001package net.minecraft.client.particle;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.block.BlockFluid;
006import net.minecraft.block.material.Material;
007import net.minecraft.util.MathHelper;
008import net.minecraft.world.World;
009
010@SideOnly(Side.CLIENT)
011public class EntityRainFX extends EntityFX
012{
013    public EntityRainFX(World par1World, double par2, double par4, double par6)
014    {
015        super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
016        this.motionX *= 0.30000001192092896D;
017        this.motionY = (double)((float)Math.random() * 0.2F + 0.1F);
018        this.motionZ *= 0.30000001192092896D;
019        this.particleRed = 1.0F;
020        this.particleGreen = 1.0F;
021        this.particleBlue = 1.0F;
022        this.setParticleTextureIndex(19 + this.rand.nextInt(4));
023        this.setSize(0.01F, 0.01F);
024        this.particleGravity = 0.06F;
025        this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
026    }
027
028    /**
029     * Called to update the entity's position/logic.
030     */
031    public void onUpdate()
032    {
033        this.prevPosX = this.posX;
034        this.prevPosY = this.posY;
035        this.prevPosZ = this.posZ;
036        this.motionY -= (double)this.particleGravity;
037        this.moveEntity(this.motionX, this.motionY, this.motionZ);
038        this.motionX *= 0.9800000190734863D;
039        this.motionY *= 0.9800000190734863D;
040        this.motionZ *= 0.9800000190734863D;
041
042        if (this.particleMaxAge-- <= 0)
043        {
044            this.setDead();
045        }
046
047        if (this.onGround)
048        {
049            if (Math.random() < 0.5D)
050            {
051                this.setDead();
052            }
053
054            this.motionX *= 0.699999988079071D;
055            this.motionZ *= 0.699999988079071D;
056        }
057
058        Material var1 = this.worldObj.getBlockMaterial(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ));
059
060        if (var1.isLiquid() || var1.isSolid())
061        {
062            double var2 = (double)((float)(MathHelper.floor_double(this.posY) + 1) - BlockFluid.getFluidHeightPercent(this.worldObj.getBlockMetadata(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ))));
063
064            if (this.posY < var2)
065            {
066                this.setDead();
067            }
068        }
069    }
070}