3361            return var7;
3362        }
3363    
3364        public void updateLightByType(EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4)
3365        {
3366            if (this.doChunksNearChunkExist(par2, par3, par4, 17))
3367            {
3368                int var5 = 0;
3369                int var6 = 0;
3370                this.theProfiler.startSection("getBrightness");
3371                int var7 = this.getSavedLightValue(par1EnumSkyBlock, par2, par3, par4);
3372                boolean var8 = false;
3373                int var9 = this.getBlockId(par2, par3, par4);
3374                int var10 = this.getBlockLightOpacity(par2, par3, par4);
3375    
3376                if (var10 == 0)
3377                {
3378                    var10 = 1;
3379                }
3380    
3381                boolean var11 = false;
3382                int var24;
3383    
3384                if (par1EnumSkyBlock == EnumSkyBlock.Sky)
3385                {
3386                    var24 = this.computeSkyLightValue(var7, par2, par3, par4, var9, var10);
3387                }
3388                else
3389                {
3390                    var24 = this.computeBlockLightValue(var7, par2, par3, par4, var9, var10);
3391                }
3392    
3393                int var12;
3394                int var13;
3395                int var14;
3396                int var15;
3397                int var17;
3398                int var16;
3399                int var19;
3400                int var18;
3401    
3402                if (var24 > var7)
3403                {
3404                    this.lightUpdateBlockList[var6++] = 133152;
3405                }
3406                else if (var24 < var7)
3407                {
3408                    if (par1EnumSkyBlock != EnumSkyBlock.Block)
3409                    {
3410                        ;
3411                    }
3412    
3413                    this.lightUpdateBlockList[var6++] = 133152 + (var7 << 18);
3414    
3415                    while (var5 < var6)
3416                    {
3417                        var9 = this.lightUpdateBlockList[var5++];
3418                        var10 = (var9 & 63) - 32 + par2;
3419                        var24 = (var9 >> 6 & 63) - 32 + par3;
3420                        var12 = (var9 >> 12 & 63) - 32 + par4;
3421                        var13 = var9 >> 18 & 15;
3422                        var14 = this.getSavedLightValue(par1EnumSkyBlock, var10, var24, var12);
3423    
3424                        if (var14 == var13)
3425                        {
3426                            this.setLightValue(par1EnumSkyBlock, var10, var24, var12, 0);
3427    
3428                            if (var13 > 0)
3429                            {
3430                                var15 = var10 - par2;
3431                                var16 = var24 - par3;
3432                                var17 = var12 - par4;
3433    
3434                                if (var15 < 0)
3435                                {
3436                                    var15 = -var15;
3437                                }
3438    
3439                                if (var16 < 0)
3440                                {
3441                                    var16 = -var16;
3442                                }
3443    
3444                                if (var17 < 0)
3445                                {
3446                                    var17 = -var17;
3447                                }
3448    
3449                                if (var15 + var16 + var17 < 17)
3450                                {
3451                                    for (var18 = 0; var18 < 6; ++var18)
3452                                    {
3453                                        var19 = var18 % 2 * 2 - 1;
3454                                        int var20 = var10 + var18 / 2 % 3 / 2 * var19;
3455                                        int var21 = var24 + (var18 / 2 + 1) % 3 / 2 * var19;
3456                                        int var22 = var12 + (var18 / 2 + 2) % 3 / 2 * var19;
3457                                        var14 = this.getSavedLightValue(par1EnumSkyBlock, var20, var21, var22);
3458                                        int var23 = this.getBlockLightOpacity(var20, var21, var22);
3459    
3460                                        if (var23 == 0)
3461                                        {
3462                                            var23 = 1;
3463                                        }
3464    
3465                                        if (var14 == var13 - var23 && var6 < this.lightUpdateBlockList.length)
3466                                        {
3467                                            this.lightUpdateBlockList[var6++] = var20 - par2 + 32 + (var21 - par3 + 32 << 6) + (var22 - par4 + 32 << 12) + (var13 - var23 << 18);
3468                                        }
3469                                    }
3470                                }
3471                            }
3472                        }
3473                    }
3474    
3475                    var5 = 0;
3476                }
3477    
3478                this.theProfiler.endSection();
3479                this.theProfiler.startSection("checkedPosition < toCheckCount");
3480    
3481                while (var5 < var6)
3482                {
3483                    var9 = this.lightUpdateBlockList[var5++];
3484                    var10 = (var9 & 63) - 32 + par2;
3485                    var24 = (var9 >> 6 & 63) - 32 + par3;
