001package net.minecraft.block;
002
003import java.util.Random;
004import net.minecraft.item.Item;
005
006public class BlockGravel extends BlockSand
007{
008    public BlockGravel(int par1)
009    {
010        super(par1);
011    }
012
013    /**
014     * Returns the ID of the items to drop on destruction.
015     */
016    public int idDropped(int par1, Random par2Random, int par3)
017    {
018        if (par3 > 3)
019        {
020            par3 = 3;
021        }
022
023        return par2Random.nextInt(10 - par3 * 3) == 0 ? Item.flint.itemID : this.blockID;
024    }
025}