001package net.minecraft.world.gen.feature;
002
003import java.util.Random;
004import net.minecraft.block.Block;
005import net.minecraft.world.World;
006
007public class WorldGenCactus extends WorldGenerator
008{
009    public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
010    {
011        for (int var6 = 0; var6 < 10; ++var6)
012        {
013            int var7 = par3 + par2Random.nextInt(8) - par2Random.nextInt(8);
014            int var8 = par4 + par2Random.nextInt(4) - par2Random.nextInt(4);
015            int var9 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8);
016
017            if (par1World.isAirBlock(var7, var8, var9))
018            {
019                int var10 = 1 + par2Random.nextInt(par2Random.nextInt(3) + 1);
020
021                for (int var11 = 0; var11 < var10; ++var11)
022                {
023                    if (Block.cactus.canBlockStay(par1World, var7, var8 + var11, var9))
024                    {
025                        par1World.setBlock(var7, var8 + var11, var9, Block.cactus.blockID);
026                    }
027                }
028            }
029        }
030
031        return true;
032    }
033}