001package net.minecraft.block;
002
003import static net.minecraftforge.common.ForgeDirection.DOWN;
004import static net.minecraftforge.common.ForgeDirection.UP;
005
006import java.util.ArrayList;
007import java.util.List;
008import java.util.Random;
009
010import net.minecraft.block.material.Material;
011import net.minecraft.client.particle.EffectRenderer;
012import net.minecraft.client.renderer.texture.IconRegister;
013import net.minecraft.creativetab.CreativeTabs;
014import net.minecraft.enchantment.EnchantmentHelper;
015import net.minecraft.entity.Entity;
016import net.minecraft.entity.EntityLiving;
017import net.minecraft.entity.EnumCreatureType;
018import net.minecraft.entity.item.EntityItem;
019import net.minecraft.entity.item.EntityXPOrb;
020import net.minecraft.entity.player.EntityPlayer;
021import net.minecraft.item.Item;
022import net.minecraft.item.ItemAnvilBlock;
023import net.minecraft.item.ItemBlock;
024import net.minecraft.item.ItemCloth;
025import net.minecraft.item.ItemColored;
026import net.minecraft.item.ItemLeaves;
027import net.minecraft.item.ItemLilyPad;
028import net.minecraft.item.ItemMultiTextureTile;
029import net.minecraft.item.ItemPiston;
030import net.minecraft.item.ItemSlab;
031import net.minecraft.item.ItemSnow;
032import net.minecraft.item.ItemStack;
033import net.minecraft.stats.StatList;
034import net.minecraft.tileentity.TileEntity;
035import net.minecraft.tileentity.TileEntitySign;
036import net.minecraft.util.AxisAlignedBB;
037import net.minecraft.util.ChunkCoordinates;
038import net.minecraft.util.Icon;
039import net.minecraft.util.MovingObjectPosition;
040import net.minecraft.util.StatCollector;
041import net.minecraft.util.Vec3;
042import net.minecraft.world.Explosion;
043import net.minecraft.world.IBlockAccess;
044import net.minecraft.world.World;
045import net.minecraft.world.WorldProviderEnd;
046import net.minecraftforge.common.EnumPlantType;
047import net.minecraftforge.common.ForgeDirection;
048import net.minecraftforge.common.ForgeHooks;
049import net.minecraftforge.common.IPlantable;
050import cpw.mods.fml.relauncher.Side;
051import cpw.mods.fml.relauncher.SideOnly;
052
053public class Block
054{
055    protected static int[] blockFireSpreadSpeed = new int[4096];
056    protected static int[] blockFlammability = new int[4096];
057    /**
058     * used as foreach item, if item.tab = current tab, display it on the screen
059     */
060    private CreativeTabs displayOnCreativeTab;
061    public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
062    public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
063    public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
064    public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
065    public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
066    public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
067    public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
068    public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
069    public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
070    public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F);
071    public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F);
072    public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F);
073
074    /** List of ly/ff (BlockType) containing the already registered blocks. */
075    public static final Block[] blocksList = new Block[4096];
076
077    /**
078     * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
079     */
080    public static final boolean[] opaqueCubeLookup = new boolean[4096];
081
082    /** How much light is subtracted for going through this block */
083    public static final int[] lightOpacity = new int[4096];
084
085    /** Array of booleans that tells if a block can grass */
086    public static final boolean[] canBlockGrass = new boolean[4096];
087
088    /** Amount of light emitted */
089    public static final int[] lightValue = new int[4096];
090
091    /**
092     * Flag if block ID should use the brightest neighbor light value as its own
093     */
094    public static boolean[] useNeighborBrightness = new boolean[4096];
095    public static final Block stone = (new BlockStone(1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stone");
096    public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("grass");
097    public static final Block dirt = (new BlockDirt(3)).setHardness(0.5F).setStepSound(soundGravelFootstep).setUnlocalizedName("dirt");
098    public static final Block cobblestone = (new Block(4, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
099    public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("wood");
100    public static final Block sapling = (new BlockSapling(6)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("sapling");
101    public static final Block bedrock = (new Block(7, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
102    public static final BlockFluid waterMoving = (BlockFluid)(new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setUnlocalizedName("water").disableStats();
103    public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setUnlocalizedName("water").disableStats();
104    public static final BlockFluid lavaMoving = (BlockFluid)(new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setUnlocalizedName("lava").disableStats();
105
106    /** Stationary lava source block */
107    public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setUnlocalizedName("lava").disableStats();
108    public static final Block sand = (new BlockSand(12)).setHardness(0.5F).setStepSound(soundSandFootstep).setUnlocalizedName("sand");
109    public static final Block gravel = (new BlockGravel(13)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("gravel");
110    public static final Block oreGold = (new BlockOre(14)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreGold");
111    public static final Block oreIron = (new BlockOre(15)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreIron");
112    public static final Block oreCoal = (new BlockOre(16)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreCoal");
113    public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("log");
114    public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setUnlocalizedName("leaves");
115    public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("sponge");
116    public static final Block glass = (new BlockGlass(20, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("glass");
117    public static final Block oreLapis = (new BlockOre(21)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreLapis");
118    public static final Block blockLapis = (new Block(22, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
119    public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("dispenser");
120    public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setUnlocalizedName("sandStone");
121    public static final Block music = (new BlockNote(25)).setHardness(0.8F).setUnlocalizedName("musicBlock");
122    public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setUnlocalizedName("bed").disableStats();
123    public static final Block railPowered = (new BlockRailPowered(27)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("goldenRail");
124    public static final Block railDetector = (new BlockDetectorRail(28)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("detectorRail");
125    public static final BlockPistonBase pistonStickyBase = (BlockPistonBase)(new BlockPistonBase(29, true)).setUnlocalizedName("pistonStickyBase");
126    public static final Block web = (new BlockWeb(30)).setLightOpacity(1).setHardness(4.0F).setUnlocalizedName("web");
127    public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("tallgrass");
128    public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("deadbush");
129    public static final BlockPistonBase pistonBase = (BlockPistonBase)(new BlockPistonBase(33, false)).setUnlocalizedName("pistonBase");
130    public static final BlockPistonExtension pistonExtension = new BlockPistonExtension(34);
131    public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setUnlocalizedName("cloth");
132    public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
133    public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("flower");
134    public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("rose");
135    public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, "mushroom_brown")).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setUnlocalizedName("mushroom");
136    public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, "mushroom_red")).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("mushroom");
137    public static final Block blockGold = (new BlockOreStorage(41)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockGold");
138    public static final Block blockSteel = (new BlockOreStorage(42)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockIron");
139
140    /** stoneDoubleSlab */
141    public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneSlab");
142
143    /** stoneSingleSlab */
144    public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneSlab");
145    public static final Block brick = (new Block(45, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("brick").setCreativeTab(CreativeTabs.tabBlock);
146    public static final Block tnt = (new BlockTNT(46)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("tnt");
147    public static final Block bookShelf = (new BlockBookshelf(47)).setHardness(1.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("bookshelf");
148    public static final Block cobblestoneMossy = (new Block(48, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
149    public static final Block obsidian = (new BlockObsidian(49)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("obsidian");
150    public static final Block torchWood = (new BlockTorch(50)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setUnlocalizedName("torch");
151    public static final BlockFire fire = (BlockFire)(new BlockFire(51)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fire").disableStats();
152    public static final Block mobSpawner = (new BlockMobSpawner(52)).setHardness(5.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("mobSpawner").disableStats();
153    public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setUnlocalizedName("stairsWood");
154    public static final BlockChest chest = (BlockChest)(new BlockChest(54, 0)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("chest");
155    public static final BlockRedstoneWire redstoneWire = (BlockRedstoneWire)(new BlockRedstoneWire(55)).setHardness(0.0F).setStepSound(soundPowderFootstep).setUnlocalizedName("redstoneDust").disableStats();
156    public static final Block oreDiamond = (new BlockOre(56)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreDiamond");
157    public static final Block blockDiamond = (new BlockOreStorage(57)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockDiamond");
158    public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("workbench");
159    public static final Block crops = (new BlockCrops(59)).setUnlocalizedName("crops");
160    public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("farmland");
161    public static final Block furnaceIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("furnace").setCreativeTab(CreativeTabs.tabDecorations);
162    public static final Block furnaceBurning = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setUnlocalizedName("furnace");
163    public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("sign").disableStats();
164    public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("doorWood").disableStats();
165    public static final Block ladder = (new BlockLadder(65)).setHardness(0.4F).setStepSound(soundLadderFootstep).setUnlocalizedName("ladder");
166    public static final Block rail = (new BlockRail(66)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("rail");
167    public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setUnlocalizedName("stairsStone");
168    public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("sign").disableStats();
169    public static final Block lever = (new BlockLever(69)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("lever");
170    public static final Block pressurePlateStone = (new BlockPressurePlate(70, "stone", Material.rock, EnumMobType.mobs)).setHardness(0.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("pressurePlate");
171    public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("doorIron").disableStats();
172    public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, "wood", Material.wood, EnumMobType.everything)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("pressurePlate");
173    public static final Block oreRedstone = (new BlockRedstoneOre(73, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreRedstone").setCreativeTab(CreativeTabs.tabBlock);
174    public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreRedstone");
175    public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("notGate");
176    public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("notGate").setCreativeTab(CreativeTabs.tabRedstone);
