001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import net.minecraft.client.Minecraft; 006 import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*; 007 import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*; 008 import net.minecraftforge.client.IItemRenderer; 009 import net.minecraftforge.client.MinecraftForgeClient; 010 import net.minecraftforge.client.ForgeHooksClient; 011 012 import org.lwjgl.opengl.GL11; 013 014 @SideOnly(Side.CLIENT) 015 public class RenderPlayer extends RenderLiving 016 { 017 private ModelBiped modelBipedMain; 018 private ModelBiped modelArmorChestplate; 019 private ModelBiped modelArmor; 020 public static String[] armorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"}; 021 public static float NAME_TAG_RANGE = 64.0f; 022 public static float NAME_TAG_RANGE_SNEAK = 32.0f; 023 024 public RenderPlayer() 025 { 026 super(new ModelBiped(0.0F), 0.5F); 027 this.modelBipedMain = (ModelBiped)this.mainModel; 028 this.modelArmorChestplate = new ModelBiped(1.0F); 029 this.modelArmor = new ModelBiped(0.5F); 030 } 031 032 /** 033 * Set the specified armor model as the player model. Args: player, armorSlot, partialTick 034 */ 035 protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3) 036 { 037 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2); 038 039 if (var4 != null) 040 { 041 Item var5 = var4.getItem(); 042 043 if (var5 instanceof ItemArmor) 044 { 045 ItemArmor var6 = (ItemArmor)var5; 046 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png")); 047 ModelBiped var7 = par2 == 2 ? this.modelArmor : this.modelArmorChestplate; 048 var7.bipedHead.showModel = par2 == 0; 049 var7.bipedHeadwear.showModel = par2 == 0; 050 var7.bipedBody.showModel = par2 == 1 || par2 == 2; 051 var7.bipedRightArm.showModel = par2 == 1; 052 var7.bipedLeftArm.showModel = par2 == 1; 053 var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3; 054 var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3; 055 this.setRenderPassModel(var7); 056 057 if (var7 != null) 058 { 059 var7.onGround = this.mainModel.onGround; 060 } 061 062 if (var7 != null) 063 { 064 var7.isRiding = this.mainModel.isRiding; 065 } 066 067 if (var7 != null) 068 { 069 var7.isChild = this.mainModel.isChild; 070 } 071 072 float var8 = 1.0F; 073 074 if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH) 075 { 076 int var9 = var6.getColor(var4); 077 float var10 = (float)(var9 >> 16 & 255) / 255.0F; 078 float var11 = (float)(var9 >> 8 & 255) / 255.0F; 079 float var12 = (float)(var9 & 255) / 255.0F; 080 GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12); 081 082 if (var4.isItemEnchanted()) 083 { 084 return 31; 085 } 086 087 return 16; 088 } 089 090 GL11.glColor3f(var8, var8, var8); 091 092 if (var4.isItemEnchanted()) 093 { 094 return 15; 095 } 096 097 return 1; 098 } 099 } 100 101 return -1; 102 } 103 104 protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3) 105 { 106 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2); 107 108 if (var4 != null) 109 { 110 Item var5 = var4.getItem(); 111 112 if (var5 instanceof ItemArmor) 113 { 114 ItemArmor var6 = (ItemArmor)var5; 115 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png")); 116 float var7 = 1.0F; 117 GL11.glColor3f(var7, var7, var7); 118 } 119 } 120 } 121 122 public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9) 123 { 124 float var10 = 1.0F; 125 GL11.glColor3f(var10, var10, var10); 126 ItemStack var11 = par1EntityPlayer.inventory.getCurrentItem(); 127 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = var11 != null ? 1 : 0; 128 129 if (var11 != null && par1EntityPlayer.getItemInUseCount() > 0) 130 { 131 EnumAction var12 = var11.getItemUseAction(); 132 133 if (var12 == EnumAction.block) 134 { 135 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3; 136 } 137 else if (var12 == EnumAction.bow) 138 { 139 this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true; 140 } 141 } 142 143 this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking(); 144 double var14 = par4 - (double)par1EntityPlayer.yOffset; 145 146 if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP)) 147 { 148 var14 -= 0.125D; 149 } 150 151 super.doRenderLiving(par1EntityPlayer, par2, var14, par6, par8, par9); 152 this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false; 