001package net.minecraft.world.gen;
002
003import java.util.List;
004import java.util.Random;
005import net.minecraft.block.Block;
006import net.minecraft.block.BlockSand;
007import net.minecraft.entity.EnumCreatureType;
008import net.minecraft.util.IProgressUpdate;
009import net.minecraft.world.ChunkPosition;
010import net.minecraft.world.World;
011import net.minecraft.world.biome.BiomeGenBase;
012import net.minecraft.world.chunk.Chunk;
013import net.minecraft.world.chunk.IChunkProvider;
014import net.minecraft.world.gen.feature.WorldGenFire;
015import net.minecraft.world.gen.feature.WorldGenFlowers;
016import net.minecraft.world.gen.feature.WorldGenGlowStone1;
017import net.minecraft.world.gen.feature.WorldGenGlowStone2;
018import net.minecraft.world.gen.feature.WorldGenHellLava;
019import net.minecraft.world.gen.structure.MapGenNetherBridge;
020
021import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.*;
022import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.*;
023import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.*;
024import net.minecraftforge.common.*;
025import net.minecraftforge.event.Event.*;
026import net.minecraftforge.event.terraingen.*;
027
028public class ChunkProviderHell implements IChunkProvider
029{
030    private Random hellRNG;
031
032    /** A NoiseGeneratorOctaves used in generating nether terrain */
033    private NoiseGeneratorOctaves netherNoiseGen1;
034    private NoiseGeneratorOctaves netherNoiseGen2;
035    private NoiseGeneratorOctaves netherNoiseGen3;
036
037    /** Determines whether slowsand or gravel can be generated at a location */
038    private NoiseGeneratorOctaves slowsandGravelNoiseGen;
039
040    /**
041     * Determines whether something other than nettherack can be generated at a location
042     */
043    private NoiseGeneratorOctaves netherrackExculsivityNoiseGen;
044    public NoiseGeneratorOctaves netherNoiseGen6;
045    public NoiseGeneratorOctaves netherNoiseGen7;
046
047    /** Is the world that the nether is getting generated. */
048    private World worldObj;
049    private double[] noiseField;
050    public MapGenNetherBridge genNetherBridge = new MapGenNetherBridge();
051
052    /**
053     * Holds the noise used to determine whether slowsand can be generated at a location
054     */
055    private double[] slowsandNoise = new double[256];
056    private double[] gravelNoise = new double[256];
057
058    /**
059     * Holds the noise used to determine whether something other than netherrack can be generated at a location
060     */
061    private double[] netherrackExclusivityNoise = new double[256];
062    private MapGenBase netherCaveGenerator = new MapGenCavesHell();
063    double[] noiseData1;
064    double[] noiseData2;
065    double[] noiseData3;
066    double[] noiseData4;
067    double[] noiseData5;
068
069    {
070        genNetherBridge = (MapGenNetherBridge) TerrainGen.getModdedMapGen(genNetherBridge, NETHER_BRIDGE);
071        netherCaveGenerator = TerrainGen.getModdedMapGen(netherCaveGenerator, NETHER_CAVE);
072    }
073
074    public ChunkProviderHell(World par1World, long par2)
075    {
076        this.worldObj = par1World;
077        this.hellRNG = new Random(par2);
078        this.netherNoiseGen1 = new NoiseGeneratorOctaves(this.hellRNG, 16);
079        this.netherNoiseGen2 = new NoiseGeneratorOctaves(this.hellRNG, 16);
080        this.netherNoiseGen3 = new NoiseGeneratorOctaves(this.hellRNG, 8);
081        this.slowsandGravelNoiseGen = new NoiseGeneratorOctaves(this.hellRNG, 4);
082        this.netherrackExculsivityNoiseGen = new NoiseGeneratorOctaves(this.hellRNG, 4);
083        this.netherNoiseGen6 = new NoiseGeneratorOctaves(this.hellRNG, 10);
084        this.netherNoiseGen7 = new NoiseGeneratorOctaves(this.hellRNG, 16);
085
086        NoiseGeneratorOctaves[] noiseGens = {netherNoiseGen1, netherNoiseGen2, netherNoiseGen3, slowsandGravelNoiseGen, netherrackExculsivityNoiseGen, netherNoiseGen6, netherNoiseGen7};
087        noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.hellRNG, noiseGens);
088        this.netherNoiseGen1 = noiseGens[0];
089        this.netherNoiseGen2 = noiseGens[1];
090        this.netherNoiseGen3 = noiseGens[2];
091        this.slowsandGravelNoiseGen = noiseGens[3];
092        this.netherrackExculsivityNoiseGen = noiseGens[4];
093        this.netherNoiseGen6 = noiseGens[5];
094        this.netherNoiseGen7 = noiseGens[6];
095    }
096
097    /**
098     * Generates the shape of the terrain in the nether.
