001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import net.minecraft.client.Minecraft;
006    import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*;
007    import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*;
008    import net.minecraftforge.client.IItemRenderer;
009    import net.minecraftforge.client.MinecraftForgeClient;
010    import net.minecraftforge.client.ForgeHooksClient;
011    
012    import org.lwjgl.opengl.GL11;
013    
014    @SideOnly(Side.CLIENT)
015    public class RenderPlayer extends RenderLiving
016    {
017        private ModelBiped modelBipedMain;
018        private ModelBiped modelArmorChestplate;
019        private ModelBiped modelArmor;
020        public static String[] armorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
021        public static float NAME_TAG_RANGE = 64.0f;
022        public static float NAME_TAG_RANGE_SNEAK = 32.0f;
023    
024        public RenderPlayer()
025        {
026            super(new ModelBiped(0.0F), 0.5F);
027            this.modelBipedMain = (ModelBiped)this.mainModel;
028            this.modelArmorChestplate = new ModelBiped(1.0F);
029            this.modelArmor = new ModelBiped(0.5F);
030        }
031    
032        /**
033         * Set the specified armor model as the player model. Args: player, armorSlot, partialTick
034         */
035        protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3)
036        {
037            ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
038    
039            if (var4 != null)
040            {
041                Item var5 = var4.getItem();
042    
043                if (var5 instanceof ItemArmor)
044                {
045                    ItemArmor var6 = (ItemArmor)var5;
046                    this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png"));
047                    ModelBiped var7 = par2 == 2 ? this.modelArmor : this.modelArmorChestplate;
048                    var7.bipedHead.showModel = par2 == 0;
049                    var7.bipedHeadwear.showModel = par2 == 0;
050                    var7.bipedBody.showModel = par2 == 1 || par2 == 2;
051                    var7.bipedRightArm.showModel = par2 == 1;
052                    var7.bipedLeftArm.showModel = par2 == 1;
053                    var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
054                    var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
055                    this.setRenderPassModel(var7);
056    
057                    if (var7 != null)
058                    {
059                        var7.onGround = this.mainModel.onGround;
060                    }
061    
062                    if (var7 != null)
063                    {
064                        var7.isRiding = this.mainModel.isRiding;
065                    }
066    
067                    if (var7 != null)
068                    {
069                        var7.isChild = this.mainModel.isChild;
070                    }
071    
072                    float var8 = 1.0F;
073    
074                    if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH)
075                    {
076                        int var9 = var6.getColor(var4);
077                        float var10 = (float)(var9 >> 16 & 255) / 255.0F;
078                        float var11 = (float)(var9 >> 8 & 255) / 255.0F;
079                        float var12 = (float)(var9 & 255) / 255.0F;
080                        GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12);
081    
082                        if (var4.isItemEnchanted())
083                        {
084                            return 31;
085                        }
086    
087                        return 16;
088                    }
089    
090                    GL11.glColor3f(var8, var8, var8);
091    
092                    if (var4.isItemEnchanted())
093                    {
094                        return 15;
095                    }
096    
097                    return 1;
098                }
099            }
100    
101            return -1;
102        }
103    
104        protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3)
105        {
106            ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
107    
108            if (var4 != null)
109            {
110                Item var5 = var4.getItem();
111    
112                if (var5 instanceof ItemArmor)
113                {
114                    ItemArmor var6 = (ItemArmor)var5;
115                    this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png"));
116                    float var7 = 1.0F;
117                    GL11.glColor3f(var7, var7, var7);
118                }
119            }
120        }
121    
122        public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)
123        {
124            float var10 = 1.0F;
125            GL11.glColor3f(var10, var10, var10);
126            ItemStack var11 = par1EntityPlayer.inventory.getCurrentItem();
127            this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = var11 != null ? 1 : 0;
128    
129            if (var11 != null && par1EntityPlayer.getItemInUseCount() > 0)
130            {
131                EnumAction var12 = var11.getItemUseAction();
132    
133                if (var12 == EnumAction.block)
134                {
135                    this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3;
136                }
137                else if (var12 == EnumAction.bow)
138                {
139                    this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true;
140                }
141            }
142    
143            this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking();
144            double var14 = par4 - (double)par1EntityPlayer.yOffset;
145    
146            if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP))
147            {
148                var14 -= 0.125D;
149            }
150    
151            super.doRenderLiving(par1EntityPlayer, par2, var14, par6, par8, par9);
152            this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false;
