001package net.minecraft.entity.item;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.entity.Entity;
006import net.minecraft.entity.EntityLiving;
007import net.minecraft.nbt.NBTTagCompound;
008import net.minecraft.world.World;
009
010public class EntityTNTPrimed extends Entity
011{
012    /** How long the fuse is */
013    public int fuse;
014    private EntityLiving field_94084_b;
015
016    public EntityTNTPrimed(World par1World)
017    {
018        super(par1World);
019        this.fuse = 0;
020        this.preventEntitySpawning = true;
021        this.setSize(0.98F, 0.98F);
022        this.yOffset = this.height / 2.0F;
023    }
024
025    public EntityTNTPrimed(World par1World, double par2, double par4, double par6, EntityLiving par8EntityLiving)
026    {
027        this(par1World);
028        this.setPosition(par2, par4, par6);
029        float f = (float)(Math.random() * Math.PI * 2.0D);
030        this.motionX = (double)(-((float)Math.sin((double)f)) * 0.02F);
031        this.motionY = 0.20000000298023224D;
032        this.motionZ = (double)(-((float)Math.cos((double)f)) * 0.02F);
033        this.fuse = 80;
034        this.prevPosX = par2;
035        this.prevPosY = par4;
036        this.prevPosZ = par6;
037        this.field_94084_b = par8EntityLiving;
038    }
039
040    protected void entityInit() {}
041
042    /**
043     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
044     * prevent them from trampling crops
045     */
046    protected boolean canTriggerWalking()
047    {
048        return false;
049    }
050
051    /**
052     * Returns true if other Entities should be prevented from moving through this Entity.
053     */
054    public boolean canBeCollidedWith()
055    {
056        return !this.isDead;
057    }
058
059    /**
060     * Called to update the entity's position/logic.
061     */
062    public void onUpdate()
063    {
064        this.prevPosX = this.posX;
065        this.prevPosY = this.posY;
066        this.prevPosZ = this.posZ;
067        this.motionY -= 0.03999999910593033D;
068        this.moveEntity(this.motionX, this.motionY, this.motionZ);
069        this.motionX *= 0.9800000190734863D;
070        this.motionY *= 0.9800000190734863D;
071        this.motionZ *= 0.9800000190734863D;
072
073        if (this.onGround)
074        {
075            this.motionX *= 0.699999988079071D;
076            this.motionZ *= 0.699999988079071D;
077            this.motionY *= -0.5D;
078        }
079
080        if (this.fuse-- <= 0)
081        {
082            this.setDead();
083
084            if (!this.worldObj.isRemote)
085            {
086                this.explode();
087            }
088        }
089        else
090        {
091            this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
092        }
093    }
094
095    private void explode()
096    {
097        float f = 4.0F;
098        this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, f, true);
099    }
100
101    /**
102     * (abstract) Protected helper method to write subclass entity data to NBT.
103     */
104    protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
105    {
106        par1NBTTagCompound.setByte("Fuse", (byte)this.fuse);
107    }
108
109    /**
110     * (abstract) Protected helper method to read subclass entity data from NBT.
111     */
112    protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
113    {
114        this.fuse = par1NBTTagCompound.getByte("Fuse");
115    }
116
117    @SideOnly(Side.CLIENT)
118    public float getShadowSize()
119    {
120        return 0.0F;
121    }
122
123    public EntityLiving func_94083_c()
124    {
125        return this.field_94084_b;
126    }
127}