001package net.minecraft.client.particle;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.client.renderer.Tessellator;
006import net.minecraft.world.World;
007
008@SideOnly(Side.CLIENT)
009public class EntityHeartFX extends EntityFX
010{
011    float particleScaleOverTime;
012
013    public EntityHeartFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
014    {
015        this(par1World, par2, par4, par6, par8, par10, par12, 2.0F);
016    }
017
018    public EntityHeartFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
019    {
020        super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
021        this.motionX *= 0.009999999776482582D;
022        this.motionY *= 0.009999999776482582D;
023        this.motionZ *= 0.009999999776482582D;
024        this.motionY += 0.1D;
025        this.particleScale *= 0.75F;
026        this.particleScale *= par14;
027        this.particleScaleOverTime = this.particleScale;
028        this.particleMaxAge = 16;
029        this.noClip = false;
030        this.setParticleTextureIndex(80);
031    }
032
033    public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
034    {
035        float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
036
037        if (var8 < 0.0F)
038        {
039            var8 = 0.0F;
040        }
041
042        if (var8 > 1.0F)
043        {
044            var8 = 1.0F;
045        }
046
047        this.particleScale = this.particleScaleOverTime * var8;
048        super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
049    }
050
051    /**
052     * Called to update the entity's position/logic.
053     */
054    public void onUpdate()
055    {
056        this.prevPosX = this.posX;
057        this.prevPosY = this.posY;
058        this.prevPosZ = this.posZ;
059
060        if (this.particleAge++ >= this.particleMaxAge)
061        {
062            this.setDead();
063        }
064
065        this.moveEntity(this.motionX, this.motionY, this.motionZ);
066
067        if (this.posY == this.prevPosY)
068        {
069            this.motionX *= 1.1D;
070            this.motionZ *= 1.1D;
071        }
072
073        this.motionX *= 0.8600000143051147D;
074        this.motionY *= 0.8600000143051147D;
075        this.motionZ *= 0.8600000143051147D;
076
077        if (this.onGround)
078        {
079            this.motionX *= 0.699999988079071D;
080            this.motionZ *= 0.699999988079071D;
081        }
082    }
083}