001 package net.minecraft.world.gen.structure; 002 003 import java.util.Random; 004 import net.minecraft.block.Block; 005 import net.minecraft.block.BlockLever; 006 import net.minecraft.item.Item; 007 import net.minecraft.util.WeightedRandomChestContent; 008 import net.minecraft.world.World; 009 010 import net.minecraftforge.common.ChestGenHooks; 011 import static net.minecraftforge.common.ChestGenHooks.*; 012 013 public class ComponentScatteredFeatureJunglePyramid extends ComponentScatteredFeature 014 { 015 private boolean field_74947_h; 016 private boolean field_74948_i; 017 private boolean field_74945_j; 018 private boolean field_74946_k; 019 020 /** List of Chest contents to be generated in the Jungle Pyramid chests. */ 021 public static final WeightedRandomChestContent[] junglePyramidsChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.diamond.shiftedIndex, 0, 1, 3, 3), new WeightedRandomChestContent(Item.ingotIron.shiftedIndex, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.shiftedIndex, 0, 2, 7, 15), new WeightedRandomChestContent(Item.emerald.shiftedIndex, 0, 1, 3, 2), new WeightedRandomChestContent(Item.bone.shiftedIndex, 0, 4, 6, 20), new WeightedRandomChestContent(Item.rottenFlesh.shiftedIndex, 0, 3, 7, 16)}; 022 023 /** 024 * List of Dispenser contents to be generated in the Jungle Pyramid dispensers. 025 */ 026 public static final WeightedRandomChestContent[] junglePyramidsDispenserContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.arrow.shiftedIndex, 0, 2, 7, 30)}; 027 028 /** List of random stones to be generated in the Jungle Pyramid. */ 029 private static StructureScatteredFeatureStones junglePyramidsRandomScatteredStones = new StructureScatteredFeatureStones((ComponentScatteredFeaturePieces2)null); 030 031 public ComponentScatteredFeatureJunglePyramid(Random par1Random, int par2, int par3) 032 { 033 super(par1Random, par2, 64, par3, 12, 10, 15); 034 } 035 036 /** 037 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 038 * the end, it adds Fences... 039 */ 040 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 041 { 042 if (!this.func_74935_a(par1World, par3StructureBoundingBox, 0)) 043 { 044 return false; 045 } 046 else 047 { 048 int var4 = this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 3); 049 int var5 = this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 2); 050 int var6 = this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 0); 051 int var7 = this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 1); 052 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, -4, 0, this.scatteredFeatureSizeX - 1, 0, this.scatteredFeatureSizeZ - 1, false, par2Random, junglePyramidsRandomScatteredStones); 053 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 1, 2, 9, 2, 2, false, par2Random, junglePyramidsRandomScatteredStones); 054 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 1, 12, 9, 2, 12, false, par2Random, junglePyramidsRandomScatteredStones); 055 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 1, 3, 2, 2, 11, false, par2Random, junglePyramidsRandomScatteredStones); 056 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, 1, 3, 9, 2, 11, false, par2Random, junglePyramidsRandomScatteredStones); 057 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 3, 1, 10, 6, 1, false, par2Random, junglePyramidsRandomScatteredStones); 058 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 3, 13, 10, 6, 13, false, par2Random, junglePyramidsRandomScatteredStones); 059 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 3, 2, 1, 6, 12, false, par2Random, junglePyramidsRandomScatteredStones); 060 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 10, 3, 2, 10, 6, 12, false, par2Random, junglePyramidsRandomScatteredStones); 061 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 3, 2, 9, 3, 12, false, par2Random, junglePyramidsRandomScatteredStones); 062 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 6, 2, 9, 6, 12, false, par2Random, junglePyramidsRandomScatteredStones); 063 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 3, 7, 3, 8, 7, 11, false, par2Random, junglePyramidsRandomScatteredStones); 064 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 8, 4, 7, 8, 10, false, par2Random, junglePyramidsRandomScatteredStones); 065 this.fillWithAir(par1World, par3StructureBoundingBox, 3, 1, 3, 8, 2, 11); 066 this.fillWithAir(par1World, par3StructureBoundingBox, 4, 3, 6, 7, 3, 9); 067 this.fillWithAir(par1World, par3StructureBoundingBox, 2, 4, 2, 9, 5, 12); 068 this.fillWithAir(par1World, par3StructureBoundingBox, 4, 6, 5, 7, 6, 9); 069 this.fillWithAir(par1World, par3StructureBoundingBox, 5, 7, 6, 