001package net.minecraft.item.crafting;
002
003import net.minecraft.block.Block;
004import net.minecraft.item.Item;
005import net.minecraft.item.ItemStack;
006
007public class RecipesArmor
008{
009    private String[][] recipePatterns = new String[][] {{"XXX", "X X"}, {"X X", "XXX", "XXX"}, {"XXX", "X X", "X X"}, {"X X", "X X"}};
010    private Object[][] recipeItems;
011
012    public RecipesArmor()
013    {
014        this.recipeItems = new Object[][] {{Item.leather, Block.fire, Item.ingotIron, Item.diamond, Item.ingotGold}, {Item.helmetLeather, Item.helmetChain, Item.helmetSteel, Item.helmetDiamond, Item.helmetGold}, {Item.plateLeather, Item.plateChain, Item.plateSteel, Item.plateDiamond, Item.plateGold}, {Item.legsLeather, Item.legsChain, Item.legsSteel, Item.legsDiamond, Item.legsGold}, {Item.bootsLeather, Item.bootsChain, Item.bootsSteel, Item.bootsDiamond, Item.bootsGold}};
015    }
016
017    /**
018     * Adds the armor recipes to the CraftingManager.
019     */
020    public void addRecipes(CraftingManager par1CraftingManager)
021    {
022        for (int var2 = 0; var2 < this.recipeItems[0].length; ++var2)
023        {
024            Object var3 = this.recipeItems[0][var2];
025
026            for (int var4 = 0; var4 < this.recipeItems.length - 1; ++var4)
027            {
028                Item var5 = (Item)this.recipeItems[var4 + 1][var2];
029                par1CraftingManager.addRecipe(new ItemStack(var5), new Object[] {this.recipePatterns[var4], 'X', var3});
030            }
031        }
032    }
033}