001package net.minecraft.client.gui;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.util.StringTranslate;
006
007@SideOnly(Side.CLIENT)
008public class GuiMemoryErrorScreen extends GuiScreen
009{
010    /**
011     * Adds the buttons (and other controls) to the screen in question.
012     */
013    public void initGui()
014    {
015        StringTranslate stringtranslate = StringTranslate.getInstance();
016        this.buttonList.clear();
017        this.buttonList.add(new GuiSmallButton(0, this.width / 2 - 155, this.height / 4 + 120 + 12, stringtranslate.translateKey("gui.toMenu")));
018        this.buttonList.add(new GuiSmallButton(1, this.width / 2 - 155 + 160, this.height / 4 + 120 + 12, stringtranslate.translateKey("menu.quit")));
019    }
020
021    /**
022     * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
023     */
024    protected void actionPerformed(GuiButton par1GuiButton)
025    {
026        if (par1GuiButton.id == 0)
027        {
028            this.mc.displayGuiScreen(new GuiMainMenu());
029        }
030        else if (par1GuiButton.id == 1)
031        {
032            this.mc.shutdown();
033        }
034    }
035
036    /**
037     * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
038     */
039    protected void keyTyped(char par1, int par2) {}
040
041    /**
042     * Draws the screen and all the components in it.
043     */
044    public void drawScreen(int par1, int par2, float par3)
045    {
046        this.drawDefaultBackground();
047        this.drawCenteredString(this.fontRenderer, "Out of memory!", this.width / 2, this.height / 4 - 60 + 20, 16777215);
048        this.drawString(this.fontRenderer, "Minecraft has run out of memory.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 0, 10526880);
049        this.drawString(this.fontRenderer, "This could be caused by a bug in the game or by the", this.width / 2 - 140, this.height / 4 - 60 + 60 + 18, 10526880);
050        this.drawString(this.fontRenderer, "Java Virtual Machine not being allocated enough", this.width / 2 - 140, this.height / 4 - 60 + 60 + 27, 10526880);
051        this.drawString(this.fontRenderer, "memory. If you are playing in a web browser, try", this.width / 2 - 140, this.height / 4 - 60 + 60 + 36, 10526880);
052        this.drawString(this.fontRenderer, "downloading the game and playing it offline.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 45, 10526880);
053        this.drawString(this.fontRenderer, "To prevent level corruption, the current game has quit.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 63, 10526880);
054        this.drawString(this.fontRenderer, "We\'ve tried to free up enough memory to let you go back to", this.width / 2 - 140, this.height / 4 - 60 + 60 + 81, 10526880);
055        this.drawString(this.fontRenderer, "the main menu and back to playing, but this may not have worked.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 90, 10526880);
056        this.drawString(this.fontRenderer, "Please restart the game if you see this message again.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 99, 10526880);
057        super.drawScreen(par1, par2, par3);
058    }
059}