6, 7, 8); 070 this.fillWithAir(par1World, par3StructureBoundingBox, 5, 1, 2, 6, 2, 2); 071 this.fillWithAir(par1World, par3StructureBoundingBox, 5, 2, 12, 6, 2, 12); 072 this.fillWithAir(par1World, par3StructureBoundingBox, 5, 5, 1, 6, 5, 1); 073 this.fillWithAir(par1World, par3StructureBoundingBox, 5, 5, 13, 6, 5, 13); 074 this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 5, 5, par3StructureBoundingBox); 075 this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, 5, 5, par3StructureBoundingBox); 076 this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 5, 9, par3StructureBoundingBox); 077 this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, 5, 9, par3StructureBoundingBox); 078 int var8; 079 080 for (var8 = 0; var8 <= 14; var8 += 14) 081 { 082 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 4, var8, 2, 5, var8, false, par2Random, junglePyramidsRandomScatteredStones); 083 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 4, var8, 4, 5, var8, false, par2Random, junglePyramidsRandomScatteredStones); 084 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 7, 4, var8, 7, 5, var8, false, par2Random, junglePyramidsRandomScatteredStones); 085 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, 4, var8, 9, 5, var8, false, par2Random, junglePyramidsRandomScatteredStones); 086 } 087 088 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 5, 6, 0, 6, 6, 0, false, par2Random, junglePyramidsRandomScatteredStones); 089 090 for (var8 = 0; var8 <= 11; var8 += 11) 091 { 092 for (int var9 = 2; var9 <= 12; var9 += 2) 093 { 094 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, var8, 4, var9, var8, 5, var9, false, par2Random, junglePyramidsRandomScatteredStones); 095 } 096 097 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, var8, 6, 5, var8, 6, 5, false, par2Random, junglePyramidsRandomScatteredStones); 098 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, var8, 6, 9, var8, 6, 9, false, par2Random, junglePyramidsRandomScatteredStones); 099 } 100 101 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 7, 2, 2, 9, 2, false, par2Random, junglePyramidsRandomScatteredStones); 102 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, 7, 2, 9, 9, 2, false, par2Random, junglePyramidsRandomScatteredStones); 103 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 7, 12, 2, 9, 12, false, par2Random, junglePyramidsRandomScatteredStones); 104 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, 7, 12, 9, 9, 12, false, par2Random, junglePyramidsRandomScatteredStones); 105 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 9, 4, 4, 9, 4, false, par2Random, junglePyramidsRandomScatteredStones); 106 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 7, 9, 4, 7, 9, 4, false, par2Random, junglePyramidsRandomScatteredStones); 107 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 9, 10, 4, 9, 10, false, par2Random, junglePyramidsRandomScatteredStones); 108 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 7, 9, 10, 7, 9, 10, false, par2Random, junglePyramidsRandomScatteredStones); 109 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 5, 9, 7, 6, 9, 7, false, par2Random, junglePyramidsRandomScatteredStones); 110 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 5, 9, 6, par3StructureBoundingBox); 111 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 6, 9, 6, par3StructureBoundingBox); 112 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var5, 5, 9, 8, par3StructureBoundingBox); 113 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var5, 6, 9, 8, par3StructureBoundingBox); 114 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 4, 0, 0, par3StructureBoundingBox); 115 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 5, 0, 0, par3StructureBoundingBox); 116 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 6, 0, 0, par3StructureBoundingBox); 117 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 7, 0, 0, par3StructureBoundingBox); 118 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 4, 1, 8, par3StructureBoundingBox); 119 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 4, 2, 9, par3StructureBoundingBox); 120 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 4, 3, 10, par3StructureBoundingBox); 121 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 7, 1, 8, par3StructureBoundingBox); 122 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 7, 2, 9, par3StructureBoundingBox); 123 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 7, 3, 10, par3StructureBoundingBox); 124 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 9, 4, 1, 9, false, par2Random, junglePyramidsRandomScatteredStones); 125 