001package net.minecraft.world.gen.structure;
002
003import java.util.Iterator;
004import java.util.LinkedList;
005import java.util.List;
006import java.util.Random;
007import net.minecraft.block.Block;
008import net.minecraft.world.World;
009
010public class ComponentMineshaftRoom extends StructureComponent
011{
012    /** List of other Mineshaft components linked to this room. */
013    private List roomsLinkedToTheRoom = new LinkedList();
014
015    public ComponentMineshaftRoom(int par1, Random par2Random, int par3, int par4)
016    {
017        super(par1);
018        this.boundingBox = new StructureBoundingBox(par3, 50, par4, par3 + 7 + par2Random.nextInt(6), 54 + par2Random.nextInt(6), par4 + 7 + par2Random.nextInt(6));
019    }
020
021    /**
022     * Initiates construction of the Structure Component picked, at the current Location of StructGen
023     */
024    public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
025    {
026        int var4 = this.getComponentType();
027        int var6 = this.boundingBox.getYSize() - 3 - 1;
028
029        if (var6 <= 0)
030        {
031            var6 = 1;
032        }
033
034        int var5;
035        StructureComponent var7;
036        StructureBoundingBox var8;
037
038        for (var5 = 0; var5 < this.boundingBox.getXSize(); var5 += 4)
039        {
040            var5 += par3Random.nextInt(this.boundingBox.getXSize());
041
042            if (var5 + 3 > this.boundingBox.getXSize())
043            {
044                break;
045            }
046
047            var7 = StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX + var5, this.boundingBox.minY + par3Random.nextInt(var6) + 1, this.boundingBox.minZ - 1, 2, var4);
048
049            if (var7 != null)
050            {
051                var8 = var7.getBoundingBox();
052                this.roomsLinkedToTheRoom.add(new StructureBoundingBox(var8.minX, var8.minY, this.boundingBox.minZ, var8.maxX, var8.maxY, this.boundingBox.minZ + 1));
053            }
054        }
055
056        for (var5 = 0; var5 < this.boundingBox.getXSize(); var5 += 4)
057        {
058            var5 += par3Random.nextInt(this.boundingBox.getXSize());
059
060            if (var5 + 3 > this.boundingBox.getXSize())
061            {
062                break;
063            }
064
065            var7 = StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX + var5, this.boundingBox.minY + par3Random.nextInt(var6) + 1, this.boundingBox.maxZ + 1, 0, var4);
066
067            if (var7 != null)
068            {
069                var8 = var7.getBoundingBox();
070                this.roomsLinkedToTheRoom.add(new StructureBoundingBox(var8.minX, var8.minY, this.boundingBox.maxZ - 1, var8.maxX, var8.maxY, this.boundingBox.maxZ));
071            }
072        }
073
074        for (var5 = 0; var5 < this.boundingBox.getZSize(); var5 += 4)
075        {
076            var5 += par3Random.nextInt(this.boundingBox.getZSize());
077
078            if (var5 + 3 > this.boundingBox.getZSize())
079            {
080                break;
081            }
082
083            var7 = StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY + par3Random.nextInt(var6) + 1, this.boundingBox.minZ + var5, 1, var4);
084
085            if (var7 != null)
086            {
087                var8 = var7.getBoundingBox();
088                this.roomsLinkedToTheRoom.add(new StructureBoundingBox(this.boundingBox.minX, var8.minY, var8.minZ, this.boundingBox.minX + 1, var8.maxY, var8.maxZ));
089            }
090        }
091
092        for (var5 = 0; var5 < this.boundingBox.getZSize(); var5 += 4)
093        {
094            var5 += par3Random.nextInt(this.boundingBox.getZSize());
095
096            if (var5 + 3 > this.boundingBox.getZSize())
097            {
098                break;
099            }
100
101            var7 = StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY + par3Random.nextInt(var6) + 1, this.boundingBox.minZ + var5, 3, var4);
102
103            if (var7 != null)
104            {
105                var8 = var7.getBoundingBox();
106                this.roomsLinkedToTheRoom.add(new StructureBoundingBox(this.boundingBox.maxX - 1, var8.minY, var8.minZ, this.boundingBox.maxX, var8.maxY, var8.maxZ));
107            }
108        }
109    }
110
111    /**
112     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
113     * the end, it adds Fences...
114     */
115    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
116    {
117        if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
118        {
119            return false;
120        }
121        else
122        {
123            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.minZ, this.boundingBox.maxX, this.boundingBox.minY, this.boundingBox.maxZ, Block.dirt.blockID, 0, true);
124            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.boundingBox.minX, this.boundingBox.minY + 1, this.boundingBox.minZ, this.boundingBox.maxX, Math.min(this.boundingBox.minY + 3, this.boundingBox.maxY), this.boundingBox.maxZ, 0, 0, false);
125            Iterator var4 = this.roomsLinkedToTheRoom.iterator();
126
127            while (var4.hasNext())
128            {
129                StructureBoundingBox var5 = (StructureBoundingBox)var4.next();
130                this.fillWithBlocks(par1World, par3StructureBoundingBox, var5.minX, var5.maxY - 2, var5.minZ, var5.maxX, var5.maxY, var5.maxZ, 0, 0, false);
131            }
132
133            this.randomlyRareFillWithBlocks(par1World, par3StructureBoundingBox, this.boundingBox.minX, this.boundingBox.minY + 4, this.boundingBox.minZ, this.boundingBox.maxX, this.boundingBox.maxY, this.boundingBox.maxZ, 0, false);
134            return true;
135        }
136    }
137}