001    package net.minecraft.src;
002    
003    public abstract class BehaviorProjectileDispense extends BehaviorDefaultDispenseItem
004    {
005        /**
006         * Dispense the specified stack, play the dispense sound and spawn particles.
007         */
008        public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
009        {
010            World var3 = par1IBlockSource.getWorld();
011            IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource);
012            EnumFacing var5 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
013            IProjectile var6 = this.getProjectileEntity(var3, var4);
014            var6.setThrowableHeading((double)var5.func_82601_c(), 0.10000000149011612D, (double)var5.func_82599_e(), this.func_82500_b(), this.func_82498_a());
015            var3.spawnEntityInWorld((Entity)var6);
016            par2ItemStack.splitStack(1);
017            return par2ItemStack;
018        }
019    
020        /**
021         * Play the dispense sound from the specified block.
022         */
023        protected void playDispenseSound(IBlockSource par1IBlockSource)
024        {
025            par1IBlockSource.getWorld().playAuxSFX(1002, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
026        }
027    
028        /**
029         * Return the projectile entity spawned by this dispense behavior.
030         */
031        protected abstract IProjectile getProjectileEntity(World var1, IPosition var2);
032    
033        protected float func_82498_a()
034        {
035            return 6.0F;
036        }
037    
038        protected float func_82500_b()
039        {
040            return 1.1F;
041        }
042    }