3486                    var12 = (var9 >> 12 & 63) - 32 + par4;
3487                    var13 = this.getSavedLightValue(par1EnumSkyBlock, var10, var24, var12);
3488                    var14 = this.getBlockId(var10, var24, var12);
3489                    var15 = this.getBlockLightOpacity(var10, var24, var12);
3490    
3491                    if (var15 == 0)
3492                    {
3493                        var15 = 1;
3494                    }
3495    
3496                    boolean var25 = false;
3497    
3498                    if (par1EnumSkyBlock == EnumSkyBlock.Sky)
3499                    {
3500                        var16 = this.computeSkyLightValue(var13, var10, var24, var12, var14, var15);
3501                    }
3502                    else
3503                    {
3504                        var16 = this.computeBlockLightValue(var13, var10, var24, var12, var14, var15);
3505                    }
3506    
3507                    if (var16 != var13)
3508                    {
3509                        this.setLightValue(par1EnumSkyBlock, var10, var24, var12, var16);
3510    
3511                        if (var16 > var13)
3512                        {
3513                            var17 = var10 - par2;
3514                            var18 = var24 - par3;
3515                            var19 = var12 - par4;
3516    
3517                            if (var17 < 0)
3518                            {
3519                                var17 = -var17;
3520                            }
3521    
3522                            if (var18 < 0)
3523                            {
3524                                var18 = -var18;
3525                            }
3526    
3527                            if (var19 < 0)
3528                            {
3529                                var19 = -var19;
3530                            }
3531    
3532                            if (var17 + var18 + var19 < 17 && var6 < this.lightUpdateBlockList.length - 6)
3533                            {
3534                                if (this.getSavedLightValue(par1EnumSkyBlock, var10 - 1, var24, var12) < var16)
3535                                {
3536                                    this.lightUpdateBlockList[var6++] = var10 - 1 - par2 + 32 + (var24 - par3 + 32 << 6) + (var12 - par4 + 32 << 12);
3537                                }
3538    
3539                                if (this.getSavedLightValue(par1EnumSkyBlock, var10 + 1, var24, var12) < var16)
3540                                {
3541                                    this.lightUpdateBlockList[var6++] = var10 + 1 - par2 + 32 + (var24 - par3 + 32 << 6) + (var12 - par4 + 32 << 12);
3542                                }
3543    
3544                                if (this.getSavedLightValue(par1EnumSkyBlock, var10, var24 - 1, var12) < var16)
3545                                {
3546                                    this.lightUpdateBlockList[var6++] = var10 - par2 + 32 + (var24 - 1 - par3 + 32 << 6) + (var12 - par4 + 32 << 12);
3547                                }
3548    
3549                                if (this.getSavedLightValue(par1EnumSkyBlock, var10, var24 + 1, var12) < var16)
3550                                {
3551                                    this.lightUpdateBlockList[var6++] = var10 - par2 + 32 + (var24 + 1 - par3 + 32 << 6) + (var12 - par4 + 32 << 12);
3552                                }
3553    
3554                                if (this.getSavedLightValue(par1EnumSkyBlock, var10, var24, var12 - 1) < var16)
3555                                {
3556                                    this.lightUpdateBlockList[var6++] = var10 - par2 + 32 + (var24 - par3 + 32 << 6) + (var12 - 1 - par4 + 32 << 12);
3557                                }
3558    
3559                                if (this.getSavedLightValue(par1EnumSkyBlock, var10, var24, var12 + 1) < var16)
3560                                {
3561                                    this.lightUpdateBlockList[var6++] = var10 - par2 + 32 + (var24 - par3 + 32 << 6) + (var12 + 1 - par4 + 32 << 12);
3562                                }
3563                            }
3564                        }
3565                    }
3566                }
3567    
3568                this.theProfiler.endSection();
3569            }
3570        }
3571    
3572        /**
3573         * Runs through the list of updates to run and ticks them
3574         */
3575        public boolean tickUpdates(boolean par1)
3576        {
3577            return false;
3578        }
3579    
3580        public List getPendingBlockUpdates(Chunk par1Chunk, boolean par2)
3581        {
3582            return null;
3583        }
3584    
3585        /**
3586         * Will get all entities within the specified AABB excluding the one passed into it. Args: entityToExclude, aabb
3587         */
3588        public List getEntitiesWithinAABBExcludingEntity(Entity par1Entity, AxisAlignedBB par2AxisAlignedBB)
3589        {
3590            this.entitiesWithinAABBExcludingEntity.clear();
3591            int var3 = MathHelper.floor_double((par2AxisAlignedBB.minX - MAX_ENTITY_RADIUS) / 16.0D);
3592            int var4 = MathHelper.floor_double((par2AxisAlignedBB.maxX + MAX_ENTITY_RADIUS) / 16.0D);
3593            int var5 = MathHelper.floor_double((par2AxisAlignedBB.minZ - MAX_ENTITY_RADIUS) / 16.0D);
3594            int var6 = MathHelper.floor_double((par2AxisAlignedBB.maxZ + MAX_ENTITY_RADIUS) / 16.0D);
3595    
3596            for (int var7 = var3; var7 <= var4; ++var7)