099     */
100    public void generateNetherTerrain(int par1, int par2, byte[] par3ArrayOfByte)
101    {
102        byte var4 = 4;
103        byte var5 = 32;
104        int var6 = var4 + 1;
105        byte var7 = 17;
106        int var8 = var4 + 1;
107        this.noiseField = this.initializeNoiseField(this.noiseField, par1 * var4, 0, par2 * var4, var6, var7, var8);
108
109        for (int var9 = 0; var9 < var4; ++var9)
110        {
111            for (int var10 = 0; var10 < var4; ++var10)
112            {
113                for (int var11 = 0; var11 < 16; ++var11)
114                {
115                    double var12 = 0.125D;
116                    double var14 = this.noiseField[((var9 + 0) * var8 + var10 + 0) * var7 + var11 + 0];
117                    double var16 = this.noiseField[((var9 + 0) * var8 + var10 + 1) * var7 + var11 + 0];
118                    double var18 = this.noiseField[((var9 + 1) * var8 + var10 + 0) * var7 + var11 + 0];
119                    double var20 = this.noiseField[((var9 + 1) * var8 + var10 + 1) * var7 + var11 + 0];
120                    double var22 = (this.noiseField[((var9 + 0) * var8 + var10 + 0) * var7 + var11 + 1] - var14) * var12;
121                    double var24 = (this.noiseField[((var9 + 0) * var8 + var10 + 1) * var7 + var11 + 1] - var16) * var12;
122                    double var26 = (this.noiseField[((var9 + 1) * var8 + var10 + 0) * var7 + var11 + 1] - var18) * var12;
123                    double var28 = (this.noiseField[((var9 + 1) * var8 + var10 + 1) * var7 + var11 + 1] - var20) * var12;
124
125                    for (int var30 = 0; var30 < 8; ++var30)
126                    {
127                        double var31 = 0.25D;
128                        double var33 = var14;
129                        double var35 = var16;
130                        double var37 = (var18 - var14) * var31;
131                        double var39 = (var20 - var16) * var31;
132
133                        for (int var41 = 0; var41 < 4; ++var41)
134                        {
135                            int var42 = var41 + var9 * 4 << 11 | 0 + var10 * 4 << 7 | var11 * 8 + var30;
136                            short var43 = 128;
137                            double var44 = 0.25D;
138                            double var46 = var33;
139                            double var48 = (var35 - var33) * var44;
140
141                            for (int var50 = 0; var50 < 4; ++var50)
142                            {
143                                int var51 = 0;
144
145                                if (var11 * 8 + var30 < var5)
146                                {
147                                    var51 = Block.lavaStill.blockID;
148                                }
149
150                                if (var46 > 0.0D)
151                                {
152                                    var51 = Block.netherrack.blockID;
153                                }
154
155                                par3ArrayOfByte[var42] = (byte)var51;
156                                var42 += var43;
157                                var46 += var48;
158                            }
159
160                            var33 += var37;
161                            var35 += var39;
162                        }
163
164                        var14 += var22;
165                        var16 += var24;
166                        var18 += var26;
167                        var20 += var28;
168                    }
169                }
170            }
171        }
172    }
173
174    /**
175     * name based on ChunkProviderGenerate
176     */
177    public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte)
178    {
179        ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, null);
180        MinecraftForge.EVENT_BUS.post(event);
181        if (event.getResult() == Result.DENY) return;
182
183        byte var4 = 64;
184        double var5 = 0.03125D;
185        this.slowsandNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.slowsandNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var5, var5, 1.0D);