153 this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false; 154 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0; 155 } 156 157 /** 158 * Used to render a player's name above their head 159 */ 160 protected void renderName(EntityPlayer par1EntityPlayer, double par2, double par4, double par6) 161 { 162 if (Minecraft.isGuiEnabled() && par1EntityPlayer != this.renderManager.livingPlayer && !par1EntityPlayer.getHasActivePotion()) 163 { 164 float var8 = 1.6F; 165 float var9 = 0.016666668F * var8; 166 double var10 = par1EntityPlayer.getDistanceSqToEntity(this.renderManager.livingPlayer); 167 float var12 = par1EntityPlayer.isSneaking() ? NAME_TAG_RANGE_SNEAK : NAME_TAG_RANGE; 168 169 if (var10 < (double)(var12 * var12)) 170 { 171 String var13 = par1EntityPlayer.username; 172 173 if (par1EntityPlayer.isSneaking()) 174 { 175 FontRenderer var14 = this.getFontRendererFromRenderManager(); 176 GL11.glPushMatrix(); 177 GL11.glTranslatef((float)par2 + 0.0F, (float)par4 + 2.3F, (float)par6); 178 GL11.glNormal3f(0.0F, 1.0F, 0.0F); 179 GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); 180 GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); 181 GL11.glScalef(-var9, -var9, var9); 182 GL11.glDisable(GL11.GL_LIGHTING); 183 GL11.glTranslatef(0.0F, 0.25F / var9, 0.0F); 184 GL11.glDepthMask(false); 185 GL11.glEnable(GL11.GL_BLEND); 186 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 187 Tessellator var15 = Tessellator.instance; 188 GL11.glDisable(GL11.GL_TEXTURE_2D); 189 var15.startDrawingQuads(); 190 int var16 = var14.getStringWidth(var13) / 2; 191 var15.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F); 192 var15.addVertex((double)(-var16 - 1), -1.0D, 0.0D); 193 var15.addVertex((double)(-var16 - 1), 8.0D, 0.0D); 194 var15.addVertex((double)(var16 + 1), 8.0D, 0.0D); 195 var15.addVertex((double)(var16 + 1), -1.0D, 0.0D); 196 var15.draw(); 197 GL11.glEnable(GL11.GL_TEXTURE_2D); 198 GL11.glDepthMask(true); 199 var14.drawString(var13, -var14.getStringWidth(var13) / 2, 0, 553648127); 200 GL11.glEnable(GL11.GL_LIGHTING); 201 GL11.glDisable(GL11.GL_BLEND); 202 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 203 GL11.glPopMatrix(); 204 } 205 else if (par1EntityPlayer.isPlayerSleeping()) 206 { 207 this.renderLivingLabel(par1EntityPlayer, var13, par2, par4 - 1.5D, par6, 64); 208 } 209 else 210 { 211 this.renderLivingLabel(par1EntityPlayer, var13, par2, par4, par6, 64); 212 } 213 } 214 } 215 } 216 217 /** 218 * Method for adding special render rules 219 */ 220 protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2) 221 { 222 float var3 = 1.0F; 223 GL11.glColor3f(var3, var3, var3); 224 super.renderEquippedItems(par1EntityPlayer, par2); 225 super.func_85093_e(par1EntityPlayer, par2); 226 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3); 227 228 if (var4 != null) 229 { 230 GL11.glPushMatrix(); 231 this.modelBipedMain.bipedHead.postRender(0.0625F); 232 float var5; 233 234 if (var4 != null && var4.getItem() instanceof ItemBlock) 235 { 236 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED); 237 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D)); 238 239 if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType())) 240 { 241 var5 = 0.625F; 242 GL11.glTranslatef(0.0F, -0.25F, 0.0F); 243 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); 244 GL11.glScalef(var5, -var5, -var5); 245 } 246 247 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var4, 0); 248 } 249 else if (var4.getItem().shiftedIndex == Item.skull.shiftedIndex) 250 { 251 var5 = 1.0625F; 252 GL11.glScalef(var5, -var5, -var5); 253 String var6 = ""; 254 255 if (var4.hasTagCompound() && var4.getTagCompound().hasKey("SkullOwner")) 256 { 257 var6 = var4.getTagCompound().getString("SkullOwner"); 258 } 259 260 TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var4.getItemDamage(), var6); 261 } 262 263 GL11.glPopMatrix(); 264 } 265 266 float var7; 267 float var8; 268 269 if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null)) 270 { 271 for (int var20 = 0; var20 < 2; ++var20) 272 { 273 float var25 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2); 274 var7 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2; 275 GL11.glPushMatrix(); 276 GL11.glRotatef(var25, 0.0F, 1.0F, 0.0F); 277 GL11.glRotatef(var7, 1.0F, 0.0F, 