001package net.minecraft.client.renderer.entity; 002 003import cpw.mods.fml.relauncher.Side; 004import cpw.mods.fml.relauncher.SideOnly; 005import net.minecraft.client.model.ModelGhast; 006import net.minecraft.entity.EntityLiving; 007import net.minecraft.entity.monster.EntityGhast; 008import org.lwjgl.opengl.GL11; 009 010@SideOnly(Side.CLIENT) 011public class RenderGhast extends RenderLiving 012{ 013 public RenderGhast() 014 { 015 super(new ModelGhast(), 0.5F); 016 } 017 018 /** 019 * Pre-Renders the Ghast. 020 */ 021 protected void preRenderGhast(EntityGhast par1EntityGhast, float par2) 022 { 023 float f1 = ((float)par1EntityGhast.prevAttackCounter + (float)(par1EntityGhast.attackCounter - par1EntityGhast.prevAttackCounter) * par2) / 20.0F; 024 025 if (f1 < 0.0F) 026 { 027 f1 = 0.0F; 028 } 029 030 f1 = 1.0F / (f1 * f1 * f1 * f1 * f1 * 2.0F + 1.0F); 031 float f2 = (8.0F + f1) / 2.0F; 032 float f3 = (8.0F + 1.0F / f1) / 2.0F; 033 GL11.glScalef(f3, f2, f3); 034 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 035 } 036 037 /** 038 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: 039 * entityLiving, partialTickTime 040 */ 041 protected void preRenderCallback(EntityLiving par1EntityLiving, float par2) 042 { 043 this.preRenderGhast((EntityGhast)par1EntityLiving, par2); 044 } 045}