001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 import org.lwjgl.opengl.GL12; 007 008 @SideOnly(Side.CLIENT) 009 public class RenderWitherSkull extends Render 010 { 011 /** The Skeleton's head model. */ 012 ModelSkeletonHead skeletonHeadModel = new ModelSkeletonHead(); 013 014 private float func_82400_a(float par1, float par2, float par3) 015 { 016 float var4; 017 018 for (var4 = par2 - par1; var4 < -180.0F; var4 += 360.0F) 019 { 020 ; 021 } 022 023 while (var4 >= 180.0F) 024 { 025 var4 -= 360.0F; 026 } 027 028 return par1 + par3 * var4; 029 } 030 031 public void func_82399_a(EntityWitherSkull par1EntityWitherSkull, double par2, double par4, double par6, float par8, float par9) 032 { 033 GL11.glPushMatrix(); 034 GL11.glDisable(GL11.GL_CULL_FACE); 035 float var10 = this.func_82400_a(par1EntityWitherSkull.prevRotationYaw, par1EntityWitherSkull.rotationYaw, par9); 036 float var11 = par1EntityWitherSkull.prevRotationPitch + (par1EntityWitherSkull.rotationPitch - par1EntityWitherSkull.prevRotationPitch) * par9; 037 GL11.glTranslatef((float)par2, (float)par4, (float)par6); 038 float var12 = 0.0625F; 039 GL11.glEnable(GL12.GL_RESCALE_NORMAL); 040 GL11.glScalef(-1.0F, -1.0F, 1.0F); 041 GL11.glEnable(GL11.GL_ALPHA_TEST); 042 043 if (par1EntityWitherSkull.isInvulnerable()) 044 { 045 this.loadDownloadableImageTexture((String)null, "/mob/wither_invul.png"); 046 } 047 else 048 { 049 this.loadDownloadableImageTexture((String)null, "/mob/wither.png"); 050 } 051 052 this.skeletonHeadModel.render(par1EntityWitherSkull, 0.0F, 0.0F, 0.0F, var10, var11, var12); 053 GL11.glPopMatrix(); 054 } 055 056 /** 057 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 058 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 059 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 060 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 061 */ 062 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 063 { 064 this.func_82399_a((EntityWitherSkull)par1Entity, par2, par4, par6, par8, par9); 065 } 066 }