001package net.minecraft.block;
002
003import java.util.List;
004import java.util.Random;
005import net.minecraft.block.material.Material;
006import net.minecraft.entity.Entity;
007import net.minecraft.entity.EntityLiving;
008import net.minecraft.util.AxisAlignedBB;
009import net.minecraft.util.MathHelper;
010import net.minecraft.world.World;
011
012public class BlockEndPortalFrame extends Block
013{
014    public BlockEndPortalFrame(int par1)
015    {
016        super(par1, 159, Material.rock);
017    }
018
019    /**
020     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
021     */
022    public int getBlockTextureFromSideAndMetadata(int par1, int par2)
023    {
024        return par1 == 1 ? this.blockIndexInTexture - 1 : (par1 == 0 ? this.blockIndexInTexture + 16 : this.blockIndexInTexture);
025    }
026
027    /**
028     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
029     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
030     */
031    public boolean isOpaqueCube()
032    {
033        return false;
034    }
035
036    /**
037     * The type of render function that is called for this block
038     */
039    public int getRenderType()
040    {
041        return 26;
042    }
043
044    /**
045     * Sets the block's bounds for rendering it as an item
046     */
047    public void setBlockBoundsForItemRender()
048    {
049        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.8125F, 1.0F);
050    }
051
052    /**
053     * if the specified block is in the given AABB, add its collision bounding box to the given list
054     */
055    public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
056    {
057        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.8125F, 1.0F);
058        super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
059        int var8 = par1World.getBlockMetadata(par2, par3, par4);
060
061        if (isEnderEyeInserted(var8))
062        {
063            this.setBlockBounds(0.3125F, 0.8125F, 0.3125F, 0.6875F, 1.0F, 0.6875F);
064            super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
065        }
066
067        this.setBlockBoundsForItemRender();
068    }
069
070    /**
071     * checks if an ender eye has been inserted into the frame block. parameters: metadata
072     */
073    public static boolean isEnderEyeInserted(int par0)
074    {
075        return (par0 & 4) != 0;
076    }
077
078    /**
079     * Returns the ID of the items to drop on destruction.
080     */
081    public int idDropped(int par1, Random par2Random, int par3)
082    {
083        return 0;
084    }
085
086    /**
087     * Called when the block is placed in the world.
088     */
089    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
090    {
091        int var6 = ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 2) % 4;
092        par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
093    }
094}