001 package net.minecraft.block; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import java.util.Random; 006 import net.minecraft.block.material.Material; 007 import net.minecraft.entity.EntityLiving; 008 import net.minecraft.item.Item; 009 import net.minecraft.item.ItemStack; 010 import net.minecraft.util.AxisAlignedBB; 011 import net.minecraft.util.Direction; 012 import net.minecraft.util.MathHelper; 013 import net.minecraft.world.IBlockAccess; 014 import net.minecraft.world.World; 015 016 public class BlockCocoa extends BlockDirectional 017 { 018 public BlockCocoa(int par1) 019 { 020 super(par1, 168, Material.plants); 021 this.setTickRandomly(true); 022 } 023 024 /** 025 * Ticks the block if it's been scheduled 026 */ 027 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) 028 { 029 if (!this.canBlockStay(par1World, par2, par3, par4)) 030 { 031 this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); 032 par1World.setBlockWithNotify(par2, par3, par4, 0); 033 } 034 else if (par1World.rand.nextInt(5) == 0) 035 { 036 int var6 = par1World.getBlockMetadata(par2, par3, par4); 037 int var7 = func_72219_c(var6); 038 039 if (var7 < 2) 040 { 041 ++var7; 042 par1World.setBlockMetadataWithNotify(par2, par3, par4, var7 << 2 | getDirection(var6)); 043 } 044 } 045 } 046 047 /** 048 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. 049 */ 050 public boolean canBlockStay(World par1World, int par2, int par3, int par4) 051 { 052 int var5 = getDirection(par1World.getBlockMetadata(par2, par3, par4)); 053 par2 += Direction.offsetX[var5]; 054 par4 += Direction.offsetZ[var5]; 055 int var6 = par1World.getBlockId(par2, par3, par4); 056 return var6 == Block.wood.blockID && BlockLog.limitToValidMetadata(par1World.getBlockMetadata(par2, par3, par4)) == 3; 057 } 058 059 /** 060 * The type of render function that is called for this block 061 */ 062 public int getRenderType() 063 { 064 return 28; 065 } 066 067 /** 068 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 069 */ 070 public boolean renderAsNormalBlock() 071 { 072 return false; 073 } 074 075 /** 076 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 077 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 078 */ 079 public boolean isOpaqueCube() 080 { 081 return false; 082 } 083 084 /** 085 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been 086 * cleared to be reused) 087 */ 088 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 089 { 090 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); 091 return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); 092 } 093 094 @SideOnly(Side.CLIENT) 095 096 /** 097 * Returns the bounding box of the wired rectangular prism to render. 098 */ 099 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 100 { 101 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); 102 return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4); 103 } 104 105 /** 106 * Updates the blocks bounds based on its current state. Args: world, x, y, z 107 */ 108 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 109 { 110 int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4); 111 int var6 = getDirection(var5); 112 int var7 = func_72219_c(var5); 113 int var8 = 4 + var7 * 2; 114 int var9 = 5 + var7 * 2; 115 float var10 = (float)var8 / 2.0F; 116 117 switch (var6) 118 { 119 case 0: 120 this.setBlockBounds((8.0F - var10) / 16.0F, (12.0F - (float)var9) / 16.0F, (15.0F - (float)var8) / 16.0F, (8.0F + var10) / 16.0F, 0.75F, 0.9375F); 121 break; 122 case 1: 123 this.setBlockBounds(0.0625F, (12.0F - (float)var9) / 16.0F, (8.0F - var10) / 16.0F, (1.0F + (float)var8) / 16.0F, 0.75F, (8.0F + var10) / 16.0F); 124 break; 125 case 2: 126 this.setBlockBounds((8.0F - var10) / 16.0F, (12.0F - (float)var9) / 16.0F, 0.0625F, (8.0F + var10) / 16.0F, 0.75F, (1.0F + (float)var8) / 16.0F); 127 break; 128 case 3: 129 this.setBlockBounds((15.0F - (float)var8) / 16.0F, (12.0F - (float)var9) / 16.0F, (8.0F - var10) / 16.0F, 0.9375F, 0.75F, (8.0F + var10) / 16.0F); 130 } 131 } 132 133 /** 134 * Called when the block is placed in the world. 135 */ 136 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) 137 { 138 int var6 = ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 0) % 4; 139 par1World.setBlockMetadataWithNotify(par2, par3, par4, var6); 140 } 141 142 public int func_85104_a(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) 143 { 144 if (par5 == 1 || par5 == 0) 145 { 146 par5 = 2; 147 } 148 149 return Direction.footInvisibleFaceRemap[Direction.vineGrowth[par5]]; 150 } 151 152 /** 153 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are 154 * their own) Args: x, y, z, neighbor blockID 155 */ 156 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) 157 { 158 if (!this.canBlockStay(par1World, par2, par3, par4)) 159 { 160 this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); 161 par1World.setBlockWithNotify(par2, par3, par4, 0); 162 } 163 } 164 165 public static int func_72219_c(int par0) 166 { 167 return (par0 & 12) >> 2; 168 } 169 170 /** 171 * Drops the block items with a specified chance of dropping the specified items 172 */ 173 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) 174 { 175 int var8 = func_72219_c(par5); 176 byte var9 = 1; 177 178 if (var8 >= 2) 179 { 180 var9 = 3; 181 } 182 183 for (int var10 = 0; var10 < var9; ++var10) 184 { 185 this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(Item.dyePowder, 1, 3)); 186 } 187 } 188 189 @SideOnly(Side.CLIENT) 190 191 /** 192 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) 193 */ 194 public int idPicked(World par1World, int par2, int par3, int par4) 195 { 196 return Item.dyePowder.shiftedIndex; 197 } 198 199 /** 200 * Get the block's damage value (for use with pick block). 201 */ 202 public int getDamageValue(World par1World, int par2, int par3, int par4) 203 { 204 return 3; 205 } 206 }