177    public static final Block stoneButton = (new BlockButtonStone(77)).setHardness(0.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("button");
178    public static final Block snow = (new BlockSnow(78)).setHardness(0.1F).setStepSound(soundSnowFootstep).setUnlocalizedName("snow").setLightOpacity(0);
179    public static final Block ice = (new BlockIce(79)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setUnlocalizedName("ice");
180    public static final Block blockSnow = (new BlockSnowBlock(80)).setHardness(0.2F).setStepSound(soundSnowFootstep).setUnlocalizedName("snow");
181    public static final Block cactus = (new BlockCactus(81)).setHardness(0.4F).setStepSound(soundClothFootstep).setUnlocalizedName("cactus");
182    public static final Block blockClay = (new BlockClay(82)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("clay");
183    public static final Block reed = (new BlockReed(83)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("reeds").disableStats();
184    public static final Block jukebox = (new BlockJukeBox(84)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("jukebox");
185    public static final Block fence = (new BlockFence(85, "wood", Material.wood)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fence");
186    public static final Block pumpkin = (new BlockPumpkin(86, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkin");
187    public static final Block netherrack = (new BlockNetherrack(87)).setHardness(0.4F).setStepSound(soundStoneFootstep).setUnlocalizedName("hellrock");
188    public static final Block slowSand = (new BlockSoulSand(88)).setHardness(0.5F).setStepSound(soundSandFootstep).setUnlocalizedName("hellsand");
189    public static final Block glowStone = (new BlockGlowStone(89, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setUnlocalizedName("lightgem");
190
191    /** The purple teleport blocks inside the obsidian circle */
192    public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setUnlocalizedName("portal");
193    public static final Block pumpkinLantern = (new BlockPumpkin(91, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setUnlocalizedName("litpumpkin");
194    public static final Block cake = (new BlockCake(92)).setHardness(0.5F).setStepSound(soundClothFootstep).setUnlocalizedName("cake").disableStats();
195    public static final BlockRedstoneRepeater redstoneRepeaterIdle = (BlockRedstoneRepeater)(new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("diode").disableStats();
196    public static final BlockRedstoneRepeater redstoneRepeaterActive = (BlockRedstoneRepeater)(new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setUnlocalizedName("diode").disableStats();
197
198    /**
199     * April fools secret locked chest, only spawns on new chunks on 1st April.
200     */
201    public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("lockedchest").setTickRandomly(true);
202    public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("trapdoor").disableStats();
203    public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setUnlocalizedName("monsterStoneEgg");
204    public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stonebricksmooth");
205    public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("mushroom");
206    public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("mushroom");
207    public static final Block fenceIron = (new BlockPane(101, "fenceIron", "fenceIron", Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("fenceIron");
208    public static final Block thinGlass = (new BlockPane(102, "glass", "thinglass_top", Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("thinGlass");
209    public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("melon");
210    public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkinStem");
211    public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkinStem");
212    public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setUnlocalizedName("vine");
213    public static final Block fenceGate = (new BlockFenceGate(107)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fenceGate");
214    public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setUnlocalizedName("stairsBrick");
215    public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setUnlocalizedName("stairsStoneBrickSmooth");
216    public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("mycel");
217    public static final Block waterlily = (new BlockLilyPad(111)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("waterlily");
218    public static final Block netherBrick = (new Block(112, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
219    public static final Block netherFence = (new BlockFence(113, "netherBrick", Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherFence");
220    public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setUnlocalizedName("stairsNetherBrick");
221    public static final Block netherStalk = (new BlockNetherStalk(115)).setUnlocalizedName("netherStalk");
222    public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setUnlocalizedName("enchantmentTable");
223    public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setUnlocalizedName("brewingStand");
224    public static final BlockCauldron cauldron = (BlockCauldron)(new BlockCauldron(118)).setHardness(2.0F).setUnlocalizedName("cauldron");
225    public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
226    public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setUnlocalizedName("endPortalFrame").setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
227
228    /** The rock found in The End. */
229    public static final Block whiteStone = (new Block(121, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
230    public static final Block dragonEgg = (new BlockDragonEgg(122)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setUnlocalizedName("dragonEgg");
231    public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
232    public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("redstoneLight");
233    public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("woodSlab");
234    public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("woodSlab");
235    public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("cocoa");
236    public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setUnlocalizedName("stairsSandStone");
237    public static final Block oreEmerald = (new BlockOre(129)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreEmerald");
238    public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("enderChest").setLightValue(0.5F);
239    public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setUnlocalizedName("tripWireSource");
240    public static final Block tripWire = (new BlockTripWire(132)).setUnlocalizedName("tripWire");
241    public static final Block blockEmerald = (new BlockOreStorage(133)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockEmerald");
242    public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setUnlocalizedName("stairsWoodSpruce");
243    public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setUnlocalizedName("stairsWoodBirch");
244    public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setUnlocalizedName("stairsWoodJungle");
245    public static final Block commandBlock = (new BlockCommandBlock(137)).setUnlocalizedName("commandBlock");
246    public static final BlockBeacon beacon = (BlockBeacon)(new BlockBeacon(138)).setUnlocalizedName("beacon").setLightValue(1.0F);
247    public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setUnlocalizedName("cobbleWall");
248    public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setUnlocalizedName("flowerPot");
249    public static final Block carrot = (new BlockCarrot(141)).setUnlocalizedName("carrots");
250    public static final Block potato = (new BlockPotato(142)).setUnlocalizedName("potatoes");
251    public static final Block woodenButton = (new BlockButtonWood(143)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("button");
252    public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("skull");
253    public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setUnlocalizedName("anvil");
254    public static final Block field_94347_ck = (new BlockChest(146, 1)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("chestTrap");
255    public static final Block field_94348_cl = (new BlockPressurePlateWeighted(147, "blockGold", Material.iron, 64)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("weightedPlate_light");
256    public static final Block field_94345_cm = (new BlockPressurePlateWeighted(148, "blockIron", Material.iron, 640)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("weightedPlate_heavy");
257    public static final BlockComparator field_94346_cn = (BlockComparator)(new BlockComparator(149, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("comparator").disableStats();
258    public static final BlockComparator field_94343_co = (BlockComparator)(new BlockComparator(150, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setUnlocalizedName("comparator").disableStats();
259    public static final BlockDaylightDetector field_94344_cp = (BlockDaylightDetector)(new BlockDaylightDetector(151)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("daylightDetector");
260    public static final Block field_94341_cq = (new BlockPoweredOre(152)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockRedstone");
261    public static final Block field_94342_cr = (new BlockOre(153)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherquartz");
262    public static final BlockHopper field_94340_cs = (BlockHopper)(new BlockHopper(154)).setHardness(3.0F).setResistance(8.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("hopper");
263    public static final Block field_94339_ct = (new BlockQuartz(155)).setStepSound(soundStoneFootstep).setHardness(0.8F).setUnlocalizedName("quartzBlock");
264    public static final Block field_94338_cu = (new BlockStairs(156, field_94339_ct, 0)).setUnlocalizedName("stairsQuartz");
265    public static final Block field_94337_cv = (new BlockRailPowered(157)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("activatorRail");
266    public static final Block field_96469_cy = (new BlockDropper(158)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("dropper");
267
268    /** ID of the block. */
269    public final int blockID;
270
271    /** Indicates how many hits it takes to break a block. */
272    protected float blockHardness;
273
274    /** Indicates the blocks resistance to explosions. */
275    protected float blockResistance;
276
277    /**
278     * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
279     */
280    protected boolean blockConstructorCalled = true;
281
282    /**
283     * If this field is true, the block is counted for statistics (mined or placed)
284     */
285    protected boolean enableStats = true;
286
287    /**
288     * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
289     * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
290     */
291    protected boolean needsRandomTick;
292
293    /** true if the Block contains a Tile Entity */
294    protected boolean isBlockContainer;
295
296    /** minimum X for the block bounds (local coordinates) */
297    protected double minX;
298
299    /** minimum Y for the block bounds (local coordinates) */
300    protected double minY;
301
302    /** minimum Z for the block bounds (local coordinates) */
303    protected double minZ;
304
305    /** maximum X for the block bounds (local coordinates) */
306    protected double maxX;
307
308    /** maximum Y for the block bounds (local coordinates) */
309    protected double maxY;
310
311    /** maximum Z for the block bounds (local coordinates) */
312    protected double maxZ;
313
314    /** Sound of stepping on the block */
315    public StepSound stepSound;
316    public float blockParticleGravity;
317
318    /** Block material definition. */
319    public final Material blockMaterial;
320
321    /**
322     * Determines how much velocity is maintained while moving on top of this block
323     */
324    public float slipperiness;
325
326    /** The unlocalized name of this block. */
327    private String unlocalizedName;
328    @SideOnly(Side.CLIENT)
329    protected Icon field_94336_cN;
330
331    public Block(int par1, Material par2Material)
332    {
333        this.stepSound = soundPowderFootstep;
334        this.blockParticleGravity = 1.0F;
335        this.slipperiness = 0.6F;
336
337        if (blocksList[par1] != null)
338        {
339            throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
340        }
341        else
342        {
343            this.blockMaterial = par2Material;
344            blocksList[par1] = this;
345            this.blockID = par1;
346            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
347            opaqueCubeLookup[par1] = this.isOpaqueCube();
348            lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
349            canBlockGrass[par1] = !par2Material.getCanBlockGrass();
350        }
351    }
352
353    /**
354     * This method is called on a block after all other blocks gets already created. You can use it to reference and
355     * configure something on the block that needs the others ones.
