001package net.minecraft.client.renderer.entity;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.client.model.ModelBase;
006import net.minecraft.entity.Entity;
007import net.minecraft.entity.EntityLiving;
008import net.minecraft.entity.passive.EntityOcelot;
009import org.lwjgl.opengl.GL11;
010
011@SideOnly(Side.CLIENT)
012public class RenderOcelot extends RenderLiving
013{
014    public RenderOcelot(ModelBase par1ModelBase, float par2)
015    {
016        super(par1ModelBase, par2);
017    }
018
019    public void renderLivingOcelot(EntityOcelot par1EntityOcelot, double par2, double par4, double par6, float par8, float par9)
020    {
021        super.doRenderLiving(par1EntityOcelot, par2, par4, par6, par8, par9);
022    }
023
024    /**
025     * Pre-Renders the Ocelot.
026     */
027    protected void preRenderOcelot(EntityOcelot par1EntityOcelot, float par2)
028    {
029        super.preRenderCallback(par1EntityOcelot, par2);
030
031        if (par1EntityOcelot.isTamed())
032        {
033            GL11.glScalef(0.8F, 0.8F, 0.8F);
034        }
035    }
036
037    /**
038     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
039     * entityLiving, partialTickTime
040     */
041    protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
042    {
043        this.preRenderOcelot((EntityOcelot)par1EntityLiving, par2);
044    }
045
046    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
047    {
048        this.renderLivingOcelot((EntityOcelot)par1EntityLiving, par2, par4, par6, par8, par9);
049    }
050
051    /**
052     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
053     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
054     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
055     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
056     */
057    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
058    {
059        this.renderLivingOcelot((EntityOcelot)par1Entity, par2, par4, par6, par8, par9);
060    }
061}