001package net.minecraft.client.particle;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.block.BlockFluid;
006import net.minecraft.block.material.Material;
007import net.minecraft.util.MathHelper;
008import net.minecraft.world.World;
009
010@SideOnly(Side.CLIENT)
011public class EntityDropParticleFX extends EntityFX
012{
013    /** the material type for dropped items/blocks */
014    private Material materialType;
015
016    /** The height of the current bob */
017    private int bobTimer;
018
019    public EntityDropParticleFX(World par1World, double par2, double par4, double par6, Material par8Material)
020    {
021        super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
022        this.motionX = this.motionY = this.motionZ = 0.0D;
023
024        if (par8Material == Material.water)
025        {
026            this.particleRed = 0.0F;
027            this.particleGreen = 0.0F;
028            this.particleBlue = 1.0F;
029        }
030        else
031        {
032            this.particleRed = 1.0F;
033            this.particleGreen = 0.0F;
034            this.particleBlue = 0.0F;
035        }
036
037        this.setParticleTextureIndex(113);
038        this.setSize(0.01F, 0.01F);
039        this.particleGravity = 0.06F;
040        this.materialType = par8Material;
041        this.bobTimer = 40;
042        this.particleMaxAge = (int)(64.0D / (Math.random() * 0.8D + 0.2D));
043        this.motionX = this.motionY = this.motionZ = 0.0D;
044    }
045
046    public int getBrightnessForRender(float par1)
047    {
048        return this.materialType == Material.water ? super.getBrightnessForRender(par1) : 257;
049    }
050
051    /**
052     * Gets how bright this entity is.
053     */
054    public float getBrightness(float par1)
055    {
056        return this.materialType == Material.water ? super.getBrightness(par1) : 1.0F;
057    }
058
059    /**
060     * Called to update the entity's position/logic.
061     */
062    public void onUpdate()
063    {
064        this.prevPosX = this.posX;
065        this.prevPosY = this.posY;
066        this.prevPosZ = this.posZ;
067
068        if (this.materialType == Material.water)
069        {
070            this.particleRed = 0.2F;
071            this.particleGreen = 0.3F;
072            this.particleBlue = 1.0F;
073        }
074        else
075        {
076            this.particleRed = 1.0F;
077            this.particleGreen = 16.0F / (float)(40 - this.bobTimer + 16);
078            this.particleBlue = 4.0F / (float)(40 - this.bobTimer + 8);
079        }
080
081        this.motionY -= (double)this.particleGravity;
082
083        if (this.bobTimer-- > 0)
084        {
085            this.motionX *= 0.02D;
086            this.motionY *= 0.02D;
087            this.motionZ *= 0.02D;
088            this.setParticleTextureIndex(113);
089        }
090        else
091        {
092            this.setParticleTextureIndex(112);
093        }
094
095        this.moveEntity(this.motionX, this.motionY, this.motionZ);
096        this.motionX *= 0.9800000190734863D;
097        this.motionY *= 0.9800000190734863D;
098        this.motionZ *= 0.9800000190734863D;
099
100        if (this.particleMaxAge-- <= 0)
101        {
102            this.setDead();
103        }
104
105        if (this.onGround)
106        {
107            if (this.materialType == Material.water)
108            {
109                this.setDead();
110                this.worldObj.spawnParticle("splash", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
111            }
112            else
113            {
114                this.setParticleTextureIndex(114);
115            }
116
117            this.motionX *= 0.699999988079071D;
118            this.motionZ *= 0.699999988079071D;
119        }
120
121        Material var1 = this.worldObj.getBlockMaterial(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ));
122
123        if (var1.isLiquid() || var1.isSolid())
124        {
125            double var2 = (double)((float)(MathHelper.floor_double(this.posY) + 1) - BlockFluid.getFluidHeightPercent(this.worldObj.getBlockMetadata(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ))));
126
127            if (this.posY < var2)
128            {
129                this.setDead();
130            }
131        }
132    }
133}