001package net.minecraft.client.renderer.entity;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.block.Block;
006import net.minecraft.client.entity.EntityPlayerSP;
007import net.minecraft.client.model.ModelBiped;
008import net.minecraft.client.renderer.RenderBlocks;
009import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
010import net.minecraft.entity.Entity;
011import net.minecraft.entity.EntityLiving;
012import net.minecraft.entity.player.EntityPlayer;
013import net.minecraft.item.EnumAction;
014import net.minecraft.item.EnumArmorMaterial;
015import net.minecraft.item.Item;
016import net.minecraft.item.ItemArmor;
017import net.minecraft.item.ItemStack;
018import net.minecraft.scoreboard.Score;
019import net.minecraft.scoreboard.ScoreObjective;
020import net.minecraft.scoreboard.Scoreboard;
021import net.minecraft.util.MathHelper;
022import net.minecraftforge.client.ForgeHooksClient;
023import net.minecraftforge.client.IItemRenderer;
024import net.minecraftforge.client.MinecraftForgeClient;
025import org.lwjgl.opengl.GL11;
026import net.minecraft.item.ItemBlock;
027import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;
028import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
029
030@SideOnly(Side.CLIENT)
031public class RenderPlayer extends RenderLiving
032{
033    private ModelBiped modelBipedMain;
034    private ModelBiped modelArmorChestplate;
035    private ModelBiped modelArmor;
036    public static String[] armorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
037    public static float NAME_TAG_RANGE = 64.0f;
038    public static float NAME_TAG_RANGE_SNEAK = 32.0f;
039
040    public RenderPlayer()
041    {
042        super(new ModelBiped(0.0F), 0.5F);
043        this.modelBipedMain = (ModelBiped)this.mainModel;
044        this.modelArmorChestplate = new ModelBiped(1.0F);
045        this.modelArmor = new ModelBiped(0.5F);
046    }
047
048    protected void func_98191_a(EntityPlayer par1EntityPlayer)
049    {
050        this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, par1EntityPlayer.getTexture());
051    }
052
053    /**
054     * Set the specified armor model as the player model. Args: player, armorSlot, partialTick
055     */
056    protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3)
057    {
058        ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
059
060        if (itemstack != null)
061        {
062            Item item = itemstack.getItem();
063
064            if (item instanceof ItemArmor)
065            {
066                ItemArmor itemarmor = (ItemArmor)item;
067                this.loadTexture(ForgeHooksClient.getArmorTexture(par1EntityPlayer, itemstack, "/armor/" + armorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png", par2, 1));
068                ModelBiped modelbiped = par2 == 2 ? this.modelArmor : this.modelArmorChestplate;
069                modelbiped.bipedHead.showModel = par2 == 0;
070                modelbiped.bipedHeadwear.showModel = par2 == 0;
071                modelbiped.bipedBody.showModel = par2 == 1 || par2 == 2;
072                modelbiped.bipedRightArm.showModel = par2 == 1;
073                modelbiped.bipedLeftArm.showModel = par2 == 1;
074                modelbiped.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
075                modelbiped.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
076                modelbiped = ForgeHooksClient.getArmorModel(par1EntityPlayer, itemstack, par2, modelbiped);
077                this.setRenderPassModel(modelbiped);
078
079                if (modelbiped != null)
080                {
081                    modelbiped.onGround = this.mainModel.onGround;
082                }
083
084                if (modelbiped != null)
085                {
086                    modelbiped.isRiding = this.mainModel.isRiding;
087                }
088
089                if (modelbiped != null)
090                {
091                    modelbiped.isChild = this.mainModel.isChild;
092                }
093
094                float f1 = 1.0F;
095
096                //Move outside if to allow for more then just CLOTH
097                int j = itemarmor.getColor(itemstack);
098                if (j != -1)
099                {
100                    float f2 = (float)(j >> 16 & 255) / 255.0F;
101                    float f3 = (float)(j >> 8 & 255) / 255.0F;
102                    float f4 = (float)(j & 255) / 255.0F;
103                    GL11.glColor3f(f1 * f2, f1 * f3, f1 * f4);
104
105                    if (itemstack.isItemEnchanted())
106                    {
107                        return 31;
108                    }
109
110                    return 16;
111                }
112
113                GL11.glColor3f(f1, f1, f1);
114
115                if (itemstack.isItemEnchanted())
116                {
117                    return 15;
118                }
119
120                return 1;
121            }
122        }
123
124        return -1;
125    }
126
127    protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3)
128    {
129        ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
130
131        if (itemstack != null)
132        {
133            Item item = itemstack.getItem();
134
135            if (item instanceof ItemArmor)
136            {
137                ItemArmor itemarmor = (ItemArmor)item;
