001package cpw.mods.fml.common.event;
002
003import net.minecraft.server.MinecraftServer;
004import cpw.mods.fml.common.LoaderState.ModState;
005
006public class FMLServerAboutToStartEvent extends FMLStateEvent {
007
008    private MinecraftServer server;
009
010    public FMLServerAboutToStartEvent(Object... data)
011    {
012        super(data);
013        this.server = (MinecraftServer) data[0];
014    }
015    @Override
016    public ModState getModState()
017    {
018        return ModState.AVAILABLE;
019    }
020
021    public MinecraftServer getServer()
022    {
023        return server;
024    }
025}