001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.util.List;
006import net.minecraft.block.material.Material;
007import net.minecraft.client.renderer.texture.IconRegister;
008import net.minecraft.creativetab.CreativeTabs;
009import net.minecraft.item.ItemStack;
010import net.minecraft.util.Icon;
011
012public class BlockStoneBrick extends Block
013{
014    public static final String[] STONE_BRICK_TYPES = new String[] {"default", "mossy", "cracked", "chiseled"};
015    public static final String[] field_94407_b = new String[] {"stonebricksmooth", "stonebricksmooth_mossy", "stonebricksmooth_cracked", "stonebricksmooth_carved"};
016    @SideOnly(Side.CLIENT)
017    private Icon[] field_94408_c;
018
019    public BlockStoneBrick(int par1)
020    {
021        super(par1, Material.rock);
022        this.setCreativeTab(CreativeTabs.tabBlock);
023    }
024
025    @SideOnly(Side.CLIENT)
026
027    /**
028     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
029     */
030    public Icon getIcon(int par1, int par2)
031    {
032        if (par2 < 0 || par2 >= field_94407_b.length)
033        {
034            par2 = 0;
035        }
036
037        return this.field_94408_c[par2];
038    }
039
040    /**
041     * Determines the damage on the item the block drops. Used in cloth and wood.
042     */
043    public int damageDropped(int par1)
044    {
045        return par1;
046    }
047
048    @SideOnly(Side.CLIENT)
049
050    /**
051     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
052     */
053    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
054    {
055        for (int j = 0; j < 4; ++j)
056        {
057            par3List.add(new ItemStack(par1, 1, j));
058        }
059    }
060
061    @SideOnly(Side.CLIENT)
062
063    /**
064     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
065     * is the only chance you get to register icons.
066     */
067    public void registerIcons(IconRegister par1IconRegister)
068    {
069        this.field_94408_c = new Icon[field_94407_b.length];
070
071        for (int i = 0; i < this.field_94408_c.length; ++i)
072        {
073            this.field_94408_c[i] = par1IconRegister.registerIcon(field_94407_b[i]);
074        }
075    }
076}