001 package net.minecraft.dispenser; 002 003 import net.minecraft.block.material.Material; 004 import net.minecraft.entity.item.EntityBoat; 005 import net.minecraft.item.ItemStack; 006 import net.minecraft.server.MinecraftServer; 007 import net.minecraft.util.EnumFacing; 008 import net.minecraft.world.World; 009 010 public class BehaviorDispenseBoat extends BehaviorDefaultDispenseItem 011 { 012 /** Reference to the BehaviorDefaultDispenseItem object. */ 013 private final BehaviorDefaultDispenseItem defaultItemDispenseBehavior; 014 015 final MinecraftServer mcServer; 016 017 public BehaviorDispenseBoat(MinecraftServer par1MinecraftServer) 018 { 019 this.mcServer = par1MinecraftServer; 020 this.defaultItemDispenseBehavior = new BehaviorDefaultDispenseItem(); 021 } 022 023 /** 024 * Dispense the specified stack, play the dispense sound and spawn particles. 025 */ 026 public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack) 027 { 028 EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h()); 029 World var4 = par1IBlockSource.getWorld(); 030 double var5 = par1IBlockSource.getX() + (double)((float)var3.func_82601_c() * 1.125F); 031 double var7 = par1IBlockSource.getY(); 032 double var9 = par1IBlockSource.getZ() + (double)((float)var3.func_82599_e() * 1.125F); 033 int var11 = par1IBlockSource.getXInt() + var3.func_82601_c(); 034 int var12 = par1IBlockSource.getYInt(); 035 int var13 = par1IBlockSource.getZInt() + var3.func_82599_e(); 036 Material var14 = var4.getBlockMaterial(var11, var12, var13); 037 double var15; 038 039 if (Material.water.equals(var14)) 040 { 041 var15 = 1.0D; 042 } 043 else 044 { 045 if (!Material.air.equals(var14) || !Material.water.equals(var4.getBlockMaterial(var11, var12 - 1, var13))) 046 { 047 return this.defaultItemDispenseBehavior.dispense(par1IBlockSource, par2ItemStack); 048 } 049 050 var15 = 0.0D; 051 } 052 053 EntityBoat var17 = new EntityBoat(var4, var5, var7 + var15, var9); 054 var4.spawnEntityInWorld(var17); 055 par2ItemStack.splitStack(1); 056 return par2ItemStack; 057 } 058 059 /** 060 * Play the dispense sound from the specified block. 061 */ 062 protected void playDispenseSound(IBlockSource par1IBlockSource) 063 { 064 par1IBlockSource.getWorld().playAuxSFX(1000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0); 065 } 066 }