356     */
357    protected void initializeBlock() {}
358
359    /**
360     * Sets the footstep sound for the block. Returns the object for convenience in constructing.
361     */
362    public Block setStepSound(StepSound par1StepSound)
363    {
364        this.stepSound = par1StepSound;
365        return this;
366    }
367
368    /**
369     * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
370     */
371    public Block setLightOpacity(int par1)
372    {
373        lightOpacity[this.blockID] = par1;
374        return this;
375    }
376
377    /**
378     * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
379     * for convenience in constructing.
380     */
381    public Block setLightValue(float par1)
382    {
383        lightValue[this.blockID] = (int)(15.0F * par1);
384        return this;
385    }
386
387    /**
388     * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
389     */
390    public Block setResistance(float par1)
391    {
392        this.blockResistance = par1 * 3.0F;
393        return this;
394    }
395
396    public static boolean isNormalCube(int par0)
397    {
398        Block block = blocksList[par0];
399        return block == null ? false : block.blockMaterial.isOpaque() && block.renderAsNormalBlock() && !block.canProvidePower();
400    }
401
402    /**
403     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
404     */
405    public boolean renderAsNormalBlock()
406    {
407        return true;
408    }
409
410    public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
411    {
412        return !this.blockMaterial.blocksMovement();
413    }
414
415    /**
416     * The type of render function that is called for this block
417     */
418    public int getRenderType()
419    {
420        return 0;
421    }
422
423    /**
424     * Sets how many hits it takes to break a block.
425     */
426    public Block setHardness(float par1)
427    {
428        this.blockHardness = par1;
429
430        if (this.blockResistance < par1 * 5.0F)
431        {
432            this.blockResistance = par1 * 5.0F;
433        }
434
435        return this;
436    }
437
438    /**
439     * This method will make the hardness of the block equals to -1, and the block is indestructible.
440     */
441    public Block setBlockUnbreakable()
442    {
443        this.setHardness(-1.0F);
444        return this;
445    }
446
447    /**
448     * Returns the block hardness at a location. Args: world, x, y, z
449     */
450    public float getBlockHardness(World par1World, int par2, int par3, int par4)
451    {
452        return this.blockHardness;
453    }
454
455    /**
456     * Sets whether this block type will receive random update ticks
457     */
458    public Block setTickRandomly(boolean par1)
459    {
460        this.needsRandomTick = par1;
461        return this;
462    }
463
464    /**
465     * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
466     * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
467     */
468    public boolean getTickRandomly()
469    {
470        return this.needsRandomTick;
471    }
472
473    @Deprecated //Forge: New Metadata sensitive version.
474    public boolean hasTileEntity()
475    {
476        return hasTileEntity(0);
477    }
478
479    /**
480     * Sets the bounds of the block.  minX, minY, minZ, maxX, maxY, maxZ
481     */
482    public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
483    {
484        this.minX = (double)par1;
485        this.minY = (double)par2;
486        this.minZ = (double)par3;
487        this.maxX = (double)par4;
488        this.maxY = (double)par5;
489        this.maxZ = (double)par6;
490    }
491
492    @SideOnly(Side.CLIENT)
493
494    /**
495     * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
496     */
497    public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
498    {
499        return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
500    }
501
502    @SideOnly(Side.CLIENT)
503
504    /**
505     * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
506     */
507    public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
508    {
509        return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
510    }
511
512    @SideOnly(Side.CLIENT)
513
514    /**
515     * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
516     * coordinates.  Args: blockAccess, x, y, z, side
517     */
518    public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
519    {
520        return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
521    }
522
523    /**
524     * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
525     * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
526     */
527    public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
528    {
529        return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
530    }
531
532    @SideOnly(Side.CLIENT)
533
534    /**
535     * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
536     */
537    public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
538    {
539        return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
540    }
541
542    @SideOnly(Side.CLIENT)
543
544    /**
545     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
546     */
547    public Icon getBlockTextureFromSideAndMetadata(int par1, int par2)
548    {
549        return this.field_94336_cN;
550    }
551
552    /**
553     * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the
554     * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
555     */
556    public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
557    {
558        AxisAlignedBB axisalignedbb1 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
559
560        if (axisalignedbb1 != null && par5AxisAlignedBB.intersectsWith(axisalignedbb1))
561        {
562            par6List.add(axisalignedbb1);
563        }
564    }
565
566    @SideOnly(Side.CLIENT)
567
568    /**
569     * Returns the block texture based on the side being looked at.  Args: side
570     */
571    public final Icon getBlockTextureFromSide(int par1)
572    {
573        return this.getBlockTextureFromSideAndMetadata(par1, 0);
574    }
575
576    @SideOnly(Side.CLIENT)
577
578    /**
579     * Returns the bounding box of the wired rectangular prism to render.
580     */
581    public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
582    {
583        return AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
584    }
585
586    /**
587     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
588     * cleared to be reused)
589     */
590    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
591    {
592        return AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
593    }
594
595    /**
596     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
597     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
598     */
599    public boolean isOpaqueCube()
600    {
601        return true;
602    }
603
604    /**
605     * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
606     */
607    public boolean canCollideCheck(int par1, boolean par2)
608    {
609        return this.isCollidable();
610    }
611
612    /**
613     * Returns if this block is collidable (only used by Fire). Args: x, y, z
614     */
615    public boolean isCollidable()
616    {
617        return true;
618    }
619
620    /**
621     * Ticks the block if it's been scheduled
622     */
623    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
624
625    @SideOnly(Side.CLIENT)
626
627    /**
628     * A randomly called display update to be able to add particles or other items for display
629     */
630    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
631
632    /**
633     * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
634     */
635    public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
636
637    /**
638     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
639     * their own) Args: x, y, z, neighbor blockID
640     */
641    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
642
643    /**
644     * How many world ticks before ticking
645     */
646    public int tickRate(World par1World)
647    {
648        return 10;
649    }
650
651    /**
652     * Called whenever the block is added into the world. Args: world, x, y, z
653     */
654    public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
655
656    /**
657     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
658     */
659    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
660    {
661        if (hasTileEntity(par6) && !(this instanceof BlockContainer))
662        {
663            par1World.removeBlockTileEntity(par2, par3, par4);
664        }
665    }
666
667    /**
668     * Returns the quantity of items to drop on block destruction.
669     */
670    public int quantityDropped(Random par1Random)
671    {
672        return 1;
673    }
674
675    /**
676     * Returns the ID of the items to drop on destruction.
677     */
678    public int idDropped(int par1, Random par2Random, int par3)
679    {
680        return this.blockID;
681    }
682
683    /**
684     * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
685     * EntityPlayer.
