Uses of Interface
net.minecraft.src.IBlockSource

Packages that use IBlockSource
net.minecraft.src   
 

Uses of IBlockSource in net.minecraft.src
 

Classes in net.minecraft.src that implement IBlockSource
 class BlockSourceImpl
           
 

Methods in net.minecraft.src with parameters of type IBlockSource
 ItemStack BehaviorDefaultDispenseItem.dispense(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
          Dispenses the specified ItemStack from a dispenser.
 ItemStack IBehaviorDispenseItem.dispense(IBlockSource var1, ItemStack var2)
          Dispenses the specified ItemStack from a dispenser.
 ItemStack BehaviorPotionDispense.dispense(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
          Dispenses the specified ItemStack from a dispenser.
 ItemStack BehaviorBucketEmptyDispense.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
          Dispense the specified stack, play the dispense sound and spawn particles.
 ItemStack BehaviorProjectileDispense.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
          Dispense the specified stack, play the dispense sound and spawn particles.
 ItemStack BehaviorMobEggDispense.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
          Dispense the specified stack, play the dispense sound and spawn particles.
 ItemStack BehaviorBucketFullDispense.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
          Dispense the specified stack, play the dispense sound and spawn particles.
 ItemStack BehaviorDispenseBoat.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
          Dispense the specified stack, play the dispense sound and spawn particles.
 ItemStack BehaviorDispenseFireball.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
          Dispense the specified stack, play the dispense sound and spawn particles.
 ItemStack BehaviorDispenseMinecart.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
          Dispense the specified stack, play the dispense sound and spawn particles.
static IPosition BlockDispenser.func_82525_a(IBlockSource par0IBlockSource)