001package net.minecraft.entity.passive;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005
006import java.util.ArrayList;
007import java.util.Random;
008import net.minecraft.block.Block;
009import net.minecraft.entity.EntityAgeable;
010import net.minecraft.entity.ai.EntityAIEatGrass;
011import net.minecraft.entity.ai.EntityAIFollowParent;
012import net.minecraft.entity.ai.EntityAILookIdle;
013import net.minecraft.entity.ai.EntityAIMate;
014import net.minecraft.entity.ai.EntityAIPanic;
015import net.minecraft.entity.ai.EntityAISwimming;
016import net.minecraft.entity.ai.EntityAITempt;
017import net.minecraft.entity.ai.EntityAIWander;
018import net.minecraft.entity.ai.EntityAIWatchClosest;
019import net.minecraft.entity.item.EntityItem;
020import net.minecraft.entity.player.EntityPlayer;
021import net.minecraft.inventory.InventoryCrafting;
022import net.minecraft.item.Item;
023import net.minecraft.item.ItemStack;
024import net.minecraft.item.crafting.CraftingManager;
025import net.minecraft.nbt.NBTTagCompound;
026import net.minecraft.util.MathHelper;
027import net.minecraft.world.World;
028
029import net.minecraftforge.common.IShearable;
030
031public class EntitySheep extends EntityAnimal implements IShearable
032{
033    private final InventoryCrafting field_90016_e = new InventoryCrafting(new ContainerSheep(this), 2, 1);
034
035    /**
036     * Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece.
037     */
038    public static final float[][] fleeceColorTable = new float[][] {{1.0F, 1.0F, 1.0F}, {0.85F, 0.5F, 0.2F}, {0.7F, 0.3F, 0.85F}, {0.4F, 0.6F, 0.85F}, {0.9F, 0.9F, 0.2F}, {0.5F, 0.8F, 0.1F}, {0.95F, 0.5F, 0.65F}, {0.3F, 0.3F, 0.3F}, {0.6F, 0.6F, 0.6F}, {0.3F, 0.5F, 0.6F}, {0.5F, 0.25F, 0.7F}, {0.2F, 0.3F, 0.7F}, {0.4F, 0.3F, 0.2F}, {0.4F, 0.5F, 0.2F}, {0.6F, 0.2F, 0.2F}, {0.1F, 0.1F, 0.1F}};
039
040    /**
041     * Used to control movement as well as wool regrowth. Set to 40 on handleHealthUpdate and counts down with each
042     * tick.
043     */
044    private int sheepTimer;
045
046    /** The eat grass AI task for this mob. */
047    private EntityAIEatGrass aiEatGrass = new EntityAIEatGrass(this);
048
049    public EntitySheep(World par1World)
050    {
051        super(par1World);
052        this.texture = "/mob/sheep.png";
053        this.setSize(0.9F, 1.3F);
054        float var2 = 0.23F;
055        this.getNavigator().setAvoidsWater(true);
056        this.tasks.addTask(0, new EntityAISwimming(this));
057        this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
058        this.tasks.addTask(2, new EntityAIMate(this, var2));
059        this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.itemID, false));
060        this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F));
061        this.tasks.addTask(5, this.aiEatGrass);
062        this.tasks.addTask(6, new EntityAIWander(this, var2));
063        this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
064        this.tasks.addTask(8, new EntityAILookIdle(this));
065        this.field_90016_e.setInventorySlotContents(0, new ItemStack(Item.dyePowder, 1, 0));
066        this.field_90016_e.setInventorySlotContents(1, new ItemStack(Item.dyePowder, 1, 0));
067    }
068
069    /**
070     * Returns true if the newer Entity AI code should be run
071     */
072    protected boolean isAIEnabled()
073    {
074        return true;
075    }
076
077    protected void updateAITasks()
078    {
079        this.sheepTimer = this.aiEatGrass.getEatGrassTick();
080        super.updateAITasks();
081    }
082
083    /**
084     * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
085     * use this to react to sunlight and start to burn.