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 7, 1, 9, 7, 1, 9, false, par2Random, junglePyramidsRandomScatteredStones); 126 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 10, 7, 2, 10, false, par2Random, junglePyramidsRandomScatteredStones); 127 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 5, 4, 5, 6, 4, 5, false, par2Random, junglePyramidsRandomScatteredStones); 128 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var6, 4, 4, 5, par3StructureBoundingBox); 129 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var7, 7, 4, 5, par3StructureBoundingBox); 130 131 for (var8 = 0; var8 < 4; ++var8) 132 { 133 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var5, 5, 0 - var8, 6 + var8, par3StructureBoundingBox); 134 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var5, 6, 0 - var8, 6 + var8, par3StructureBoundingBox); 135 this.fillWithAir(par1World, par3StructureBoundingBox, 5, 0 - var8, 7 + var8, 6, 0 - var8, 9 + var8); 136 } 137 138 this.fillWithAir(par1World, par3StructureBoundingBox, 1, -3, 12, 10, -1, 13); 139 this.fillWithAir(par1World, par3StructureBoundingBox, 1, -3, 1, 3, -1, 13); 140 this.fillWithAir(par1World, par3StructureBoundingBox, 1, -3, 1, 9, -1, 5); 141 142 for (var8 = 1; var8 <= 13; var8 += 2) 143 { 144 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, -3, var8, 1, -2, var8, false, par2Random, junglePyramidsRandomScatteredStones); 145 } 146 147 for (var8 = 2; var8 <= 12; var8 += 2) 148 { 149 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, -1, var8, 3, -1, var8, false, par2Random, junglePyramidsRandomScatteredStones); 150 } 151 152 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, -2, 1, 5, -2, 1, false, par2Random, junglePyramidsRandomScatteredStones); 153 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 7, -2, 1, 9, -2, 1, false, par2Random, junglePyramidsRandomScatteredStones); 154 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 6, -3, 1, 6, -3, 1, false, par2Random, junglePyramidsRandomScatteredStones); 155 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 6, -1, 1, 6, -1, 1, false, par2Random, junglePyramidsRandomScatteredStones); 156 this.placeBlockAtCurrentPosition(par1World, Block.tripWireSource.blockID, this.getMetadataWithOffset(Block.tripWireSource.blockID, 3) | 4, 1, -3, 8, par3StructureBoundingBox); 157 this.placeBlockAtCurrentPosition(par1World, Block.tripWireSource.blockID, this.getMetadataWithOffset(Block.tripWireSource.blockID, 1) | 4, 4, -3, 8, par3StructureBoundingBox); 158 this.placeBlockAtCurrentPosition(par1World, Block.tripWire.blockID, 4, 2, -3, 8, par3StructureBoundingBox); 159 this.placeBlockAtCurrentPosition(par1World, Block.tripWire.blockID, 4, 3, -3, 8, par3StructureBoundingBox); 160 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 7, par3StructureBoundingBox); 161 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 6, par3StructureBoundingBox); 162 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 5, par3StructureBoundingBox); 163 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 4, par3StructureBoundingBox); 164 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 3, par3StructureBoundingBox); 165 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 2, par3StructureBoundingBox); 166 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 1, par3StructureBoundingBox); 167 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 4, -3, 1, par3StructureBoundingBox); 168 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 3, -3, 1, par3StructureBoundingBox); 169 170 ChestGenHooks dispenser = ChestGenHooks.getInfo(PYRAMID_JUNGLE_DISPENSER); 171 ChestGenHooks chest = ChestGenHooks.getInfo(PYRAMID_JUNGLE_CHEST); 172 173 if (!this.field_74945_j) 174 { 175 this.field_74945_j = this.generateStructureDispenserContents(par1World, par3StructureBoundingBox, par2Random, 3, -2, 1, 2, dispenser.getItems(), dispenser.getCount(par2Random)); 176 } 177 178 this.placeBlockAtCurrentPosition(par1World, Block.vine.blockID, 15, 3, -2, 2, par3StructureBoundingBox); 179 this.placeBlockAtCurrentPosition(par1World, Block.tripWireSource.blockID, this.getMetadataWithOffset(Block.tripWireSource.blockID, 2) | 4, 7, -3, 1, par3StructureBoundingBox); 180 this.placeBlockAtCurrentPosition(par1World, Block.tripWireSource.blockID, this.getMetadataWithOffset(Block.tripWireSource.blockID, 0) | 4, 7, -3, 5, par3StructureBoundingBox); 181 this.placeBlockAtCurrentPosition(par1World, Block.tripWire.blockID, 4, 7, -3, 2, par3StructureBoundingBox); 182 this.placeBlockAtCurrentPosition(par1World, Block.tripWire.blockID, 4, 7, -3, 3, par3StructureBoundingBox); 183 this.placeBlockAtCurrentPosition(par1World, Block.tripWire.blockID, 