001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    import org.lwjgl.opengl.GL12;
007    
008    @SideOnly(Side.CLIENT)
009    public class RenderWitherSkull extends Render
010    {
011        /** The Skeleton's head model. */
012        ModelSkeletonHead skeletonHeadModel = new ModelSkeletonHead();
013    
014        private float func_82400_a(float par1, float par2, float par3)
015        {
016            float var4;
017    
018            for (var4 = par2 - par1; var4 < -180.0F; var4 += 360.0F)
019            {
020                ;
021            }
022    
023            while (var4 >= 180.0F)
024            {
025                var4 -= 360.0F;
026            }
027    
028            return par1 + par3 * var4;
029        }
030    
031        public void func_82399_a(EntityWitherSkull par1EntityWitherSkull, double par2, double par4, double par6, float par8, float par9)
032        {
033            GL11.glPushMatrix();
034            GL11.glDisable(GL11.GL_CULL_FACE);
035            float var10 = this.func_82400_a(par1EntityWitherSkull.prevRotationYaw, par1EntityWitherSkull.rotationYaw, par9);
036            float var11 = par1EntityWitherSkull.prevRotationPitch + (par1EntityWitherSkull.rotationPitch - par1EntityWitherSkull.prevRotationPitch) * par9;
037            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
038            float var12 = 0.0625F;
039            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
040            GL11.glScalef(-1.0F, -1.0F, 1.0F);
041            GL11.glEnable(GL11.GL_ALPHA_TEST);
042    
043            if (par1EntityWitherSkull.isInvulnerable())
044            {
045                this.loadDownloadableImageTexture((String)null, "/mob/wither_invul.png");
046            }
047            else
048            {
049                this.loadDownloadableImageTexture((String)null, "/mob/wither.png");
050            }
051    
052            this.skeletonHeadModel.render(par1EntityWitherSkull, 0.0F, 0.0F, 0.0F, var10, var11, var12);
053            GL11.glPopMatrix();
054        }
055    
056        /**
057         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
058         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
059         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
060         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
061         */
062        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
063        {
064            this.func_82399_a((EntityWitherSkull)par1Entity, par2, par4, par6, par8, par9);
065        }
066    }