001package cpw.mods.fml.common.event; 002 003import net.minecraft.server.MinecraftServer; 004import cpw.mods.fml.common.LoaderState.ModState; 005 006public class FMLServerAboutToStartEvent extends FMLStateEvent { 007 008 private MinecraftServer server; 009 010 public FMLServerAboutToStartEvent(Object... data) 011 { 012 super(data); 013 this.server = (MinecraftServer) data[0]; 014 } 015 @Override 016 public ModState getModState() 017 { 018 return ModState.AVAILABLE; 019 } 020 021 public MinecraftServer getServer() 022 { 023 return server; 024 } 025}