001package net.minecraft.client.model;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.entity.Entity;
006
007@SideOnly(Side.CLIENT)
008public class ModelSquid extends ModelBase
009{
010    /** The squid's body */
011    ModelRenderer squidBody;
012
013    /** The squid's tentacles */
014    ModelRenderer[] squidTentacles = new ModelRenderer[8];
015
016    public ModelSquid()
017    {
018        byte var1 = -16;
019        this.squidBody = new ModelRenderer(this, 0, 0);
020        this.squidBody.addBox(-6.0F, -8.0F, -6.0F, 12, 16, 12);
021        this.squidBody.rotationPointY += (float)(24 + var1);
022
023        for (int var2 = 0; var2 < this.squidTentacles.length; ++var2)
024        {
025            this.squidTentacles[var2] = new ModelRenderer(this, 48, 0);
026            double var3 = (double)var2 * Math.PI * 2.0D / (double)this.squidTentacles.length;
027            float var5 = (float)Math.cos(var3) * 5.0F;
028            float var6 = (float)Math.sin(var3) * 5.0F;
029            this.squidTentacles[var2].addBox(-1.0F, 0.0F, -1.0F, 2, 18, 2);
030            this.squidTentacles[var2].rotationPointX = var5;
031            this.squidTentacles[var2].rotationPointZ = var6;
032            this.squidTentacles[var2].rotationPointY = (float)(31 + var1);
033            var3 = (double)var2 * Math.PI * -2.0D / (double)this.squidTentacles.length + (Math.PI / 2D);
034            this.squidTentacles[var2].rotateAngleY = (float)var3;
035        }
036    }
037
038    /**
039     * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
040     * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
041     * "far" arms and legs can swing at most.
042     */
043    public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
044    {
045        ModelRenderer[] var8 = this.squidTentacles;
046        int var9 = var8.length;
047
048        for (int var10 = 0; var10 < var9; ++var10)
049        {
050            ModelRenderer var11 = var8[var10];
051            var11.rotateAngleX = par3;
052        }
053    }
054
055    /**
056     * Sets the models various rotation angles then renders the model.
057     */
058    public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
059    {
060        this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
061        this.squidBody.render(par7);
062
063        for (int var8 = 0; var8 < this.squidTentacles.length; ++var8)
064        {
065            this.squidTentacles[var8].render(par7);
066        }
067    }
068}