001package net.minecraft.world.gen.structure; 002 003import java.util.List; 004import java.util.Random; 005import net.minecraft.block.Block; 006import net.minecraft.world.World; 007 008public class ComponentNetherBridgeCorridor extends ComponentNetherBridgePiece 009{ 010 public ComponentNetherBridgeCorridor(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 011 { 012 super(par1); 013 this.coordBaseMode = par4; 014 this.boundingBox = par3StructureBoundingBox; 015 } 016 017 /** 018 * Initiates construction of the Structure Component picked, at the current Location of StructGen 019 */ 020 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 021 { 022 this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 1, true); 023 } 024 025 /** 026 * Creates and returns a new component piece. Or null if it could not find enough room to place it. 027 */ 028 public static ComponentNetherBridgeCorridor createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 029 { 030 StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, 0, 0, 5, 7, 5, par5); 031 return isAboveGround(structureboundingbox) && StructureComponent.findIntersecting(par0List, structureboundingbox) == null ? new ComponentNetherBridgeCorridor(par6, par1Random, structureboundingbox, par5) : null; 032 } 033 034 /** 035 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 036 * the end, it adds Fences... 037 */ 038 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 039 { 040 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 1, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 041 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 4, 5, 4, 0, 0, false); 042 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 4, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 043 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 3, 1, 4, 4, 1, Block.netherFence.blockID, Block.netherFence.blockID, false); 044 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 3, 3, 4, 4, 3, Block.netherFence.blockID, Block.netherFence.blockID, false); 045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 0, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 3, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 4, 1, 4, 4, Block.netherFence.blockID, Block.netherBrick.blockID, false); 048 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 3, 4, 3, 4, 4, Block.netherFence.blockID, Block.netherBrick.blockID, false); 049 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 0, 4, 6, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 050 051 for (int i = 0; i <= 4; ++i) 052 { 053 for (int j = 0; j <= 4; ++j) 054 { 055 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, i, -1, j, par3StructureBoundingBox); 056 } 057 } 058 059 return true; 060 } 061}