001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.util.Random; 006 007 public class BlockEnderChest extends BlockContainer 008 { 009 protected BlockEnderChest(int par1) 010 { 011 super(par1, Material.rock); 012 this.blockIndexInTexture = 37; 013 this.setCreativeTab(CreativeTabs.tabDecorations); 014 this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F); 015 } 016 017 /** 018 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 019 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 020 */ 021 public boolean isOpaqueCube() 022 { 023 return false; 024 } 025 026 /** 027 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 028 */ 029 public boolean renderAsNormalBlock() 030 { 031 return false; 032 } 033 034 /** 035 * The type of render function that is called for this block 036 */ 037 public int getRenderType() 038 { 039 return 22; 040 } 041 042 /** 043 * Returns the ID of the items to drop on destruction. 044 */ 045 public int idDropped(int par1, Random par2Random, int par3) 046 { 047 return Block.obsidian.blockID; 048 } 049 050 /** 051 * Returns the quantity of items to drop on block destruction. 052 */ 053 public int quantityDropped(Random par1Random) 054 { 055 return 8; 056 } 057 058 /** 059 * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops. 060 */ 061 protected boolean canSilkHarvest() 062 { 063 return true; 064 } 065 066 /** 067 * Called when the block is placed in the world. 068 */ 069 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) 070 { 071 byte var6 = 0; 072 int var7 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3; 073 074 if (var7 == 0) 075 { 076 var6 = 2; 077 } 078 079 if (var7 == 1) 080 { 081 var6 = 5; 082 } 083 084 if (var7 == 2) 085 { 086 var6 = 3; 087 } 088 089 if (var7 == 3) 090 { 091 var6 = 4; 092 } 093 094 par1World.setBlockMetadataWithNotify(par2, par3, par4, var6); 095 } 096 097 /** 098 * Called upon block activation (right click on the block.) 099 */ 100 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) 101 { 102 InventoryEnderChest var10 = par5EntityPlayer.getInventoryEnderChest(); 103 TileEntityEnderChest var11 = (TileEntityEnderChest)par1World.getBlockTileEntity(par2, par3, par4); 104 105 if (var10 != null && var11 != null) 106 { 107 if (par1World.isBlockNormalCube(par2, par3 + 1, par4)) 108 { 109 return true; 110 } 111 else if (par1World.isRemote) 112 { 113 return true; 114 } 115 else 116 { 117 var10.setAssociatedChest(var11); 118 par5EntityPlayer.displayGUIChest(var10); 119 return true; 120 } 121 } 122 else 123 { 124 return true; 125 } 126 } 127 128 /** 129 * Returns a new instance of a block's tile entity class. Called on placing the block. 130 */ 131 public TileEntity createNewTileEntity(World par1World) 132 { 133 return new TileEntityEnderChest(); 134 } 135 136 @SideOnly(Side.CLIENT) 137 138 /** 139 * A randomly called display update to be able to add particles or other items for display 140 */ 141 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) 142 { 143 for (int var6 = 0; var6 < 3; ++var6) 144 { 145 double var10000 = (double)((float)par2 + par5Random.nextFloat()); 146 double var9 = (double)((float)par3 + par5Random.nextFloat()); 147 var10000 = (double)((float)par4 + par5Random.nextFloat()); 148 double var13 = 0.0D; 149 double var15 = 0.0D; 150 double var17 = 0.0D; 151 int var19 = par5Random.nextInt(2) * 2 - 1; 152 int var20 = par5Random.nextInt(2) * 2 - 1; 153 var13 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D; 154 var15 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D; 155 var17 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D; 156 double var11 = (double)par4 + 0.5D + 0.25D * (double)var20; 157 var17 = (double)(par5Random.nextFloat() * 1.0F * (float)var20); 158 double var7 = (double)par2 + 0.5D + 0.25D * (double)var19; 159 var13 = (double)(par5Random.nextFloat() * 1.0F * (float)var19); 160 par1World.spawnParticle("portal", var7, var9, var11, var13, var15, var17); 161 } 162 } 163 }