001package net.minecraft.client.renderer.entity;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.client.model.ModelBlaze;
006import net.minecraft.entity.Entity;
007import net.minecraft.entity.EntityLiving;
008import net.minecraft.entity.monster.EntityBlaze;
009
010@SideOnly(Side.CLIENT)
011public class RenderBlaze extends RenderLiving
012{
013    private int field_77068_a;
014
015    public RenderBlaze()
016    {
017        super(new ModelBlaze(), 0.5F);
018        this.field_77068_a = ((ModelBlaze)this.mainModel).func_78104_a();
019    }
020
021    public void renderBlaze(EntityBlaze par1EntityBlaze, double par2, double par4, double par6, float par8, float par9)
022    {
023        int i = ((ModelBlaze)this.mainModel).func_78104_a();
024
025        if (i != this.field_77068_a)
026        {
027            this.field_77068_a = i;
028            this.mainModel = new ModelBlaze();
029        }
030
031        super.doRenderLiving(par1EntityBlaze, par2, par4, par6, par8, par9);
032    }
033
034    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
035    {
036        this.renderBlaze((EntityBlaze)par1EntityLiving, par2, par4, par6, par8, par9);
037    }
038
039    /**
040     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
041     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
042     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
043     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
044     */
045    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
046    {
047        this.renderBlaze((EntityBlaze)par1Entity, par2, par4, par6, par8, par9);
048    }
049}