001package net.minecraft.dispenser;
002
003import net.minecraft.entity.item.EntityFireworkRocket;
004import net.minecraft.item.ItemStack;
005import net.minecraft.server.MinecraftServer;
006import net.minecraft.util.EnumFacing;
007
008public class BehaviorDispenseFirework extends BehaviorDefaultDispenseItem
009{
010    final MinecraftServer mcServer;
011
012    public BehaviorDispenseFirework(MinecraftServer par1MinecraftServer)
013    {
014        this.mcServer = par1MinecraftServer;
015    }
016
017    /**
018     * Dispense the specified stack, play the dispense sound and spawn particles.
019     */
020    public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
021    {
022        EnumFacing var3 = EnumFacing.getFront(par1IBlockSource.func_82620_h());
023        double var4 = par1IBlockSource.getX() + (double)var3.getFrontOffsetX();
024        double var6 = (double)((float)par1IBlockSource.getYInt() + 0.2F);
025        double var8 = par1IBlockSource.getZ() + (double)var3.getFrontOffsetZ();
026        EntityFireworkRocket var10 = new EntityFireworkRocket(par1IBlockSource.getWorld(), var4, var6, var8, par2ItemStack);
027        par1IBlockSource.getWorld().spawnEntityInWorld(var10);
028        par2ItemStack.splitStack(1);
029        return par2ItemStack;
030    }
031
032    /**
033     * Play the dispense sound from the specified block.
034     */
035    protected void playDispenseSound(IBlockSource par1IBlockSource)
036    {
037        par1IBlockSource.getWorld().playAuxSFX(1002, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
038    }
039}