0.0F); 278 GL11.glTranslatef(0.375F * (float)(var20 * 2 - 1), 0.0F, 0.0F); 279 GL11.glTranslatef(0.0F, -0.375F, 0.0F); 280 GL11.glRotatef(-var7, 1.0F, 0.0F, 0.0F); 281 GL11.glRotatef(-var25, 0.0F, 1.0F, 0.0F); 282 var8 = 1.3333334F; 283 GL11.glScalef(var8, var8, var8); 284 this.modelBipedMain.renderEars(0.0625F); 285 GL11.glPopMatrix(); 286 } 287 } 288 289 float var11; 290 291 if (this.loadDownloadableImageTexture(par1EntityPlayer.playerCloakUrl, (String)null) && !par1EntityPlayer.getHasActivePotion() && !par1EntityPlayer.getHideCape()) 292 { 293 GL11.glPushMatrix(); 294 GL11.glTranslatef(0.0F, 0.0F, 0.125F); 295 double var22 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2); 296 double var24 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2); 297 double var9 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2); 298 var11 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2; 299 double var12 = (double)MathHelper.sin(var11 * (float)Math.PI / 180.0F); 300 double var14 = (double)(-MathHelper.cos(var11 * (float)Math.PI / 180.0F)); 301 float var16 = (float)var24 * 10.0F; 302 303 if (var16 < -6.0F) 304 { 305 var16 = -6.0F; 306 } 307 308 if (var16 > 32.0F) 309 { 310 var16 = 32.0F; 311 } 312 313 float var17 = (float)(var22 * var12 + var9 * var14) * 100.0F; 314 float var18 = (float)(var22 * var14 - var9 * var12) * 100.0F; 315 316 if (var17 < 0.0F) 317 { 318 var17 = 0.0F; 319 } 320 321 float var19 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2; 322 var16 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * var19; 323 324 if (par1EntityPlayer.isSneaking()) 325 { 326 var16 += 25.0F; 327 } 328 329 GL11.glRotatef(6.0F + var17 / 2.0F + var16, 1.0F, 0.0F, 0.0F); 330 GL11.glRotatef(var18 / 2.0F, 0.0F, 0.0F, 1.0F); 331 GL11.glRotatef(-var18 / 2.0F, 0.0F, 1.0F, 0.0F); 332 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); 333 this.modelBipedMain.renderCloak(0.0625F); 334 GL11.glPopMatrix(); 335 } 336 337 ItemStack var21 = par1EntityPlayer.inventory.getCurrentItem(); 338 339 if (var21 != null) 340 { 341 GL11.glPushMatrix(); 342 this.modelBipedMain.bipedRightArm.postRender(0.0625F); 343 GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F); 344 345 if (par1EntityPlayer.fishEntity != null) 346 { 347 var21 = new ItemStack(Item.stick); 348 } 349 350 EnumAction var23 = null; 351 352 if (par1EntityPlayer.getItemInUseCount() > 0) 353 { 354 var23 = var21.getItemUseAction(); 355 } 356 357 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var21, EQUIPPED); 358 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var21, BLOCK_3D)); 359 360 if (var21.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var21.itemID].getRenderType()))) 361 { 362 var7 = 0.5F; 363 GL11.glTranslatef(0.0F, 0.1875F, -0.3125F); 364 var7 *= 0.75F; 365 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); 366 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 367 GL11.glScalef(-var7, -var7, var7); 368 } 369 else if (var21.itemID == Item.bow.shiftedIndex) 370 { 371 var7 = 0.625F; 372 GL11.glTranslatef(0.0F, 0.125F, 0.3125F); 373 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F); 374 GL11.glScalef(var7, -var7, var7); 375 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 376 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 377 } 378 else if (Item.itemsList[var21.itemID].isFull3D()) 379 { 380 var7 = 0.625F; 381 382 if (Item.itemsList[var21.itemID].shouldRotateAroundWhenRendering()) 383 { 384 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); 385 GL11.glTranslatef(0.0F, -0.125F, 0.0F); 386 } 387 388 if (par1EntityPlayer.getItemInUseCount() > 0 && var23 == EnumAction.block) 389 { 390 GL11.glTranslatef(0.05F, 0.0F, -0.1F); 391 GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F); 392 GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F); 393 GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F); 394 } 395 396 GL11.glTranslatef(0.0F, 0.1875F, 0.0F); 397 GL11.glScalef(var7, -var7, var7); 398 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 399 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 400 } 401 else 402 { 403 var7 = 0.375F; 404 GL11.glTranslatef(0.25F, 0.1875F, -0.1875F); 405 GL11.glScalef(var7, var7, var7); 406 GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F); 407 