3597            {
3598                for (int var8 = var5; var8 <= var6; ++var8)
3599                {
3600                    if (this.chunkExists(var7, var8))
3601                    {
3602                        this.getChunkFromChunkCoords(var7, var8).getEntitiesWithinAABBForEntity(par1Entity, par2AxisAlignedBB, this.entitiesWithinAABBExcludingEntity);
3603                    }
3604                }
3605            }
3606    
3607            return this.entitiesWithinAABBExcludingEntity;
3608        }
3609    
3610        /**
3611         * Returns all entities of the specified class type which intersect with the AABB. Args: entityClass, aabb
3612         */
3613        public List getEntitiesWithinAABB(Class par1Class, AxisAlignedBB par2AxisAlignedBB)
3614        {
3615            return this.func_82733_a(par1Class, par2AxisAlignedBB, (IEntitySelector)null);
3616        }
3617    
3618        public List func_82733_a(Class par1Class, AxisAlignedBB par2AxisAlignedBB, IEntitySelector par3IEntitySelector)
3619        {
3620            int var4 = MathHelper.floor_double((par2AxisAlignedBB.minX - MAX_ENTITY_RADIUS) / 16.0D);
3621            int var5 = MathHelper.floor_double((par2AxisAlignedBB.maxX + MAX_ENTITY_RADIUS) / 16.0D);
3622            int var6 = MathHelper.floor_double((par2AxisAlignedBB.minZ - MAX_ENTITY_RADIUS) / 16.0D);
3623            int var7 = MathHelper.floor_double((par2AxisAlignedBB.maxZ + MAX_ENTITY_RADIUS) / 16.0D);
3624            ArrayList var8 = new ArrayList();
3625    
3626            for (int var9 = var4; var9 <= var5; ++var9)
3627            {
3628                for (int var10 = var6; var10 <= var7; ++var10)
3629                {
3630                    if (this.chunkExists(var9, var10))
3631                    {
3632                        this.getChunkFromChunkCoords(var9, var10).getEntitiesOfTypeWithinAAAB(par1Class, par2AxisAlignedBB, var8, par3IEntitySelector);
3633                    }
3634                }
3635            }
3636    
3637            return var8;
3638        }
3639    
3640        public Entity findNearestEntityWithinAABB(Class par1Class, AxisAlignedBB par2AxisAlignedBB, Entity par3Entity)
3641        {
3642            List var4 = this.getEntitiesWithinAABB(par1Class, par2AxisAlignedBB);
3643            Entity var5 = null;
3644            double var6 = Double.MAX_VALUE;
3645    
3646            for (int var8 = 0; var8 < var4.size(); ++var8)
3647            {
3648                Entity var9 = (Entity)var4.get(var8);
3649    
3650                if (var9 != par3Entity)
3651                {
3652                    double var10 = par3Entity.getDistanceSqToEntity(var9);
3653    
3654                    if (var10 <= var6)
3655                    {
3656                        var5 = var9;
3657                        var6 = var10;
3658                    }
3659                }
3660            }
3661    
3662            return var5;
3663        }
3664    
3665        /**
3666         * Returns the Entity with the given ID, or null if it doesn't exist in this World.
3667         */
3668        public abstract Entity getEntityByID(int var1);
3669    
3670        @SideOnly(Side.CLIENT)
3671    
3672        /**
3673         * Accessor for world Loaded Entity List
3674         */
3675        public List getLoadedEntityList()
3676        {
3677            return this.loadedEntityList;
3678        }
3679    
3680        /**
3681         * marks the chunk that contains this tilentity as modified and then calls worldAccesses.doNothingWithTileEntity
3682         */
3683        public void updateTileEntityChunkAndDoNothing(int par1, int par2, int par3, TileEntity par4TileEntity)
3684        {
3685            if (this.blockExists(par1, par2, par3))
3686            {
3687                this.getChunkFromBlockCoords(par1, par3).setChunkModified();
3688            }
3689        }
3690    
3691        /**
3692         * Counts how many entities of an entity class exist in the world. Args: entityClass
3693         */
3694        public int countEntities(Class par1Class)
3695        {
3696            int var2 = 0;
3697    
3698            for (int var3 = 0; var3 < this.loadedEntityList.size(); ++var3)
3699            {
3700                Entity var4 = (Entity)this.loadedEntityList.get(var3);
3701    
3702                if (par1Class.isAssignableFrom(var4.getClass()))
3703                {
3704                    ++var2;
3705                }
3706            }
3707    
3708            return var2;
3709        }
3710    
3711        /**
3712         * adds entities to the loaded entities list, and loads thier skins.
3713         */
3714        public void addLoadedEntities(List par1List)
3715        {
3716            for (int var2 = 0; var2 < par1List.size(); ++var2)
3717            {
3718                Entity entity = (Entity)par1List.get(var2);
3719                if (!MinecraftForge.EVENT_BUS.post(new EntityJoinWorldEvent(entity, this)))
3720                {
3721                    loadedEntityList.add(entity);
3722                    this.obtainEntitySkin(entity);
3723                }
3724            }
3725        }
3726    
3727        /**
3728         * Adds a list of entities to be unloaded on the next pass of World.updateEntities()
3729         */
3730        public void unloadEntities(List par1List)
3731        {
3732            this.unloadedEntityList.addAll(par1List);
3733        }
3734    
3735        /**
3736         * Returns true if the given Entity can be placed on the given side of the given block position.
