001 package net.minecraft.src; 002 003 public class EntitySquid extends EntityWaterMob 004 { 005 public float field_70861_d = 0.0F; 006 public float field_70862_e = 0.0F; 007 public float field_70859_f = 0.0F; 008 public float field_70860_g = 0.0F; 009 public float field_70867_h = 0.0F; 010 public float field_70868_i = 0.0F; 011 012 /** angle of the tentacles in radians */ 013 public float tentacleAngle = 0.0F; 014 015 /** the last calculated angle of the tentacles in radians */ 016 public float lastTentacleAngle = 0.0F; 017 private float randomMotionSpeed = 0.0F; 018 private float field_70864_bA = 0.0F; 019 private float field_70871_bB = 0.0F; 020 private float randomMotionVecX = 0.0F; 021 private float randomMotionVecY = 0.0F; 022 private float randomMotionVecZ = 0.0F; 023 024 public EntitySquid(World par1World) 025 { 026 super(par1World); 027 this.texture = "/mob/squid.png"; 028 this.setSize(0.95F, 0.95F); 029 this.field_70864_bA = 1.0F / (this.rand.nextFloat() + 1.0F) * 0.2F; 030 } 031 032 public int getMaxHealth() 033 { 034 return 10; 035 } 036 037 /** 038 * Returns the sound this mob makes while it's alive. 039 */ 040 protected String getLivingSound() 041 { 042 return null; 043 } 044 045 /** 046 * Returns the sound this mob makes when it is hurt. 047 */ 048 protected String getHurtSound() 049 { 050 return null; 051 } 052 053 /** 054 * Returns the sound this mob makes on death. 055 */ 056 protected String getDeathSound() 057 { 058 return null; 059 } 060 061 /** 062 * Returns the volume for the sounds this mob makes. 063 */ 064 protected float getSoundVolume() 065 { 066 return 0.4F; 067 } 068 069 /** 070 * Returns the item ID for the item the mob drops on death. 071 */ 072 protected int getDropItemId() 073 { 074 return 0; 075 } 076 077 /** 078 * Drop 0-2 items of this living's type 079 */ 080 protected void dropFewItems(boolean par1, int par2) 081 { 082 int var3 = this.rand.nextInt(3 + par2) + 1; 083 084 for (int var4 = 0; var4 < var3; ++var4) 085 { 086 this.entityDropItem(new ItemStack(Item.dyePowder, 1, 0), 0.0F); 087 } 088 } 089 090 /** 091 * Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning 092 * true) 093 */ 094 public boolean isInWater() 095 { 096 return this.worldObj.handleMaterialAcceleration(this.boundingBox.expand(0.0D, -0.6000000238418579D, 0.0D), Material.water, this); 097 } 098 099 /** 100 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons 101 * use this to react to sunlight and start to burn. 102 */ 103 public void onLivingUpdate() 104 { 105 super.onLivingUpdate(); 106 this.field_70862_e = this.field_70861_d; 107 this.field_70860_g = this.field_70859_f; 108 this.field_70868_i = this.field_70867_h; 109 this.lastTentacleAngle = this.tentacleAngle; 110 this.field_70867_h += this.field_70864_bA; 111 112 if (this.field_70867_h > ((float)Math.PI * 2F)) 113 { 114 this.field_70867_h -= ((float)Math.PI * 2F); 115 116 if (this.rand.nextInt(10) == 0) 117 { 118 this.field_70864_bA = 1.0F / (this.rand.nextFloat() + 1.0F) * 0.2F; 119 } 120 } 121 122 if (this.isInWater()) 123 { 124 float var1; 125 126 if (this.field_70867_h < (float)Math.PI) 127 { 128 var1 = this.field_70867_h / (float)Math.PI; 129 this.tentacleAngle = MathHelper.sin(var1 * var1 * (float)Math.PI) * (float)Math.PI * 0.25F; 130 131 if ((double)var1 > 0.75D) 132 { 133 this.randomMotionSpeed = 1.0F; 134 this.field_70871_bB = 1.0F; 135 } 136 else 137 { 138 this.field_70871_bB *= 0.8F; 139 } 140 } 141 else 142 { 143 this.tentacleAngle = 0.0F; 144 this.randomMotionSpeed *= 0.9F; 145 this.field_70871_bB *= 0.99F; 146 } 147 148 if (!this.worldObj.isRemote) 149 { 150 this.motionX = (double)(this.randomMotionVecX * this.randomMotionSpeed); 151 this.motionY = (double)(this.randomMotionVecY * this.randomMotionSpeed); 152 this.motionZ = (double)(this.randomMotionVecZ * this.randomMotionSpeed); 153 } 154 155 var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); 156 this.renderYawOffset += (-((float)Math.atan2(this.motionX, this.motionZ)) * 180.0F / (float)Math.PI - this.renderYawOffset) * 0.1F; 157 this.rotationYaw = this.renderYawOffset; 158 this.field_70859_f += (float)Math.PI * this.field_70871_bB * 1.5F; 159 this.field_70861_d += (-((float)Math.atan2((double)var1, this.motionY)) * 180.0F / (float)Math.PI - this.field_70861_d) * 0.1F; 160 } 161 else 162 { 163 this.tentacleAngle = MathHelper.abs(MathHelper.sin(this.field_70867_h)) * (float)Math.PI * 0.25F; 164 165 if (!this.worldObj.isRemote) 166 { 167 this.motionX = 0.0D; 168 this.motionY -= 0.08D; 169 this.motionY *= 0.9800000190734863D; 170 this.motionZ = 0.0D; 171 } 172 173 this.field_70861_d = (float)((double)this.field_70861_d + (double)(-90.0F - this.field_70861_d) * 0.02D); 174 } 175 } 176 177 /** 178 * Moves the entity based on the specified heading. Args: strafe, forward 179 */ 180 public void moveEntityWithHeading(float par1, float par2) 181 { 182 this.moveEntity(this.motionX, this.motionY, this.motionZ); 183 } 184 185 protected void updateEntityActionState() 186 { 187 ++this.entityAge; 188 189 if (this.entityAge > 100) 190 { 191 this.randomMotionVecX = this.randomMotionVecY = this.randomMotionVecZ = 0.0F; 192 } 193 else if (this.rand.nextInt(50) == 0 || !this.inWater || this.randomMotionVecX == 0.0F && this.randomMotionVecY == 0.0F && this.randomMotionVecZ == 0.0F) 194 { 195 float var1 = this.rand.nextFloat() * (float)Math.PI * 2.0F; 196 this.randomMotionVecX = MathHelper.cos(var1) * 0.2F; 197 this.randomMotionVecY = -0.1F + this.rand.nextFloat() * 0.2F; 198 this.randomMotionVecZ = MathHelper.sin(var1) * 0.2F; 199 } 200 201 this.despawnEntity(); 202 } 203 204 /** 205 * Checks if the entity's current position is a valid location to spawn this entity. 206 */ 207 public boolean getCanSpawnHere() 208 { 209 return this.posY > 45.0D && this.posY < 63.0D && super.getCanSpawnHere(); 210 } 211 }