138                this.loadTexture(ForgeHooksClient.getArmorTexture(par1EntityPlayer, itemstack, "/armor/" + armorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png", par2, 2));
139                float f1 = 1.0F;
140                GL11.glColor3f(f1, f1, f1);
141            }
142        }
143    }
144
145    public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)
146    {
147        float f2 = 1.0F;
148        GL11.glColor3f(f2, f2, f2);
149        ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
150        this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = itemstack != null ? 1 : 0;
151
152        if (itemstack != null && par1EntityPlayer.getItemInUseCount() > 0)
153        {
154            EnumAction enumaction = itemstack.getItemUseAction();
155
156            if (enumaction == EnumAction.block)
157            {
158                this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3;
159            }
160            else if (enumaction == EnumAction.bow)
161            {
162                this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true;
163            }
164        }
165
166        this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking();
167        double d3 = par4 - (double)par1EntityPlayer.yOffset;
168
169        if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP))
170        {
171            d3 -= 0.125D;
172        }
173
174        super.doRenderLiving(par1EntityPlayer, par2, d3, par6, par8, par9);
175        this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false;
176        this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false;
177        this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0;
178    }
179
180    /**
181     * Method for adding special render rules
182     */
183    protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2)
184    {
185        float f1 = 1.0F;
186        GL11.glColor3f(f1, f1, f1);
187        super.renderEquippedItems(par1EntityPlayer, par2);
188        super.renderArrowsStuckInEntity(par1EntityPlayer, par2);
189        ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3);
190
191        if (itemstack != null)
192        {
193            GL11.glPushMatrix();
194            this.modelBipedMain.bipedHead.postRender(0.0625F);
195            float f2;
196
197            if (itemstack != null && itemstack.getItem() instanceof ItemBlock)
198            {
199                IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack, EQUIPPED);
200                boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack, BLOCK_3D));
201
202                if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType()))
203                {
204                    f2 = 0.625F;
205                    GL11.glTranslatef(0.0F, -0.25F, 0.0F);
206                    GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
207                    GL11.glScalef(f2, -f2, -f2);
208                }
209
210                this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack, 0);
211            }
212            else if (itemstack.getItem().itemID == Item.skull.itemID)
213            {
214                f2 = 1.0625F;
215                GL11.glScalef(f2, -f2, -f2);
216                String s = "";
217
218                if (itemstack.hasTagCompound() && itemstack.getTagCompound().hasKey("SkullOwner"))
219                {
220                    s = itemstack.getTagCompound().getString("SkullOwner");
221                }
222
223                TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, itemstack.getItemDamage(), s);
224            }
225
226            GL11.glPopMatrix();
227        }
228
229        float f3;
230        float f4;
231
232        if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null))
233        {
234            for (int i = 0; i < 2; ++i)
235            {
236                float f5 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2);
237                f3 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2;
238                GL11.glPushMatrix();
239                GL11.glRotatef(f5, 0.0F, 1.0F, 0.0F);
240                GL11.glRotatef(f3, 1.0F, 0.0F, 0.0F);
241                GL11.glTranslatef(0.375F * (float)(i * 2 - 1), 0.0F, 0.0F);
242                GL11.glTranslatef(0.0F, -0.375F, 0.0F);
243                GL11.glRotatef(-f3, 1.0F, 0.0F, 0.0F);
244                GL11.glRotatef(-f5, 0.0F, 1.0F, 0.0F);
245                f4 = 1.3333334F;
246                GL11.glScalef(f4, f4, f4);
247                this.modelBipedMain.renderEars(0.0625F);
248                GL11.glPopMatrix();
249            }
250        }
251
252        float f6;
253
254        if (this.loadDownloadableImageTexture(par1EntityPlayer.cloakUrl, (String)null) && !par1EntityPlayer.getHasActivePotion() && !par1EntityPlayer.getHideCape())
255        {
256            GL11.glPushMatrix();
257            GL11.glTranslatef(0.0F, 0.0F, 0.125F);
258            double d0 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2);
259            double d1 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2);
260            double d2 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2);
261            f6 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2;
262            double d3 = (double)MathHelper.sin(f6 * (float)Math.PI / 180.0F);
263            double d4 = (double)(-MathHelper.cos(f6 * (float)Math.PI / 180.0F));
