001package net.minecraft.world.gen.structure;
002
003import java.util.Random;
004import net.minecraft.block.Block;
005import net.minecraft.entity.monster.EntityWitch;
006import net.minecraft.world.World;
007
008public class ComponentScatteredFeatureSwampHut extends ComponentScatteredFeature
009{
010    /** Whether this swamp hut has a witch. */
011    private boolean hasWitch;
012
013    public ComponentScatteredFeatureSwampHut(Random par1Random, int par2, int par3)
014    {
015        super(par1Random, par2, 64, par3, 7, 5, 9);
016    }
017
018    /**
019     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
020     * the end, it adds Fences...
021     */
022    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
023    {
024        if (!this.func_74935_a(par1World, par3StructureBoundingBox, 0))
025        {
026            return false;
027        }
028        else
029        {
030            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 5, 1, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
031            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 4, 2, 5, 4, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
032            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 1, 0, 4, 1, 0, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
033            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 2, 3, 3, 2, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
034            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 2, 3, 1, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
035            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 5, 2, 3, 5, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
036            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 7, 4, 3, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
037            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 2, 1, 3, 2, Block.wood.blockID, Block.wood.blockID, false);
038            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 2, 5, 3, 2, Block.wood.blockID, Block.wood.blockID, false);
039            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 7, 1, 3, 7, Block.wood.blockID, Block.wood.blockID, false);
040            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 7, 5, 3, 7, Block.wood.blockID, Block.wood.blockID, false);
041            this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 2, 3, 2, par3StructureBoundingBox);
042            this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 3, 3, 7, par3StructureBoundingBox);
043            this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 3, 4, par3StructureBoundingBox);
044            this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 4, par3StructureBoundingBox);
045            this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 5, par3StructureBoundingBox);
046            this.placeBlockAtCurrentPosition(par1World, Block.flowerPot.blockID, 7, 1, 3, 5, par3StructureBoundingBox);
047            this.placeBlockAtCurrentPosition(par1World, Block.workbench.blockID, 0, 3, 2, 6, par3StructureBoundingBox);
048            this.placeBlockAtCurrentPosition(par1World, Block.cauldron.blockID, 0, 4, 2, 6, par3StructureBoundingBox);
049            this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 2, 1, par3StructureBoundingBox);
050            this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 5, 2, 1, par3StructureBoundingBox);
051            int i = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 3);
052            int j = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 1);
053            int k = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 0);
054            int l = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 2);
055            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 1, 6, 4, 1, Block.stairsWoodSpruce.blockID, i, Block.stairsWoodSpruce.blockID, i, false);
056            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 2, 0, 4, 7, Block.stairsWoodSpruce.blockID, k, Block.stairsWoodSpruce.blockID, k, false);
057            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 6, 4, 2, 6, 4, 7, Block.stairsWoodSpruce.blockID, j, Block.stairsWoodSpruce.blockID, j, false);
058            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 8, 6, 4, 8, Block.stairsWoodSpruce.blockID, l, Block.stairsWoodSpruce.blockID, l, false);
059            int i1;
060            int j1;
061
062            for (i1 = 2; i1 <= 7; i1 += 5)
063            {
064                for (j1 = 1; j1 <= 5; j1 += 4)
065                {
066                    this.fillCurrentPositionBlocksDownwards(par1World, Block.wood.blockID, 0, j1, -1, i1, par3StructureBoundingBox);
067                }
068            }
069
070            if (!this.hasWitch)
071            {
072                i1 = this.getXWithOffset(2, 5);
073                j1 = this.getYWithOffset(2);
074                int k1 = this.getZWithOffset(2, 5);
075
076                if (par3StructureBoundingBox.isVecInside(i1, j1, k1))
077                {
078                    this.hasWitch = true;
079                    EntityWitch entitywitch = new EntityWitch(par1World);
080                    entitywitch.setLocationAndAngles((double)i1 + 0.5D, (double)j1, (double)k1 + 0.5D, 0.0F, 0.0F);
081                    entitywitch.initCreature();
082                    par1World.spawnEntityInWorld(entitywitch);
083                }
084            }
085
086            return true;
087        }
088    }
089}