153            this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false;
154            this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0;
155        }
156    
157        /**
158         * Used to render a player's name above their head
159         */
160        protected void renderName(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
161        {
162            if (Minecraft.isGuiEnabled() && par1EntityPlayer != this.renderManager.livingPlayer && !par1EntityPlayer.getHasActivePotion())
163            {
164                float var8 = 1.6F;
165                float var9 = 0.016666668F * var8;
166                double var10 = par1EntityPlayer.getDistanceSqToEntity(this.renderManager.livingPlayer);
167                float var12 = par1EntityPlayer.isSneaking() ? NAME_TAG_RANGE_SNEAK : NAME_TAG_RANGE;
168    
169                if (var10 < (double)(var12 * var12))
170                {
171                    String var13 = par1EntityPlayer.username;
172    
173                    if (par1EntityPlayer.isSneaking())
174                    {
175                        FontRenderer var14 = this.getFontRendererFromRenderManager();
176                        GL11.glPushMatrix();
177                        GL11.glTranslatef((float)par2 + 0.0F, (float)par4 + 2.3F, (float)par6);
178                        GL11.glNormal3f(0.0F, 1.0F, 0.0F);
179                        GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
180                        GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
181                        GL11.glScalef(-var9, -var9, var9);
182                        GL11.glDisable(GL11.GL_LIGHTING);
183                        GL11.glTranslatef(0.0F, 0.25F / var9, 0.0F);
184                        GL11.glDepthMask(false);
185                        GL11.glEnable(GL11.GL_BLEND);
186                        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
187                        Tessellator var15 = Tessellator.instance;
188                        GL11.glDisable(GL11.GL_TEXTURE_2D);
189                        var15.startDrawingQuads();
190                        int var16 = var14.getStringWidth(var13) / 2;
191                        var15.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
192                        var15.addVertex((double)(-var16 - 1), -1.0D, 0.0D);
193                        var15.addVertex((double)(-var16 - 1), 8.0D, 0.0D);
194                        var15.addVertex((double)(var16 + 1), 8.0D, 0.0D);
195                        var15.addVertex((double)(var16 + 1), -1.0D, 0.0D);
196                        var15.draw();
197                        GL11.glEnable(GL11.GL_TEXTURE_2D);
198                        GL11.glDepthMask(true);
199                        var14.drawString(var13, -var14.getStringWidth(var13) / 2, 0, 553648127);
200                        GL11.glEnable(GL11.GL_LIGHTING);
201                        GL11.glDisable(GL11.GL_BLEND);
202                        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
203                        GL11.glPopMatrix();
204                    }
205                    else if (par1EntityPlayer.isPlayerSleeping())
206                    {
207                        this.renderLivingLabel(par1EntityPlayer, var13, par2, par4 - 1.5D, par6, 64);
208                    }
209                    else
210                    {
211                        this.renderLivingLabel(par1EntityPlayer, var13, par2, par4, par6, 64);
212                    }
213                }
214            }
215        }
216    
217        /**
218         * Method for adding special render rules
219         */
220        protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2)
221        {
222            float var3 = 1.0F;
223            GL11.glColor3f(var3, var3, var3);
224            super.renderEquippedItems(par1EntityPlayer, par2);
225            super.func_85093_e(par1EntityPlayer, par2);
226            ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3);
227    
228            if (var4 != null)
229            {
230                GL11.glPushMatrix();
231                this.modelBipedMain.bipedHead.postRender(0.0625F);
232                float var5;
233    
234                if (var4 != null && var4.getItem() instanceof ItemBlock)
235                {
236                    IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED);
237                    boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D));
238    
239                    if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType()))
240                    {
241                        var5 = 0.625F;
242                        GL11.glTranslatef(0.0F, -0.25F, 0.0F);
243                        GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
244                        GL11.glScalef(var5, -var5, -var5);
245                    }
246    
247                    this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var4, 0);
248                }
249                else if (var4.getItem().shiftedIndex == Item.skull.shiftedIndex)
250                {
251                    var5 = 1.0625F;
252                    GL11.glScalef(var5, -var5, -var5);
253                    String var6 = "";
254    
255                    if (var4.hasTagCompound() && var4.getTagCompound().hasKey("SkullOwner"))
256                    {
257                        var6 = var4.getTagCompound().getString("SkullOwner");
258                    }
259    
260                    TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var4.getItemDamage(), var6);
261                }
262    
263                GL11.glPopMatrix();
264            }
265    
266            float var7;
267            float var8;
268    
269            if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null))
270            {
271                for (int var20 = 0; var20 < 2; ++var20)
272                {
273                    float var25 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2);
274                    var7 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2;