4, 7, -3, 4, par3StructureBoundingBox); 184 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 8, -3, 6, par3StructureBoundingBox); 185 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 9, -3, 6, par3StructureBoundingBox); 186 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 9, -3, 5, par3StructureBoundingBox); 187 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 9, -3, 4, par3StructureBoundingBox); 188 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 9, -2, 4, par3StructureBoundingBox); 189 190 if (!this.field_74946_k) 191 { 192 this.field_74946_k = this.generateStructureDispenserContents(par1World, par3StructureBoundingBox, par2Random, 9, -2, 3, 4, dispenser.getItems(), dispenser.getCount(par2Random)); 193 } 194 195 this.placeBlockAtCurrentPosition(par1World, Block.vine.blockID, 15, 8, -1, 3, par3StructureBoundingBox); 196 this.placeBlockAtCurrentPosition(par1World, Block.vine.blockID, 15, 8, -2, 3, par3StructureBoundingBox); 197 198 if (!this.field_74947_h) 199 { 200 this.field_74947_h = this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 8, -3, 3, chest.getItems(), chest.getCount(par2Random)); 201 } 202 203 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 9, -3, 2, par3StructureBoundingBox); 204 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 8, -3, 1, par3StructureBoundingBox); 205 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 4, -3, 5, par3StructureBoundingBox); 206 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 5, -2, 5, par3StructureBoundingBox); 207 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 5, -1, 5, par3StructureBoundingBox); 208 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 6, -3, 5, par3StructureBoundingBox); 209 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 7, -2, 5, par3StructureBoundingBox); 210 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 7, -1, 5, par3StructureBoundingBox); 211 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 8, -3, 5, par3StructureBoundingBox); 212 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, -1, 1, 9, -1, 5, false, par2Random, junglePyramidsRandomScatteredStones); 213 this.fillWithAir(par1World, par3StructureBoundingBox, 8, -3, 8, 10, -1, 10); 214 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 3, 8, -2, 11, par3StructureBoundingBox); 215 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 3, 9, -2, 11, par3StructureBoundingBox); 216 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 3, 10, -2, 11, par3StructureBoundingBox); 217 this.placeBlockAtCurrentPosition(par1World, Block.lever.blockID, BlockLever.invertMetadata(this.getMetadataWithOffset(Block.lever.blockID, 2)), 8, -2, 12, par3StructureBoundingBox); 218 this.placeBlockAtCurrentPosition(par1World, Block.lever.blockID, BlockLever.invertMetadata(this.getMetadataWithOffset(Block.lever.blockID, 2)), 9, -2, 12, par3StructureBoundingBox); 219 this.placeBlockAtCurrentPosition(par1World, Block.lever.blockID, BlockLever.invertMetadata(this.getMetadataWithOffset(Block.lever.blockID, 2)), 10, -2, 12, par3StructureBoundingBox); 220 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 8, -3, 8, 8, -3, 10, false, par2Random, junglePyramidsRandomScatteredStones); 221 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 10, -3, 8, 10, -3, 10, false, par2Random, junglePyramidsRandomScatteredStones); 222 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 10, -2, 9, par3StructureBoundingBox); 223 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 8, -2, 9, par3StructureBoundingBox); 224 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 8, -2, 10, par3StructureBoundingBox); 225 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 10, -1, 9, par3StructureBoundingBox); 226 this.placeBlockAtCurrentPosition(par1World, Block.pistonStickyBase.blockID, 1, 9, -2, 8, par3StructureBoundingBox); 227 this.placeBlockAtCurrentPosition(par1World, Block.pistonStickyBase.blockID, this.getMetadataWithOffset(Block.pistonStickyBase.blockID, 4), 10, -2, 8, par3StructureBoundingBox); 228 this.placeBlockAtCurrentPosition(par1World, Block.pistonStickyBase.blockID, this.getMetadataWithOffset(Block.pistonStickyBase.blockID, 4), 10, -1, 8, par3StructureBoundingBox); 229 this.placeBlockAtCurrentPosition(par1World, Block.redstoneRepeaterIdle.blockID, this.getMetadataWithOffset(Block.redstoneRepeaterIdle.blockID, 2), 10, -2, 10, par3StructureBoundingBox); 230 231 if (!this.field_74948_i) 232 { 233 this.field_74948_i = this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 9, -3, 10, chest.getItems(), chest.getCount(par2Random)); 234 } 235 236 return true; 237 } 238 } 239 }