001package net.minecraft.world.gen.structure; 002 003import java.util.List; 004import java.util.Random; 005import net.minecraft.block.Block; 006import net.minecraft.world.World; 007 008public class ComponentStrongholdCorridor extends ComponentStronghold 009{ 010 private final int field_74993_a; 011 012 public ComponentStrongholdCorridor(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 013 { 014 super(par1); 015 this.coordBaseMode = par4; 016 this.boundingBox = par3StructureBoundingBox; 017 this.field_74993_a = par4 != 2 && par4 != 0 ? par3StructureBoundingBox.getXSize() : par3StructureBoundingBox.getZSize(); 018 } 019 020 public static StructureBoundingBox func_74992_a(List par0List, Random par1Random, int par2, int par3, int par4, int par5) 021 { 022 StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 4, par5); 023 StructureComponent structurecomponent = StructureComponent.findIntersecting(par0List, structureboundingbox); 024 025 if (structurecomponent == null) 026 { 027 return null; 028 } 029 else 030 { 031 if (structurecomponent.getBoundingBox().minY == structureboundingbox.minY) 032 { 033 for (int i1 = 3; i1 >= 1; --i1) 034 { 035 structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, i1 - 1, par5); 036 037 if (!structurecomponent.getBoundingBox().intersectsWith(structureboundingbox)) 038 { 039 return StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, i1, par5); 040 } 041 } 042 } 043 044 return null; 045 } 046 } 047 048 /** 049 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 050 * the end, it adds Fences... 051 */ 052 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 053 { 054 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox)) 055 { 056 return false; 057 } 058 else 059 { 060 for (int i = 0; i < this.field_74993_a; ++i) 061 { 062 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, 0, i, par3StructureBoundingBox); 063 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 0, i, par3StructureBoundingBox); 064 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 0, i, par3StructureBoundingBox); 065 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 0, i, par3StructureBoundingBox); 066 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, 0, i, par3StructureBoundingBox); 067 068 for (int j = 1; j <= 3; ++j) 069 { 070 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, j, i, par3StructureBoundingBox); 071 this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, j, i, par3StructureBoundingBox); 072 this.placeBlockAtCurrentPosition(par1World, 0, 0, 2, j, i, par3StructureBoundingBox); 073 this.placeBlockAtCurrentPosition(par1World, 0, 0, 3, j, i, par3StructureBoundingBox); 074 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, j, i, par3StructureBoundingBox); 075 } 076 077 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, 4, i, par3StructureBoundingBox); 078 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 4, i, par3StructureBoundingBox); 079 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 4, i, par3StructureBoundingBox); 080 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 4, i, par3StructureBoundingBox); 081 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, 4, i, par3StructureBoundingBox); 082 } 083 084 return true; 085 } 086 } 087}