275                    GL11.glPushMatrix();
276                    GL11.glRotatef(var25, 0.0F, 1.0F, 0.0F);
277                    GL11.glRotatef(var7, 1.0F, 0.0F, 0.0F);
278                    GL11.glTranslatef(0.375F * (float)(var20 * 2 - 1), 0.0F, 0.0F);
279                    GL11.glTranslatef(0.0F, -0.375F, 0.0F);
280                    GL11.glRotatef(-var7, 1.0F, 0.0F, 0.0F);
281                    GL11.glRotatef(-var25, 0.0F, 1.0F, 0.0F);
282                    var8 = 1.3333334F;
283                    GL11.glScalef(var8, var8, var8);
284                    this.modelBipedMain.renderEars(0.0625F);
285                    GL11.glPopMatrix();
286                }
287            }
288    
289            float var11;
290    
291            if (this.loadDownloadableImageTexture(par1EntityPlayer.playerCloakUrl, (String)null) && !par1EntityPlayer.getHasActivePotion() && !par1EntityPlayer.getHideCape())
292            {
293                GL11.glPushMatrix();
294                GL11.glTranslatef(0.0F, 0.0F, 0.125F);
295                double var22 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2);
296                double var24 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2);
297                double var9 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2);
298                var11 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2;
299                double var12 = (double)MathHelper.sin(var11 * (float)Math.PI / 180.0F);
300                double var14 = (double)(-MathHelper.cos(var11 * (float)Math.PI / 180.0F));
301                float var16 = (float)var24 * 10.0F;
302    
303                if (var16 < -6.0F)
304                {
305                    var16 = -6.0F;
306                }
307    
308                if (var16 > 32.0F)
309                {
310                    var16 = 32.0F;
311                }
312    
313                float var17 = (float)(var22 * var12 + var9 * var14) * 100.0F;
314                float var18 = (float)(var22 * var14 - var9 * var12) * 100.0F;
315    
316                if (var17 < 0.0F)
317                {
318                    var17 = 0.0F;
319                }
320    
321                float var19 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2;
322                var16 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * var19;
323    
324                if (par1EntityPlayer.isSneaking())
325                {
326                    var16 += 25.0F;
327                }
328    
329                GL11.glRotatef(6.0F + var17 / 2.0F + var16, 1.0F, 0.0F, 0.0F);
330                GL11.glRotatef(var18 / 2.0F, 0.0F, 0.0F, 1.0F);
331                GL11.glRotatef(-var18 / 2.0F, 0.0F, 1.0F, 0.0F);
332                GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
333                this.modelBipedMain.renderCloak(0.0625F);
334                GL11.glPopMatrix();
335            }
336    
337            ItemStack var21 = par1EntityPlayer.inventory.getCurrentItem();
338    
339            if (var21 != null)
340            {
341                GL11.glPushMatrix();
342                this.modelBipedMain.bipedRightArm.postRender(0.0625F);
343                GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
344    
345                if (par1EntityPlayer.fishEntity != null)
346                {
347                    var21 = new ItemStack(Item.stick);
348                }
349    
350                EnumAction var23 = null;
351    
352                if (par1EntityPlayer.getItemInUseCount() > 0)
353                {
354                    var23 = var21.getItemUseAction();
355                }
356    
357                IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var21, EQUIPPED);
358                boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var21, BLOCK_3D));
359    
360                if (var21.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var21.itemID].getRenderType())))
361                {
362                    var7 = 0.5F;
363                    GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
364                    var7 *= 0.75F;
365                    GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
366                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
367                    GL11.glScalef(-var7, -var7, var7);
368                }
369                else if (var21.itemID == Item.bow.shiftedIndex)
370                {
371                    var7 = 0.625F;
372                    GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
373                    GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
374                    GL11.glScalef(var7, -var7, var7);
375                    GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
376                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
377                }
378                else if (Item.itemsList[var21.itemID].isFull3D())
379                {
380                    var7 = 0.625F;
381    
382                    if (Item.itemsList[var21.itemID].shouldRotateAroundWhenRendering())
383                    {
384                        GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
385                        GL11.glTranslatef(0.0F, -0.125F, 0.0F);
386                    }
387    
388                    if (par1EntityPlayer.getItemInUseCount() > 0 && var23 == EnumAction.block)
389                    {
390                        GL11.glTranslatef(0.05F, 0.0F, -0.1F);
391                        GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
392                        GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F);
393                        GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
394                    }
395    
396                    GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
397                    GL11.glScalef(var7, -var7, var7);
398                    GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
399                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
