001 package net.minecraft.src; 002 003 public class EntitySnowman extends EntityGolem implements IRangedAttackMob 004 { 005 public EntitySnowman(World par1World) 006 { 007 super(par1World); 008 this.texture = "/mob/snowman.png"; 009 this.setSize(0.4F, 1.8F); 010 this.getNavigator().setAvoidsWater(true); 011 this.tasks.addTask(1, new EntityAIArrowAttack(this, 0.25F, 20, 10.0F)); 012 this.tasks.addTask(2, new EntityAIWander(this, 0.2F)); 013 this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); 014 this.tasks.addTask(4, new EntityAILookIdle(this)); 015 this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLiving.class, 16.0F, 0, true, false, IMob.mobSelector)); 016 } 017 018 /** 019 * Returns true if the newer Entity AI code should be run 020 */ 021 public boolean isAIEnabled() 022 { 023 return true; 024 } 025 026 public int getMaxHealth() 027 { 028 return 4; 029 } 030 031 /** 032 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons 033 * use this to react to sunlight and start to burn. 034 */ 035 public void onLivingUpdate() 036 { 037 super.onLivingUpdate(); 038 039 if (this.isWet()) 040 { 041 this.attackEntityFrom(DamageSource.drown, 1); 042 } 043 044 int var1 = MathHelper.floor_double(this.posX); 045 int var2 = MathHelper.floor_double(this.posZ); 046 047 if (this.worldObj.getBiomeGenForCoords(var1, var2).getFloatTemperature() > 1.0F) 048 { 049 this.attackEntityFrom(DamageSource.onFire, 1); 050 } 051 052 for (var1 = 0; var1 < 4; ++var1) 053 { 054 var2 = MathHelper.floor_double(this.posX + (double)((float)(var1 % 2 * 2 - 1) * 0.25F)); 055 int var3 = MathHelper.floor_double(this.posY); 056 int var4 = MathHelper.floor_double(this.posZ + (double)((float)(var1 / 2 % 2 * 2 - 1) * 0.25F)); 057 058 if (this.worldObj.getBlockId(var2, var3, var4) == 0 && this.worldObj.getBiomeGenForCoords(var2, var4).getFloatTemperature() < 0.8F && Block.snow.canPlaceBlockAt(this.worldObj, var2, var3, var4)) 059 { 060 this.worldObj.setBlockWithNotify(var2, var3, var4, Block.snow.blockID); 061 } 062 } 063 } 064 065 /** 066 * Returns the item ID for the item the mob drops on death. 067 */ 068 protected int getDropItemId() 069 { 070 return Item.snowball.shiftedIndex; 071 } 072 073 /** 074 * Drop 0-2 items of this living's type 075 */ 076 protected void dropFewItems(boolean par1, int par2) 077 { 078 int var3 = this.rand.nextInt(16); 079 080 for (int var4 = 0; var4 < var3; ++var4) 081 { 082 this.dropItem(Item.snowball.shiftedIndex, 1); 083 } 084 } 085 086 /** 087 * Attack the specified entity using a ranged attack. 088 */ 089 public void attackEntityWithRangedAttack(EntityLiving par1EntityLiving) 090 { 091 EntitySnowball var2 = new EntitySnowball(this.worldObj, this); 092 double var3 = par1EntityLiving.posX - this.posX; 093 double var5 = par1EntityLiving.posY + (double)par1EntityLiving.getEyeHeight() - 1.100000023841858D - var2.posY; 094 double var7 = par1EntityLiving.posZ - this.posZ; 095 float var9 = MathHelper.sqrt_double(var3 * var3 + var7 * var7) * 0.2F; 096 var2.setThrowableHeading(var3, var5 + (double)var9, var7, 1.6F, 12.0F); 097 this.func_85030_a("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F)); 098 this.worldObj.spawnEntityInWorld(var2); 099 } 100 }