001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005
006import java.util.ArrayList;
007import java.util.Random;
008import net.minecraft.block.material.Material;
009import net.minecraft.entity.EntityLiving;
010import net.minecraft.item.Item;
011import net.minecraft.item.ItemStack;
012import net.minecraft.util.AxisAlignedBB;
013import net.minecraft.util.Direction;
014import net.minecraft.util.MathHelper;
015import net.minecraft.world.IBlockAccess;
016import net.minecraft.world.World;
017
018public class BlockCocoa extends BlockDirectional
019{
020    public BlockCocoa(int par1)
021    {
022        super(par1, 168, Material.plants);
023        this.setTickRandomly(true);
024    }
025
026    /**
027     * Ticks the block if it's been scheduled
028     */
029    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
030    {
031        if (!this.canBlockStay(par1World, par2, par3, par4))
032        {
033            this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
034            par1World.setBlockWithNotify(par2, par3, par4, 0);
035        }
036        else if (par1World.rand.nextInt(5) == 0)
037        {
038            int var6 = par1World.getBlockMetadata(par2, par3, par4);
039            int var7 = func_72219_c(var6);
040
041            if (var7 < 2)
042            {
043                ++var7;
044                par1World.setBlockMetadataWithNotify(par2, par3, par4, var7 << 2 | getDirection(var6));
045            }
046        }
047    }
048
049    /**
050     * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
051     */
052    public boolean canBlockStay(World par1World, int par2, int par3, int par4)
053    {
054        int var5 = getDirection(par1World.getBlockMetadata(par2, par3, par4));
055        par2 += Direction.offsetX[var5];
056        par4 += Direction.offsetZ[var5];
057        int var6 = par1World.getBlockId(par2, par3, par4);
058        return var6 == Block.wood.blockID && BlockLog.limitToValidMetadata(par1World.getBlockMetadata(par2, par3, par4)) == 3;
059    }
060
061    /**
062     * The type of render function that is called for this block
063     */
064    public int getRenderType()
065    {
066        return 28;
067    }
068
069    /**
070     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
071     */
072    public boolean renderAsNormalBlock()
073    {
074        return false;
075    }
076
077    /**
078     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
079     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
080     */
081    public boolean isOpaqueCube()
082    {
083        return false;
084    }
085
086    /**
087     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
088     * cleared to be reused)
089     */
090    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
091    {
092        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
093        return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
094    }
095
096    @SideOnly(Side.CLIENT)
097
098    /**
099     * Returns the bounding box of the wired rectangular prism to render.
100     */
101    public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
102    {
103        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
104        return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);
105    }
106
107    /**
108     * Updates the blocks bounds based on its current state. Args: world, x, y, z
109     */
110    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
111    {
112        int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
113        int var6 = getDirection(var5);
114        int var7 = func_72219_c(var5);
115        int var8 = 4 + var7 * 2;
116        int var9 = 5 + var7 * 2;
117        float var10 = (float)var8 / 2.0F;
118
119        switch (var6)
120        {
121            case 0:
122                this.setBlockBounds((8.0F - var10) / 16.0F, (12.0F - (float)var9) / 16.0F, (15.0F - (float)var8) / 16.0F, (8.0F + var10) / 16.0F, 0.75F, 0.9375F);
123                break;
124            case 1:
125                this.setBlockBounds(0.0625F, (12.0F - (float)var9) / 16.0F, (8.0F - var10) / 16.0F, (1.0F + (float)var8) / 16.0F, 0.75F, (8.0F + var10) / 16.0F);
126                break;
127            case 2:
128                this.setBlockBounds((8.0F - var10) / 16.0F, (12.0F - (float)var9) / 16.0F, 0.0625F, (8.0F + var10) / 16.0F, 0.75F, (1.0F + (float)var8) / 16.0F);
129                break;
130            case 3:
131                this.setBlockBounds((15.0F - (float)var8) / 16.0F, (12.0F - (float)var9) / 16.0F, (8.0F - var10) / 16.0F, 0.9375F, 0.75F, (8.0F + var10) / 16.0F);
132        }
133    }
134
135    /**
136     * Called when the block is placed in the world.
137     */
138    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
139    {
140        int var6 = ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 0) % 4;
141        par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
142    }
143
144    /**
145     * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
146     */
147    public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
148    {
149        if (par5 == 1 || par5 == 0)
150        {
151            par5 = 2;
152        }
153
154        return Direction.footInvisibleFaceRemap[Direction.vineGrowth[par5]];
155    }
156
157    /**
158     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
159     * their own) Args: x, y, z, neighbor blockID
160     */
161    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
162    {
163        if (!this.canBlockStay(par1World, par2, par3, par4))
164        {
165            this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
166            par1World.setBlockWithNotify(par2, par3, par4, 0);
167        }
168    }
169
170    public static int func_72219_c(int par0)
171    {
172        return (par0 & 12) >> 2;
173    }
174
175    /**
176     * Drops the block items with a specified chance of dropping the specified items
177     */
178    public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
179    {
180        super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0);
181    }
182
183    @Override
184    public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
185    {
186        ArrayList<ItemStack> dropped = super.getBlockDropped(world, x, y, z, metadata, fortune);
187        int var8 = func_72219_c(metadata);
188        byte var9 = 1;
189
190        if (var8 >= 2)
191        {
192            var9 = 3;
193        }
194
195        for (int var10 = 0; var10 < var9; ++var10)
196        {
197            dropped.add(new ItemStack(Item.dyePowder, 1, 3));
198        }
199        return dropped;
200    }
201
202    @SideOnly(Side.CLIENT)
203
204    /**
205     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
206     */
207    public int idPicked(World par1World, int par2, int par3, int par4)
208    {
209        return Item.dyePowder.itemID;
210    }
211
212    /**
213     * Get the block's damage value (for use with pick block).
214     */
215    public int getDamageValue(World par1World, int par2, int par3, int par4)
216    {
217        return 3;
218    }
219
220    @Override
221    public int idDropped(int par1, Random par2Random, int par3)
222    {
223        return 0;
224    }
225}