3737         */
3738        public boolean canPlaceEntityOnSide(int par1, int par2, int par3, int par4, boolean par5, int par6, Entity par7Entity)
3739        {
3740            int var8 = this.getBlockId(par2, par3, par4);
3741            Block var9 = Block.blocksList[var8];
3742            Block var10 = Block.blocksList[par1];
3743            AxisAlignedBB var11 = var10.getCollisionBoundingBoxFromPool(this, par2, par3, par4);
3744    
3745            if (par5)
3746            {
3747                var11 = null;
3748            }
3749    
3750            if (var11 != null && !this.checkIfAABBIsClearExcludingEntity(var11, par7Entity))
3751            {
3752                return false;
3753            }
3754            else
3755            {
3756                if (var9 != null && (var9 == Block.waterMoving || var9 == Block.waterStill || var9 == Block.lavaMoving || var9 == Block.lavaStill || var9 == Block.fire || var9.blockMaterial.isGroundCover()))
3757                {
3758                    var9 = null;
3759                }
3760    
3761                if (var9 != null && var9.isBlockReplaceable(this, par2, par3, par4))
3762                {
3763                    var9 = null;
3764                }
3765    
3766                return var9 != null && var9.blockMaterial == Material.circuits && var10 == Block.anvil ? true : par1 > 0 && var9 == null && var10.canPlaceBlockOnSide(this, par2, par3, par4, par6);
3767            }
3768        }
3769    
3770        public PathEntity getPathEntityToEntity(Entity par1Entity, Entity par2Entity, float par3, boolean par4, boolean par5, boolean par6, boolean par7)
3771        {
3772            this.theProfiler.startSection("pathfind");
3773            int var8 = MathHelper.floor_double(par1Entity.posX);
3774            int var9 = MathHelper.floor_double(par1Entity.posY + 1.0D);
3775            int var10 = MathHelper.floor_double(par1Entity.posZ);
3776            int var11 = (int)(par3 + 16.0F);
3777            int var12 = var8 - var11;
3778            int var13 = var9 - var11;
3779            int var14 = var10 - var11;
3780            int var15 = var8 + var11;
3781            int var16 = var9 + var11;
3782            int var17 = var10 + var11;
3783            ChunkCache var18 = new ChunkCache(this, var12, var13, var14, var15, var16, var17);
3784            PathEntity var19 = (new PathFinder(var18, par4, par5, par6, par7)).createEntityPathTo(par1Entity, par2Entity, par3);
3785            this.theProfiler.endSection();
3786            return var19;
3787        }
3788    
3789        public PathEntity getEntityPathToXYZ(Entity par1Entity, int par2, int par3, int par4, float par5, boolean par6, boolean par7, boolean par8, boolean par9)
3790        {
3791            this.theProfiler.startSection("pathfind");
3792            int var10 = MathHelper.floor_double(par1Entity.posX);
3793            int var11 = MathHelper.floor_double(par1Entity.posY);
3794            int var12 = MathHelper.floor_double(par1Entity.posZ);
3795            int var13 = (int)(par5 + 8.0F);
3796            int var14 = var10 - var13;
3797            int var15 = var11 - var13;
3798            int var16 = var12 - var13;
3799            int var17 = var10 + var13;
3800            int var18 = var11 + var13;
3801            int var19 = var12 + var13;
3802            ChunkCache var20 = new ChunkCache(this, var14, var15, var16, var17, var18, var19);
3803            PathEntity var21 = (new PathFinder(var20, par6, par7, par8, par9)).createEntityPathTo(par1Entity, par2, par3, par4, par5);
3804            this.theProfiler.endSection();
3805            return var21;
3806        }
3807    
3808        /**
3809         * Is this block powering in the specified direction Args: x, y, z, direction
3810         */
3811        public boolean isBlockProvidingPowerTo(int par1, int par2, int par3, int par4)
3812        {
3813            int var5 = this.getBlockId(par1, par2, par3);
3814            return var5 == 0 ? false : Block.blocksList[var5].isIndirectlyPoweringTo(this, par1, par2, par3, par4);
3815        }
3816    
3817        /**
3818         * Whether one of the neighboring blocks is putting power into this block. Args: x, y, z
3819         */
3820        public boolean isBlockGettingPowered(int par1, int par2, int par3)
3821        {
3822            return this.isBlockProvidingPowerTo(par1, par2 - 1, par3, 0) ? true : (this.isBlockProvidingPowerTo(par1, par2 + 1, par3, 1) ? true : (this.isBlockProvidingPowerTo(par1, par2, par3 - 1, 2) ? true : (this.isBlockProvidingPowerTo(par1, par2, par3 + 1, 3) ? true : (this.isBlockProvidingPowerTo(par1 - 1, par2, par3, 4) ? true : this.isBlockProvidingPowerTo(par1 + 1, par2, par3, 5)))));
3823        }
3824    
3825        /**
3826         * Is a block next to you getting powered (if its an attachable block) or is it providing power directly to you.
