001package net.minecraft.world.gen.feature;
002
003import java.util.Random;
004import net.minecraft.block.Block;
005import net.minecraft.block.material.Material;
006import net.minecraft.world.World;
007
008public class WorldGenReed extends WorldGenerator
009{
010    public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
011    {
012        for (int l = 0; l < 20; ++l)
013        {
014            int i1 = par3 + par2Random.nextInt(4) - par2Random.nextInt(4);
015            int j1 = par4;
016            int k1 = par5 + par2Random.nextInt(4) - par2Random.nextInt(4);
017
018            if (par1World.isAirBlock(i1, par4, k1) && (par1World.getBlockMaterial(i1 - 1, par4 - 1, k1) == Material.water || par1World.getBlockMaterial(i1 + 1, par4 - 1, k1) == Material.water || par1World.getBlockMaterial(i1, par4 - 1, k1 - 1) == Material.water || par1World.getBlockMaterial(i1, par4 - 1, k1 + 1) == Material.water))
019            {
020                int l1 = 2 + par2Random.nextInt(par2Random.nextInt(3) + 1);
021
022                for (int i2 = 0; i2 < l1; ++i2)
023                {
024                    if (Block.reed.canBlockStay(par1World, i1, j1 + i2, k1))
025                    {
026                        par1World.setBlockAndMetadataWithNotify(i1, j1 + i2, k1, Block.reed.blockID, 0, 2);
027                    }
028                }
029            }
030        }
031
032        return true;
033    }
034}