686     */
687    public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
688    {
689        float f = this.getBlockHardness(par2World, par3, par4, par5);
690        return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
691    }
692
693    /**
694     * Drops the specified block items
695     */
696    public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
697    {
698        this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
699    }
700
701    /**
702     * Drops the block items with a specified chance of dropping the specified items
703     */
704    public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
705    {
706        if (!par1World.isRemote)
707        {
708            ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
709
710            for (ItemStack item : items)
711            {
712                if (par1World.rand.nextFloat() <= par6)
713                {
714                    this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
715                }
716            }
717        }
718    }
719
720    /**
721     * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
722     */
723    protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
724    {
725        if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
726        {
727            float f = 0.7F;
728            double d0 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
729            double d1 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
730            double d2 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
731            EntityItem entityitem = new EntityItem(par1World, (double)par2 + d0, (double)par3 + d1, (double)par4 + d2, par5ItemStack);
732            entityitem.delayBeforeCanPickup = 10;
733            par1World.spawnEntityInWorld(entityitem);
734        }
735    }
736
737    /**
738     * called by spawner, ore, redstoneOre blocks
739     */
740    protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
741    {
742        if (!par1World.isRemote)
743        {
744            while (par5 > 0)
745            {
746                int i1 = EntityXPOrb.getXPSplit(par5);
747                par5 -= i1;
748                par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, i1));
749            }
750        }
751    }
752
753    /**
754     * Determines the damage on the item the block drops. Used in cloth and wood.
755     */
756    public int damageDropped(int par1)
757    {
758        return 0;
759    }
760
761    /**
762     * Returns how much this block can resist explosions from the passed in entity.
763     */
764    public float getExplosionResistance(Entity par1Entity)
765    {
766        return this.blockResistance / 5.0F;
767    }
768
769    /**
770     * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
771     * x, y, z, startVec, endVec
772     */
773    public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
774    {
775        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
776        par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
777        par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
778        Vec3 vec32 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
779        Vec3 vec33 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
780        Vec3 vec34 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
781        Vec3 vec35 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
782        Vec3 vec36 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
783        Vec3 vec37 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
784
785        if (!this.isVecInsideYZBounds(vec32))
786        {
787            vec32 = null;
788        }
789
790        if (!this.isVecInsideYZBounds(vec33))
791        {
792            vec33 = null;
793        }
794
795        if (!this.isVecInsideXZBounds(vec34))
796        {
797            vec34 = null;
798        }
799
800        if (!this.isVecInsideXZBounds(vec35))
801        {
802            vec35 = null;
803        }
804
805        if (!this.isVecInsideXYBounds(vec36))
806        {
807            vec36 = null;
808        }
809
810        if (!this.isVecInsideXYBounds(vec37))
811        {
812            vec37 = null;
813        }
814
815        Vec3 vec38 = null;
816
817        if (vec32 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec32) < par5Vec3.squareDistanceTo(vec38)))
818        {
819            vec38 = vec32;
820        }
821
822        if (vec33 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec33) < par5Vec3.squareDistanceTo(vec38)))
823        {
824            vec38 = vec33;
825        }
826
827        if (vec34 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec34) < par5Vec3.squareDistanceTo(vec38)))
828        {
829            vec38 = vec34;
830        }
831
832        if (vec35 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec35) < par5Vec3.squareDistanceTo(vec38)))
833        {
834            vec38 = vec35;
835        }
836
837        if (vec36 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec36) < par5Vec3.squareDistanceTo(vec38)))
838        {
839            vec38 = vec36;
840        }
841
842        if (vec37 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec37) < par5Vec3.squareDistanceTo(vec38)))
843        {
844            vec38 = vec37;
845        }
846
847        if (vec38 == null)
848        {
849            return null;
850        }
851        else
852        {
853            byte b0 = -1;
854
855            if (vec38 == vec32)
856            {
857                b0 = 4;
858            }
859
860            if (vec38 == vec33)
861            {
862                b0 = 5;
863            }
864
865            if (vec38 == vec34)
866            {
867                b0 = 0;
868            }
869
870            if (vec38 == vec35)
871            {
872                b0 = 1;
873            }
874
875            if (vec38 == vec36)
876            {
877                b0 = 2;
878            }
879
880            if (vec38 == vec37)
881            {
882                b0 = 3;
883            }
884
885            return new MovingObjectPosition(par2, par3, par4, b0, vec38.addVector((double)par2, (double)par3, (double)par4));
886        }
887    }
888
889    /**
890     * Checks if a vector is within the Y and Z bounds of the block.
891     */
892    private boolean isVecInsideYZBounds(Vec3 par1Vec3)
893    {
894        return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
895    }
896
897    /**
898     * Checks if a vector is within the X and Z bounds of the block.
899     */
900    private boolean isVecInsideXZBounds(Vec3 par1Vec3)
901    {
902        return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
903    }
904
905    /**
906     * Checks if a vector is within the X and Y bounds of the block.
907     */
908    private boolean isVecInsideXYBounds(Vec3 par1Vec3)
909    {
910        return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
911    }
912
913    /**
914     * Called upon the block being destroyed by an explosion
915     */
916    public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4, Explosion par5Explosion) {}
917
918    public boolean func_94331_a(World par1World, int par2, int par3, int par4, int par5, ItemStack par6ItemStack)
919    {
920        return this.canPlaceBlockOnSide(par1World, par2, par3, par4, par5);
921    }
922
923    @SideOnly(Side.CLIENT)
924
925    /**
926     * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
927     */
928    public int getRenderBlockPass()
929    {
930        return 0;
931    }
932
933    /**
934     * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
935     */
936    public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
937    {
938        return this.canPlaceBlockAt(par1World, par2, par3, par4);
939    }
940
941    /**
942     * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
943     */
944    public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
945    {
946        int l = par1World.getBlockId(par2, par3, par4);
947        return l == 0 || blocksList[l].blockMaterial.isReplaceable();
948    }
949
950    /**
951     * Called upon block activation (right click on the block.)
952     */
953    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
954    {
955        return false;
956    }
957
958    /**
959     * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
960     */
961    public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
962
963    /**
964     * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
965     */
966    public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
967    {
968        return par9;
969    }
970
971    /**
972     * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
973     */
974    public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
975
976    /**
977     * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
978     */
979    public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
980
981    /**
982     * Updates the blocks bounds based on its current state. Args: world, x, y, z
983     */
984    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
985
986    /**
987     * returns the block bounderies minX value
988     */
989    public final double getBlockBoundsMinX()
990    {
991        return this.minX;
992    }
993
994    /**
995     * returns the block bounderies maxX value
996     */
997    public final double getBlockBoundsMaxX()
998    {
999        return this.maxX;
1000    }
1001
1002    /**
1003     * returns the block bounderies minY value
1004     */
1005    public final double getBlockBoundsMinY()
1006    {
1007        return this.minY;
1008    }
1009
1010    /**
1011     * returns the block bounderies maxY value
1012     */
1013    public final double getBlockBoundsMaxY()
1014    {
1015        return this.maxY;
1016    }
1017
1018    /**
1019     * returns the block bounderies minZ value
1020     */
1021    public final double getBlockBoundsMinZ()
1022    {
1023        return this.minZ;
1024    }
1025
1026    /**
1027     * returns the block bounderies maxZ value
1028     */
1029    public final double getBlockBoundsMaxZ()
1030    {
1031        return this.maxZ;
1032    }
1033
1034    @SideOnly(Side.CLIENT)
1035    public int getBlockColor()
1036    {
1037        return 16777215;
1038    }
1039
1040    @SideOnly(Side.CLIENT)
1041
1042    /**
1043     * Returns the color this block should be rendered. Used by leaves.
1044     */
1045    public int getRenderColor(int par1)
1046    {
1047        return 16777215;
1048    }
1049
1050    /**
1051     * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
1052     * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
1053     * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
1054     */
1055    public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1056    {
1057        return 0;
1058    }
1059
1060    @SideOnly(Side.CLIENT)
1061
1062    /**
1063     * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
1064     * when first determining what to render.
1065     */
1066    public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1067    {
1068        return 16777215;
1069    }
1070
1071    /**
1072     * Can this block provide power. Only wire currently seems to have this change based on its state.
1073     */
1074    public boolean canProvidePower()
1075    {
1076        return false;
1077    }
1078
1079    /**
1080     * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
1081     */
1082    public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
1083
1084    /**
1085     * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
1086     * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
1087     */
1088    public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1089    {
1090        return 0;
1091    }
1092
1093    /**
1094     * Sets the block's bounds for rendering it as an item
1095     */
1096    public void setBlockBoundsForItemRender() {}
1097
1098    /**
1099     * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
1100     * block and l is the block's subtype/damage.
