public class GuiScreenSelectLocation extends GuiScreen
allowUserInput, guiParticles, height, isMacOs, width
Constructor and Description |
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GuiScreenSelectLocation(GuiScreenCreateOnlineWorld par1,
List par2,
Location par3,
String par4Str,
String par5Str) |
Modifier and Type | Method and Description |
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void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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void |
updateScreen()
Called from the main game loop to update the screen.
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confirmClicked, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, onGuiClosed, setClipboardString, setWorldAndResolution
drawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon
public GuiScreenSelectLocation(GuiScreenCreateOnlineWorld par1, List par2, Location par3, String par4Str, String par5Str)
public void initGui()
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiScreen
public void updateScreen()
updateScreen
in class GuiScreen