001package net.minecraft.world.gen.structure;
002
003import java.util.List;
004import java.util.Random;
005import net.minecraft.world.World;
006
007public class ComponentStrongholdRightTurn extends ComponentStrongholdLeftTurn
008{
009    public ComponentStrongholdRightTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
010    {
011        super(par1, par2Random, par3StructureBoundingBox, par4);
012    }
013
014    /**
015     * Initiates construction of the Structure Component picked, at the current Location of StructGen
016     */
017    public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
018    {
019        if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
020        {
021            this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
022        }
023        else
024        {
025            this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
026        }
027    }
028
029    /**
030     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
031     * the end, it adds Fences...
032     */
033    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
034    {
035        if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
036        {
037            return false;
038        }
039        else
040        {
041            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
042            this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
043
044            if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
045            {
046                this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 3, 3, 0, 0, false);
047            }
048            else
049            {
050                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 3, 3, 0, 0, false);
051            }
052
053            return true;
054        }
055    }
056}