1101     */
1102    public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
1103    {
1104        par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
1105        par2EntityPlayer.addExhaustion(0.025F);
1106
1107        if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
1108        {
1109            ItemStack itemstack = this.createStackedBlock(par6);
1110
1111            if (itemstack != null)
1112            {
1113                this.dropBlockAsItem_do(par1World, par3, par4, par5, itemstack);
1114            }
1115        }
1116        else
1117        {
1118            int i1 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
1119            this.dropBlockAsItem(par1World, par3, par4, par5, par6, i1);
1120        }
1121    }
1122
1123    private int silk_check_meta = -1; //Dirty hack to stop us from needing to special case the silk check hook.
1124    /**
1125     * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
1126     */
1127    protected boolean canSilkHarvest()
1128    {
1129        return this.renderAsNormalBlock() && !this.hasTileEntity(silk_check_meta);
1130    }
1131
1132    /**
1133     * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
1134     * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
1135     */
1136    protected ItemStack createStackedBlock(int par1)
1137    {
1138        int j = 0;
1139
1140        if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
1141        {
1142            j = par1;
1143        }
1144
1145        return new ItemStack(this.blockID, 1, j);
1146    }
1147
1148    /**
1149     * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
1150     */
1151    public int quantityDroppedWithBonus(int par1, Random par2Random)
1152    {
1153        return this.quantityDropped(par2Random);
1154    }
1155
1156    /**
1157     * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
1158     */
1159    public boolean canBlockStay(World par1World, int par2, int par3, int par4)
1160    {
1161        return true;
1162    }
1163
1164    /**
1165     * Called when the block is placed in the world.
1166     */
1167    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) {}
1168
1169    /**
1170     * Called after a block is placed
1171     */
1172    public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5) {}
1173
1174    /**
1175     * Sets the unlocalized name of the block to the string passed as a parameter, prefixed by "tile."
1176     */
1177    public Block setUnlocalizedName(String par1Str)
1178    {
1179        this.unlocalizedName = par1Str;
1180        return this;
1181    }
1182
1183    /**
1184     * Gets the localized name of this block. Used for the statistics page.
1185     */
1186    public String getLocalizedName()
1187    {
1188        return StatCollector.translateToLocal(this.getUnlocalizedName() + ".name");
1189    }
1190
1191    /**
1192     * Returns the unlocalized name of this block.
1193     */
1194    public String getUnlocalizedName()
1195    {
1196        return "tile." + this.unlocalizedName;
1197    }
1198
1199    @SideOnly(Side.CLIENT)
1200    public String func_94330_A()
1201    {
1202        return this.unlocalizedName;
1203    }
1204
1205    /**
1206     * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
1207     * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
1208     */
1209    public boolean onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6)
1210    {
1211        return false;
1212    }
1213
1214    /**
1215     * Return the state of blocks statistics flags - if the block is counted for mined and placed.
1216     */
1217    public boolean getEnableStats()
1218    {
1219        return this.enableStats;
1220    }
1221
1222    /**
1223     * Disable statistics for the block, the block will no count for mined or placed.
1224     */
1225    protected Block disableStats()
1226    {
1227        this.enableStats = false;
1228        return this;
1229    }
1230
1231    /**
1232     * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
1233     * and stop pistons
1234     */
1235    public int getMobilityFlag()
1236    {
1237        return this.blockMaterial.getMaterialMobility();
1238    }
1239
1240    @SideOnly(Side.CLIENT)
1241
1242    /**
1243     * Returns the default ambient occlusion value based on block opacity
1244     */
1245    public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1246    {
1247        return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
1248    }
1249
1250    /**
1251     * Block's chance to react to an entity falling on it.
1252     */
1253    public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
1254
1255    @SideOnly(Side.CLIENT)
1256
1257    /**
1258     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
1259     */
1260    public int idPicked(World par1World, int par2, int par3, int par4)
1261    {
1262        return this.blockID;
1263    }
1264
1265    /**
1266     * Get the block's damage value (for use with pick block).
1267     */
1268    public int getDamageValue(World par1World, int par2, int par3, int par4)
1269    {
1270        return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
1271    }
1272
1273    @SideOnly(Side.CLIENT)
1274
1275    /**
1276     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
1277     */
1278    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
1279    {
1280        par3List.add(new ItemStack(par1, 1, 0));
1281    }
1282
1283    /**
1284     * Sets the CreativeTab to display this block on.
1285     */
1286    public Block setCreativeTab(CreativeTabs par1CreativeTabs)
1287    {
1288        this.displayOnCreativeTab = par1CreativeTabs;
1289        return this;
1290    }
1291
1292    /**
1293     * Called when the block is attempted to be harvested
1294     */
1295    public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
1296
1297    @SideOnly(Side.CLIENT)
1298
1299    /**
1300     * Returns the CreativeTab to display the given block on.
1301     */
1302    public CreativeTabs getCreativeTabToDisplayOn()
1303    {
1304        return this.displayOnCreativeTab;
1305    }
1306
1307    /**
1308     * Called when this block is set (with meta data).
1309     */
1310    public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
1311
1312    /**
1313     * currently only used by BlockCauldron to incrament meta-data during rain
1314     */
1315    public void fillWithRain(World par1World, int par2, int par3, int par4) {}
1316
1317    @SideOnly(Side.CLIENT)
1318    public boolean func_82505_u_()
1319    {
1320        return false;
1321    }
1322
1323    public boolean func_82506_l()
1324    {
1325        return true;
1326    }
1327
1328    /**
1329     * Return whether this block can drop from an explosion.
1330     */
1331    public boolean canDropFromExplosion(Explosion par1Explosion)
1332    {
1333        return true;
1334    }
1335
1336    public boolean func_94334_h(int par1)
1337    {
1338        return this.blockID == par1;
1339    }
1340
1341    public static boolean func_94329_b(int par0, int par1)
1342    {
1343        return par0 == par1 ? true : (par0 != 0 && par1 != 0 && blocksList[par0] != null && blocksList[par1] != null ? blocksList[par0].func_94334_h(par1) : false);
1344    }
1345
1346    public boolean func_96468_q_()
1347    {
1348        return false;
1349    }
1350
1351    public int func_94328_b_(World par1World, int par2, int par3, int par4, int par5)
1352    {
1353        return 0;
1354    }
1355
1356    @SideOnly(Side.CLIENT)
1357    public void func_94332_a(IconRegister par1IconRegister)
1358    {
1359        this.field_94336_cN = par1IconRegister.func_94245_a(this.unlocalizedName);
1360    }
1361
1362    @SideOnly(Side.CLIENT)
1363    public String func_94327_t_()
1364    {
1365        return null;
1366    }
1367
1368    static
1369    {
1370        Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setUnlocalizedName("cloth");
1371        Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setUnlocalizedName("log");
1372        Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setUnlocalizedName("wood");
1373        Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setUnlocalizedName("monsterStoneEgg");
1374        Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setUnlocalizedName("stonebricksmooth");
1375        Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setUnlocalizedName("sandStone");
1376        Item.itemsList[field_94339_ct.blockID] = (new ItemMultiTextureTile(field_94339_ct.blockID - 256, field_94339_ct, BlockQuartz.field_94420_a)).setUnlocalizedName("quartzBlock");
1377        Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setUnlocalizedName("stoneSlab");
1378        Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setUnlocalizedName("stoneSlab");
1379        Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setUnlocalizedName("woodSlab");
1380        Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setUnlocalizedName("woodSlab");
1381        Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setUnlocalizedName("sapling");
1382        Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setUnlocalizedName("leaves");
1383        Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
1384        Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
1385        Item.itemsList[snow.blockID] = new ItemSnow(snow.blockID - 256, snow);
1386        Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
1387        Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
1388        Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
1389        Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setUnlocalizedName("cobbleWall");
1390        Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setUnlocalizedName("anvil");
1391
1392        for (int i = 0; i < 256; ++i)
1393        {
1394            if (blocksList[i] != null)
1395            {
1396                if (Item.itemsList[i] == null)
1397                {
1398                    Item.itemsList[i] = new ItemBlock(i - 256);
1399                    blocksList[i].initializeBlock();
1400                }
1401
1402                boolean flag = false;
1403
1404                if (i > 0 && blocksList[i].getRenderType() == 10)
1405                {
1406                    flag = true;
1407                }
1408
1409                if (i > 0 && blocksList[i] instanceof BlockHalfSlab)
1410                {
1411                    flag = true;
1412                }
1413
1414                if (i == tilledField.blockID)
1415                {
1416                    flag = true;
1417                }
1418
1419                if (canBlockGrass[i])
1420                {
1421                    flag = true;
1422                }
1423
1424                if (lightOpacity[i] == 0)
1425                {
1426                    flag = true;
1427                }
1428
1429                useNeighborBrightness[i] = flag;
1430            }
1431        }
1432
1433        canBlockGrass[0] = true;
1434        StatList.initBreakableStats();
1435    }
1436
1437    /* =================================================== FORGE START =====================================*/
1438    /**
1439     * Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15
1440     *
1441     * @param world The current world
1442     * @param x X Position
1443     * @param y Y position
1444     * @param z Z position
1445     * @return The light value
1446     */
1447    public int getLightValue(IBlockAccess world, int x, int y, int z)
1448    {
1449        Block block = blocksList[world.getBlockId(x, y, z)];
1450        if (block != null && block != this)
1451        {
1452            return block.getLightValue(world, x, y, z);
1453        }
1454        return lightValue[blockID];
1455    }
1456
1457    /**
1458     * Checks if a player or entity can use this block to 'climb' like a ladder.
