001package net.minecraft.util;
002
003import java.util.Random;
004
005import cpw.mods.fml.common.FMLLog;
006import net.minecraft.item.ItemStack;
007import net.minecraft.tileentity.TileEntityChest;
008import net.minecraft.tileentity.TileEntityDispenser;
009import net.minecraftforge.common.ChestGenHooks;
010import net.minecraftforge.common.DungeonHooks;
011
012public class WeightedRandomChestContent extends WeightedRandomItem
013{
014    /** The Item/Block ID to generate in the Chest. */
015    public ItemStack theItemId = null;
016
017    /** The minimum chance of item generating. */
018    public int theMinimumChanceToGenerateItem;
019
020    /** The maximum chance of item generating. */
021    public int theMaximumChanceToGenerateItem;
022
023    public WeightedRandomChestContent(int par1, int par2, int par3, int par4, int par5)
024    {
025        super(par5);
026        this.theItemId = new ItemStack(par1, 1, par2);
027        this.theMinimumChanceToGenerateItem = par3;
028        this.theMaximumChanceToGenerateItem = par4;
029    }
030
031    public WeightedRandomChestContent(ItemStack par1ItemStack, int par2, int par3, int par4)
032    {
033        super(par4);
034        this.theItemId = par1ItemStack;
035        this.theMinimumChanceToGenerateItem = par2;
036        this.theMaximumChanceToGenerateItem = par3;
037    }
038
039    /**
040     * Generates the Chest contents.
041     */
042    @SuppressWarnings("deprecation")
043    public static void generateChestContents(Random par0Random, WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, TileEntityChest par2TileEntityChest, int par3)
044    {
045        for (int var4 = 0; var4 < par3; ++var4)
046        {
047            WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent);
048
049            if (var5 instanceof DungeonHooks.DungeonLoot)
050            {
051                DungeonHooks.DungeonLoot loot = (DungeonHooks.DungeonLoot)var5;
052                par2TileEntityChest.setInventorySlotContents(par0Random.nextInt(par2TileEntityChest.getSizeInventory()), loot.generateStack(par0Random));
053                FMLLog.warning("Some mod is still using DungeonHooks.DungonLoot, tell them to stop! %s", loot);
054                continue;
055            }
056
057            ItemStack[] stacks = ChestGenHooks.generateStacks(par0Random, var5.theItemId, var5.theMinimumChanceToGenerateItem, var5.theMaximumChanceToGenerateItem);
058
059            for (ItemStack item : stacks)
060            {
061                par2TileEntityChest.setInventorySlotContents(par0Random.nextInt(par2TileEntityChest.getSizeInventory()), item);
062            }
063        }
064    }
065
066    /**
067     * Generates the Dispenser contents.
068     */
069    public static void generateDispenserContents(Random par0Random, WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, TileEntityDispenser par2TileEntityDispenser, int par3)
070    {
071        for (int var4 = 0; var4 < par3; ++var4)
072        {
073            WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent);
074            ItemStack[] stacks = ChestGenHooks.generateStacks(par0Random, var5.theItemId, var5.theMinimumChanceToGenerateItem, var5.theMaximumChanceToGenerateItem);
075
076            for (ItemStack item : stacks)
077            {
078                par2TileEntityDispenser.setInventorySlotContents(par0Random.nextInt(par2TileEntityDispenser.getSizeInventory()), item);
079            }
080        }
081    }
082
083    public static WeightedRandomChestContent[] func_92080_a(WeightedRandomChestContent[] par0ArrayOfWeightedRandomChestContent, WeightedRandomChestContent ... par1ArrayOfWeightedRandomChestContent)
084    {
085        WeightedRandomChestContent[] var2 = new WeightedRandomChestContent[par0ArrayOfWeightedRandomChestContent.length + par1ArrayOfWeightedRandomChestContent.length];
086        int var3 = 0;
087
088        for (int var4 = 0; var4 < par0ArrayOfWeightedRandomChestContent.length; ++var4)
089        {
090            var2[var3++] = par0ArrayOfWeightedRandomChestContent[var4];
091        }
092
093        WeightedRandomChestContent[] var8 = par1ArrayOfWeightedRandomChestContent;
094        int var5 = par1ArrayOfWeightedRandomChestContent.length;
095
096        for (int var6 = 0; var6 < var5; ++var6)
097        {
098            WeightedRandomChestContent var7 = var8[var6];
099            var2[var3++] = var7;
100        }
101
102        return var2;
103    }
104}