086     */
087    public void onLivingUpdate()
088    {
089        if (this.worldObj.isRemote)
090        {
091            this.sheepTimer = Math.max(0, this.sheepTimer - 1);
092        }
093
094        super.onLivingUpdate();
095    }
096
097    public int getMaxHealth()
098    {
099        return 8;
100    }
101
102    protected void entityInit()
103    {
104        super.entityInit();
105        this.dataWatcher.addObject(16, new Byte((byte)0));
106    }
107
108    /**
109     * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
110     * par2 - Level of Looting used to kill this mob.
111     */
112    protected void dropFewItems(boolean par1, int par2)
113    {
114        if (!this.getSheared())
115        {
116            this.entityDropItem(new ItemStack(Block.cloth.blockID, 1, this.getFleeceColor()), 0.0F);
117        }
118    }
119
120    /**
121     * Returns the item ID for the item the mob drops on death.
122     */
123    protected int getDropItemId()
124    {
125        return Block.cloth.blockID;
126    }
127
128    @SideOnly(Side.CLIENT)
129    public void handleHealthUpdate(byte par1)
130    {
131        if (par1 == 10)
132        {
133            this.sheepTimer = 40;
134        }
135        else
136        {
137            super.handleHealthUpdate(par1);
138        }
139    }
140
141    /**
142     * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
143     */
144    public boolean interact(EntityPlayer par1EntityPlayer)
145    {
146        return super.interact(par1EntityPlayer);
147    }
148
149    @SideOnly(Side.CLIENT)
150    public float func_70894_j(float par1)
151    {
152        return this.sheepTimer <= 0 ? 0.0F : (this.sheepTimer >= 4 && this.sheepTimer <= 36 ? 1.0F : (this.sheepTimer < 4 ? ((float)this.sheepTimer - par1) / 4.0F : -((float)(this.sheepTimer - 40) - par1) / 4.0F));
153    }
154
155    @SideOnly(Side.CLIENT)
156    public float func_70890_k(float par1)
157    {
158        if (this.sheepTimer > 4 && this.sheepTimer <= 36)
159        {
160            float var2 = ((float)(this.sheepTimer - 4) - par1) / 32.0F;
161            return ((float)Math.PI / 5F) + ((float)Math.PI * 7F / 100F) * MathHelper.sin(var2 * 28.7F);
162        }
163        else
164        {
165            return this.sheepTimer > 0 ? ((float)Math.PI / 5F) : this.rotationPitch / (180F / (float)Math.PI);
166        }
167    }
168
169    /**
170     * (abstract) Protected helper method to write subclass entity data to NBT.
171     */
172    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
173    {
174        super.writeEntityToNBT(par1NBTTagCompound);
175        par1NBTTagCompound.setBoolean("Sheared", this.getSheared());
176        par1NBTTagCompound.setByte("Color", (byte)this.getFleeceColor());
177    }
178
179    /**
180     * (abstract) Protected helper method to read subclass entity data from NBT.
181     */
182    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
183    {
184        super.readEntityFromNBT(par1NBTTagCompound);
185        this.setSheared(par1NBTTagCompound.getBoolean("Sheared"));
186        this.setFleeceColor(par1NBTTagCompound.getByte("Color"));
187    }
188
189    /**
190     * Returns the sound this mob makes while it's alive.
191     */
192    protected String getLivingSound()
193    {
194        return "mob.sheep.say";
195    }
196
197    /**
198     * Returns the sound this mob makes when it is hurt.
199     */
200    protected String getHurtSound()
201    {
202        return "mob.sheep.say";
203    }
204
205    /**
206     * Returns the sound this mob makes on death.