1459     *
1460     * @param world The current world
1461     * @param x X Position
1462     * @param y Y position
1463     * @param z Z position
1464     * @return True if the block should act like a ladder
1465     */
1466    public boolean isLadder(World world, int x, int y, int z)
1467    {
1468        return false;
1469    }
1470
1471    /**
1472     * Return true if the block is a normal, solid cube.  This
1473     * determines indirect power state, entity ejection from blocks, and a few
1474     * others.
1475     *
1476     * @param world The current world
1477     * @param x X Position
1478     * @param y Y position
1479     * @param z Z position
1480     * @return True if the block is a full cube
1481     */
1482    public boolean isBlockNormalCube(World world, int x, int y, int z)
1483    {
1484        return blockMaterial.isOpaque() && renderAsNormalBlock() && !canProvidePower();
1485    }
1486
1487    /**
1488     * Checks if the block is a solid face on the given side, used by placement logic.
1489     *
1490     * @param world The current world
1491     * @param x X Position
1492     * @param y Y position
1493     * @param z Z position
1494     * @param side The side to check
1495     * @return True if the block is solid on the specified side.
1496     */
1497    public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
1498    {
1499        int meta = world.getBlockMetadata(x, y, z);
1500        if (this instanceof BlockHalfSlab)
1501        {
1502            return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
1503        }
1504        else if (this instanceof BlockFarmland)
1505        {
1506            return (side != DOWN && side != UP);
1507        }
1508        else if (this instanceof BlockStairs)
1509        {
1510            boolean flipped = ((meta & 4) != 0);
1511            return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
1512        }
1513        else if (this instanceof BlockHopper && side == UP)
1514        {
1515            return true;
1516        }
1517        return isBlockNormalCube(world, x, y, z);
1518    }
1519
1520    /**
1521     * Determines if a new block can be replace the space occupied by this one,
1522     * Used in the player's placement code to make the block act like water, and lava.
1523     *
1524     * @param world The current world
1525     * @param x X Position
1526     * @param y Y position
1527     * @param z Z position
1528     * @return True if the block is replaceable by another block
1529     */
1530    public boolean isBlockReplaceable(World world, int x, int y, int z)
1531    {
1532        return false;
1533    }
1534
1535    /**
1536     * Determines if this block should set fire and deal fire damage
1537     * to entities coming into contact with it.
1538     *
1539     * @param world The current world
1540     * @param x X Position
1541     * @param y Y position
1542     * @param z Z position
1543     * @return True if the block should deal damage
1544     */
1545    public boolean isBlockBurning(World world, int x, int y, int z)
1546    {
1547        return false;
1548    }
1549
1550    /**
1551     * Determines this block should be treated as an air block
1552     * by the rest of the code. This method is primarily
1553     * useful for creating pure logic-blocks that will be invisible
1554     * to the player and otherwise interact as air would.
1555     *
1556     * @param world The current world
1557     * @param x X Position
1558     * @param y Y position
1559     * @param z Z position
1560     * @return True if the block considered air
1561     */
1562    public boolean isAirBlock(World world, int x, int y, int z)
1563    {
1564        return false;
1565    }
1566
1567    /**
1568     * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
1569     *
1570     * @param player The player damaging the block, may be null
1571     * @param meta The block's current metadata
1572     * @return True to spawn the drops
1573     */
1574    public boolean canHarvestBlock(EntityPlayer player, int meta)
1575    {
1576        return ForgeHooks.canHarvestBlock(this, player, meta);
1577    }
1578
1579    /**
1580     * Called when a player removes a block.  This is responsible for
1581     * actually destroying the block, and the block is intact at time of call.
1582     * This is called regardless of whether the player can harvest the block or
1583     * not.
1584     *
1585     * Return true if the block is actually destroyed.
1586     *
1587     * Note: When used in multiplayer, this is called on both client and
1588     * server sides!
1589     *
1590     * @param world The current world
1591     * @param player The player damaging the block, may be null
1592     * @param x X Position
1593     * @param y Y position
1594     * @param z Z position
1595     * @return True if the block is actually destroyed.
1596     */
1597    public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
1598    {
1599        return world.func_94571_i(x, y, z);
1600    }
1601
1602    /**
1603     * Called when a new CreativeContainer is opened, populate the list
1604     * with all of the items for this block you want a player in creative mode
1605     * to have access to.
1606     *
1607     * @param itemList The list of items to display on the creative inventory.
1608     */
1609    public void addCreativeItems(ArrayList itemList)
1610    {
1611    }
1612
1613    /**
1614     * Chance that fire will spread and consume this block.
1615     * 300 being a 100% chance, 0, being a 0% chance.
1616     *
1617     * @param world The current world
1618     * @param x The blocks X position
1619     * @param y The blocks Y position
1620     * @param z The blocks Z position
1621     * @param metadata The blocks current metadata
1622     * @param face The face that the fire is coming from
1623     * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
1624     */
1625    public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1626    {
1627        return blockFlammability[blockID];
1628    }
1629
1630    /**
1631     * Called when fire is updating, checks if a block face can catch fire.
1632     *
1633     *
1634     * @param world The current world
1635     * @param x The blocks X position
1636     * @param y The blocks Y position
1637     * @param z The blocks Z position
1638     * @param metadata The blocks current metadata
1639     * @param face The face that the fire is coming from
1640     * @return True if the face can be on fire, false otherwise.
1641     */
1642    public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1643    {
1644        return getFlammability(world, x, y, z, metadata, face) > 0;
1645    }
1646
1647    /**
1648     * Called when fire is updating on a neighbor block.
1649     * The higher the number returned, the faster fire will spread around this block.
1650     *
1651     * @param world The current world
1652     * @param x The blocks X position
1653     * @param y The blocks Y position
1654     * @param z The blocks Z position
1655     * @param metadata The blocks current metadata
1656     * @param face The face that the fire is coming from
1657     * @return A number that is used to determine the speed of fire growth around the block
1658     */
1659    public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
1660    {
1661        return blockFireSpreadSpeed[blockID];
1662    }
1663
1664    /**
1665     * Currently only called by fire when it is on top of this block.
1666     * Returning true will prevent the fire from naturally dying during updating.
1667     * Also prevents firing from dying from rain.
1668     *
1669     * @param world The current world
1670     * @param x The blocks X position
1671     * @param y The blocks Y position
1672     * @param z The blocks Z position
1673     * @param metadata The blocks current metadata
1674     * @param side The face that the fire is coming from
1675     * @return True if this block sustains fire, meaning it will never go out.
1676     */
1677    public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
1678    {
1679        if (blockID == Block.netherrack.blockID && side == UP)
1680        {
1681            return true;
1682        }
1683        if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
1684        {
1685            return true;
1686        }
1687        return false;
1688    }
1689
1690    /**
1691     * Called by BlockFire to setup the burn values of vanilla blocks.
1692     * @param id The block id
1693     * @param encouragement How much the block encourages fire to spread
1694     * @param flammability how easy a block is to catch fire
1695     */
1696    public static void setBurnProperties(int id, int encouragement, int flammability)
1697    {
1698        blockFireSpreadSpeed[id] = encouragement;
1699        blockFlammability[id] = flammability;
1700    }
1701
1702    private boolean isTileProvider = this instanceof ITileEntityProvider;
1703    /**
1704     * Called throughout the code as a replacement for block instanceof BlockContainer
1705     * Moving this to the Block base class allows for mods that wish to extend vinella
1706     * blocks, and also want to have a tile entity on that block, may.
1707     *
1708     * Return true from this function to specify this block has a tile entity.
