001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    public class BlockLeavesBase extends Block
007    {
008        /**
009         * Used to determine how to display leaves based on the graphics level. May also be used in rendering for
010         * transparency, not sure.
011         */
012        public boolean graphicsLevel;
013    
014        protected BlockLeavesBase(int par1, int par2, Material par3Material, boolean par4)
015        {
016            super(par1, par2, par3Material);
017            this.graphicsLevel = par4;
018        }
019    
020        /**
021         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
022         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
023         */
024        public boolean isOpaqueCube()
025        {
026            return false;
027        }
028    
029        @SideOnly(Side.CLIENT)
030    
031        /**
032         * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
033         * coordinates.  Args: blockAccess, x, y, z, side
034         */
035        public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
036        {
037            int var6 = par1IBlockAccess.getBlockId(par2, par3, par4);
038            return !this.graphicsLevel && var6 == this.blockID ? false : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5);
039        }
040    }