001package net.minecraft.client.gui;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.io.BufferedReader;
006import java.io.InputStreamReader;
007import java.nio.charset.Charset;
008import java.util.ArrayList;
009import java.util.List;
010import java.util.Random;
011import net.minecraft.client.renderer.Tessellator;
012import net.minecraft.network.packet.Packet205ClientCommand;
013import net.minecraft.util.EnumChatFormatting;
014import org.lwjgl.opengl.GL11;
015
016@SideOnly(Side.CLIENT)
017public class GuiWinGame extends GuiScreen
018{
019    /** Counts the number of screen updates. */
020    private int updateCounter = 0;
021
022    /** List of lines on the ending poem and credits. */
023    private List lines;
024    private int field_73989_c = 0;
025    private float field_73987_d = 0.5F;
026
027    /**
028     * Called from the main game loop to update the screen.
029     */
030    public void updateScreen()
031    {
032        ++this.updateCounter;
033        float f = (float)(this.field_73989_c + this.height + this.height + 24) / this.field_73987_d;
034
035        if ((float)this.updateCounter > f)
036        {
037            this.respawnPlayer();
038        }
039    }
040
041    /**
042     * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
043     */
044    protected void keyTyped(char par1, int par2)
045    {
046        if (par2 == 1)
047        {
048            this.respawnPlayer();
049        }
050    }
051
052    /**
053     * Respawns the player.
054     */
055    private void respawnPlayer()
056    {
057        this.mc.thePlayer.sendQueue.addToSendQueue(new Packet205ClientCommand(1));
058        this.mc.displayGuiScreen((GuiScreen)null);
059    }
060
061    /**
062     * Returns true if this GUI should pause the game when it is displayed in single-player
063     */
064    public boolean doesGuiPauseGame()
065    {
066        return true;
067    }
068
069    /**
070     * Adds the buttons (and other controls) to the screen in question.
071     */
072    public void initGui()
073    {
074        if (this.lines == null)
075        {
076            this.lines = new ArrayList();
077
078            try
079            {
080                String s = "";
081                String s1 = "" + EnumChatFormatting.WHITE + EnumChatFormatting.OBFUSCATED + EnumChatFormatting.GREEN + EnumChatFormatting.AQUA;
082                short short1 = 274;
083                BufferedReader bufferedreader = new BufferedReader(new InputStreamReader(GuiWinGame.class.getResourceAsStream("/title/win.txt"), Charset.forName("UTF-8")));
084                Random random = new Random(8124371L);
085                int i;
086
087                while ((s = bufferedreader.readLine()) != null)
088                {
089                    String s2;
090                    String s3;
091
092                    for (s = s.replaceAll("PLAYERNAME", this.mc.session.username); s.contains(s1); s = s2 + EnumChatFormatting.WHITE + EnumChatFormatting.OBFUSCATED + "XXXXXXXX".substring(0, random.nextInt(4) + 3) + s3)
093                    {
094                        i = s.indexOf(s1);
095                        s2 = s.substring(0, i);
096                        s3 = s.substring(i + s1.length());
097                    }
098
099                    this.lines.addAll(this.mc.fontRenderer.listFormattedStringToWidth(s, short1));
100                    this.lines.add("");
101                }
102
103                for (i = 0; i < 8; ++i)
104                {
105                    this.lines.add("");
106                }
107
108                bufferedreader = new BufferedReader(new InputStreamReader(GuiWinGame.class.getResourceAsStream("/title/credits.txt"), Charset.forName("UTF-8")));
109
110                while ((s = bufferedreader.readLine()) != null)
111                {
112                    s = s.replaceAll("PLAYERNAME", this.mc.session.username);
113                    s = s.replaceAll("\t", "    ");
114                    this.lines.addAll(this.mc.fontRenderer.listFormattedStringToWidth(s, short1));
115                    this.lines.add("");
116                }
117
118                this.field_73989_c = this.lines.size() * 12;
119            }
120            catch (Exception exception)
121            {
122                exception.printStackTrace();
123            }
124        }
125    }
126
127    private void func_73986_b(int par1, int par2, float par3)
128    {