186        this.gravelNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.gravelNoise, par1 * 16, 109, par2 * 16, 16, 1, 16, var5, 1.0D, var5);
187        this.netherrackExclusivityNoise = this.netherrackExculsivityNoiseGen.generateNoiseOctaves(this.netherrackExclusivityNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var5 * 2.0D, var5 * 2.0D, var5 * 2.0D);
188
189        for (int var7 = 0; var7 < 16; ++var7)
190        {
191            for (int var8 = 0; var8 < 16; ++var8)
192            {
193                boolean var9 = this.slowsandNoise[var7 + var8 * 16] + this.hellRNG.nextDouble() * 0.2D > 0.0D;
194                boolean var10 = this.gravelNoise[var7 + var8 * 16] + this.hellRNG.nextDouble() * 0.2D > 0.0D;
195                int var11 = (int)(this.netherrackExclusivityNoise[var7 + var8 * 16] / 3.0D + 3.0D + this.hellRNG.nextDouble() * 0.25D);
196                int var12 = -1;
197                byte var13 = (byte)Block.netherrack.blockID;
198                byte var14 = (byte)Block.netherrack.blockID;
199
200                for (int var15 = 127; var15 >= 0; --var15)
201                {
202                    int var16 = (var8 * 16 + var7) * 128 + var15;
203
204                    if (var15 < 127 - this.hellRNG.nextInt(5) && var15 > 0 + this.hellRNG.nextInt(5))
205                    {
206                        byte var17 = par3ArrayOfByte[var16];
207
208                        if (var17 == 0)
209                        {
210                            var12 = -1;
211                        }
212                        else if (var17 == Block.netherrack.blockID)
213                        {
214                            if (var12 == -1)
215                            {
216                                if (var11 <= 0)
217                                {
218                                    var13 = 0;
219                                    var14 = (byte)Block.netherrack.blockID;
220                                }
221                                else if (var15 >= var4 - 4 && var15 <= var4 + 1)
222                                {
223                                    var13 = (byte)Block.netherrack.blockID;
224                                    var14 = (byte)Block.netherrack.blockID;
225
226                                    if (var10)
227                                    {
228                                        var13 = (byte)Block.gravel.blockID;
229                                    }
230
231                                    if (var10)
232                                    {
233                                        var14 = (byte)Block.netherrack.blockID;
234                                    }
235
236                                    if (var9)
237                                    {
238                                        var13 = (byte)Block.slowSand.blockID;
239                                    }
240
241                                    if (var9)
242                                    {
243                                        var14 = (byte)Block.slowSand.blockID;
244                                    }
245                                }
246
247                                if (var15 < var4 && var13 == 0)
248                                {
249                                    var13 = (byte)Block.lavaStill.blockID;
250                                }
251
252                                var12 = var11;
253
254                                if (var15 >= var4 - 1)
255                                {
256                                    par3ArrayOfByte[var16] = var13;
257                                }
258                                else
259                                {
260                                    par3ArrayOfByte[var16] = var14;
261                                }
262                            }
263                            else if (var12 > 0)
264                            {
265                                --var12;
266                                par3ArrayOfByte[var16] = var14;
267                            }
268                        }
269                    }
270                    else
271                    {
