001 package net.minecraft.src; 002 003 import cpw.mods.fml.client.FMLTextureFX; 004 import cpw.mods.fml.common.Side; 005 import cpw.mods.fml.common.asm.SideOnly; 006 007 @SideOnly(Side.CLIENT) 008 public class TextureWaterFlowFX extends FMLTextureFX 009 { 010 protected float[] field_76880_g = new float[256]; 011 protected float[] field_76883_h = new float[256]; 012 protected float[] field_76884_i = new float[256]; 013 protected float[] field_76881_j = new float[256]; 014 private int tickCounter = 0; 015 016 public TextureWaterFlowFX() 017 { 018 super(Block.waterMoving.blockIndexInTexture + 1); 019 this.tileSize = 2; 020 setup(); 021 } 022 023 @Override 024 public void setup() 025 { 026 super.setup(); 027 field_76880_g = new float[tileSizeSquare]; 028 field_76883_h = new float[tileSizeSquare]; 029 field_76884_i = new float[tileSizeSquare]; 030 field_76881_j = new float[tileSizeSquare]; 031 tickCounter = 0; 032 } 033 034 public void onTick() 035 { 036 ++this.tickCounter; 037 int var1; 038 int var2; 039 float var3; 040 int var5; 041 int var6; 042 043 for (var1 = 0; var1 < tileSizeBase; ++var1) 044 { 045 for (var2 = 0; var2 < tileSizeBase; ++var2) 046 { 047 var3 = 0.0F; 048 049 for (int var4 = var2 - 2; var4 <= var2; ++var4) 050 { 051 var5 = var1 & tileSizeMask; 052 var6 = var4 & tileSizeMask; 053 var3 += this.field_76880_g[var5 + var6 * tileSizeBase]; 054 } 055 056 this.field_76883_h[var1 + var2 * tileSizeBase] = var3 / 3.2F + this.field_76884_i[var1 + var2 * tileSizeBase] * 0.8F; 057 } 058 } 059 060 for (var1 = 0; var1 < tileSizeBase; ++var1) 061 { 062 for (var2 = 0; var2 < tileSizeBase; ++var2) 063 { 064 this.field_76884_i[var1 + var2 * tileSizeBase] += this.field_76881_j[var1 + var2 * tileSizeBase] * 0.05F; 065 066 if (this.field_76884_i[var1 + var2 * tileSizeBase] < 0.0F) 067 { 068 this.field_76884_i[var1 + var2 * tileSizeBase] = 0.0F; 069 } 070 071 this.field_76881_j[var1 + var2 * tileSizeBase] -= 0.3F; 072 073 if (Math.random() < 0.2D) 074 { 075 this.field_76881_j[var1 + var2 * tileSizeBase] = 0.5F; 076 } 077 } 078 } 079 080 float[] var12 = this.field_76883_h; 081 this.field_76883_h = this.field_76880_g; 082 this.field_76880_g = var12; 083 084 for (var2 = 0; var2 < tileSizeSquare; ++var2) 085 { 086 var3 = this.field_76880_g[var2 - this.tickCounter * tileSizeBase & tileSizeSquareMask]; 087 088 if (var3 > 1.0F) 089 { 090 var3 = 1.0F; 091 } 092 093 if (var3 < 0.0F) 094 { 095 var3 = 0.0F; 096 } 097 098 float var13 = var3 * var3; 099 var5 = (int)(32.0F + var13 * 32.0F); 100 var6 = (int)(50.0F + var13 * 64.0F); 101 int var7 = 255; 102 int var8 = (int)(146.0F + var13 * 50.0F); 103 104 if (this.anaglyphEnabled) 105 { 106 int var9 = (var5 * 30 + var6 * 59 + var7 * 11) / 100; 107 int var10 = (var5 * 30 + var6 * 70) / 100; 108 int var11 = (var5 * 30 + var7 * 70) / 100; 109 var5 = var9; 110 var6 = var10; 111 var7 = var11; 112 } 113 114 this.imageData[var2 * 4 + 0] = (byte)var5; 115 this.imageData[var2 * 4 + 1] = (byte)var6; 116 this.imageData[var2 * 4 + 2] = (byte)var7; 117 this.imageData[var2 * 4 + 3] = (byte)var8; 118 } 119 } 120 }