001package net.minecraft.client.renderer.entity;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.block.Block;
006import net.minecraft.client.model.ModelBase;
007import net.minecraft.client.model.ModelQuadruped;
008import net.minecraft.entity.Entity;
009import net.minecraft.entity.EntityLiving;
010import net.minecraft.entity.passive.EntityMooshroom;
011import org.lwjgl.opengl.GL11;
012
013@SideOnly(Side.CLIENT)
014public class RenderMooshroom extends RenderLiving
015{
016    public RenderMooshroom(ModelBase par1ModelBase, float par2)
017    {
018        super(par1ModelBase, par2);
019    }
020
021    public void renderLivingMooshroom(EntityMooshroom par1EntityMooshroom, double par2, double par4, double par6, float par8, float par9)
022    {
023        super.doRenderLiving(par1EntityMooshroom, par2, par4, par6, par8, par9);
024    }
025
026    protected void renderMooshroomEquippedItems(EntityMooshroom par1EntityMooshroom, float par2)
027    {
028        super.renderEquippedItems(par1EntityMooshroom, par2);
029
030        if (!par1EntityMooshroom.isChild())
031        {
032            this.loadTexture("/terrain.png");
033            GL11.glEnable(GL11.GL_CULL_FACE);
034            GL11.glPushMatrix();
035            GL11.glScalef(1.0F, -1.0F, 1.0F);
036            GL11.glTranslatef(0.2F, 0.4F, 0.5F);
037            GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
038            this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
039            GL11.glTranslatef(0.1F, 0.0F, -0.6F);
040            GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
041            this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
042            GL11.glPopMatrix();
043            GL11.glPushMatrix();
044            ((ModelQuadruped)this.mainModel).head.postRender(0.0625F);
045            GL11.glScalef(1.0F, -1.0F, 1.0F);
046            GL11.glTranslatef(0.0F, 0.75F, -0.2F);
047            GL11.glRotatef(12.0F, 0.0F, 1.0F, 0.0F);
048            this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
049            GL11.glPopMatrix();
050            GL11.glDisable(GL11.GL_CULL_FACE);
051        }
052    }
053
054    protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
055    {
056        this.renderMooshroomEquippedItems((EntityMooshroom)par1EntityLiving, par2);
057    }
058
059    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
060    {
061        this.renderLivingMooshroom((EntityMooshroom)par1EntityLiving, par2, par4, par6, par8, par9);
062    }
063
064    /**
065     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
066     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
067     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
068     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
069     */
070    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
071    {
072        this.renderLivingMooshroom((EntityMooshroom)par1Entity, par2, par4, par6, par8, par9);
073    }
074}