001 package net.minecraft.src; 002 003 import java.util.List; 004 import java.util.Random; 005 006 public class ComponentVillageField extends ComponentVillage 007 { 008 private int averageGroundLevel = -1; 009 010 /** First crop type for this field. */ 011 private int cropTypeA; 012 013 /** Second crop type for this field. */ 014 private int cropTypeB; 015 016 /** Third crop type for this field. */ 017 private int cropTypeC; 018 019 /** Fourth crop type for this field. */ 020 private int cropTypeD; 021 022 public ComponentVillageField(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) 023 { 024 super(par1ComponentVillageStartPiece, par2); 025 this.coordBaseMode = par5; 026 this.boundingBox = par4StructureBoundingBox; 027 this.cropTypeA = this.pickRandomCrop(par3Random); 028 this.cropTypeB = this.pickRandomCrop(par3Random); 029 this.cropTypeC = this.pickRandomCrop(par3Random); 030 this.cropTypeD = this.pickRandomCrop(par3Random); 031 } 032 033 /** 034 * Returns a crop type to be planted on this field. 035 */ 036 private int pickRandomCrop(Random par1Random) 037 { 038 switch (par1Random.nextInt(5)) 039 { 040 case 0: 041 return Block.carrot.blockID; 042 case 1: 043 return Block.potato.blockID; 044 default: 045 return Block.crops.blockID; 046 } 047 } 048 049 public static ComponentVillageField func_74900_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) 050 { 051 StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 13, 4, 9, par6); 052 return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageField(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null; 053 } 054 055 /** 056 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 057 * the end, it adds Fences... 058 */ 059 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 060 { 061 if (this.averageGroundLevel < 0) 062 { 063 this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox); 064 065 if (this.averageGroundLevel < 0) 066 { 067 return true; 068 } 069 070 this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0); 071 } 072 073 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 12, 4, 8, 0, 0, false); 074 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false); 075 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false); 076 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 0, 1, 8, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false); 077 this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 0, 1, 11, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false); 078 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false); 079 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false); 080 this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 0, 0, 12, 0, 8, Block.wood.blockID, Block.wood.blockID, false); 081 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 11, 0, 0, Block.wood.blockID, Block.wood.blockID, false); 082 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 11, 0, 8, Block.wood.blockID, Block.wood.blockID, false); 083 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false); 084 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 1, 9, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false); 085 int var4; 086 087 for (var4 = 1; var4 <= 7; ++var4) 088 { 089 this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, var4, par3StructureBoundingBox); 090 this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, var4, par3StructureBoundingBox); 091 this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, var4, par3StructureBoundingBox); 092 this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, var4, par3StructureBoundingBox); 093 this.placeBlockAtCurrentPosition(par1World, this.cropTypeC, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 7, 1, var4, par3StructureBoundingBox); 094 this.placeBlockAtCurrentPosition(par1World, this.cropTypeC, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 8, 1, var4, par3StructureBoundingBox); 095 this.placeBlockAtCurrentPosition(par1World, this.cropTypeD, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 10, 1, var4, par3StructureBoundingBox); 096 this.placeBlockAtCurrentPosition(par1World, this.cropTypeD, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 11, 1, var4, par3StructureBoundingBox); 097 } 098 099 for (var4 = 0; var4 < 9; ++var4) 100 { 101 for (int var5 = 0; var5 < 13; ++var5) 102 { 103 this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox); 104 this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, var5, -1, var4, par3StructureBoundingBox); 105 } 106 } 107 108 return true; 109 } 110 }