207     */
208    protected String getDeathSound()
209    {
210        return "mob.sheep.say";
211    }
212
213    /**
214     * Plays step sound at given x, y, z for the entity
215     */
216    protected void playStepSound(int par1, int par2, int par3, int par4)
217    {
218        this.playSound("mob.sheep.step", 0.15F, 1.0F);
219    }
220
221    public int getFleeceColor()
222    {
223        return this.dataWatcher.getWatchableObjectByte(16) & 15;
224    }
225
226    public void setFleeceColor(int par1)
227    {
228        byte var2 = this.dataWatcher.getWatchableObjectByte(16);
229        this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & 240 | par1 & 15)));
230    }
231
232    /**
233     * returns true if a sheeps wool has been sheared
234     */
235    public boolean getSheared()
236    {
237        return (this.dataWatcher.getWatchableObjectByte(16) & 16) != 0;
238    }
239
240    /**
241     * make a sheep sheared if set to true
242     */
243    public void setSheared(boolean par1)
244    {
245        byte var2 = this.dataWatcher.getWatchableObjectByte(16);
246
247        if (par1)
248        {
249            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 16)));
250        }
251        else
252        {
253            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -17)));
254        }
255    }
256
257    /**
258     * This method is called when a sheep spawns in the world to select the color of sheep fleece.
259     */
260    public static int getRandomFleeceColor(Random par0Random)
261    {
262        int var1 = par0Random.nextInt(100);
263        return var1 < 5 ? 15 : (var1 < 10 ? 7 : (var1 < 15 ? 8 : (var1 < 18 ? 12 : (par0Random.nextInt(500) == 0 ? 6 : 0))));
264    }
265
266    public EntitySheep func_90015_b(EntityAgeable par1EntityAgeable)
267    {
268        EntitySheep var2 = (EntitySheep)par1EntityAgeable;
269        EntitySheep var3 = new EntitySheep(this.worldObj);
270        int var4 = this.func_90014_a(this, var2);
271        var3.setFleeceColor(15 - var4);
272        return var3;
273    }
274
275    /**
276     * This function applies the benefits of growing back wool and faster growing up to the acting entity. (This
277     * function is used in the AIEatGrass)
278     */
279    public void eatGrassBonus()
280    {
281        this.setSheared(false);
282
283        if (this.isChild())
284        {
285            int var1 = this.getGrowingAge() + 1200;
286
287            if (var1 > 0)
288            {
289                var1 = 0;
290            }
291
292            this.setGrowingAge(var1);
293        }
294    }
295
296    /**
297     * Initialize this creature.
298     */
299    public void initCreature()
300    {
301        this.setFleeceColor(getRandomFleeceColor(this.worldObj.rand));
302    }
303
304    private int func_90014_a(EntityAnimal par1EntityAnimal, EntityAnimal par2EntityAnimal)
305    {
306        int var3 = this.func_90013_b(par1EntityAnimal);
307        int var4 = this.func_90013_b(par2EntityAnimal);
308        this.field_90016_e.getStackInSlot(0).setItemDamage(var3);
309        this.field_90016_e.getStackInSlot(1).setItemDamage(var4);
310        ItemStack var5 = CraftingManager.getInstance().findMatchingRecipe(this.field_90016_e, ((EntitySheep)par1EntityAnimal).worldObj);
311        int var6;
312
313        if (var5 != null && var5.getItem().itemID == Item.dyePowder.itemID)
314        {
315            var6 = var5.getItemDamage();
316        }
317        else
318        {
319            var6 = this.worldObj.rand.nextBoolean() ? var3 : var4;
320        }
321
322        return var6;
323    }
324
325    private int func_90013_b(EntityAnimal par1EntityAnimal)
326    {
327        return 15 - ((EntitySheep)par1EntityAnimal).getFleeceColor();
328    }
329
330    public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
331    {
332        return this.func_90015_b(par1EntityAgeable);
333    }
334
335    @Override
336    public boolean isShearable(ItemStack item, World world, int X, int Y, int Z)
337    {
338        return !getSheared() && !isChild();
339    }
340
341    @Override
342    public ArrayList<ItemStack> onSheared(ItemStack item, World world, int X, int Y, int Z, int fortune)
343    {
344        ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
345        setSheared(true);
346        int i = 1 + rand.nextInt(3);
347        for (int j = 0; j < i; j++)
348        {
349            ret.add(new ItemStack(Block.cloth.blockID, 1, getFleeceColor()));
350        }
351        this.worldObj.playSoundAtEntity(this, "mob.sheep.shear", 1.0F, 1.0F);
352        return ret;
353    }
354}