272                        par3ArrayOfByte[var16] = (byte)Block.bedrock.blockID;
273                    }
274                }
275            }
276        }
277    }
278
279    /**
280     * loads or generates the chunk at the chunk location specified
281     */
282    public Chunk loadChunk(int par1, int par2)
283    {
284        return this.provideChunk(par1, par2);
285    }
286
287    /**
288     * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
289     * specified chunk from the map seed and chunk seed
290     */
291    public Chunk provideChunk(int par1, int par2)
292    {
293        this.hellRNG.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
294        byte[] var3 = new byte[32768];
295        this.generateNetherTerrain(par1, par2, var3);
296        this.replaceBlocksForBiome(par1, par2, var3);
297        this.netherCaveGenerator.generate(this, this.worldObj, par1, par2, var3);
298        this.genNetherBridge.generate(this, this.worldObj, par1, par2, var3);
299        Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);
300        BiomeGenBase[] var5 = this.worldObj.getWorldChunkManager().loadBlockGeneratorData((BiomeGenBase[])null, par1 * 16, par2 * 16, 16, 16);
301        byte[] var6 = var4.getBiomeArray();
302
303        for (int var7 = 0; var7 < var6.length; ++var7)
304        {
305            var6[var7] = (byte)var5[var7].biomeID;
306        }
307
308        var4.resetRelightChecks();
309        return var4;
310    }
311
312    /**
313     * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
314     * size.
315     */
316    private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
317    {
318        ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
319        MinecraftForge.EVENT_BUS.post(event);
320        if (event.getResult() == Result.DENY) return event.noisefield;
321        if (par1ArrayOfDouble == null)
322        {
323            par1ArrayOfDouble = new double[par5 * par6 * par7];
324        }
325
326        double var8 = 684.412D;
327        double var10 = 2053.236D;
328        this.noiseData4 = this.netherNoiseGen6.generateNoiseOctaves(this.noiseData4, par2, par3, par4, par5, 1, par7, 1.0D, 0.0D, 1.0D);
329        this.noiseData5 = this.netherNoiseGen7.generateNoiseOctaves(this.noiseData5, par2, par3, par4, par5, 1, par7, 100.0D, 0.0D, 100.0D);
330        this.noiseData1 = this.netherNoiseGen3.generateNoiseOctaves(this.noiseData1, par2, par3, par4, par5, par6, par7, var8 / 80.0D, var10 / 60.0D, var8 / 80.0D);
331        this.noiseData2 = this.netherNoiseGen1.generateNoiseOctaves(this.noiseData2, par2, par3, par4, par5, par6, par7, var8, var10, var8);
332        this.noiseData3 = this.netherNoiseGen2.generateNoiseOctaves(this.noiseData3, par2, par3, par4, par5, par6, par7, var8, var10, var8);
333        int var12 = 0;
334        int var13 = 0;
335        double[] var14 = new double[par6];
336        int var15;
337
338        for (var15 = 0; var15 < par6; ++var15)
339        {
340            var14[var15] = Math.cos((double)var15 * Math.PI * 6.0D / (double)par6) * 2.0D;
341            double var16 = (double)var15;
342
343            if (var15 > par6 / 2)
344            {
345                var16 = (double)(par6 - 1 - var15);
346            }
347
348            if (var16 < 4.0D)
349            {
350                var16 = 4.0D - var16;
351                var14[var15] -= var16 * var16 * var16 * 10.0D;
352            }
353        }
354
355        for (var15 = 0; var15 < par5; ++var15)
356        {
357            for (int var36 = 0; var36 < par7; ++var36)
358            {
359                double var17 = (this.noiseData4[var13] + 256.0D) / 512.0D;
360
361                if (var17 > 1.0D)
362                {
363                    var17 = 1.0D;
364                }
365
366                double var19 = 0.0D;
367                double var21 = this.noiseData5[var13] / 8000.0D;
368
369                if (var21 < 0.0D)
370                {
371                    var21 = -var21;
372                }
373
374                var21 = var21 * 3.0D - 3.0D;
375
376                if (var21 < 0.0D)
377                {
378                    var21 /= 2.0D;
379