3827         * Args: x, y, z, direction
3828         */
3829        public boolean isBlockIndirectlyProvidingPowerTo(int par1, int par2, int par3, int par4)
3830        {
3831            if (this.isBlockNormalCube(par1, par2, par3))
3832            {
3833                return this.isBlockGettingPowered(par1, par2, par3);
3834            }
3835            else
3836            {
3837                int var5 = this.getBlockId(par1, par2, par3);
3838                return var5 == 0 ? false : Block.blocksList[var5].isPoweringTo(this, par1, par2, par3, par4);
3839            }
3840        }
3841    
3842        /**
3843         * Used to see if one of the blocks next to you or your block is getting power from a neighboring block. Used by
3844         * items like TNT or Doors so they don't have redstone going straight into them.  Args: x, y, z
3845         */
3846        public boolean isBlockIndirectlyGettingPowered(int par1, int par2, int par3)
3847        {
3848            return this.isBlockIndirectlyProvidingPowerTo(par1, par2 - 1, par3, 0) ? true : (this.isBlockIndirectlyProvidingPowerTo(par1, par2 + 1, par3, 1) ? true : (this.isBlockIndirectlyProvidingPowerTo(par1, par2, par3 - 1, 2) ? true : (this.isBlockIndirectlyProvidingPowerTo(par1, par2, par3 + 1, 3) ? true : (this.isBlockIndirectlyProvidingPowerTo(par1 - 1, par2, par3, 4) ? true : this.isBlockIndirectlyProvidingPowerTo(par1 + 1, par2, par3, 5)))));
3849        }
3850    
3851        /**
3852         * Gets the closest player to the entity within the specified distance (if distance is less than 0 then ignored).
3853         * Args: entity, dist
3854         */
3855        public EntityPlayer getClosestPlayerToEntity(Entity par1Entity, double par2)
3856        {
3857            return this.getClosestPlayer(par1Entity.posX, par1Entity.posY, par1Entity.posZ, par2);
3858        }
3859    
3860        /**
3861         * Gets the closest player to the point within the specified distance (distance can be set to less than 0 to not
3862         * limit the distance). Args: x, y, z, dist
3863         */
3864        public EntityPlayer getClosestPlayer(double par1, double par3, double par5, double par7)
3865        {
3866            double var9 = -1.0D;
3867            EntityPlayer var11 = null;
3868    
3869            for (int var12 = 0; var12 < this.playerEntities.size(); ++var12)
3870            {
3871                EntityPlayer var13 = (EntityPlayer)this.playerEntities.get(var12);
3872                double var14 = var13.getDistanceSq(par1, par3, par5);
3873    
3874                if ((par7 < 0.0D || var14 < par7 * par7) && (var9 == -1.0D || var14 < var9))
3875                {
3876                    var9 = var14;
3877                    var11 = var13;
3878                }
3879            }
3880    
3881            return var11;
3882        }
3883    
3884        /**
3885         * Returns the closest vulnerable player to this entity within the given radius, or null if none is found
3886         */
3887        public EntityPlayer getClosestVulnerablePlayerToEntity(Entity par1Entity, double par2)
3888        {
3889            return this.getClosestVulnerablePlayer(par1Entity.posX, par1Entity.posY, par1Entity.posZ, par2);
3890        }
3891    
3892        /**
3893         * Returns the closest vulnerable player within the given radius, or null if none is found.
3894         */
3895        public EntityPlayer getClosestVulnerablePlayer(double par1, double par3, double par5, double par7)
3896        {
3897            double var9 = -1.0D;
3898            EntityPlayer var11 = null;
3899    
3900            for (int var12 = 0; var12 < this.playerEntities.size(); ++var12)
3901            {
3902                EntityPlayer var13 = (EntityPlayer)this.playerEntities.get(var12);
3903    
3904                if (!var13.capabilities.disableDamage)
3905                {
3906                    double var14 = var13.getDistanceSq(par1, par3, par5);
3907                    double var16 = par7;
3908    
3909                    if (var13.isSneaking())
3910                    {
3911                        var16 = par7 * 0.800000011920929D;
3912                    }
3913    
3914                    if (var13.func_82150_aj())
3915                    {
3916                        float var18 = var13.func_82243_bO();
3917    
3918                        if (var18 < 0.1F)
3919                        {
3920                            var18 = 0.1F;
3921                        }
3922    
3923                        var16 *= (double)(0.7F * var18);
3924                    }
3925    
3926                    if ((par7 < 0.0D || var14 < var16 * var16) && (var9 == -1.0D || var14 < var9))
3927                    {
3928                        var9 = var14;
3929                        var11 = var13;
3930                    }
3931                }
3932            }
3933    
3934            return var11;
3935        }
3936    
3937        /**
3938         * Find a player by name in this world.
3939         */
3940        public EntityPlayer getPlayerEntityByName(String par1Str)
3941        {
3942            for (int var2 = 0; var2 < this.playerEntities.size(); ++var2)
3943            {
3944                if (par1Str.equals(((EntityPlayer)this.playerEntities.get(var2)).username))
3945                {
3946                    return (EntityPlayer)this.playerEntities.get(var2);
3947                }
3948            }
3949    
3950            return null;
3951        }
3952    
3953        @SideOnly(Side.CLIENT)
3954    
3955        /**
3956         * If on MP, sends a quitting packet.
