001package net.minecraft.inventory;
002
003import cpw.mods.fml.common.registry.GameRegistry;
004import net.minecraft.block.Block;
005import net.minecraft.entity.player.EntityPlayer;
006import net.minecraft.item.Item;
007import net.minecraft.item.ItemStack;
008import net.minecraft.stats.AchievementList;
009
010import net.minecraftforge.common.ForgeHooks;
011import net.minecraftforge.common.MinecraftForge;
012import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
013
014public class SlotCrafting extends Slot
015{
016    /** The craft matrix inventory linked to this result slot. */
017    private final IInventory craftMatrix;
018
019    /** The player that is using the GUI where this slot resides. */
020    private EntityPlayer thePlayer;
021
022    /**
023     * The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset.
024     */
025    private int amountCrafted;
026
027    public SlotCrafting(EntityPlayer par1EntityPlayer, IInventory par2IInventory, IInventory par3IInventory, int par4, int par5, int par6)
028    {
029        super(par3IInventory, par4, par5, par6);
030        this.thePlayer = par1EntityPlayer;
031        this.craftMatrix = par2IInventory;
032    }
033
034    /**
035     * Check if the stack is a valid item for this slot. Always true beside for the armor slots.
036     */
037    public boolean isItemValid(ItemStack par1ItemStack)
038    {
039        return false;
040    }
041
042    /**
043     * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
044     * stack.
045     */
046    public ItemStack decrStackSize(int par1)
047    {
048        if (this.getHasStack())
049        {
050            this.amountCrafted += Math.min(par1, this.getStack().stackSize);
051        }
052
053        return super.decrStackSize(par1);
054    }
055
056    /**
057     * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
058     * internal count then calls onCrafting(item).
059     */
060    protected void onCrafting(ItemStack par1ItemStack, int par2)
061    {
062        this.amountCrafted += par2;
063        this.onCrafting(par1ItemStack);
064    }
065
066    /**
067     * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
068     */
069    protected void onCrafting(ItemStack par1ItemStack)
070    {
071        par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted);
072        this.amountCrafted = 0;
073
074        if (par1ItemStack.itemID == Block.workbench.blockID)
075        {
076            this.thePlayer.addStat(AchievementList.buildWorkBench, 1);
077        }
078        else if (par1ItemStack.itemID == Item.pickaxeWood.itemID)
079        {
080            this.thePlayer.addStat(AchievementList.buildPickaxe, 1);
081        }
082        else if (par1ItemStack.itemID == Block.furnaceIdle.blockID)
083        {
084            this.thePlayer.addStat(AchievementList.buildFurnace, 1);
085        }
086        else if (par1ItemStack.itemID == Item.hoeWood.itemID)
087        {
088            this.thePlayer.addStat(AchievementList.buildHoe, 1);
089        }
090        else if (par1ItemStack.itemID == Item.bread.itemID)
091        {
092            this.thePlayer.addStat(AchievementList.makeBread, 1);
093        }
094        else if (par1ItemStack.itemID == Item.cake.itemID)
095        {
096            this.thePlayer.addStat(AchievementList.bakeCake, 1);
097        }
098        else if (par1ItemStack.itemID == Item.pickaxeStone.itemID)
099        {
100            this.thePlayer.addStat(AchievementList.buildBetterPickaxe, 1);
101        }
102        else if (par1ItemStack.itemID == Item.swordWood.itemID)
103        {
104            this.thePlayer.addStat(AchievementList.buildSword, 1);
105        }
106        else if (par1ItemStack.itemID == Block.enchantmentTable.blockID)
107        {
108            this.thePlayer.addStat(AchievementList.enchantments, 1);
109        }
110        else if (par1ItemStack.itemID == Block.bookShelf.blockID)
111        {
112            this.thePlayer.addStat(AchievementList.bookcase, 1);
113        }
114    }
115
116    public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)
117    {
118        GameRegistry.onItemCrafted(par1EntityPlayer, par2ItemStack, craftMatrix);
119        this.onCrafting(par2ItemStack);
120
121        for (int i = 0; i < this.craftMatrix.getSizeInventory(); ++i)
122        {
123            ItemStack itemstack1 = this.craftMatrix.getStackInSlot(i);
124
125            if (itemstack1 != null)
126            {
127                this.craftMatrix.decrStackSize(i, 1);
128
129                if (itemstack1.getItem().hasContainerItem())
130                {
131                    ItemStack itemstack2 = itemstack1.getItem().getContainerItemStack(itemstack1);
132
133                    if (itemstack2.isItemStackDamageable() && itemstack2.getItemDamage() > itemstack2.getMaxDamage())
134                    {
135                        MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(thePlayer, itemstack2));
136                        itemstack2 = null;
137                    }
138
139                    if (itemstack2 != null && (!itemstack1.getItem().doesContainerItemLeaveCraftingGrid(itemstack1) || !this.thePlayer.inventory.addItemStackToInventory(itemstack2)))
140                    {
141                        if (this.craftMatrix.getStackInSlot(i) == null)
142                        {
143                            this.craftMatrix.setInventorySlotContents(i, itemstack2);
144                        }
145                        else
146                        {
147                            this.thePlayer.dropPlayerItem(itemstack2);
148                        }
149                    }
150                }
151            }
152        }
153    }
154}