380                    if (var21 < -1.0D)
381                    {
382                        var21 = -1.0D;
383                    }
384
385                    var21 /= 1.4D;
386                    var21 /= 2.0D;
387                    var17 = 0.0D;
388                }
389                else
390                {
391                    if (var21 > 1.0D)
392                    {
393                        var21 = 1.0D;
394                    }
395
396                    var21 /= 6.0D;
397                }
398
399                var17 += 0.5D;
400                var21 = var21 * (double)par6 / 16.0D;
401                ++var13;
402
403                for (int var23 = 0; var23 < par6; ++var23)
404                {
405                    double var24 = 0.0D;
406                    double var26 = var14[var23];
407                    double var28 = this.noiseData2[var12] / 512.0D;
408                    double var30 = this.noiseData3[var12] / 512.0D;
409                    double var32 = (this.noiseData1[var12] / 10.0D + 1.0D) / 2.0D;
410
411                    if (var32 < 0.0D)
412                    {
413                        var24 = var28;
414                    }
415                    else if (var32 > 1.0D)
416                    {
417                        var24 = var30;
418                    }
419                    else
420                    {
421                        var24 = var28 + (var30 - var28) * var32;
422                    }
423
424                    var24 -= var26;
425                    double var34;
426
427                    if (var23 > par6 - 4)
428                    {
429                        var34 = (double)((float)(var23 - (par6 - 4)) / 3.0F);
430                        var24 = var24 * (1.0D - var34) + -10.0D * var34;
431                    }
432
433                    if ((double)var23 < var19)
434                    {
435                        var34 = (var19 - (double)var23) / 4.0D;
436
437                        if (var34 < 0.0D)
438                        {
439                            var34 = 0.0D;
440                        }
441
442                        if (var34 > 1.0D)
443                        {
444                            var34 = 1.0D;
445                        }
446
447                        var24 = var24 * (1.0D - var34) + -10.0D * var34;
448                    }
449
450                    par1ArrayOfDouble[var12] = var24;
451                    ++var12;
452                }
453            }
454        }
455
456        return par1ArrayOfDouble;
457    }
458
459    /**
460     * Checks to see if a chunk exists at x, y
461     */
462    public boolean chunkExists(int par1, int par2)
463    {
464        return true;
465    }
466
467    /**
468     * Populates chunk with ores etc etc
469     */
470    public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
471    {
472        BlockSand.fallInstantly = true;
473
474        MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, hellRNG, par2, par3, false));
475
476        int var4 = par2 * 16;
477        int var5 = par3 * 16;
478        this.genNetherBridge.generateStructuresInChunk(this.worldObj, this.hellRNG, par2, par3);
479        int var6;
480        int var7;
481        int var8;
482        int var9;
483
484        boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, NETHER_LAVA);
485        for (var6 = 0; doGen && var6 < 8; ++var6)
486        {
487            var7 = var4 + this.hellRNG.nextInt(16) + 8;
488            var8 = this.hellRNG.nextInt(120) + 4;
489            var9 = var5 + this.hellRNG.nextInt(16) + 8;
490            (new WorldGenHellLava(Block.lavaMoving.blockID)).generate(this.worldObj, this.hellRNG, var7, var8, var9);
491        }
492
493        var6 = this.hellRNG.nextInt(this.hellRNG.nextInt(10) + 1) + 1;
494        int var10;
495
496        doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, FIRE);
497        for (var7 = 0; doGen && var7 < var6; ++var7)
498        {
499            var8 = var4 + this.hellRNG.nextInt(16) + 8;
500            var9 = this.hellRNG.nextInt(120) + 4;
501            var10 = var5 + this.hellRNG.nextInt(16) + 8;