3957         */
3958        public void sendQuittingDisconnectingPacket() {}
3959    
3960        /**
3961         * Checks whether the session lock file was modified by another process
3962         */
3963        public void checkSessionLock() throws MinecraftException
3964        {
3965            this.saveHandler.checkSessionLock();
3966        }
3967    
3968        @SideOnly(Side.CLIENT)
3969        public void func_82738_a(long par1)
3970        {
3971            this.worldInfo.func_82572_b(par1);
3972        }
3973    
3974        /**
3975         * Retrieve the world seed from level.dat
3976         */
3977        public long getSeed()
3978        {
3979            return provider.getSeed();
3980        }
3981    
3982        public long getTotalWorldTime()
3983        {
3984            return this.worldInfo.getWorldTotalTime();
3985        }
3986    
3987        public long getWorldTime()
3988        {
3989            return provider.getWorldTime();
3990        }
3991    
3992        /**
3993         * Sets the world time.
3994         */
3995        public void setWorldTime(long par1)
3996        {
3997            provider.setWorldTime(par1);
3998        }
3999    
4000        /**
4001         * Returns the coordinates of the spawn point
4002         */
4003        public ChunkCoordinates getSpawnPoint()
4004        {
4005            return provider.getSpawnPoint();
4006        }
4007    
4008        @SideOnly(Side.CLIENT)
4009        public void setSpawnLocation(int par1, int par2, int par3)
4010        {
4011            provider.setSpawnPoint(par1, par2, par3);
4012        }
4013    
4014        @SideOnly(Side.CLIENT)
4015    
4016        /**
4017         * spwans an entity and loads surrounding chunks
4018         */
4019        public void joinEntityInSurroundings(Entity par1Entity)
4020        {
4021            int var2 = MathHelper.floor_double(par1Entity.posX / 16.0D);
4022            int var3 = MathHelper.floor_double(par1Entity.posZ / 16.0D);
4023            byte var4 = 2;
4024    
4025            for (int var5 = var2 - var4; var5 <= var2 + var4; ++var5)
4026            {
4027                for (int var6 = var3 - var4; var6 <= var3 + var4; ++var6)
4028                {
4029                    this.getChunkFromChunkCoords(var5, var6);
4030                }
4031            }
4032    
4033            if (!this.loadedEntityList.contains(par1Entity))
4034            {
4035                if (!MinecraftForge.EVENT_BUS.post(new EntityJoinWorldEvent(par1Entity, this)))
4036                {
4037                    loadedEntityList.add(par1Entity);
4038                }
4039            }
4040        }
4041    
4042        /**
4043         * Called when checking if a certain block can be mined or not. The 'spawn safe zone' check is located here.
4044         */
4045        public boolean canMineBlock(EntityPlayer par1EntityPlayer, int par2, int par3, int par4)
4046        {
4047            return provider.canMineBlock(par1EntityPlayer, par2, par3, par4);
4048        }
4049    
4050        public boolean canMineBlockBody(EntityPlayer par1EntityPlayer, int par2, int par3, int par4)
4051        {
4052            return true;
4053        }
4054    
4055        /**
4056         * sends a Packet 38 (Entity Status) to all tracked players of that entity
4057         */
4058        public void setEntityState(Entity par1Entity, byte par2) {}
4059    
4060        /**
4061         * gets the IChunkProvider this world uses.
4062         */
4063        public IChunkProvider getChunkProvider()
4064        {
4065            return this.chunkProvider;
4066        }
4067    
4068        /**
4069         * Adds a block event with the given Args to the blockEventCache. During the next tick(), the block specified will
4070         * have its onBlockEvent handler called with the given parameters. Args: X,Y,Z, BlockID, EventID, EventParameter
4071         */
4072        public void addBlockEvent(int par1, int par2, int par3, int par4, int par5, int par6)
4073        {
4074            if (par4 > 0)
4075            {
4076                Block.blocksList[par4].onBlockEventReceived(this, par1, par2, par3, par5, par6);
4077            }
4078        }
4079    
4080        /**
4081         * Returns this world's current save handler
4082         */
4083        public ISaveHandler getSaveHandler()
4084        {
4085            return this.saveHandler;
4086        }
4087    
4088        /**
4089         * Gets the World's WorldInfo instance
4090         */
4091        public WorldInfo getWorldInfo()
4092        {
4093            return this.worldInfo;
4094        }
4095    
4096        /**
4097         * Gets the GameRules instance
4098         */
4099        public GameRules getGameRules()
4100        {
4101            return this.worldInfo.getGameRulesInstance();
4102        }
4103    
4104        /**
4105         * Updates the flag that indicates whether or not all players in the world are sleeping.
4106         */
4107        public void updateAllPlayersSleepingFlag() {}
4108    
4109        public float getWeightedThunderStrength(float par1)
4110        {
4111            return (this.prevThunderingStrength + (this.thunderingStrength - this.prevThunderingStrength) * par1) * this.getRainStrength(par1);
4112        }
4113    
4114        /**
4115         * Not sure about this actually. Reverting this one myself.
