001package net.minecraft.entity.monster;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.util.Calendar;
006import net.minecraft.block.Block;
007import net.minecraft.enchantment.Enchantment;
008import net.minecraft.enchantment.EnchantmentHelper;
009import net.minecraft.entity.Entity;
010import net.minecraft.entity.EntityLiving;
011import net.minecraft.entity.EnumCreatureAttribute;
012import net.minecraft.entity.IRangedAttackMob;
013import net.minecraft.entity.ai.EntityAIArrowAttack;
014import net.minecraft.entity.ai.EntityAIAttackOnCollide;
015import net.minecraft.entity.ai.EntityAIFleeSun;
016import net.minecraft.entity.ai.EntityAIHurtByTarget;
017import net.minecraft.entity.ai.EntityAILookIdle;
018import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
019import net.minecraft.entity.ai.EntityAIRestrictSun;
020import net.minecraft.entity.ai.EntityAISwimming;
021import net.minecraft.entity.ai.EntityAIWander;
022import net.minecraft.entity.ai.EntityAIWatchClosest;
023import net.minecraft.entity.player.EntityPlayer;
024import net.minecraft.entity.projectile.EntityArrow;
025import net.minecraft.item.Item;
026import net.minecraft.item.ItemStack;
027import net.minecraft.nbt.NBTTagCompound;
028import net.minecraft.potion.Potion;
029import net.minecraft.potion.PotionEffect;
030import net.minecraft.stats.AchievementList;
031import net.minecraft.util.DamageSource;
032import net.minecraft.util.MathHelper;
033import net.minecraft.world.World;
034import net.minecraft.world.WorldProviderHell;
035
036public class EntitySkeleton extends EntityMob implements IRangedAttackMob
037{
038    private EntityAIArrowAttack aiArrowAttack = new EntityAIArrowAttack(this, 0.25F, 60, 10.0F);
039    private EntityAIAttackOnCollide aiAttackOnCollide = new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.31F, false);
040
041    public EntitySkeleton(World par1World)
042    {
043        super(par1World);
044        this.texture = "/mob/skeleton.png";
045        this.moveSpeed = 0.25F;
046        this.tasks.addTask(1, new EntityAISwimming(this));
047        this.tasks.addTask(2, new EntityAIRestrictSun(this));
048        this.tasks.addTask(3, new EntityAIFleeSun(this, this.moveSpeed));
049        this.tasks.addTask(5, new EntityAIWander(this, this.moveSpeed));
050        this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
051        this.tasks.addTask(6, new EntityAILookIdle(this));
052        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
053        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, true));
054
055        if (par1World != null && !par1World.isRemote)
056        {
057            this.func_85036_m();
058        }
059    }
060
061    protected void entityInit()
062    {
063        super.entityInit();
064        this.dataWatcher.addObject(13, new Byte((byte)0));
065    }
066
067    /**
068     * Returns true if the newer Entity AI code should be run
069     */
070    public boolean isAIEnabled()
071    {
072        return true;
073    }
074
075    public int getMaxHealth()
076    {
077        return 20;
078    }
079
080    /**
081     * Returns the sound this mob makes while it's alive.
082     */
083    protected String getLivingSound()
084    {
085        return "mob.skeleton.say";
086    }
087
088    /**
089     * Returns the sound this mob makes when it is hurt.
090     */
091    protected String getHurtSound()
092    {
093        return "mob.skeleton.hurt";
094    }
095
096    /**
097     * Returns the sound this mob makes on death.
098     */
099    protected String getDeathSound()
100    {
101        return "mob.skeleton.death";
102    }
103
104    /**
105     * Plays step sound at given x, y, z for the entity
106     */
107    protected void playStepSound(int par1, int par2, int par3, int par4)
108    {
109        this.playSound("mob.skeleton.step", 0.15F, 1.0F);
110    }
111
112    public boolean attackEntityAsMob(Entity par1Entity)
113    {
114        if (super.attackEntityAsMob(par1Entity))
115        {
116            if (this.getSkeletonType() == 1 && par1Entity instanceof EntityLiving)
117            {
118                ((EntityLiving)par1Entity).addPotionEffect(new PotionEffect(Potion.wither.id, 200));
119            }
120
121            return true;
122        }
123        else
124        {
125            return false;
126        }
127    }
128
129    /**
130     * Returns the amount of damage a mob should deal.