129        Tessellator tessellator = Tessellator.instance;
130        this.mc.renderEngine.bindTexture("%blur%/gui/background.png");
131        tessellator.startDrawingQuads();
132        tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
133        int k = this.width;
134        float f1 = 0.0F - ((float)this.updateCounter + par3) * 0.5F * this.field_73987_d;
135        float f2 = (float)this.height - ((float)this.updateCounter + par3) * 0.5F * this.field_73987_d;
136        float f3 = 0.015625F;
137        float f4 = ((float)this.updateCounter + par3 - 0.0F) * 0.02F;
138        float f5 = (float)(this.field_73989_c + this.height + this.height + 24) / this.field_73987_d;
139        float f6 = (f5 - 20.0F - ((float)this.updateCounter + par3)) * 0.005F;
140
141        if (f6 < f4)
142        {
143            f4 = f6;
144        }
145
146        if (f4 > 1.0F)
147        {
148            f4 = 1.0F;
149        }
150
151        f4 *= f4;
152        f4 = f4 * 96.0F / 255.0F;
153        tessellator.setColorOpaque_F(f4, f4, f4);
154        tessellator.addVertexWithUV(0.0D, (double)this.height, (double)this.zLevel, 0.0D, (double)(f1 * f3));
155        tessellator.addVertexWithUV((double)k, (double)this.height, (double)this.zLevel, (double)((float)k * f3), (double)(f1 * f3));
156        tessellator.addVertexWithUV((double)k, 0.0D, (double)this.zLevel, (double)((float)k * f3), (double)(f2 * f3));
157        tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, 0.0D, (double)(f2 * f3));
158        tessellator.draw();
159    }
160
161    /**
162     * Draws the screen and all the components in it.
163     */
164    public void drawScreen(int par1, int par2, float par3)
165    {
166        this.func_73986_b(par1, par2, par3);
167        Tessellator tessellator = Tessellator.instance;
168        short short1 = 274;
169        int k = this.width / 2 - short1 / 2;
170        int l = this.height + 50;
171        float f1 = -((float)this.updateCounter + par3) * this.field_73987_d;
172        GL11.glPushMatrix();
173        GL11.glTranslatef(0.0F, f1, 0.0F);
174        this.mc.renderEngine.bindTexture("/title/mclogo.png");
175        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
176        this.drawTexturedModalRect(k, l, 0, 0, 155, 44);
177        this.drawTexturedModalRect(k + 155, l, 0, 45, 155, 44);
178        tessellator.setColorOpaque_I(16777215);
179        int i1 = l + 200;
180        int j1;
181
182        for (j1 = 0; j1 < this.lines.size(); ++j1)
183        {
184            if (j1 == this.lines.size() - 1)
185            {
186                float f2 = (float)i1 + f1 - (float)(this.height / 2 - 6);
187
188                if (f2 < 0.0F)
189                {
190                    GL11.glTranslatef(0.0F, -f2, 0.0F);
191                }
192            }
193
194            if ((float)i1 + f1 + 12.0F + 8.0F > 0.0F && (float)i1 + f1 < (float)this.height)
195            {
196                String s = (String)this.lines.get(j1);
197
198                if (s.startsWith("[C]"))
199                {
200                    this.fontRenderer.drawStringWithShadow(s.substring(3), k + (short1 - this.fontRenderer.getStringWidth(s.substring(3))) / 2, i1, 16777215);
201                }
202                else
203                {
204                    this.fontRenderer.fontRandom.setSeed((long)j1 * 4238972211L + (long)(this.updateCounter / 4));
205                    this.fontRenderer.drawStringWithShadow(s, k, i1, 16777215);
206                }
207            }
208
209            i1 += 12;
210        }
211
212        GL11.glPopMatrix();
213        this.mc.renderEngine.bindTexture("%blur%/misc/vignette.png");
214        GL11.glEnable(GL11.GL_BLEND);
215        GL11.glBlendFunc(GL11.GL_ZERO, GL11.GL_ONE_MINUS_SRC_COLOR);
216        tessellator.startDrawingQuads();
217        tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
218        j1 = this.width;
219        int k1 = this.height;
220        tessellator.addVertexWithUV(0.0D, (double)k1, (double)this.zLevel, 0.0D, 1.0D);
221        tessellator.addVertexWithUV((double)j1, (double)k1, (double)this.zLevel, 1.0D, 1.0D);
222        tessellator.addVertexWithUV((double)j1, 0.0D, (double)this.zLevel, 1.0D, 0.0D);
223        tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, 0.0D, 0.0D);
224        tessellator.draw();
225        GL11.glDisable(GL11.GL_BLEND);
226        super.drawScreen(par1, par2, par3);
227    }
228}