4116         */
4117        public float getRainStrength(float par1)
4118        {
4119            return this.prevRainingStrength + (this.rainingStrength - this.prevRainingStrength) * par1;
4120        }
4121    
4122        @SideOnly(Side.CLIENT)
4123        public void setRainStrength(float par1)
4124        {
4125            this.prevRainingStrength = par1;
4126            this.rainingStrength = par1;
4127        }
4128    
4129        /**
4130         * Returns true if the current thunder strength (weighted with the rain strength) is greater than 0.9
4131         */
4132        public boolean isThundering()
4133        {
4134            return (double)this.getWeightedThunderStrength(1.0F) > 0.9D;
4135        }
4136    
4137        /**
4138         * Returns true if the current rain strength is greater than 0.2
4139         */
4140        public boolean isRaining()
4141        {
4142            return (double)this.getRainStrength(1.0F) > 0.2D;
4143        }
4144    
4145        public boolean canLightningStrikeAt(int par1, int par2, int par3)
4146        {
4147            if (!this.isRaining())
4148            {
4149                return false;
4150            }
4151            else if (!this.canBlockSeeTheSky(par1, par2, par3))
4152            {
4153                return false;
4154            }
4155            else if (this.getPrecipitationHeight(par1, par3) > par2)
4156            {
4157                return false;
4158            }
4159            else
4160            {
4161                BiomeGenBase var4 = this.getBiomeGenForCoords(par1, par3);
4162                return var4.getEnableSnow() ? false : var4.canSpawnLightningBolt();
4163            }
4164        }
4165    
4166        /**
4167         * Checks to see if the biome rainfall values for a given x,y,z coordinate set are extremely high
4168         */
4169        public boolean isBlockHighHumidity(int par1, int par2, int par3)
4170        {
4171            return provider.isBlockHighHumidity(par1, par2, par3);
4172        }
4173    
4174        /**
4175         * Assigns the given String id to the given MapDataBase using the MapStorage, removing any existing ones of the same
4176         * id.
4177         */
4178        public void setItemData(String par1Str, WorldSavedData par2WorldSavedData)
4179        {
4180            this.mapStorage.setData(par1Str, par2WorldSavedData);
4181        }
4182    
4183        /**
4184         * Loads an existing MapDataBase corresponding to the given String id from disk using the MapStorage, instantiating
4185         * the given Class, or returns null if none such file exists. args: Class to instantiate, String dataid
4186         */
4187        public WorldSavedData loadItemData(Class par1Class, String par2Str)
4188        {
4189            return this.mapStorage.loadData(par1Class, par2Str);
4190        }
4191    
4192        /**
4193         * Returns an unique new data id from the MapStorage for the given prefix and saves the idCounts map to the
4194         * 'idcounts' file.
4195         */
4196        public int getUniqueDataId(String par1Str)
4197        {
4198            return this.mapStorage.getUniqueDataId(par1Str);
4199        }
4200    
4201        public void func_82739_e(int par1, int par2, int par3, int par4, int par5)
4202        {
4203            for (int var6 = 0; var6 < this.worldAccesses.size(); ++var6)
4204            {
4205                ((IWorldAccess)this.worldAccesses.get(var6)).func_82746_a(par1, par2, par3, par4, par5);
4206            }
4207        }
4208    
4209        /**
4210         * See description for playAuxSFX.
4211         */
4212        public void playAuxSFX(int par1, int par2, int par3, int par4, int par5)
4213        {
4214            this.playAuxSFXAtEntity((EntityPlayer)null, par1, par2, par3, par4, par5);
4215        }
4216    
4217        /**
4218         * See description for playAuxSFX.
4219         */
4220        public void playAuxSFXAtEntity(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6)
4221        {
4222            for (int var7 = 0; var7 < this.worldAccesses.size(); ++var7)
4223            {
4224                ((IWorldAccess)this.worldAccesses.get(var7)).playAuxSFX(par1EntityPlayer, par2, par3, par4, par5, par6);
4225            }
4226        }
4227    
4228        /**
4229         * Returns current world height.
4230         */
4231        public int getHeight()
4232        {
4233            return provider.getHeight();
4234        }
4235    
4236        /**
4237         * Returns current world height.
4238         */
4239        public int getActualHeight()
4240        {
4241            return provider.getActualHeight();
4242        }
4243    
4244        public IUpdatePlayerListBox func_82735_a(EntityMinecart par1EntityMinecart)
4245        {
4246            return null;
4247        }
4248    
4249        /**
4250         * puts the World Random seed to a specific state dependant on the inputs
4251         */
4252        public Random setRandomSeed(int par1, int par2, int par3)
4253        {
4254            long var4 = (long)par1 * 341873128712L + (long)par2 * 132897987541L + this.getWorldInfo().getSeed() + (long)par3;
4255            this.rand.setSeed(var4);
4256            return this.rand;
4257        }
4258    
4259        /**
4260         * Returns the location of the closest structure of the specified type. If not found returns null.