264            float f7 = (float)d1 * 10.0F;
265
266            if (f7 < -6.0F)
267            {
268                f7 = -6.0F;
269            }
270
271            if (f7 > 32.0F)
272            {
273                f7 = 32.0F;
274            }
275
276            float f8 = (float)(d0 * d3 + d2 * d4) * 100.0F;
277            float f9 = (float)(d0 * d4 - d2 * d3) * 100.0F;
278
279            if (f8 < 0.0F)
280            {
281                f8 = 0.0F;
282            }
283
284            float f10 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2;
285            f7 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * f10;
286
287            if (par1EntityPlayer.isSneaking())
288            {
289                f7 += 25.0F;
290            }
291
292            GL11.glRotatef(6.0F + f8 / 2.0F + f7, 1.0F, 0.0F, 0.0F);
293            GL11.glRotatef(f9 / 2.0F, 0.0F, 0.0F, 1.0F);
294            GL11.glRotatef(-f9 / 2.0F, 0.0F, 1.0F, 0.0F);
295            GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
296            this.modelBipedMain.renderCloak(0.0625F);
297            GL11.glPopMatrix();
298        }
299
300        ItemStack itemstack1 = par1EntityPlayer.inventory.getCurrentItem();
301
302        if (itemstack1 != null)
303        {
304            GL11.glPushMatrix();
305            this.modelBipedMain.bipedRightArm.postRender(0.0625F);
306            GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
307
308            if (par1EntityPlayer.fishEntity != null)
309            {
310                itemstack1 = new ItemStack(Item.stick);
311            }
312
313            EnumAction enumaction = null;
314
315            if (par1EntityPlayer.getItemInUseCount() > 0)
316            {
317                enumaction = itemstack1.getItemUseAction();
318            }
319
320            IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack1, EQUIPPED);
321            boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack1, BLOCK_3D));
322
323            if (itemstack1.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack1.itemID].getRenderType())))
324            {
325                f3 = 0.5F;
326                GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
327                f3 *= 0.75F;
328                GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
329                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
330                GL11.glScalef(-f3, -f3, f3);
331            }
332            else if (itemstack1.itemID == Item.bow.itemID)
333            {
334                f3 = 0.625F;
335                GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
336                GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
337                GL11.glScalef(f3, -f3, f3);
338                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
339                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
340            }
341            else if (Item.itemsList[itemstack1.itemID].isFull3D())
342            {
343                f3 = 0.625F;
344
345                if (Item.itemsList[itemstack1.itemID].shouldRotateAroundWhenRendering())
346                {
347                    GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
348                    GL11.glTranslatef(0.0F, -0.125F, 0.0F);
349                }
350
351                if (par1EntityPlayer.getItemInUseCount() > 0 && enumaction == EnumAction.block)
352                {
353                    GL11.glTranslatef(0.05F, 0.0F, -0.1F);
354                    GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
355                    GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F);
356                    GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
357                }
358
359                GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
360                GL11.glScalef(f3, -f3, f3);
361                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
362                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
363            }
364            else
365            {
366                f3 = 0.375F;
367                GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
368                GL11.glScalef(f3, f3, f3);
369                GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
370                GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
371                GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
372            }
373
374            float f11;
375            int j;
376            float f12;
377
378            if (itemstack1.getItem().requiresMultipleRenderPasses())
379            {
380                for (j = 0; j < itemstack1.getItem().getRenderPasses(itemstack1.getItemDamage()); ++j)
381                {
382                    int k = itemstack1.getItem().getColorFromItemStack(itemstack1, j);
383                    f12 = (float)(k >> 16 & 255) / 255.0F;
384                    f11 = (float)(k >> 8 & 255) / 255.0F;
385                    f6 = (float)(k & 255) / 255.0F;
386                    GL11.glColor4f(f12, f11, f6, 1.0F);
387                    this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack1, j);
388                }
389            }
390            else
391            {
392                j = itemstack1.getItem().getColorFromItemStack(itemstack1, 0);
393                f4 = (float)(j >> 16 & 255) / 255.0F;
