001package net.minecraft.client.renderer.entity;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.client.renderer.Tessellator;
006import net.minecraft.entity.Entity;
007import net.minecraft.entity.projectile.EntityFireball;
008import org.lwjgl.opengl.GL11;
009import org.lwjgl.opengl.GL12;
010
011@SideOnly(Side.CLIENT)
012public class RenderFireball extends Render
013{
014    private float field_77002_a;
015
016    public RenderFireball(float par1)
017    {
018        this.field_77002_a = par1;
019    }
020
021    public void doRenderFireball(EntityFireball par1EntityFireball, double par2, double par4, double par6, float par8, float par9)
022    {
023        GL11.glPushMatrix();
024        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
025        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
026        float var10 = this.field_77002_a;
027        GL11.glScalef(var10 / 1.0F, var10 / 1.0F, var10 / 1.0F);
028        byte var11 = 46;
029        this.loadTexture("/gui/items.png");
030        Tessellator var12 = Tessellator.instance;
031        float var13 = (float)(var11 % 16 * 16 + 0) / 256.0F;
032        float var14 = (float)(var11 % 16 * 16 + 16) / 256.0F;
033        float var15 = (float)(var11 / 16 * 16 + 0) / 256.0F;
034        float var16 = (float)(var11 / 16 * 16 + 16) / 256.0F;
035        float var17 = 1.0F;
036        float var18 = 0.5F;
037        float var19 = 0.25F;
038        GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
039        GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
040        var12.startDrawingQuads();
041        var12.setNormal(0.0F, 1.0F, 0.0F);
042        var12.addVertexWithUV((double)(0.0F - var18), (double)(0.0F - var19), 0.0D, (double)var13, (double)var16);
043        var12.addVertexWithUV((double)(var17 - var18), (double)(0.0F - var19), 0.0D, (double)var14, (double)var16);
044        var12.addVertexWithUV((double)(var17 - var18), (double)(1.0F - var19), 0.0D, (double)var14, (double)var15);
045        var12.addVertexWithUV((double)(0.0F - var18), (double)(1.0F - var19), 0.0D, (double)var13, (double)var15);
046        var12.draw();
047        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
048        GL11.glPopMatrix();
049    }
050
051    /**
052     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
053     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
054     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
055     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
056     */
057    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
058    {
059        this.doRenderFireball((EntityFireball)par1Entity, par2, par4, par6, par8, par9);
060    }
061}