131     */
132    public int getAttackStrength(Entity par1Entity)
133    {
134        if (this.getSkeletonType() == 1)
135        {
136            ItemStack var2 = this.getHeldItem();
137            int var3 = 4;
138
139            if (var2 != null)
140            {
141                var3 += var2.getDamageVsEntity(this);
142            }
143
144            return var3;
145        }
146        else
147        {
148            return super.getAttackStrength(par1Entity);
149        }
150    }
151
152    /**
153     * Get this Entity's EnumCreatureAttribute
154     */
155    public EnumCreatureAttribute getCreatureAttribute()
156    {
157        return EnumCreatureAttribute.UNDEAD;
158    }
159
160    /**
161     * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
162     * use this to react to sunlight and start to burn.
163     */
164    public void onLivingUpdate()
165    {
166        if (this.worldObj.isDaytime() && !this.worldObj.isRemote)
167        {
168            float var1 = this.getBrightness(1.0F);
169
170            if (var1 > 0.5F && this.rand.nextFloat() * 30.0F < (var1 - 0.4F) * 2.0F && this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)))
171            {
172                boolean var2 = true;
173                ItemStack var3 = this.getCurrentItemOrArmor(4);
174
175                if (var3 != null)
176                {
177                    if (var3.isItemStackDamageable())
178                    {
179                        var3.setItemDamage(var3.getItemDamageForDisplay() + this.rand.nextInt(2));
180
181                        if (var3.getItemDamageForDisplay() >= var3.getMaxDamage())
182                        {
183                            this.renderBrokenItemStack(var3);
184                            this.setCurrentItemOrArmor(4, (ItemStack)null);
185                        }
186                    }
187
188                    var2 = false;
189                }
190
191                if (var2)
192                {
193                    this.setFire(8);
194                }
195            }
196        }
197
198        super.onLivingUpdate();
199    }
200
201    /**
202     * Called when the mob's health reaches 0.
203     */
204    public void onDeath(DamageSource par1DamageSource)
205    {
206        super.onDeath(par1DamageSource);
207
208        if (par1DamageSource.getSourceOfDamage() instanceof EntityArrow && par1DamageSource.getEntity() instanceof EntityPlayer)
209        {
210            EntityPlayer var2 = (EntityPlayer)par1DamageSource.getEntity();
211            double var3 = var2.posX - this.posX;
212            double var5 = var2.posZ - this.posZ;
213
214            if (var3 * var3 + var5 * var5 >= 2500.0D)
215            {
216                var2.triggerAchievement(AchievementList.snipeSkeleton);
217            }
218        }
219    }
220
221    /**
222     * Returns the item ID for the item the mob drops on death.
223     */
224    protected int getDropItemId()
225    {
226        return Item.arrow.itemID;
227    }
228
229    /**
230     * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
231     * par2 - Level of Looting used to kill this mob.
232     */
233    protected void dropFewItems(boolean par1, int par2)
234    {
235        int var3;
236        int var4;
237
238        if (this.getSkeletonType() == 1)
239        {
240            var3 = this.rand.nextInt(3 + par2) - 1;
241
242            for (var4 = 0; var4 < var3; ++var4)
243            {
244                this.dropItem(Item.coal.itemID, 1);
245            }
246        }
247        else
248        {
249            var3 = this.rand.nextInt(3 + par2);
250
251            for (var4 = 0; var4 < var3; ++var4)
252            {
253                this.dropItem(Item.arrow.itemID, 1);
254            }
255        }
256
257        var3 = this.rand.nextInt(3 + par2);
258
259        for (var4 = 0; var4 < var3; ++var4)
260        {
261            this.dropItem(Item.bone.itemID, 1);
262        }
263    }
264
265    protected void dropRareDrop(int par1)
266    {
267        if (this.getSkeletonType() == 1)
268        {
269            this.entityDropItem(new ItemStack(Item.skull.itemID, 1, 1), 0.0F);
270        }
271    }
272
273    protected void func_82164_bB()
274    {
275        super.func_82164_bB();
276        this.setCurrentItemOrArmor(0, new ItemStack(Item.bow));
277    }
278
279    @SideOnly(Side.CLIENT)
280
281    /**
282     * Returns the texture's file path as a String.
283     */
284    public String getTexture()
285    {
286        return this.getSkeletonType() == 1 ? "/mob/skeleton_wither.png" : super.getTexture();
287    }
288
289    /**
290     * Initialize this creature.
