001package net.minecraft.client.renderer.tileentity;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.client.model.ModelBase;
006import net.minecraft.client.model.ModelEnderCrystal;
007import net.minecraft.client.renderer.entity.Render;
008import net.minecraft.entity.Entity;
009import net.minecraft.entity.item.EntityEnderCrystal;
010import net.minecraft.util.MathHelper;
011import org.lwjgl.opengl.GL11;
012
013@SideOnly(Side.CLIENT)
014public class RenderEnderCrystal extends Render
015{
016    private int field_76996_a = -1;
017    private ModelBase field_76995_b;
018
019    public RenderEnderCrystal()
020    {
021        this.shadowSize = 0.5F;
022    }
023
024    /**
025     * Renders the Ender Crystal.
026     */
027    public void doRenderEnderCrystal(EntityEnderCrystal par1EntityEnderCrystal, double par2, double par4, double par6, float par8, float par9)
028    {
029        if (this.field_76996_a != 1)
030        {
031            this.field_76995_b = new ModelEnderCrystal(0.0F, true);
032            this.field_76996_a = 1;
033        }
034
035        float var10 = (float)par1EntityEnderCrystal.innerRotation + par9;
036        GL11.glPushMatrix();
037        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
038        this.loadTexture("/mob/enderdragon/crystal.png");
039        float var11 = MathHelper.sin(var10 * 0.2F) / 2.0F + 0.5F;
040        var11 += var11 * var11;
041        this.field_76995_b.render(par1EntityEnderCrystal, 0.0F, var10 * 3.0F, var11 * 0.2F, 0.0F, 0.0F, 0.0625F);
042        GL11.glPopMatrix();
043    }
044
045    /**
046     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
047     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
048     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
049     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
050     */
051    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
052    {
053        this.doRenderEnderCrystal((EntityEnderCrystal)par1Entity, par2, par4, par6, par8, par9);
054    }
055}