502            (new WorldGenFire()).generate(this.worldObj, this.hellRNG, var8, var9, var10);
503        }
504
505        var6 = this.hellRNG.nextInt(this.hellRNG.nextInt(10) + 1);
506
507        doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, GLOWSTONE);
508        for (var7 = 0; doGen && var7 < var6; ++var7)
509        {
510            var8 = var4 + this.hellRNG.nextInt(16) + 8;
511            var9 = this.hellRNG.nextInt(120) + 4;
512            var10 = var5 + this.hellRNG.nextInt(16) + 8;
513            (new WorldGenGlowStone1()).generate(this.worldObj, this.hellRNG, var8, var9, var10);
514        }
515
516        for (var7 = 0; doGen && var7 < 10; ++var7)
517        {
518            var8 = var4 + this.hellRNG.nextInt(16) + 8;
519            var9 = this.hellRNG.nextInt(128);
520            var10 = var5 + this.hellRNG.nextInt(16) + 8;
521            (new WorldGenGlowStone2()).generate(this.worldObj, this.hellRNG, var8, var9, var10);
522        }
523
524        MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(worldObj, hellRNG, var4, var5));
525        
526        doGen = TerrainGen.decorate(worldObj, hellRNG, var4, var5, SHROOM);
527        if (doGen && this.hellRNG.nextInt(1) == 0)
528        {
529            var7 = var4 + this.hellRNG.nextInt(16) + 8;
530            var8 = this.hellRNG.nextInt(128);
531            var9 = var5 + this.hellRNG.nextInt(16) + 8;
532            (new WorldGenFlowers(Block.mushroomBrown.blockID)).generate(this.worldObj, this.hellRNG, var7, var8, var9);
533        }
534
535        if (doGen && this.hellRNG.nextInt(1) == 0)
536        {
537            var7 = var4 + this.hellRNG.nextInt(16) + 8;
538            var8 = this.hellRNG.nextInt(128);
539            var9 = var5 + this.hellRNG.nextInt(16) + 8;
540            (new WorldGenFlowers(Block.mushroomRed.blockID)).generate(this.worldObj, this.hellRNG, var7, var8, var9);
541        }
542
543        MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(worldObj, hellRNG, var4, var5));
544        MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, hellRNG, par2, par3, false));
545
546        BlockSand.fallInstantly = false;
547    }
548
549    /**
550     * Two modes of operation: if passed true, save all Chunks in one go.  If passed false, save up to two chunks.
551     * Return true if all chunks have been saved.
552     */
553    public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
554    {
555        return true;
556    }
557
558    /**
559     * Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list
560     * is always empty and will not remove any chunks.
561     */
562    public boolean unload100OldestChunks()
563    {
564        return false;
565    }
566
567    /**
568     * Returns if the IChunkProvider supports saving.
569     */
570    public boolean canSave()
571    {
572        return true;
573    }
574
575    /**
576     * Converts the instance data to a readable string.
577     */
578    public String makeString()
579    {
580        return "HellRandomLevelSource";
581    }
582
583    /**
584     * Returns a list of creatures of the specified type that can spawn at the given location.
585     */
586    public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
587    {
588        if (par1EnumCreatureType == EnumCreatureType.monster && this.genNetherBridge.hasStructureAt(par2, par3, par4))
589        {
590            return this.genNetherBridge.getSpawnList();
591        }
592        else
593        {
594            BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(par2, par4);
595            return var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType);
596        }
597    }
598
599    /**
600     * Returns the location of the closest structure of the specified type. If not found returns null.
601     */
602    public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
603    {
604        return null;
605    }
606
607    public int getLoadedChunkCount()
608    {
609        return 0;
610    }
611
612    public void recreateStructures(int par1, int par2)
613    {
614        this.genNetherBridge.generate(this, this.worldObj, par1, par2, (byte[])null);
615    }
616}