001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    
007    @SideOnly(Side.CLIENT)
008    public class RenderBoat extends Render
009    {
010        /** instance of ModelBoat for rendering */
011        protected ModelBase modelBoat;
012    
013        public RenderBoat()
014        {
015            this.shadowSize = 0.5F;
016            this.modelBoat = new ModelBoat();
017        }
018    
019        /**
020         * The render method used in RenderBoat that renders the boat model.
021         */
022        public void renderBoat(EntityBoat par1EntityBoat, double par2, double par4, double par6, float par8, float par9)
023        {
024            GL11.glPushMatrix();
025            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
026            GL11.glRotatef(180.0F - par8, 0.0F, 1.0F, 0.0F);
027            float var10 = (float)par1EntityBoat.getTimeSinceHit() - par9;
028            float var11 = (float)par1EntityBoat.getDamageTaken() - par9;
029    
030            if (var11 < 0.0F)
031            {
032                var11 = 0.0F;
033            }
034    
035            if (var10 > 0.0F)
036            {
037                GL11.glRotatef(MathHelper.sin(var10) * var10 * var11 / 10.0F * (float)par1EntityBoat.getForwardDirection(), 1.0F, 0.0F, 0.0F);
038            }
039    
040            this.loadTexture("/terrain.png");
041            float var12 = 0.75F;
042            GL11.glScalef(var12, var12, var12);
043            GL11.glScalef(1.0F / var12, 1.0F / var12, 1.0F / var12);
044            this.loadTexture("/item/boat.png");
045            GL11.glScalef(-1.0F, -1.0F, 1.0F);
046            this.modelBoat.render(par1EntityBoat, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
047            GL11.glPopMatrix();
048        }
049    
050        /**
051         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
052         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
053         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
054         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
055         */
056        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
057        {
058            this.renderBoat((EntityBoat)par1Entity, par2, par4, par6, par8, par9);
059        }
060    }