1709     *
1710     * @param metadata Metadata of the current block
1711     * @return True if block has a tile entity, false otherwise
1712     */
1713    public boolean hasTileEntity(int metadata)
1714    {
1715        return isTileProvider;
1716    }
1717
1718    /**
1719     * Called throughout the code as a replacement for ITileEntityProvider.createNewTileEntity
1720     * Return the same thing you would from that function.
1721     * This will fall back to ITileEntityProvider.createNewTileEntity(World) if this block is a ITileEntityProvider
1722     *
1723     * @param metadata The Metadata of the current block
1724     * @return A instance of a class extending TileEntity
1725     */
1726    public TileEntity createTileEntity(World world, int metadata)
1727    {
1728        if (isTileProvider)
1729        {
1730            return ((ITileEntityProvider)this).createNewTileEntity(world);
1731        }
1732        return null;
1733    }
1734
1735    /**
1736     * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
1737     * version in 1.1.
1738     *
1739     * @param meta Blocks Metadata
1740     * @param fortune Current item fortune level
1741     * @param random Random number generator
1742     * @return The number of items to drop
1743     */
1744    public int quantityDropped(int meta, int fortune, Random random)
1745    {
1746        return quantityDroppedWithBonus(fortune, random);
1747    }
1748
1749    /**
1750     * This returns a complete list of items dropped from this block.
1751     *
1752     * @param world The current world
1753     * @param x X Position
1754     * @param y Y Position
1755     * @param z Z Position
1756     * @param metadata Current metadata
1757     * @param fortune Breakers fortune level
1758     * @return A ArrayList containing all items this block drops
1759     */
1760    public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
1761    {
1762        ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
1763
1764        int count = quantityDropped(metadata, fortune, world.rand);
1765        for(int i = 0; i < count; i++)
1766        {
1767            int id = idDropped(metadata, world.rand, fortune);
1768            if (id > 0)
1769            {
1770                ret.add(new ItemStack(id, 1, damageDropped(metadata)));
1771            }
1772        }
1773        return ret;
1774    }
1775
1776    /**
1777     * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
1778     *
1779     * @param world The world
1780     * @param player The player doing the harvesting
1781     * @param x X Position
1782     * @param y Y Position
1783     * @param z Z Position
1784     * @param metadata The metadata
1785     * @return True if the block can be directly harvested using silk touch
1786     */
1787    public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
1788    {
1789        silk_check_meta = metadata;
1790        boolean ret = this.canSilkHarvest();
1791        silk_check_meta = 0;
1792        return ret;
1793    }
1794
1795    /**
1796     * Determines if a specified mob type can spawn on this block, returning false will
1797     * prevent any mob from spawning on the block.
1798     *
1799     * @param type The Mob Category Type
1800     * @param world The current world
1801     * @param x The X Position
1802     * @param y The Y Position
1803     * @param z The Z Position
1804     * @return True to allow a mob of the specified category to spawn, false to prevent it.
1805     */
1806    public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
1807    {
1808        int meta = world.getBlockMetadata(x, y, z);
1809        if (this instanceof BlockStep)
1810        {
1811            return (((meta & 8) == 8) || isOpaqueCube());
1812        }
1813        else if (this instanceof BlockStairs)
1814        {
1815            return ((meta & 4) != 0);
1816        }
1817        return isBlockSolidOnSide(world, x, y, z, UP);
1818    }
1819
1820    /**
1821     * Determines if this block is classified as a Bed, Allowing
1822     * players to sleep in it, though the block has to specifically
1823     * perform the sleeping functionality in it's activated event.
1824     *
1825     * @param world The current world
1826     * @param x X Position
1827     * @param y Y Position
1828     * @param z Z Position
1829     * @param player The player or camera entity, null in some cases.
1830     * @return True to treat this as a bed
1831     */
1832    public boolean isBed(World world, int x, int y, int z, EntityLiving player)
1833    {
1834        return blockID == Block.bed.blockID;
1835    }
1836
1837    /**
1838     * Returns the position that the player is moved to upon
1839     * waking up, or respawning at the bed.
1840     *
1841     * @param world The current world
1842     * @param x X Position
1843     * @param y Y Position
1844     * @param z Z Position
1845     * @param player The player or camera entity, null in some cases.
1846     * @return The spawn position
1847     */
1848    public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
1849    {
1850        return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
1851    }
1852
1853    /**
1854     * Called when a user either starts or stops sleeping in the bed.
1855     *
1856     * @param world The current world
1857     * @param x X Position
1858     * @param y Y Position
1859     * @param z Z Position
1860     * @param player The player or camera entity, null in some cases.
1861     * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
1862     */
1863    public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
1864    {
1865        BlockBed.setBedOccupied(world,  x, y, z, occupied);
1866    }
1867
1868    /**
1869     * Returns the direction of the block. Same values that
1870     * are returned by BlockDirectional
1871     *
1872     * @param world The current world
1873     * @param x X Position
1874     * @param y Y Position
1875     * @param z Z Position
1876     * @return Bed direction
1877     */
1878    public int getBedDirection(IBlockAccess world, int x, int y, int z)
1879    {
1880        return BlockBed.getDirection(world.getBlockMetadata(x,  y, z));
1881    }
1882
1883    /**
1884     * Determines if the current block is the foot half of the bed.
1885     *
1886     * @param world The current world
1887     * @param x X Position
1888     * @param y Y Position
1889     * @param z Z Position
1890     * @return True if the current block is the foot side of a bed.
1891     */
1892    public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
1893    {
1894        return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x,  y, z));
1895    }
1896
1897    /**
1898     * Called when a leaf should start its decay process.
1899     *
1900     * @param world The current world
1901     * @param x X Position
1902     * @param y Y Position
1903     * @param z Z Position
1904     */
1905    public void beginLeavesDecay(World world, int x, int y, int z){}
1906
1907    /**
1908     * Determines if this block can prevent leaves connected to it from decaying.
1909     *
1910     * @param world The current world
1911     * @param x X Position
1912     * @param y Y Position
1913     * @param z Z Position
1914     * @return true if the presence this block can prevent leaves from decaying.
1915     */
1916    public boolean canSustainLeaves(World world, int x, int y, int z)
1917    {
1918        return false;
1919    }
1920
1921    /**
1922     * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
1923     *
1924     * @param world The current world
1925     * @param x X Position
1926     * @param y Y Position
1927     * @param z Z Position
1928     * @return true if this block is considered leaves.
1929     */
1930    public boolean isLeaves(World world, int x, int y, int z)
1931    {
1932        return false;
1933    }
1934
1935    /**
1936     * Used during tree growth to determine if newly generated leaves can replace this block.
1937     *
1938     * @param world The current world
1939     * @param x X Position
1940     * @param y Y Position
1941     * @param z Z Position
1942     * @return true if this block can be replaced by growing leaves.
1943     */
1944    public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
1945    {
1946        return !Block.opaqueCubeLookup[this.blockID];
1947    }
1948
1949    /**
1950     *
1951     * @param world The current world
1952     * @param x X Position
1953     * @param y Y Position
1954     * @param z Z Position
1955     * @return  true if the block is wood (logs)
1956     */
1957    public boolean isWood(World world, int x, int y, int z)
1958    {
1959         return false;
1960    }
1961
1962    /**
1963     * Determines if the current block is replaceable by Ore veins during world generation.
1964     *
1965     * @param world The current world
1966     * @param x X Position
1967     * @param y Y Position
1968     * @param z Z Position
1969     * @param target The generic target block the gen is looking for, Standards define stone
1970     *      for overworld generation, and neatherack for the nether.
1971     * @return True to allow this block to be replaced by a ore
1972     */
1973    public boolean isGenMineableReplaceable(World world, int x, int y, int z, int target)
1974    {
1975        return blockID == target;
1976    }
1977
1978    /**
1979     * Location sensitive version of getExplosionRestance
1980     *
1981     * @param par1Entity The entity that caused the explosion
1982     * @param world The current world
1983     * @param x X Position
1984     * @param y Y Position
1985     * @param z Z Position
1986     * @param explosionX Explosion source X Position
1987     * @param explosionY Explosion source X Position
1988     * @param explosionZ Explosion source X Position
1989     * @return The amount of the explosion absorbed.
1990     */
1991    public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
1992    {
1993        return getExplosionResistance(par1Entity);
1994    }
1995
1996    /**
1997     * Determine if this block can make a redstone connection on the side provided,
1998     * Useful to control which sides are inputs and outputs for redstone wires.