291     */
292    public void initCreature()
293    {
294        if (this.worldObj.provider instanceof WorldProviderHell && this.getRNG().nextInt(5) > 0)
295        {
296            this.tasks.addTask(4, this.aiAttackOnCollide);
297            this.setSkeletonType(1);
298            this.setCurrentItemOrArmor(0, new ItemStack(Item.swordStone));
299        }
300        else
301        {
302            this.tasks.addTask(4, this.aiArrowAttack);
303            this.func_82164_bB();
304            this.func_82162_bC();
305        }
306
307        this.canPickUpLoot = this.rand.nextFloat() < pickUpLootProability[this.worldObj.difficultySetting];
308
309        if (this.getCurrentItemOrArmor(4) == null)
310        {
311            Calendar var1 = this.worldObj.getCurrentDate();
312
313            if (var1.get(2) + 1 == 10 && var1.get(5) == 31 && this.rand.nextFloat() < 0.25F)
314            {
315                this.setCurrentItemOrArmor(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Block.pumpkinLantern : Block.pumpkin));
316                this.equipmentDropChances[4] = 0.0F;
317            }
318        }
319    }
320
321    public void func_85036_m()
322    {
323        this.tasks.func_85156_a(this.aiAttackOnCollide);
324        this.tasks.func_85156_a(this.aiArrowAttack);
325        ItemStack var1 = this.getHeldItem();
326
327        if (var1 != null && var1.itemID == Item.bow.itemID)
328        {
329            this.tasks.addTask(4, this.aiArrowAttack);
330        }
331        else
332        {
333            this.tasks.addTask(4, this.aiAttackOnCollide);
334        }
335    }
336
337    /**
338     * Attack the specified entity using a ranged attack.
339     */
340    public void attackEntityWithRangedAttack(EntityLiving par1EntityLiving)
341    {
342        EntityArrow var2 = new EntityArrow(this.worldObj, this, par1EntityLiving, 1.6F, 12.0F);
343        int var3 = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, this.getHeldItem());
344        int var4 = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, this.getHeldItem());
345
346        if (var3 > 0)
347        {
348            var2.setDamage(var2.getDamage() + (double)var3 * 0.5D + 0.5D);
349        }
350
351        if (var4 > 0)
352        {
353            var2.setKnockbackStrength(var4);
354        }
355
356        if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, this.getHeldItem()) > 0 || this.getSkeletonType() == 1)
357        {
358            var2.setFire(100);
359        }
360
361        this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
362        this.worldObj.spawnEntityInWorld(var2);
363    }
364
365    /**
366     * Return this skeleton's type.
367     */
368    public int getSkeletonType()
369    {
370        return this.dataWatcher.getWatchableObjectByte(13);
371    }
372
373    /**
374     * Set this skeleton's type.
375     */
376    public void setSkeletonType(int par1)
377    {
378        this.dataWatcher.updateObject(13, Byte.valueOf((byte)par1));
379        this.isImmuneToFire = par1 == 1;
380
381        if (par1 == 1)
382        {
383            this.setSize(0.72F, 2.16F);
384        }
385        else
386        {
387            this.setSize(0.6F, 1.8F);
388        }
389    }
390
391    /**
392     * (abstract) Protected helper method to read subclass entity data from NBT.
393     */
394    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
395    {
396        super.readEntityFromNBT(par1NBTTagCompound);
397
398        if (par1NBTTagCompound.hasKey("SkeletonType"))
399        {
400            byte var2 = par1NBTTagCompound.getByte("SkeletonType");
401            this.setSkeletonType(var2);
402        }
403
404        this.func_85036_m();
405    }
406
407    /**
408     * (abstract) Protected helper method to write subclass entity data to NBT.
409     */
410    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
411    {
412        super.writeEntityToNBT(par1NBTTagCompound);
413        par1NBTTagCompound.setByte("SkeletonType", (byte)this.getSkeletonType());
414    }
415
416    /**
417     * Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot
418     */
419    public void setCurrentItemOrArmor(int par1, ItemStack par2ItemStack)
420    {
421        super.setCurrentItemOrArmor(par1, par2ItemStack);
422
423        if (!this.worldObj.isRemote && par1 == 0)
424        {
425            this.func_85036_m();
426        }
427    }
428}