001package net.minecraft.world;
002
003import net.minecraft.entity.Entity;
004import net.minecraft.entity.player.EntityPlayer;
005
006public interface IWorldAccess
007{
008    /**
009     * On the client, re-renders the block. On the server, sends the block to the client (which will re-render it),
010     * including the tile entity description packet if applicable. Args: x, y, z
011     */
012    void markBlockForUpdate(int var1, int var2, int var3);
013
014    /**
015     * On the client, re-renders this block. On the server, does nothing. Used for lighting updates.
016     */
017    void markBlockForRenderUpdate(int var1, int var2, int var3);
018
019    /**
020     * On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y,
021     * min z, max x, max y, max z
022     */
023    void markBlockRangeForRenderUpdate(int var1, int var2, int var3, int var4, int var5, int var6);
024
025    /**
026     * Plays the specified sound. Arg: soundName, x, y, z, volume, pitch
027     */
028    void playSound(String var1, double var2, double var4, double var6, float var8, float var9);
029
030    /**
031     * Plays sound to all near players except the player reference given
032     */
033    void playSoundToNearExcept(EntityPlayer var1, String var2, double var3, double var5, double var7, float var9, float var10);
034
035    /**
036     * Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ
037     */
038    void spawnParticle(String var1, double var2, double var4, double var6, double var8, double var10, double var12);
039
040    /**
041     * Start the skin for this entity downloading, if necessary, and increment its reference counter
042     */
043    void obtainEntitySkin(Entity var1);
044
045    /**
046     * Decrement the reference counter for this entity's skin image data
047     */
048    void releaseEntitySkin(Entity var1);
049
050    /**
051     * Plays the specified record. Arg: recordName, x, y, z
052     */
053    void playRecord(String var1, int var2, int var3, int var4);
054
055    void broadcastSound(int var1, int var2, int var3, int var4, int var5);
056
057    /**
058     * Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc).
059     */
060    void playAuxSFX(EntityPlayer var1, int var2, int var3, int var4, int var5, int var6);
061
062    /**
063     * Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed
064     * value
065     */
066    void destroyBlockPartially(int var1, int var2, int var3, int var4, int var5);
067}