001package net.minecraft.item.crafting;
002
003import net.minecraft.block.Block;
004import net.minecraft.item.Item;
005import net.minecraft.item.ItemStack;
006
007public class RecipesWeapons
008{
009    private String[][] recipePatterns = new String[][] {{"X", "X", "#"}};
010    private Object[][] recipeItems;
011
012    public RecipesWeapons()
013    {
014        this.recipeItems = new Object[][] {{Block.planks, Block.cobblestone, Item.ingotIron, Item.diamond, Item.ingotGold}, {Item.swordWood, Item.swordStone, Item.swordSteel, Item.swordDiamond, Item.swordGold}};
015    }
016
017    /**
018     * Adds the weapon recipes to the CraftingManager.
019     */
020    public void addRecipes(CraftingManager par1CraftingManager)
021    {
022        for (int var2 = 0; var2 < this.recipeItems[0].length; ++var2)
023        {
024            Object var3 = this.recipeItems[0][var2];
025
026            for (int var4 = 0; var4 < this.recipeItems.length - 1; ++var4)
027            {
028                Item var5 = (Item)this.recipeItems[var4 + 1][var2];
029                par1CraftingManager.addRecipe(new ItemStack(var5), new Object[] {this.recipePatterns[var4], '#', Item.stick, 'X', var3});
030            }
031        }
032
033        par1CraftingManager.addRecipe(new ItemStack(Item.bow, 1), new Object[] {" #X", "# X", " #X", 'X', Item.silk, '#', Item.stick});
034        par1CraftingManager.addRecipe(new ItemStack(Item.arrow, 4), new Object[] {"X", "#", "Y", 'Y', Item.feather, 'X', Item.flint, '#', Item.stick});
035    }
036}