4261         */
4262        public ChunkPosition findClosestStructure(String par1Str, int par2, int par3, int par4)
4263        {
4264            return this.getChunkProvider().findClosestStructure(this, par1Str, par2, par3, par4);
4265        }
4266    
4267        @SideOnly(Side.CLIENT)
4268    
4269        /**
4270         * set by !chunk.getAreLevelsEmpty
4271         */
4272        public boolean extendedLevelsInChunkCache()
4273        {
4274            return false;
4275        }
4276    
4277        @SideOnly(Side.CLIENT)
4278    
4279        /**
4280         * Returns horizon height for use in rendering the sky.
4281         */
4282        public double getHorizon()
4283        {
4284            return provider.getHorizon();
4285        }
4286    
4287        /**
4288         * Adds some basic stats of the world to the given crash report.
4289         */
4290        public CrashReportCategory addWorldInfoToCrashReport(CrashReport par1CrashReport)
4291        {
4292            CrashReportCategory var2 = par1CrashReport.func_85057_a("Affected level", 1);
4293            var2.addCrashSection("Level name", this.worldInfo == null ? "????" : this.worldInfo.getWorldName());
4294            var2.addCrashSectionCallable("All players", new CallableLvl2(this));
4295            var2.addCrashSectionCallable("Chunk stats", new CallableLvl3(this));
4296    
4297            try
4298            {
4299                this.worldInfo.func_85118_a(var2);
4300            }
4301            catch (Throwable var4)
4302            {
4303                var2.addCrashSectionThrowable("Level Data Unobtainable", var4);
4304            }
4305    
4306            return var2;
4307        }
4308    
4309        /**
4310         * Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed
4311         * value
4312         */
4313        public void destroyBlockInWorldPartially(int par1, int par2, int par3, int par4, int par5)
4314        {
4315            for (int var6 = 0; var6 < this.worldAccesses.size(); ++var6)
4316            {
4317                IWorldAccess var7 = (IWorldAccess)this.worldAccesses.get(var6);
4318                var7.destroyBlockPartially(par1, par2, par3, par4, par5);
4319            }
4320        }
4321    
4322        /**
4323         * Return the Vec3Pool object for this world.
4324         */
4325        public Vec3Pool getWorldVec3Pool()
4326        {
4327            return this.vecPool;
4328        }
4329    
4330        /**
4331         * returns a calendar object containing the current date
4332         */
4333        public Calendar getCurrentDate()
4334        {
4335            if (this.getTotalWorldTime() % 600L == 0L)
4336            {
4337                this.theCalendar.setTimeInMillis(System.currentTimeMillis());
4338            }
4339    
4340            return this.theCalendar;
4341        }
4342    
4343        /**
4344         * Adds a single TileEntity to the world.
4345         * @param entity The TileEntity to be added.
4346         */
4347        public void addTileEntity(TileEntity entity)
4348        {
4349            List dest = scanningTileEntities ? addedTileEntityList : loadedTileEntityList;
4350            if(entity.canUpdate())
4351            {
4352                dest.add(entity);
4353            }
4354        }
4355    
4356        /**
4357         * Determine if the given block is considered solid on the
4358         * specified side.  Used by placement logic.
4359         *
4360         * @param X Block X Position
4361         * @param Y Block Y Position
4362         * @param Z Block Z Position
4363         * @param side The Side in question
4364         * @return True if the side is solid
4365         */
4366        public boolean isBlockSolidOnSide(int X, int Y, int Z, ForgeDirection side)
4367        {
4368            return isBlockSolidOnSide(X, Y, Z, side, false);
4369        }
4370    
4371        /**
4372         * Determine if the given block is considered solid on the
4373         * specified side.  Used by placement logic.
4374         *
4375         * @param X Block X Position
4376         * @param Y Block Y Position
4377         * @param Z Block Z Position
4378         * @param side The Side in question
4379         * @param _default The defult to return if the block doesn't exist.
4380         * @return True if the side is solid
4381         */
4382        public boolean isBlockSolidOnSide(int X, int Y, int Z, ForgeDirection side, boolean _default)
4383        {
4384            if (X < -30000000 || Z < -30000000 || X >= 30000000 || Z >= 30000000)
4385            {
4386                return _default;
4387            }
4388    
4389            Chunk var5 = this.chunkProvider.provideChunk(X >> 4, Z >> 4);
4390            if (var5 == null || var5.isEmpty())
4391            {
4392                return _default;
4393            }
4394    
4395            Block block = Block.blocksList[getBlockId(X, Y, Z)];
4396            if(block == null)
4397            {
4398                return false;
4399            }
4400    
4401            return block.isBlockSolidOnSide(this, X, Y, Z, side);
4402        }
4403    
4404        /**
4405         * Get the persistent chunks for this world
4406         *
4407         * @return
4408         */
4409        public ImmutableSetMultimap<ChunkCoordIntPair, Ticket> getPersistentChunks()
4410        {
4411            return ForgeChunkManager.getPersistentChunksFor(this);
4412        }
4413    }