001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.client.renderer.texture.IconRegister;
006import net.minecraft.dispenser.BehaviorDefaultDispenseItem;
007import net.minecraft.dispenser.IBehaviorDispenseItem;
008import net.minecraft.inventory.IInventory;
009import net.minecraft.item.ItemStack;
010import net.minecraft.tileentity.TileEntity;
011import net.minecraft.tileentity.TileEntityDispenser;
012import net.minecraft.tileentity.TileEntityDropper;
013import net.minecraft.tileentity.TileEntityHopper;
014import net.minecraft.util.Facing;
015import net.minecraft.world.World;
016
017public class BlockDropper extends BlockDispenser
018{
019    private final IBehaviorDispenseItem field_96474_cR = new BehaviorDefaultDispenseItem();
020
021    protected BlockDropper(int par1)
022    {
023        super(par1);
024    }
025
026    @SideOnly(Side.CLIENT)
027
028    /**
029     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
030     * is the only chance you get to register icons.
031     */
032    public void registerIcons(IconRegister par1IconRegister)
033    {
034        this.blockIcon = par1IconRegister.registerIcon("furnace_side");
035        this.field_94463_c = par1IconRegister.registerIcon("furnace_top");
036        this.field_94462_cO = par1IconRegister.registerIcon("dropper_front");
037        this.field_96473_e = par1IconRegister.registerIcon("dropper_front_vertical");
038    }
039
040    protected IBehaviorDispenseItem func_96472_a(ItemStack par1ItemStack)
041    {
042        return this.field_96474_cR;
043    }
044
045    /**
046     * Returns a new instance of a block's tile entity class. Called on placing the block.
047     */
048    public TileEntity createNewTileEntity(World par1World)
049    {
050        return new TileEntityDropper();
051    }
052
053    protected void dispense(World par1World, int par2, int par3, int par4)
054    {
055        BlockSourceImpl blocksourceimpl = new BlockSourceImpl(par1World, par2, par3, par4);
056        TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();
057
058        if (tileentitydispenser != null)
059        {
060            int l = tileentitydispenser.getRandomStackFromInventory();
061
062            if (l < 0)
063            {
064                par1World.playAuxSFX(1001, par2, par3, par4, 0);
065            }
066            else
067            {
068                ItemStack itemstack = tileentitydispenser.getStackInSlot(l);
069                int i1 = par1World.getBlockMetadata(par2, par3, par4) & 7;
070                IInventory iinventory = TileEntityHopper.func_96117_b(par1World, (double)(par2 + Facing.offsetsXForSide[i1]), (double)(par3 + Facing.offsetsYForSide[i1]), (double)(par4 + Facing.offsetsZForSide[i1]));
071                ItemStack itemstack1;
072
073                if (iinventory != null)
074                {
075                    itemstack1 = TileEntityHopper.func_94117_a(iinventory, itemstack.copy().splitStack(1), Facing.faceToSide[i1]);
076
077                    if (itemstack1 == null)
078                    {
079                        itemstack1 = itemstack.copy();
080
081                        if (--itemstack1.stackSize == 0)
082                        {
083                            itemstack1 = null;
084                        }
085                    }
086                    else
087                    {
088                        itemstack1 = itemstack.copy();
089                    }
090                }
091                else
092                {
093                    itemstack1 = this.field_96474_cR.dispense(blocksourceimpl, itemstack);
094
095                    if (itemstack1 != null && itemstack1.stackSize == 0)
096                    {
097                        itemstack1 = null;
098                    }
099                }
100
101                tileentitydispenser.setInventorySlotContents(l, itemstack1);
102            }
103        }
104    }
105}