400                }
401                else
402                {
403                    var7 = 0.375F;
404                    GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
405                    GL11.glScalef(var7, var7, var7);
406                    GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
407                    GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
408                    GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
409                }
410    
411                float var10;
412                int var27;
413                float var28;
414    
415                if (var21.getItem().requiresMultipleRenderPasses())
416                {
417                    for (var27 = 0; var27 < var21.getItem().getRenderPasses(var21.getItemDamage()); ++var27)
418                    {
419                        int var26 = var21.getItem().getColorFromItemStack(var21, var27);
420                        var28 = (float)(var26 >> 16 & 255) / 255.0F;
421                        var10 = (float)(var26 >> 8 & 255) / 255.0F;
422                        var11 = (float)(var26 & 255) / 255.0F;
423                        GL11.glColor4f(var28, var10, var11, 1.0F);
424                        this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, var27);
425                    }
426                }
427                else
428                {
429                    var27 = var21.getItem().getColorFromItemStack(var21, 0);
430                    var8 = (float)(var27 >> 16 & 255) / 255.0F;
431                    var28 = (float)(var27 >> 8 & 255) / 255.0F;
432                    var10 = (float)(var27 & 255) / 255.0F;
433                    GL11.glColor4f(var8, var28, var10, 1.0F);
434                    this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, 0);
435                }
436    
437                GL11.glPopMatrix();
438            }
439        }
440    
441        protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2)
442        {
443            float var3 = 0.9375F;
444            GL11.glScalef(var3, var3, var3);
445        }
446    
447        public void func_82441_a(EntityPlayer par1EntityPlayer)
448        {
449            float var2 = 1.0F;
450            GL11.glColor3f(var2, var2, var2);
451            this.modelBipedMain.onGround = 0.0F;
452            this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer);
453            this.modelBipedMain.bipedRightArm.render(0.0625F);
454        }
455    
456        /**
457         * Renders player with sleeping offset if sleeping
458         */
459        protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
460        {
461            if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
462            {
463                super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV);
464            }
465            else
466            {
467                super.renderLivingAt(par1EntityPlayer, par2, par4, par6);
468            }
469        }
470    
471        /**
472         * Rotates the player if the player is sleeping. This method is called in rotateCorpse.
473         */
474        protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4)
475        {
476            if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
477            {
478                GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
479                GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F);
480                GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F);
481            }
482            else
483            {
484                super.rotateCorpse(par1EntityPlayer, par2, par3, par4);
485            }
486        }
487    
488        /**
489         * Passes the specialRender and renders it
490         */
491        protected void passSpecialRender(EntityLiving par1EntityLiving, double par2, double par4, double par6)
492        {
493            this.renderName((EntityPlayer)par1EntityLiving, par2, par4, par6);
494        }
495    
496        /**
497         * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
498         * entityLiving, partialTickTime
499         */
500        protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
501        {
502            this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2);
503        }
504    
505        protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
506        {
507            this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3);
508        }
509    
510        /**
511         * Queries whether should render the specified pass or not.
512         */
513        protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
514        {
515            return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3);
516        }
517    
518        protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
519        {
520            this.renderSpecials((EntityPlayer)par1EntityLiving, par2);
521        }
522    
523        protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
524        {
525            this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4);
526        }
527    
528        /**
529         * Sets a simple glTranslate on a LivingEntity.
530         */
531        protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6)
532        {
533            this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6);
534        }
535    
536        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
537        {
538            this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9);
539        }
540    
541        /**
542         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
543         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
544         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
545         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
546         */
547        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
548        {
549            this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9);
550        }
551    }