001package net.minecraft.client.renderer.entity;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.block.Block;
006import net.minecraft.client.model.ModelWitch;
007import net.minecraft.client.renderer.RenderBlocks;
008import net.minecraft.entity.Entity;
009import net.minecraft.entity.EntityLiving;
010import net.minecraft.entity.monster.EntityWitch;
011import net.minecraft.item.Item;
012import net.minecraft.item.ItemStack;
013import org.lwjgl.opengl.GL11;
014
015@SideOnly(Side.CLIENT)
016public class RenderWitch extends RenderLiving
017{
018    private ModelWitch field_82414_a;
019    private int field_82413_f;
020
021    public RenderWitch()
022    {
023        super(new ModelWitch(0.0F), 0.5F);
024        this.field_82414_a = (ModelWitch)this.mainModel;
025        this.field_82413_f = this.field_82414_a.func_82899_a();
026    }
027
028    public void func_82412_a(EntityWitch par1EntityWitch, double par2, double par4, double par6, float par8, float par9)
029    {
030        ItemStack var10 = par1EntityWitch.getHeldItem();
031
032        if (this.field_82414_a.func_82899_a() != this.field_82413_f)
033        {
034            System.out.println("Updating witch model");
035            this.mainModel = this.field_82414_a = new ModelWitch(0.0F);
036            this.field_82413_f = this.field_82414_a.func_82899_a();
037        }
038
039        this.field_82414_a.field_82900_g = var10 != null;
040        super.doRenderLiving(par1EntityWitch, par2, par4, par6, par8, par9);
041    }
042
043    protected void func_82411_a(EntityWitch par1EntityWitch, float par2)
044    {
045        float var3 = 1.0F;
046        GL11.glColor3f(var3, var3, var3);
047        super.renderEquippedItems(par1EntityWitch, par2);
048        ItemStack var4 = par1EntityWitch.getHeldItem();
049
050        if (var4 != null)
051        {
052            GL11.glPushMatrix();
053            float var5;
054
055            if (this.mainModel.isChild)
056            {
057                var5 = 0.5F;
058                GL11.glTranslatef(0.0F, 0.625F, 0.0F);
059                GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F);
060                GL11.glScalef(var5, var5, var5);
061            }
062
063            this.field_82414_a.field_82898_f.postRender(0.0625F);
064            GL11.glTranslatef(-0.0625F, 0.53125F, 0.21875F);
065
066            if (var4.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType()))
067            {
068                var5 = 0.5F;
069                GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
070                var5 *= 0.75F;
071                GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
072                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
073                GL11.glScalef(var5, -var5, var5);
074            }
075            else if (var4.itemID == Item.bow.itemID)
076            {
077                var5 = 0.625F;
078                GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
079                GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
080                GL11.glScalef(var5, -var5, var5);
081                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
082                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
083            }
084            else if (Item.itemsList[var4.itemID].isFull3D())
085            {
086                var5 = 0.625F;
087
088                if (Item.itemsList[var4.itemID].shouldRotateAroundWhenRendering())
089                {
090                    GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
091                    GL11.glTranslatef(0.0F, -0.125F, 0.0F);
092                }
093
094                this.func_82410_b();
095                GL11.glScalef(var5, -var5, var5);
096                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
097                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
098            }
099            else
100            {
101                var5 = 0.375F;
102                GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
103                GL11.glScalef(var5, var5, var5);
104                GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
105                GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
106                GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
107            }
108
109            GL11.glRotatef(-15.0F, 1.0F, 0.0F, 0.0F);
110            GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F);
111            this.renderManager.itemRenderer.renderItem(par1EntityWitch, var4, 0);
112
113            if (var4.getItem().requiresMultipleRenderPasses())
114            {
115                this.renderManager.itemRenderer.renderItem(par1EntityWitch, var4, 1);
116            }
117
118            GL11.glPopMatrix();
119        }
120    }
121
122    protected void func_82410_b()
123    {
124        GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
125    }
126
127    protected void func_82409_b(EntityWitch par1EntityWitch, float par2)
128    {
129        float var3 = 0.9375F;
130        GL11.glScalef(var3, var3, var3);
131    }
132
133    /**
134     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
135     * entityLiving, partialTickTime
136     */
137    protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
138    {
139        this.func_82409_b((EntityWitch)par1EntityLiving, par2);
140    }
141
142    protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
143    {
144        this.func_82411_a((EntityWitch)par1EntityLiving, par2);
145    }
146
147    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
148    {
149        this.func_82412_a((EntityWitch)par1EntityLiving, par2, par4, par6, par8, par9);
150    }
151
152    /**
153     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
154     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
155     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
156     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
157     */
158    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
159    {
160        this.func_82412_a((EntityWitch)par1Entity, par2, par4, par6, par8, par9);
161    }
162}