001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.util.Random;
006import net.minecraft.block.material.Material;
007import net.minecraft.client.renderer.texture.IconRegister;
008import net.minecraft.creativetab.CreativeTabs;
009import net.minecraft.entity.EntityLiving;
010import net.minecraft.entity.player.EntityPlayer;
011import net.minecraft.inventory.InventoryEnderChest;
012import net.minecraft.item.ItemStack;
013import net.minecraft.tileentity.TileEntity;
014import net.minecraft.tileentity.TileEntityEnderChest;
015import net.minecraft.util.MathHelper;
016import net.minecraft.world.World;
017
018public class BlockEnderChest extends BlockContainer
019{
020    protected BlockEnderChest(int par1)
021    {
022        super(par1, Material.rock);
023        this.setCreativeTab(CreativeTabs.tabDecorations);
024        this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
025    }
026
027    /**
028     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
029     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
030     */
031    public boolean isOpaqueCube()
032    {
033        return false;
034    }
035
036    /**
037     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
038     */
039    public boolean renderAsNormalBlock()
040    {
041        return false;
042    }
043
044    /**
045     * The type of render function that is called for this block
046     */
047    public int getRenderType()
048    {
049        return 22;
050    }
051
052    /**
053     * Returns the ID of the items to drop on destruction.
054     */
055    public int idDropped(int par1, Random par2Random, int par3)
056    {
057        return Block.obsidian.blockID;
058    }
059
060    /**
061     * Returns the quantity of items to drop on block destruction.
062     */
063    public int quantityDropped(Random par1Random)
064    {
065        return 8;
066    }
067
068    /**
069     * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
070     */
071    protected boolean canSilkHarvest()
072    {
073        return true;
074    }
075
076    /**
077     * Called when the block is placed in the world.
078     */
079    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
080    {
081        byte b0 = 0;
082        int l = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
083
084        if (l == 0)
085        {
086            b0 = 2;
087        }
088
089        if (l == 1)
090        {
091            b0 = 5;
092        }
093
094        if (l == 2)
095        {
096            b0 = 3;
097        }
098
099        if (l == 3)
100        {
101            b0 = 4;
102        }
103
104        par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 2);
105    }
106
107    /**
108     * Called upon block activation (right click on the block.)
109     */
110    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
111    {
112        InventoryEnderChest inventoryenderchest = par5EntityPlayer.getInventoryEnderChest();
113        TileEntityEnderChest tileentityenderchest = (TileEntityEnderChest)par1World.getBlockTileEntity(par2, par3, par4);
114
115        if (inventoryenderchest != null && tileentityenderchest != null)
116        {
117            if (par1World.isBlockNormalCube(par2, par3 + 1, par4))
118            {
119                return true;
120            }
121            else if (par1World.isRemote)
122            {
123                return true;
124            }
125            else
126            {
127                inventoryenderchest.setAssociatedChest(tileentityenderchest);
128                par5EntityPlayer.displayGUIChest(inventoryenderchest);
129                return true;
130            }
131        }
132        else
133        {
134            return true;
135        }
136    }
137
138    /**
139     * Returns a new instance of a block's tile entity class. Called on placing the block.
140     */
141    public TileEntity createNewTileEntity(World par1World)
142    {
143        return new TileEntityEnderChest();
144    }
145
146    @SideOnly(Side.CLIENT)
147
148    /**
149     * A randomly called display update to be able to add particles or other items for display
150     */
151    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
152    {
153        for (int l = 0; l < 3; ++l)
154        {
155            double d0 = (double)((float)par2 + par5Random.nextFloat());
156            double d1 = (double)((float)par3 + par5Random.nextFloat());
157            d0 = (double)((float)par4 + par5Random.nextFloat());
158            double d2 = 0.0D;
159            double d3 = 0.0D;
160            double d4 = 0.0D;
161            int i1 = par5Random.nextInt(2) * 2 - 1;
162            int j1 = par5Random.nextInt(2) * 2 - 1;
163            d2 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
164            d3 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
165            d4 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
166            double d5 = (double)par4 + 0.5D + 0.25D * (double)j1;
167            d4 = (double)(par5Random.nextFloat() * 1.0F * (float)j1);
168            double d6 = (double)par2 + 0.5D + 0.25D * (double)i1;
169            d2 = (double)(par5Random.nextFloat() * 1.0F * (float)i1);
170            par1World.spawnParticle("portal", d6, d1, d5, d2, d3, d4);
171        }
172    }
173
174    @SideOnly(Side.CLIENT)
175    public void func_94332_a(IconRegister par1IconRegister)
176    {
177        this.field_94336_cN = par1IconRegister.func_94245_a("obsidian");
178    }
179}