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); 408 GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F); 409 } 410 411 float var10; 412 int var27; 413 float var28; 414 415 if (var21.getItem().requiresMultipleRenderPasses()) 416 { 417 for (var27 = 0; var27 < var21.getItem().getRenderPasses(var21.getItemDamage()); ++var27) 418 { 419 int var26 = var21.getItem().getColorFromItemStack(var21, var27); 420 var28 = (float)(var26 >> 16 & 255) / 255.0F; 421 var10 = (float)(var26 >> 8 & 255) / 255.0F; 422 var11 = (float)(var26 & 255) / 255.0F; 423 GL11.glColor4f(var28, var10, var11, 1.0F); 424 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, var27); 425 } 426 } 427 else 428 { 429 var27 = var21.getItem().getColorFromItemStack(var21, 0); 430 var8 = (float)(var27 >> 16 & 255) / 255.0F; 431 var28 = (float)(var27 >> 8 & 255) / 255.0F; 432 var10 = (float)(var27 & 255) / 255.0F; 433 GL11.glColor4f(var8, var28, var10, 1.0F); 434 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, 0); 435 } 436 437 GL11.glPopMatrix(); 438 } 439 } 440 441 protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2) 442 { 443 float var3 = 0.9375F; 444 GL11.glScalef(var3, var3, var3); 445 } 446 447 public void func_82441_a(EntityPlayer par1EntityPlayer) 448 { 449 float var2 = 1.0F; 450 GL11.glColor3f(var2, var2, var2); 451 this.modelBipedMain.onGround = 0.0F; 452 this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer); 453 this.modelBipedMain.bipedRightArm.render(0.0625F); 454 } 455 456 /** 457 * Renders player with sleeping offset if sleeping 458 */ 459 protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6) 460 { 461 if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping()) 462 { 463 super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV); 464 } 465 else 466 { 467 super.renderLivingAt(par1EntityPlayer, par2, par4, par6); 468 } 469 } 470 471 /** 472 * Rotates the player if the player is sleeping. This method is called in rotateCorpse. 473 */ 474 protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4) 475 { 476 if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping()) 477 { 478 GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F); 479 GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F); 480 GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F); 481 } 482 else 483 { 484 super.rotateCorpse(par1EntityPlayer, par2, par3, par4); 485 } 486 } 487 488 /** 489 * Passes the specialRender and renders it 490 */ 491 protected void passSpecialRender(EntityLiving par1EntityLiving, double par2, double par4, double par6) 492 { 493 this.renderName((EntityPlayer)par1EntityLiving, par2, par4, par6); 494 } 495 496 /** 497 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: 498 * entityLiving, partialTickTime 499 */ 500 protected void preRenderCallback(EntityLiving par1EntityLiving, float par2) 501 { 502 this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2); 503 } 504 505 protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3) 506 { 507 this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3); 508 } 509 510 /** 511 * Queries whether should render the specified pass or not. 512 */ 513 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3) 514 { 515 return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3); 516 } 517 518 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2) 519 { 520 this.renderSpecials((EntityPlayer)par1EntityLiving, par2); 521 } 522 523 protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4) 524 { 525 this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4); 526 } 527 528 /** 529 * Sets a simple glTranslate on a LivingEntity. 530 */ 531 protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6) 532 { 533 this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6); 534 } 535 536 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 537 { 538 this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9); 539 } 540 541 /** 542 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 543 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 544 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 545 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 546 */ 547 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 548 { 549 this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9); 550 } 551 }