001package net.minecraft.inventory;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.entity.player.EntityPlayer;
006import net.minecraft.entity.player.InventoryPlayer;
007import net.minecraft.item.ItemStack;
008import net.minecraft.tileentity.TileEntityBeacon;
009
010public class ContainerBeacon extends Container
011{
012    private TileEntityBeacon theBeacon;
013
014    /**
015     * This beacon's slot where you put in Emerald, Diamond, Gold or Iron Ingot.
016     */
017    private final SlotBeacon beaconSlot;
018    private int field_82865_g;
019    private int field_82867_h;
020    private int field_82868_i;
021
022    public ContainerBeacon(InventoryPlayer par1InventoryPlayer, TileEntityBeacon par2TileEntityBeacon)
023    {
024        this.theBeacon = par2TileEntityBeacon;
025        this.addSlotToContainer(this.beaconSlot = new SlotBeacon(this, par2TileEntityBeacon, 0, 136, 110));
026        byte var3 = 36;
027        short var4 = 137;
028        int var5;
029
030        for (var5 = 0; var5 < 3; ++var5)
031        {
032            for (int var6 = 0; var6 < 9; ++var6)
033            {
034                this.addSlotToContainer(new Slot(par1InventoryPlayer, var6 + var5 * 9 + 9, var3 + var6 * 18, var4 + var5 * 18));
035            }
036        }
037
038        for (var5 = 0; var5 < 9; ++var5)
039        {
040            this.addSlotToContainer(new Slot(par1InventoryPlayer, var5, var3 + var5 * 18, 58 + var4));
041        }
042
043        this.field_82865_g = par2TileEntityBeacon.getLevels();
044        this.field_82867_h = par2TileEntityBeacon.getPrimaryEffect();
045        this.field_82868_i = par2TileEntityBeacon.getSecondaryEffect();
046    }
047
048    public void addCraftingToCrafters(ICrafting par1ICrafting)
049    {
050        super.addCraftingToCrafters(par1ICrafting);
051        par1ICrafting.sendProgressBarUpdate(this, 0, this.field_82865_g);
052        par1ICrafting.sendProgressBarUpdate(this, 1, this.field_82867_h);
053        par1ICrafting.sendProgressBarUpdate(this, 2, this.field_82868_i);
054    }
055
056    /**
057     * Looks for changes made in the container, sends them to every listener.
058     */
059    public void detectAndSendChanges()
060    {
061        super.detectAndSendChanges();
062    }
063
064    @SideOnly(Side.CLIENT)
065    public void updateProgressBar(int par1, int par2)
066    {
067        if (par1 == 0)
068        {
069            this.theBeacon.setLevels(par2);
070        }
071
072        if (par1 == 1)
073        {
074            this.theBeacon.func_82128_d(par2);
075        }
076
077        if (par1 == 2)
078        {
079            this.theBeacon.func_82127_e(par2);
080        }
081    }
082
083    /**
084     * Returns the Tile Entity behind this beacon inventory / container
085     */
086    public TileEntityBeacon getBeacon()
087    {
088        return this.theBeacon;
089    }
090
091    public boolean canInteractWith(EntityPlayer par1EntityPlayer)
092    {
093        return this.theBeacon.isUseableByPlayer(par1EntityPlayer);
094    }
095
096    /**
097     * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
098     */
099    public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)
100    {
101        ItemStack var3 = null;
102        Slot var4 = (Slot)this.inventorySlots.get(par2);
103
104        if (var4 != null && var4.getHasStack())
105        {
106            ItemStack var5 = var4.getStack();
107            var3 = var5.copy();
108
109            if (par2 == 0)
110            {
111                if (!this.mergeItemStack(var5, 1, 37, true))
112                {
113                    return null;
114                }
115
116                var4.onSlotChange(var5, var3);
117            }
118            else if (!this.beaconSlot.getHasStack() && this.beaconSlot.isItemValid(var5) && var5.stackSize == 1)
119            {
120                if (!this.mergeItemStack(var5, 0, 1, false))
121                {
122                    return null;
123                }
124            }
125            else if (par2 >= 1 && par2 < 28)
126            {
127                if (!this.mergeItemStack(var5, 28, 37, false))
128                {
129                    return null;
130                }
131            }
132            else if (par2 >= 28 && par2 < 37)
133            {
134                if (!this.mergeItemStack(var5, 1, 28, false))
135                {
136                    return null;
137                }
138            }
139            else if (!this.mergeItemStack(var5, 1, 37, false))
140            {
141                return null;
142            }
143
144            if (var5.stackSize == 0)
145            {
146                var4.putStack((ItemStack)null);
147            }
148            else
149            {
150                var4.onSlotChanged();
151            }
152
153            if (var5.stackSize == var3.stackSize)
154            {
155                return null;
156            }
157
158            var4.onPickupFromSlot(par1EntityPlayer, var5);
159        }
160
161        return var3;
162    }
163}