001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class ModelBat extends ModelBase 008 { 009 private ModelRenderer batHead; 010 011 /** The body box of the bat model. */ 012 private ModelRenderer batBody; 013 014 /** The inner right wing box of the bat model. */ 015 private ModelRenderer batRightWing; 016 017 /** The inner left wing box of the bat model. */ 018 private ModelRenderer batLeftWing; 019 020 /** The outer right wing box of the bat model. */ 021 private ModelRenderer batOuterRightWing; 022 023 /** The outer left wing box of the bat model. */ 024 private ModelRenderer batOuterLeftWing; 025 026 public ModelBat() 027 { 028 this.textureWidth = 64; 029 this.textureHeight = 64; 030 this.batHead = new ModelRenderer(this, 0, 0); 031 this.batHead.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6); 032 ModelRenderer var1 = new ModelRenderer(this, 24, 0); 033 var1.addBox(-4.0F, -6.0F, -2.0F, 3, 4, 1); 034 this.batHead.addChild(var1); 035 ModelRenderer var2 = new ModelRenderer(this, 24, 0); 036 var2.mirror = true; 037 var2.addBox(1.0F, -6.0F, -2.0F, 3, 4, 1); 038 this.batHead.addChild(var2); 039 this.batBody = new ModelRenderer(this, 0, 16); 040 this.batBody.addBox(-3.0F, 4.0F, -3.0F, 6, 12, 6); 041 this.batBody.setTextureOffset(0, 34).addBox(-5.0F, 16.0F, 0.0F, 10, 6, 1); 042 this.batRightWing = new ModelRenderer(this, 42, 0); 043 this.batRightWing.addBox(-12.0F, 1.0F, 1.5F, 10, 16, 1); 044 this.batOuterRightWing = new ModelRenderer(this, 24, 16); 045 this.batOuterRightWing.setRotationPoint(-12.0F, 1.0F, 1.5F); 046 this.batOuterRightWing.addBox(-8.0F, 1.0F, 0.0F, 8, 12, 1); 047 this.batLeftWing = new ModelRenderer(this, 42, 0); 048 this.batLeftWing.mirror = true; 049 this.batLeftWing.addBox(2.0F, 1.0F, 1.5F, 10, 16, 1); 050 this.batOuterLeftWing = new ModelRenderer(this, 24, 16); 051 this.batOuterLeftWing.mirror = true; 052 this.batOuterLeftWing.setRotationPoint(12.0F, 1.0F, 1.5F); 053 this.batOuterLeftWing.addBox(0.0F, 1.0F, 0.0F, 8, 12, 1); 054 this.batBody.addChild(this.batRightWing); 055 this.batBody.addChild(this.batLeftWing); 056 this.batRightWing.addChild(this.batOuterRightWing); 057 this.batLeftWing.addChild(this.batOuterLeftWing); 058 } 059 060 /** 061 * not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and 062 * it seems a good match for a bats size 063 */ 064 public int getBatSize() 065 { 066 return 36; 067 } 068 069 /** 070 * Sets the models various rotation angles then renders the model. 071 */ 072 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) 073 { 074 EntityBat var8 = (EntityBat)par1Entity; 075 076 if (var8.getIsBatHanging()) 077 { 078 this.batHead.rotateAngleX = par6 / (180F / (float)Math.PI); 079 this.batHead.rotateAngleY = (float)Math.PI - par5 / (180F / (float)Math.PI); 080 this.batHead.rotateAngleZ = (float)Math.PI; 081 this.batHead.setRotationPoint(0.0F, -2.0F, 0.0F); 082 this.batRightWing.setRotationPoint(-3.0F, 0.0F, 3.0F); 083 this.batLeftWing.setRotationPoint(3.0F, 0.0F, 3.0F); 084 this.batBody.rotateAngleX = (float)Math.PI; 085 this.batRightWing.rotateAngleX = -0.15707964F; 086 this.batRightWing.rotateAngleY = -((float)Math.PI * 2F / 5F); 087 this.batOuterRightWing.rotateAngleY = -1.7278761F; 088 this.batLeftWing.rotateAngleX = this.batRightWing.rotateAngleX; 089 this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY; 090 this.batOuterLeftWing.rotateAngleY = -this.batOuterRightWing.rotateAngleY; 091 } 092 else 093 { 094 this.batHead.rotateAngleX = par6 / (180F / (float)Math.PI); 095 this.batHead.rotateAngleY = par5 / (180F / (float)Math.PI); 096 this.batHead.rotateAngleZ = 0.0F; 097 this.batHead.setRotationPoint(0.0F, 0.0F, 0.0F); 098 this.batRightWing.setRotationPoint(0.0F, 0.0F, 0.0F); 099 this.batLeftWing.setRotationPoint(0.0F, 0.0F, 0.0F); 100 this.batBody.rotateAngleX = ((float)Math.PI / 4F) + MathHelper.cos(par4 * 0.1F) * 0.15F; 101 this.batBody.rotateAngleY = 0.0F; 102 this.batRightWing.rotateAngleY = MathHelper.cos(par4 * 1.3F) * (float)Math.PI * 0.25F; 103 this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY; 104 this.batOuterRightWing.rotateAngleY = this.batRightWing.rotateAngleY * 0.5F; 105 this.batOuterLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY * 0.5F; 106 } 107 108 this.batHead.render(par7); 109 this.batBody.render(par7); 110 } 111 }