001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED; 007 import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D; 008 import net.minecraftforge.client.ForgeHooksClient; 009 import net.minecraftforge.client.IItemRenderer; 010 import net.minecraftforge.client.MinecraftForgeClient; 011 012 @SideOnly(Side.CLIENT) 013 public class RenderBiped extends RenderLiving 014 { 015 protected ModelBiped modelBipedMain; 016 protected float field_77070_b; 017 protected ModelBiped field_82423_g; 018 protected ModelBiped field_82425_h; 019 020 /** List of armor texture filenames. */ 021 public static String[] bipedArmorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"}; 022 023 public RenderBiped(ModelBiped par1ModelBiped, float par2) 024 { 025 this(par1ModelBiped, par2, 1.0F); 026 } 027 028 public RenderBiped(ModelBiped par1ModelBiped, float par2, float par3) 029 { 030 super(par1ModelBiped, par2); 031 this.modelBipedMain = par1ModelBiped; 032 this.field_77070_b = par3; 033 this.func_82421_b(); 034 } 035 036 protected void func_82421_b() 037 { 038 this.field_82423_g = new ModelBiped(1.0F); 039 this.field_82425_h = new ModelBiped(0.5F); 040 } 041 042 /** 043 * Queries whether should render the specified pass or not. 044 */ 045 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3) 046 { 047 ItemStack var4 = par1EntityLiving.getCurrentArmor(3 - par2); 048 049 if (var4 != null) 050 { 051 Item var5 = var4.getItem(); 052 053 if (var5 instanceof ItemArmor) 054 { 055 ItemArmor var6 = (ItemArmor)var5; 056 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + bipedArmorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png")); 057 ModelBiped var7 = par2 == 2 ? this.field_82425_h : this.field_82423_g; 058 var7.bipedHead.showModel = par2 == 0; 059 var7.bipedHeadwear.showModel = par2 == 0; 060 var7.bipedBody.showModel = par2 == 1 || par2 == 2; 061 var7.bipedRightArm.showModel = par2 == 1; 062 var7.bipedLeftArm.showModel = par2 == 1; 063 var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3; 064 var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3; 065 this.setRenderPassModel(var7); 066 067 if (var7 != null) 068 { 069 var7.onGround = this.mainModel.onGround; 070 } 071 072 if (var7 != null) 073 { 074 var7.isRiding = this.mainModel.isRiding; 075 } 076 077 if (var7 != null) 078 { 079 var7.isChild = this.mainModel.isChild; 080 } 081 082 float var8 = 1.0F; 083 084 if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH) 085 { 086 int var9 = var6.getColor(var4); 087 float var10 = (float)(var9 >> 16 & 255) / 255.0F; 088 float var11 = (float)(var9 >> 8 & 255) / 255.0F; 089 float var12 = (float)(var9 & 255) / 255.0F; 090 GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12); 091 092 if (var4.isItemEnchanted()) 093 { 094 return 31; 095 } 096 097 return 16; 098 } 099 100 GL11.glColor3f(var8, var8, var8); 101 102 if (var4.isItemEnchanted()) 103 { 104 return 15; 105 } 106 107 return 1; 108 } 109 } 110 111 return -1; 112 } 113 114 protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3) 115 { 116 ItemStack var4 = par1EntityLiving.getCurrentArmor(3 - par2); 117 118 if (var4 != null) 119 { 120 Item var5 = var4.getItem(); 121 122 if (var5 instanceof ItemArmor) 123 { 124 ItemArmor var6 = (ItemArmor)var5; 125 this.loadTexture("/armor/" + bipedArmorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png"); 126 float var7 = 1.0F; 127 GL11.glColor3f(var7, var7, var7); 128 } 129 } 130 } 131 132 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 133 { 134 float var10 = 1.0F; 135 GL11.glColor3f(var10, var10, var10); 136 ItemStack var11 = par1EntityLiving.getHeldItem(); 137 this.func_82420_a(par1EntityLiving, var11); 138 double var12 = par4 - (double)par1EntityLiving.yOffset; 139 140 if (par1EntityLiving.isSneaking() && !(par1EntityLiving instanceof EntityPlayerSP)) 141 { 142 var12 -= 0.125D; 143 } 144 145 super.doRenderLiving(par1EntityLiving, par2, var12, par6, par8, par9); 146 this.field_82423_g.aimedBow = this.field_82425_h.aimedBow = this.modelBipedMain.aimedBow = false; 147 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = false; 148 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = 0; 149 } 150 151 protected void func_82420_a(EntityLiving par1EntityLiving, ItemStack par2ItemStack) 152 { 153 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = par2ItemStack != null ? 