001package net.minecraft.util;
002
003import net.minecraft.entity.Entity;
004
005public class MovingObjectPosition
006{
007    /** What type of ray trace hit was this? 0 = block, 1 = entity */
008    public EnumMovingObjectType typeOfHit;
009
010    /** x coordinate of the block ray traced against */
011    public int blockX;
012
013    /** y coordinate of the block ray traced against */
014    public int blockY;
015
016    /** z coordinate of the block ray traced against */
017    public int blockZ;
018
019    /**
020     * Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West
021     * = 3, North = 4, South = 5.
022     */
023    public int sideHit;
024
025    /** The vector position of the hit */
026    public Vec3 hitVec;
027
028    /** The hit entity */
029    public Entity entityHit;
030    
031    /** Used to determine what sub-segment is hit */
032    public int subHit = -1;
033
034    public MovingObjectPosition(int par1, int par2, int par3, int par4, Vec3 par5Vec3)
035    {
036        this.typeOfHit = EnumMovingObjectType.TILE;
037        this.blockX = par1;
038        this.blockY = par2;
039        this.blockZ = par3;
040        this.sideHit = par4;
041        this.hitVec = par5Vec3.myVec3LocalPool.getVecFromPool(par5Vec3.xCoord, par5Vec3.yCoord, par5Vec3.zCoord);
042    }
043
044    public MovingObjectPosition(Entity par1Entity)
045    {
046        this.typeOfHit = EnumMovingObjectType.ENTITY;
047        this.entityHit = par1Entity;
048        this.hitVec = par1Entity.worldObj.getWorldVec3Pool().getVecFromPool(par1Entity.posX, par1Entity.posY, par1Entity.posZ);
049    }
050}