1999     *
2000     * Side:
2001     *  -1: UP
2002     *   0: NORTH
2003     *   1: EAST
2004     *   2: SOUTH
2005     *   3: WEST
2006     *
2007     * @param world The current world
2008     * @param x X Position
2009     * @param y Y Position
2010     * @param z Z Position
2011     * @param side The side that is trying to make the connection
2012     * @return True to make the connection
2013     */
2014    public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
2015    {
2016        return Block.blocksList[blockID].canProvidePower() && side != -1;
2017    }
2018
2019    /**
2020     * Determines if a torch can be placed on the top surface of this block.
2021     * Useful for creating your own block that torches can be on, such as fences.
2022     *
2023     * @param world The current world
2024     * @param x X Position
2025     * @param y Y Position
2026     * @param z Z Position
2027     * @return True to allow the torch to be placed
2028     */
2029    public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
2030    {
2031        if (world.doesBlockHaveSolidTopSurface(x, y, z))
2032        {
2033            return true;
2034        }
2035        else
2036        {
2037            int id = world.getBlockId(x, y, z);
2038            return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID;
2039        }
2040    }
2041
2042
2043    /**
2044     * Determines if this block should render in this pass.
2045     *
2046     * @param pass The pass in question
2047     * @return True to render
2048     */
2049    public boolean canRenderInPass(int pass)
2050    {
2051        return pass == getRenderBlockPass();
2052    }
2053
2054    /**
2055     * Called when a user uses the creative pick block button on this block
2056     *
2057     * @param target The full target the player is looking at
2058     * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
2059     */
2060    public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
2061    {
2062        int id = idPicked(world, x, y, z);
2063
2064        if (id == 0)
2065        {
2066            return null;
2067        }
2068
2069        Item item = Item.itemsList[id];
2070        if (item == null)
2071        {
2072            return null;
2073        }
2074
2075        return new ItemStack(id, 1, getDamageValue(world, x, y, z));
2076    }
2077
2078    /**
2079     * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
2080     * Also used to determine if the player can spawn on this block.
2081     *
2082     * @return False to disallow spawning
2083     */
2084    public boolean isBlockFoliage(World world, int x, int y, int z)
2085    {
2086        return false;
2087    }
2088
2089    /**
2090     * Spawn a digging particle effect in the world, this is a wrapper
2091     * around EffectRenderer.addBlockHitEffects to allow the block more
2092     * control over the particles. Useful when you have entirely different
2093     * texture sheets for different sides/locations in the world.
2094     *
2095     * @param world The current world
2096     * @param target The target the player is looking at {x/y/z/side/sub}
2097     * @param effectRenderer A reference to the current effect renderer.
2098     * @return True to prevent vanilla digging particles form spawning.
2099     */
2100    @SideOnly(Side.CLIENT)
2101    public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
2102    {
2103        return false;
2104    }
2105
2106    /**
2107     * Spawn particles for when the block is destroyed. Due to the nature
2108     * of how this is invoked, the x/y/z locations are not always guaranteed
2109     * to host your block. So be sure to do proper sanity checks before assuming
2110     * that the location is this block.
2111     *
2112     * @param world The current world
2113     * @param x X position to spawn the particle
2114     * @param y Y position to spawn the particle
2115     * @param z Z position to spawn the particle
2116     * @param meta The metadata for the block before it was destroyed.
2117     * @param effectRenderer A reference to the current effect renderer.
2118     * @return True to prevent vanilla break particles from spawning.
2119     */
2120    @SideOnly(Side.CLIENT)
2121    public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
2122    {
2123        return false;
2124    }
2125
2126    /**
2127     * Determines if this block can support the passed in plant, allowing it to be planted and grow.
2128     * Some examples:
2129     *   Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
2130     *   Cacti checks if its a cacti, or if its sand
2131     *   Nether types check for soul sand
2132     *   Crops check for tilled soil
2133     *   Caves check if it's a colid surface
2134     *   Plains check if its grass or dirt
2135     *   Water check if its still water
2136     *
2137     * @param world The current world
2138     * @param x X Position
2139     * @param y Y Position
2140     * @param z Z position
2141     * @param direction The direction relative to the given position the plant wants to be, typically its UP
2142     * @param plant The plant that wants to check
2143     * @return True to allow the plant to be planted/stay.
2144     */
2145    public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
2146    {
2147        int plantID = plant.getPlantID(world, x, y + 1, z);
2148        EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
2149
2150        if (plantID == cactus.blockID && blockID == cactus.blockID)
2151        {
2152            return true;
2153        }
2154
2155        if (plantID == reed.blockID && blockID == reed.blockID)
2156        {
2157            return true;
2158        }
2159
2160        if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
2161        {
2162            return true;
2163        }
2164
2165        switch (plantType)
2166        {
2167            case Desert: return blockID == sand.blockID;
2168            case Nether: return blockID == slowSand.blockID;
2169            case Crop:   return blockID == tilledField.blockID;
2170            case Cave:   return isBlockSolidOnSide(world, x, y, z, UP);
2171            case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
2172            case Water:  return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
2173            case Beach:
2174                boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
2175                boolean hasWater = (world.getBlockMaterial(x - 1, y, z    ) == Material.water ||
2176                                    world.getBlockMaterial(x + 1, y, z    ) == Material.water ||
2177                                    world.getBlockMaterial(x,     y, z - 1) == Material.water ||
2178                                    world.getBlockMaterial(x,     y, z + 1) == Material.water);
2179                return isBeach && hasWater;
2180        }
2181
2182        return false;
2183    }
2184
2185    /**
2186     * Called when a plant grows on this block, only implemented for saplings using the WorldGen*Trees classes right now.
2187     * Modder may implement this for custom plants.
2188     * This does not use ForgeDirection, because large/huge trees can be located in non-representable direction,
2189     * so the source location is specified.
2190     * Currently this just changes the block to dirt if it was grass.
2191     *
2192     * Note: This happens DURING the generation, the generation may not be complete when this is called.
2193     *
2194     * @param world Current world
2195     * @param x Soil X
2196     * @param y Soil Y
2197     * @param z Soil Z
2198     * @param sourceX Plant growth location X
2199     * @param sourceY Plant growth location Y
2200     * @param sourceZ Plant growth location Z
2201     */
2202    public void onPlantGrow(World world, int x, int y, int z, int sourceX, int sourceY, int sourceZ)
2203    {
2204        if (blockID == grass.blockID)
2205        {
2206            world.setBlockAndMetadataWithNotify(x, y, z, dirt.blockID, 0, 2);
2207        }
2208    }
2209
2210    /**
2211     * Checks if this soil is fertile, typically this means that growth rates
2212     * of plants on this soil will be slightly sped up.
2213     * Only vanilla case is tilledField when it is within range of water.
2214     *
2215     * @param world The current world
2216     * @param x X Position
2217     * @param y Y Position
2218     * @param z Z position
2219     * @return True if the soil should be considered fertile.
2220     */
2221    public boolean isFertile(World world, int x, int y, int z)
2222    {
2223        if (blockID == tilledField.blockID)
2224        {
2225            return world.getBlockMetadata(x, y, z) > 0;
2226        }
2227
2228        return false;
2229    }
2230
2231    /**
2232     * Location aware and overrideable version of the lightOpacity array,
2233     * return the number to subtract from the light value when it passes through this block.
2234     *
2235     * This is not guaranteed to have the tile entity in place before this is called, so it is
2236     * Recommended that you have your tile entity call relight after being placed if you
2237     * rely on it for light info.
2238     *
2239     * @param world The current world
2240     * @param x X Position
2241     * @param y Y Position
2242     * @param z Z position
2243     * @return The amount of light to block, 0 for air, 255 for fully opaque.
2244     */
2245    public int getLightOpacity(World world, int x, int y, int z)
2246    {
2247        return lightOpacity[blockID];
2248    }
2249
2250    /**
2251     * Determines if this block is destroyed when a ender dragon tries to fly through it.
2252     * The block will be set to 0, nothing will drop.
2253     *
2254     * @param world The current world
2255     * @param x X Position
2256     * @param y Y Position
2257     * @param z Z position
2258     * @return True to allow the ender dragon to destroy this block
2259     */
2260    public boolean canDragonDestroy(World world, int x, int y, int z)
2261    {
2262        return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
2263    }
2264
2265    /**
2266     * Determines if this block can be used as the base of a beacon.
2267     *
2268     * @param world The current world
2269     * @param x X Position
2270     * @param y Y Position
2271     * @param z Z position
2272     * @param beaconX Beacons X Position
2273     * @param beaconY Beacons Y Position
2274     * @param beaconZ Beacons Z Position
2275     * @return True, to support the beacon, and make it active with this block.
2276     */
2277    public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
2278    {
2279        return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID);
2280    }
2281}