1 : 0; 154 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = par1EntityLiving.isSneaking(); 155 } 156 157 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2) 158 { 159 float var3 = 1.0F; 160 GL11.glColor3f(var3, var3, var3); 161 super.renderEquippedItems(par1EntityLiving, par2); 162 ItemStack var4 = par1EntityLiving.getHeldItem(); 163 ItemStack var5 = par1EntityLiving.getCurrentArmor(3); 164 float var6; 165 166 if (var5 != null) 167 { 168 GL11.glPushMatrix(); 169 this.modelBipedMain.bipedHead.postRender(0.0625F); 170 171 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var5, EQUIPPED); 172 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var5, BLOCK_3D)); 173 174 if (var5.getItem() instanceof ItemBlock) 175 { 176 if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var5.itemID].getRenderType())) 177 { 178 var6 = 0.625F; 179 GL11.glTranslatef(0.0F, -0.25F, 0.0F); 180 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); 181 GL11.glScalef(var6, -var6, -var6); 182 } 183 184 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var5, 0); 185 } 186 else if (var5.getItem().shiftedIndex == Item.skull.shiftedIndex) 187 { 188 var6 = 1.0625F; 189 GL11.glScalef(var6, -var6, -var6); 190 String var7 = ""; 191 192 if (var5.hasTagCompound() && var5.getTagCompound().hasKey("SkullOwner")) 193 { 194 var7 = var5.getTagCompound().getString("SkullOwner"); 195 } 196 197 TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var5.getItemDamage(), var7); 198 } 199 200 GL11.glPopMatrix(); 201 } 202 203 if (var4 != null) 204 { 205 GL11.glPushMatrix(); 206 207 if (this.mainModel.isChild) 208 { 209 var6 = 0.5F; 210 GL11.glTranslatef(0.0F, 0.625F, 0.0F); 211 GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F); 212 GL11.glScalef(var6, var6, var6); 213 } 214 215 this.modelBipedMain.bipedRightArm.postRender(0.0625F); 216 GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F); 217 218 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED); 219 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D)); 220 221 if (var4.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType()))) 222 { 223 var6 = 0.5F; 224 GL11.glTranslatef(0.0F, 0.1875F, -0.3125F); 225 var6 *= 0.75F; 226 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); 227 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 228 GL11.glScalef(-var6, -var6, var6); 229 } 230 else if (var4.itemID == Item.bow.shiftedIndex) 231 { 232 var6 = 0.625F; 233 GL11.glTranslatef(0.0F, 0.125F, 0.3125F); 234 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F); 235 GL11.glScalef(var6, -var6, var6); 236 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 237 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 238 } 239 else if (Item.itemsList[var4.itemID].isFull3D()) 240 { 241 var6 = 0.625F; 242 243 if (Item.itemsList[var4.itemID].shouldRotateAroundWhenRendering()) 244 { 245 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); 246 GL11.glTranslatef(0.0F, -0.125F, 0.0F); 247 } 248 249 this.func_82422_c(); 250 GL11.glScalef(var6, -var6, var6); 251 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 252 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 253 } 254 else 255 { 256 var6 = 0.375F; 257 GL11.glTranslatef(0.25F, 0.1875F, -0.1875F); 258 GL11.glScalef(var6, var6, var6); 259 GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F); 260 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); 261 GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F); 262 } 263 264 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, 0); 265 266 if (var4.getItem().requiresMultipleRenderPasses()) 267 { 268 for (int x = 1; x < var4.getItem().getRenderPasses(var4.getItemDamage()); x++) 269 { 270 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, x); 271 } 272 } 273 274 GL11.glPopMatrix(); 275 } 276 } 277 278 protected void func_82422_c() 279 { 280 GL11.glTranslatef(0.0F, 0.1875F, 0.0F); 281 } 282 283 /** 284 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 285 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 286 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 287 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 288 */ 289 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 290 { 291 this.doRenderLiving((EntityLiving)par1Entity, par2, par4, par6, par8, par9); 292 } 293 }