394                f12 = (float)(j >> 8 & 255) / 255.0F;
395                f11 = (float)(j & 255) / 255.0F;
396                GL11.glColor4f(f4, f12, f11, 1.0F);
397                this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack1, 0);
398            }
399
400            GL11.glPopMatrix();
401        }
402    }
403
404    protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2)
405    {
406        float f1 = 0.9375F;
407        GL11.glScalef(f1, f1, f1);
408    }
409
410    protected void func_96450_a(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, String par8Str, float par9, double par10)
411    {
412        if (par10 < 100.0D)
413        {
414            Scoreboard scoreboard = par1EntityPlayer.func_96123_co();
415            ScoreObjective scoreobjective = scoreboard.func_96539_a(2);
416
417            if (scoreobjective != null)
418            {
419                Score score = scoreboard.func_96529_a(par1EntityPlayer.getEntityName(), scoreobjective);
420
421                if (par1EntityPlayer.isPlayerSleeping())
422                {
423                    this.renderLivingLabel(par1EntityPlayer, score.func_96652_c() + " " + scoreobjective.func_96678_d(), par2, par4 - 1.5D, par6, 64);
424                }
425                else
426                {
427                    this.renderLivingLabel(par1EntityPlayer, score.func_96652_c() + " " + scoreobjective.func_96678_d(), par2, par4, par6, 64);
428                }
429
430                par4 += (double)((float)this.getFontRendererFromRenderManager().FONT_HEIGHT * 1.15F * par9);
431            }
432        }
433
434        super.func_96449_a(par1EntityPlayer, par2, par4, par6, par8Str, par9, par10);
435    }
436
437    public void renderFirstPersonArm(EntityPlayer par1EntityPlayer)
438    {
439        float f = 1.0F;
440        GL11.glColor3f(f, f, f);
441        this.modelBipedMain.onGround = 0.0F;
442        this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer);
443        this.modelBipedMain.bipedRightArm.render(0.0625F);
444    }
445
446    /**
447     * Renders player with sleeping offset if sleeping
448     */
449    protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
450    {
451        if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
452        {
453            super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV);
454        }
455        else
456        {
457            super.renderLivingAt(par1EntityPlayer, par2, par4, par6);
458        }
459    }
460
461    /**
462     * Rotates the player if the player is sleeping. This method is called in rotateCorpse.
463     */
464    protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4)
465    {
466        if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
467        {
468            GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
469            GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F);
470            GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F);
471        }
472        else
473        {
474            super.rotateCorpse(par1EntityPlayer, par2, par3, par4);
475        }
476    }
477
478    protected void func_96449_a(EntityLiving par1EntityLiving, double par2, double par4, double par6, String par8Str, float par9, double par10)
479    {
480        this.func_96450_a((EntityPlayer)par1EntityLiving, par2, par4, par6, par8Str, par9, par10);
481    }
482
483    /**
484     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
485     * entityLiving, partialTickTime
486     */
487    protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
488    {
489        this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2);
490    }
491
492    protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
493    {
494        this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3);
495    }
496
497    /**
498     * Queries whether should render the specified pass or not.
499     */
500    protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
501    {
502        return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3);
503    }
504
505    protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
506    {
507        this.renderSpecials((EntityPlayer)par1EntityLiving, par2);
508    }
509
510    protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
511    {
512        this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4);
513    }
514
515    /**
516     * Sets a simple glTranslate on a LivingEntity.
517     */
518    protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6)
519    {
520        this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6);
521    }
522
523    protected void func_98190_a(EntityLiving par1EntityLiving)
524    {
525        this.func_98191_a((EntityPlayer)par1EntityLiving);
526    }
527
528    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
529    {
530        this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9);
531    }
532
533    /**
534     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
535     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
536     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
537     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
538     */
539    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
540    {
541        this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9);
542    }
543}